http://remnants.spiritsoftheearth.net/wiki/api.php?action=feedcontributions&user=Rhi-Rhi&feedformat=atomRemnants of the Earth - User contributions [en]2024-03-28T12:17:36ZUser contributionsMediaWiki 1.27.0http://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilot_Specializations&diff=2327Pilot Specializations2017-07-12T18:23:52Z<p>Rhi-Rhi: /* Combat Specialists */</p>
<hr />
<div>While not all Pilots have a ‘specialization’ many choose to pursue a variety of career routes, especially in times of peace. These routes may have been their decision, recommended by mentors / instructors, determined by the Dragon that chose them, or completely mandatory given the Pilot’s circumstances / abilities. <br />
<br />
Many Stage 5 Candidates try to intern for Pilots that share the specialization they are aiming for in order to be better noticed by Dragons and Pilots alike. If a Pilot does not pursue a specialization they are considered General Operations, which is mainly a subset of Combat Operations.<br />
<br />
==Candidate Affairs==<br />
Candidate Affairs consists of Pilots who specialize in instructing candidates in specific subjects and mentoring them. Mentors can belong to departments other than Candidate Affairs, however Instructors cannot.<br />
<br />
*'''Director'''<br />
**Roman Rosales<br />
<br />
*'''Temporary Co-Directors'''<br />
**Cross Letendre<br />
**Ailill Sheehy-Matthers<br />
<br />
*'''Mentors'''<br />
**Banning Lockhart<br />
**Keziah Fabel<br />
**Gabriel Tierney<br />
**Atanase Blackmourne<br />
**Seiteki Tora<br />
**Jonah "Jonesy" Cole<br />
<br />
*'''Instructors'''<br />
**Keziah Fabel- Edani History<br />
**Beauregard Nocturnus- Drill Instructor<br />
**Ailill Sheehy-Matthers- Psychology<br />
**Aisling Sheehy- Comprehensive Metal Alloys as they Pertain to Psionics (CMAPP)<br />
<br />
<br />
==Seekers==<br />
Responsible for seeking out terrorist organizations and activity. They are internal, dealing with threats happening inside Aedolis, though they may follow those trails to other nations. This department also controls the prisons system in Aedolis in conjunction with the Legislative subsection of the Ministry.<br />
<br />
*'''Director'''<br />
** Open.<br />
<br />
*'''Seekers'''<br />
**Chance Lufti<br />
**Omajon Rheeves (Currently suspended)<br />
**Kielar Lukia<br />
**Lorraine Estrada<br />
**Ryua Kebal<br />
<br />
<br />
==Inquiry Department==<br />
Responsible for questioning other Pilots regarding inconsistencies and improprieties. They are the Internal Affairs of the Pilot program. They are the only Pilots who can demand entrance into another Pilot's mind, and doing so requires completion of official procedures and documentation to maintain accountability. Have a rivalry with the Seekers, as Gospels fall under the Department of Inquiry's jurisdiction.<br />
<br />
*'''Director'''<br />
**Open.<br />
<br />
*'''Officers'''<br />
**All "Simone" Matthers<br />
**Hektor Hecates<br />
<br />
<br />
==Tech Specialists==<br />
Pilots who excel in any branch of high technology find work in creating and maintaining the military's restricted systems, which are too sensitive to entrust to anyone but Pilots.<br />
<br />
*'''Director'''<br />
**Open<br />
<br />
*'''Specialists'''<br />
**Gabriel Tierney<br />
**Varali Orion<br />
<br />
<br />
==Department of Science and Medicine (DoSaM)==<br />
One of the few departments that consists of a mix of both Pilots and high clearance regular Military. Depending on the subsection of the Department a Pilot is part of they may actually end up answering directly to a member of the regular military in their daily operations.<br />
<br />
*'''Director'''<br />
**Gerard Jensik<br />
<br />
<br />
===Medical===<br />
Medical is comprised mainly of doctors and healthcare personnel, though some pharmacists can fall under this subsection as well. All military doctors and nurses must be able to act as Medcorps in times of war. <br />
<br />
*'''Doctors'''<br />
**Apollo Hecates<br />
**Lenny Figpucker (military)<br />
**August Staresti (military)<br />
<br />
*'''Nurses'''<br />
**open<br />
<br />
<br />
===Research and Development===<br />
Research and Development is comprised of various military scientists and personnel and work on projects ranging from vaccines to weapons. In some cases they work closely with TRIM scientists. <br />
<br />
*'''Scientists'''<br />
**Atanase Blackmourne<br />
<br />
*'''Lab Assistants'''<br />
**open<br />
<br />
<br />
==The Aerospace Exploration Diplomatic Agency (AEDA)==<br />
Aedolis’ space and inter-galactic ‘diplomacy’ program. Based out of Adstreia and consisting mainly of Pilots, though on rare occasion high level clearance has been granted to military engineers, allowing them to join AEDA’s ranks. The ‘Diplomatic’ part was added after the peace treaties were signed though given Aedolis’ nature no one seems to take that part of the acronym seriously. Aerospace Technicians are trained to perform numerous tasks aboard a spacecraft of space station. Diplomats can be tapped from other specializations as need arises though some do work full time within AEDA, often working closely with the Ministry as well.<br />
<br />
*'''Director'''<br />
**open<br />
<br />
*'''Aerospace Technicians'''<br />
**open<br />
<br />
*'''Engineers'''<br />
**open<br />
<br />
*'''Diplomats'''<br />
**open<br />
<br />
<br />
==The Ministry==<br />
Pilots that handle the legislative and administrative needs of the nation. As such it is one of the few departments with subsections lead by 'secretaries'. These subsections often have regular Military working in them. Most non-combat Pilots work as ministers. Retired Pilots are often Ministers.<br />
<br />
*'''Director'''<br />
**Cameron Matthers<br />
<br />
*'''General Ministers'''<br />
**Rhys Argel<br />
**Alexiel Appati<br />
<br />
<br />
===Subsections of the Ministry===<br />
<br />
<br />
<br />
====Transportation====<br />
Responsible for the maintenance of Aedolis’ public transportation systems as well as roadways, sidewalks, skywalks, and skyways.<br />
<br />
*'''Secretary'''<br />
**open<br />
<br />
*'''Transportation Administrators'''<br />
**open<br />
<br />
<br />
====Public Relations====<br />
Responsible for the public image of Pilots as well as finding and developing new talent in the various entertainment fields. They are also the ones who ask specific Pilots to do appearances at events. Pilots who make public appearances are called Ambassadors despite the appearances largely taking place within Aedolis. Ambassadors are used in many different situations and like mentors this is not their sole role. It is also more of a privilege to be an Ambassador, though in some cases it has been mandatory.<br />
<br />
*'''Secretary'''<br />
**open<br />
<br />
*'''Publicists'''<br />
**open<br />
<br />
*'''Ambassadors'''<br />
**Gabriel Tierney<br />
**Isabel Kiers<br />
**Nayden “Chance” Kiers<br />
**Kallixtus Vandyrn<br />
**Banning Lockhart<br />
<br />
<br />
====Energy====<br />
Responsible for making sure power, the Network, and even utilities are supplied to all of Aedolis. They are also in charge of cutting off all these resources should that be deemed necessary (i.e. Ipollius)<br />
<br />
*'''Secretary'''<br />
**open<br />
<br />
*'''Energy Administrators'''<br />
**open<br />
<br />
<br />
====Agriculture====<br />
Responsible for both the remaining natural farmland and the laboratory grown food, and animal husbandry that provides all of Aedolis’ food supply. The hub for this subsection of the Ministry is Margad, which serves as the agricultural center of Aedolis.<br />
<br />
*'''Secretary'''<br />
**open<br />
<br />
*'''Agricultural Administrators'''<br />
**open<br />
<br />
<br />
====Legislature====<br />
Responsible for both creating and upholding the laws of Aedolis. Judges are made up solely of Pilot Royals and occasionally Pilot Nobles (usually from the Ministry, especially the Legislature) and are called to duty when necessary and the position is not permanent. Over a trial of any true severity (especially one involving Pilots) The Pilot Imperial resides. The Ministry Director is the only one who may fill in for the Imperial should the circumstances require it. Lawyers must be at least a Pilot Echo. There are no regular military in this subsection of the Ministry.<br />
<br />
*'''Secretary'''<br />
**open<br />
<br />
*'''Judges'''<br />
**As needed<br />
<br />
*'''Lawyers'''<br />
**Remi Talbotte<br />
<br />
*'''Paralegals'''<br />
**open<br />
<br />
<br />
==Combat Specialists==<br />
While Pilots without a specific specialization are often classified generally as General Operatives or Combat Operatives (COs or ‘Ops’), there are plenty of COs who have been recruited by elite squadrons as well. These squadrons are considered the best of the best, some even specializing in certain tactics and operations. However this doesn’t mean that there aren’t exceptionally skilled COs in General OPs. In times of ‘peace’ here is no ‘director’ for Combat Specialists. They either answer to their squadron commander or in the case of general ops they are tapped on by different departments for specific missions and follow the chain of command. The Pilot Imperial is technically the ‘director’ of all Combat Operatives.<br />
<br />
*'''Combat Operatives (General)'''<br />
**Banning Lockhart<br />
**Iriel Luminas<br />
**Shiloh Lockwood<br />
<br />
===Squadrons===<br />
COs are always ready for a mission or even war. When they are not called upon they all keep up a steady fitness and training regimens. Squadrons, however, run drills together and put an even stronger emphasis on teamwork. They also compete in the Aedolian Games, (a sort of Pilot Squadron Olympics) and have rivals and fans like any sports team would. There is at least one squadron per city, but there can be many more for bigger ones.<br />
<br />
<br />
====Haviah Harpies====<br />
<br />
*'''Commander'''<br />
**Isabel Kiers<br />
<br />
*'''Squadron Leader'''<br />
**Nayden “Chance” Kiers<br />
<br />
*'''Assistant Squadron Leader'''<br />
**open<br />
<br />
*'''Squadron Members'''<br />
**Liselotte “Lilo” Hestersen<br />
**Rodion “Hotrod” Voronin<br />
**Lladre Opielar<br />
**Vander Huxley<br />
**Cinnamon Rook<br />
**Royal Bloom<br />
<br />
<br />
====Havina Copperheads====<br />
<br />
*'''Commander'''<br />
**Kallixtus “K” Yandyrn<br />
<br />
*'''Squadron Leader'''<br />
**Gavrian Levansky<br />
<br />
*'''Assistant Squadron Leader'''<br />
**open<br />
<br />
*'''Squadron Members'''<br />
**open<br />
<br />
<br />
====Aurora Cyclones====<br />
<br />
*'''Commander'''<br />
**Aeron Holyfield<br />
<br />
*'''Squadron Leader'''<br />
**open<br />
<br />
*'''Assistant Squadron Leader'''<br />
**open<br />
<br />
*'''Squadron Members'''<br />
**open<br />
<br />
<br />
====Margad Scorpions====<br />
<br />
*'''Commander'''<br />
**Jacob “Jack” Ladner<br />
<br />
*'''Squadron Leader'''<br />
**Jonah “Jonesy” Bartleby Cole<br />
<br />
*'''Assistant Squadron Leader'''<br />
**open<br />
<br />
*'''Squadron Members'''<br />
**Vijaya Darzi<br />
**Guidry Ruisel<br />
<br />
<br />
====Adstreia Hellions====<br />
<br />
*'''Commander'''<br />
**Grisham “Grim” Alberich<br />
<br />
*'''Squadron Leader'''<br />
**open<br />
<br />
*'''Assistant Squadron Leader'''<br />
**open<br />
<br />
*'''Squadron Members'''<br />
**open<br />
<br />
<br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilot_and_Candidate_Connections&diff=2326Pilot and Candidate Connections2017-07-12T18:04:15Z<p>Rhi-Rhi: </p>
<hr />
<div>Welcome to the Pilot and Pilot Candidate connections page! It's sorta like a family tree for Pilots and Candidates! xD<br />
<br />
Feel free to add characters that aren't listed, and have fun editing both yours and other peoples' characters!<br />
<br />
'''<big>Sooo, what is this page, exactly?</big>'''<br />
<br />
Well, since RotE has such a huge cast of Pilot and Pilot Candidate characters who should all rightfully have at least heard of each other (since they all live and work together, so they're all connected in that way), this page was designed to make figuring out those connections a little easier! A lot happens in RotE, and it can be a little tricky keeping up with it all--and this can also make it tricky for a new player to figure out who the other characters are and what their character should know! So, here it is, a place to post common knowledge and rumors about yours and other characters.<br />
<br />
This is not the place to post an entire character biography, though please link to your character's profile! This is for posting the '''common knowledge''' and '''rumors''' about characters. In other words, what other Pilots and candidates should should know (or should have heard about) about other Pilots and candidates. The facts don't have to be accurate, since we're including rumors in here. And we all know rumors spread like wildfire in the ATC and Citadel. ;D<br />
<br />
<br />
<br />
== '''Past Imperials''' ==<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=2765#p2765 Elijah] Lyre'''<br />
<br />
'''Age:''' 27<br />
* Was infamous for his tyrannical dominance over the other Pilots with a reputation for having a short fuse and dangerous temper.<br />
* Vanished without a trace a year into his term as Imperial.<br />
* His dragon was named Absolute; male. Absolute is currently Pilot-less.<br />
* He is believed to know the identities of the Gospels.<br />
* Has a ridiculously high bounty on his head; Aedolis badly wants him.<br />
<br />
<br />
'''Name:''' [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=12215#p12215 Xiconocatzin] Xhi<br />
<br />
'''Age:''' 42<br />
* Sock puppet on his left hand named 'Mr. Sock-re-tease.'<br />
* Quite a few screws loose, but did his job well.<br />
* Abilities consist of a natural 'lie detector' form of empathy.<br />
* Has trained a few candidates.<br />
* Saves the lemon candies for Bart.<br />
* Dragon is named 'Trust'.<br />
<br />
== '''Imperial''' ==<br />
<br />
<br />
'''Name: [http:// Name] Goes Here'''<br />
<br />
'''Age:''' <br />
* Stuff goes here.<br />
<br />
== '''Royals''' ==<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=2387#p2387 Roman] Rosales'''<br />
<br />
'''Age:''' 35 <br />
* Is Director of Candidate Affairs.<br />
* Weak psychic, sneaky.<br />
* Trained many candidates, Gabriel Tierney being one of them.<br />
* Currently mentoring Col, Val, and Arrow.<br />
* Spits out more Pilots than a mommy goldfish spits out babies. <br />
* Has a younger brother, Temple Rosales, who was officially K.I.A.<br />
* Dragon is named 'Scheherazade'; female.<br />
* Made quite a reputation for himself by smashing candidate Val Mynatt's legs with a sledgehammer during the gracie candidate's orientation.<br />
* Was shot by Raley Sade.<br />
<br />
<br />
== '''Nobles''' ==<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=85&p=14258#p14258 Keziah] Fabel'''<br />
<br />
'''Age:''' 34<br />
* Is a teacher at the ATC, focusing on Aedolian history and government.<br />
* Has weak telekinesis and telepathy, but has strong psychometry. Often does detective work as a result.<br />
* Loves her flavored cigarettes.<br />
* Laid back with a dry, deadpan sense of humor.<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=85&t=1481 Remi] Talbotte'''<br />
<br />
'''Age:''' 29<br />
* Is a widower.<br />
* His dead wife was a gospel and likely executed by her then Dragon Kezef.<br />
* Has a thing for his ex-candidate Alaric.<br />
* Is known for being a snappish, grumpy alcoholic.<br />
* Is very good at creating illusions.<br />
* His dragon Khuno nearly killed him after he was chosen. Remi is missing his left nipple.<br />
* His wife cut his face as a test by their mentor.<br />
* Has a Seven year old Daughter named Isabelle (Izzy) who is going to be a Candidate someday.<br />
* Is incapable of lying.<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=85&t=973&p=7108#p7108 Cross] Letendre'''<br />
<br />
'''Age:''' 29<br />
* Is the best thing ever<br />
* Used to be a bully as a candidate, but has outgrown that behavior.<br />
* Wants Roman's job<br />
* His dragon is named Edenlark<br />
<br />
== '''Echoes''' ==<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=3419#p3419 Gabriel] Tierney'''<br />
<br />
'''Age:''' 24<br />
* Has earned a reputation for being a friendly social butterfly, if geeky and argumentative.<br />
* Very prudish by Aedolian standards. <br />
* Dating Roman! Who is his former mentor.<br />
* Works tech support.<br />
* Strong psychic; specializes in shielding.<br />
* Formerly mentored Alaina, who was killed in a Gospel attack, and Vaughan. <br />
* Was suspended pending investigation into Alaina's death, and has recently been cleared to continue mentoring.<br />
* Has a younger sister named Rachel Tierney, who is currently a gracie in the Pilot Candidate Program.<br />
* Hates Raley and Cross. |:<br />
* Dragon is named 'Siren'; male, sleek, and white.<br />
* Is totally awesome.<br />
* Has awful hair.<br />
<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=85&t=1910 Christopher] " Kit " Zyanensé'''<br />
<br />
'''Age:''' 25<br />
* A walking flash light.<br />
* A little OCD.<br />
* A big nobody.<br />
<br />
<br />
== '''Cardinals''' ==<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=9128#p9128 Shiloh] Lockwood'''<br />
<br />
'''Age:''' 22<br />
* Has earned a reputation for being, bluntly put, an idiotic asshole.<br />
* Was a bully as a candidate; is still an asshole, but has calmed down since then.<br />
* Was originally from the lower caste and involved in a gang.<br />
* Was framed for Gospel activity and interrogated, but released when found innocent.<br />
* Is the Dumb Girl<br />
* Is adorable <3<br />
* Dragon is named 'Amaranth'; female.<br />
<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=85&t=1285 Seiteki] Tora'''<br />
<br />
'''Age:''' N/A<br />
* An enigma.<br />
* Doesn't have any friends.<br />
* Has a pair of big grey wings.<br />
* Dragon's name is 'Whiro'; large black male dragon who enjoys having his toes cleaned. A few of the dragons in the Citadel are his offspring.<br />
* Mentored Shiloh Lockwood.<br />
* Is, for some reason, known as an Ice Queen.<br />
* Has amazing mental defences and electokinesis.<br />
.<br />
<br />
==''' Stage 1 (Gracies)''' ==<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=3573#p3573 Arrow] Archer'''<br />
<br />
'''Age:''' 16<br />
* Horribly shy, but driven.<br />
* Currently mentored by Roman.<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=85&t=1282 Val] Mynatt'''<br />
<br />
'''Age:''' 17<br />
* Got his legs sledgehammered by Roman. Currently in a wheelchair.<br />
* Grumpy McFussypants. <br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=85&t=1282 Rachel] Tierney'''<br />
<br />
'''Age:''' 18<br />
* Pilot Gabriel Tierney's younger sister.<br />
* Friendly and sociable<br />
* Will sleep with pretty much anyone.<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=4215#p4215 Vaughan] Liik'''<br />
<br />
'''Age:''' 17<br />
* Has had two mentors in the short time he's been here.<br />
* Was "that guy from that band."<br />
* Enjoyed his fifteen minutes of fame far too much.<br />
* Tends to take things too personally.<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=2471#p2471 Col] Savage'''<br />
<br />
'''Age:''' 17<br />
* Stuff to be added<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=2471#p2471 June]'''<br />
<br />
'''Age:''' 17<br />
* Stuff to be added<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=85&t=3197 Sylvi] Nix'''<br />
<br />
'''Age:''' 19<br />
* Stuff to be added<br />
<br />
<br />
== '''Stage 2''' ==<br />
<br />
<br />
<br />
== '''Stage 3''' ==<br />
<br />
<br />
'''Name: [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=85&t=1690 Rhys] Argel'''<br />
<br />
'''Age:''' 19<br />
* Precognitive powers.<br />
* Not good at much else in the land psionics.<br />
* A bit of a muscle head.<br />
* Lashes out to Candidates before they can get him.<br />
* BFF's with Shiloh and Finaa.<br />
* Has a crush on someone, but he'll never say.<br />
* Has never had a mentor before Stage 4.<br />
* His visions give him epileptic fits.<br />
<br />
<br />
== '''Stage 5''' ==<br />
<br />
<br />
[[Category:Character Networks]][[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=The_Pilot_Candidate_Survival_Guide&diff=2317The Pilot Candidate Survival Guide2016-10-20T20:39:05Z<p>Rhi-Rhi: </p>
<hr />
<div>Helpful tips and tricks for surviving the [[The ATC]] and making your Pilot candidate experience an enjoyable one!<br />
<br />
* The Pilots can be your friends! But never, ever forget that they are still ''Pilots''. Always treat them as your superiors, even if you were candidates together.<br />
* Be careful who you pick on; it may come back to haunt you later. The underdogs sometimes become the alphas, because what doesn't kill them makes them stronger.<br />
*There is no special treatment. If you don't have the drive to overcome your obstacles, you will fail. <br />
*If your character is just going to throw a pity party, they will fail.<br />
*No one will save you but yourself.<br />
*If you don't ''want'' to pass, you never will; Pilots are not going to waste time on people who don't want to be there.<br />
*The Program isn't all doom and gloom! Find ways to make it fun. Throw a party on an off day, make connections, and remember: you're training to be a ''Pilot''! The heroes of Aedolis, complete with all the awesome perks.<br />
*Being a Pilot is cool yo.<br />
<br />
[[Category: Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2302Magic and Psionics2013-05-14T17:19:32Z<p>Rhi-Rhi: /* Terminology */</p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
'''For more information about magic and psionics, check out their respective pages!'''<br />
<br />
[[Magic]] and [[Psionic Specializations]]<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
[[:Category:Aedolis|Aedolis]] bears the largest population of psychics.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. ([[:Category:Edanith|Edanith]], in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [[Pilots|Pilot]] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.<br />
<br />
[[Category: The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2301Magic and Psionics2013-05-14T17:19:18Z<p>Rhi-Rhi: /* Terminology */</p>
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<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
'''For more information about magic and psionics, check out their respective pages!'''<br />
[[Magic]] and [[Psionic Specializations]]<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
[[:Category:Aedolis|Aedolis]] bears the largest population of psychics.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. ([[:Category:Edanith|Edanith]], in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [[Pilots|Pilot]] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.<br />
<br />
[[Category: The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic&diff=2300Magic2013-05-14T17:17:13Z<p>Rhi-Rhi: </p>
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<div>Magic is a many varied thing among RotE's universe. It expresses itself in a myriad of ways and ranges from the weak and mundane to the grand and powerful.<br />
<br />
Here is a broad explanation of some categories of magic. Players should feel free to expand beyond this and get creative with their magical characters. It's a very open and fluid thing on RotE.<br />
<br />
<br />
==Immortal forces==<br />
These are timeless, cosmic forces out of reach of mortals. A mordecai's ability to nullify the casting of magic does not affect these forces.<br />
<br />
===Demonic===<br />
The power unique to demons. Demons find the source of this power in the cosmic forces of destruction, corruption, chaos, and suffering. Demonic power is highly diverse because demons are highly diverse. A demon's capabilities will depend on its own origins and form. What they have in common is that their power is universally effective at corrupting, harming, and tempting mortals. It is susceptible and weak against holy power, but strong against all mortal magics.. It is used by demons, devils, imps, fiends, and other creatures that come from the hells.<br />
<br />
===Holy===<br />
The source of holy power are the cosmic forces of creation, order, justice, peace, and protection. Specifically, holy naturally seeks to protect mortality. It is strong against demonic power, but weak to the mortal magics of primal and life. Heavenly and divine creatures such as angels, unicorns, and valkyries. Unlike demons, these forces of providence rarely walk the mortal plane themselves. Rather, they more often allow mortals to use their powers through blessings, grace, or holy artifacts. Holy power cannot hurt mortals, excepting demonlords or those possessed by demons.<br />
<br />
===Glamour===<br />
This is the magic of illusions and enchantments, used mostly by fae, pixies, goblins, wisps, and other such creatures. It can be used by the fae to hide their true selves, and it can also be used to create scents, sounds, and tactile sensations. Though an illusion, it is just as real and tangible as anything else to those who are unaware that it’s false. Glamour can be used to enchant objects, or it can be bound to objects where it will remain dormant until triggered. However, the illusion can be spotted and summarily broken by those who know what to look for.<br />
<br />
==Mortal magics==<br />
These are the powers available to mortals. A mordecai's ability does affect all of these magics.<br />
<br />
===Demoncraft===<br />
The summoning, subjugation, and control of demons by mortals. Concerns itself specifically with enslaving demons and using them to reach a person's own ends. Practitioners are referred to as demonlords. This is a dangerous calling as demons will take any opportunity to turn on their masters, but a demonlord that knows what they're doing is a frightening force against both other mortals and demons. They are universally feared and scorned, for demonic power is predominantly only good for harming others. They are the only mortals that can easily be harmed by holy magic.<br />
<br />
===Elemental===<br />
The command and manipulation of the four elements—fire, earth, air, and water. Some schools of thought also include light, lightning, and the manipulation of luck as additional elements. This is the most common magic for humans to have.<br />
<br />
===Divination===<br />
The practice of gaining knowledge of the past, present, future, or unknown using supernatural means. Fortunetelling can be accomplished in a myriad of ways including reading omens, scrying, dowsing, palmistry, augury, cleromancy, and mediumship. It is a very rare ability and mostly occurs in Essyrni and Thanati.<br />
<br />
===Life===<br />
Healing magic. These powers deal with manipulating the vibrant energies of the body. It is not unheard of for life magic to be used to do harm but this is exceedingly rare, as it is difficult to force life magic into this role. It naturally tries to mend rather than destroy.<br />
<br />
===Primal===<br />
Magic that is tied to the primal forces of the earth, concerning itself with the physical world of the five senses. Practices include cannibalism, blood sacrifice, sexual ritual, the manipulation of plants, and animals, and the forces of raw emotion. It is highly effective against holy but weak to demonic influence.<br />
<br />
===Necromancy===<br />
Necromancy is magic that deals with death. It can be used to reanimate corpses or even be used to communicate with spirits of the deceased. <br />
<br />
<br />
[[Category:The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilots&diff=2299Pilots2013-04-05T21:42:18Z<p>Rhi-Rhi: /* Pilot Code of Conduct */</p>
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<div>Pilots are [[:Category:Aedolis|Aedolian]] psychics who have completed the [[Pilot Candidates|Pilot Candidate Program]] and been bonded to a [[dragons|dragon]]. These men and women are at the top of the military and, thus, at the top of the government. The one trait they all have in common, and the one trait that is necessary to be a Pilot, is that they are [[Psionic Specializations|telepathic]]. In fact, if you’re a psychic you really have no choice—you’re going to be a Pilot if you can survive the intense training program.<br />
<br />
Pilots are marketed as celebrities and war heroes, so when people discover that they are psychic and are drafted into the military, many respond with excitement. The reality is very different. The [[Pilot Candidates|Pilot Candidate Program]] involves intense conditioning, indoctrination, and desensitization. It is a rigorous program designed to both beat the weaknesses out of an individual and build them back up again, and as a result the program breeds both brutal and damaged people. This does not mean that some people don't come out of it with their personality intact, though. A strong person can make it through the program relatively whole, but few people make it through the program without at least a few issues, considering the nature of it.<br />
<br />
When they complete their training, each Pilot is chosen by a dragon, a process that can also be stressful as the Pilot is mentally probed and screened by a dragon that could very well kill them if dissatisfied. Once the Pilot has been chosen, the two forge a powerful bond, though it is the dragon that is most in control of the Pilot as opposed to the other way around.<br />
<br />
==Requirements==<br />
In order to become a Pilot, the person must:<br />
<br />
* ''' Have some [[Psionic Specializations|psionic]] ability.'''<br />
<br />
They must have some telepathic ability to even ''qualify'' for the Program.<br />
<br />
* ''' Be an Aedolian Citizen.'''<br />
<br />
It doesn't matter whether they were native-born or not. However, they must have Aedolian citizenship to qualify for the program. In order to become a Pilot Royal or Imperial, they must have been native-born as well.<br />
<br />
* '''Have a clean background.'''<br />
<br />
Clean as in, well, they don't want any former anti-Aedolis terrorists to become a Pilot, and a history of that would automatically disqualify them. (Not to mention, it would be enough to see them executed if caught.) Extensive background checks are run on each prospective candidate and it's iffy for them to even have a relative or friend who was ''accused'' of anti-Aedolis activities. They may still be allowed into the program if they have a useful skill, but even just ''knowing'' an anti-Aedolis supporter (whether they knew they were one or not) is enough to put them under suspicion and even have their freedom restricted. While they may still enter the program, they may experience extra hardships, hazing, and struggles for it.<br />
<br />
* ''' Be humanoid.'''<br />
<br />
Pilots must be roughly humanoid. Nagas and centaurs, for example, don't really work, though a little alien blood and quirky features (odd skin colors, claws, tails, etc) is fine and even viewed as exotic. While Pilots are chosen and groomed for their abilities and leadership qualities, they also need to roughly fit Aedolis' "mold", as they are also very public figures and Aedolis is trying to project a certain image.<br />
<br />
* ''' Complete the [[Pilot Candidates|Pilot Candidate Program]].'''<br />
<br />
All Pilots begin as Pilot Candidates.<br />
<br />
* '''Actually WANT to be a Pilot.'''<br />
<br />
There is no room for apathy. They want Pilots who actually want to be Pilots and who believe in Aedolis, otherwise it's a waste of time.<br />
<br />
* ''' Be chosen by a [[dragons|dragon]].'''<br />
<br />
While a candidate officially graduates after being chosen by a dragon in Stage 5, no dragon will choose them ''before'' they are Stage 5, and no one becomes a Pilot until they are chosen by a dragon.<br />
<br />
==Dress Code==<br />
Pilots have three uniforms: one for standard assignments, a slightly more fancy one for formal occasions, such as meetings with diplomats, and a third for flights on their dragons, which is a skin-tight jumpsuit, helmet, and breathing apparatus.<br />
<br />
However, most Pilots do not wear the uniform in their day to day lives and there are a number of official missions a Pilot may be sent on that does not require the uniform. (Such as missions that require a Pilot to blend in with the crowd.) In their day-to-day lives, most Pilots simply dress however they want.<br />
<br />
Facial hair is allowed, provided its kept well groomed, and as per a decree by the last Imperial, hair can be no longer than shoulder-length.<br />
<br />
== Ranks ==<br />
Pilots climb up the ranks via exemplary service and seniority. Ambitious Pilots who are dedicated and perform above and beyond the call of duty can easily make it to the top over the years, though the higher the rank, the larger the responsibilities. Rank is not determined by power level, but by performance. It's not about how powerful a Pilot is, but how well they use what power they have and the leadership qualities they display . A Pilot with weak psionics can still make it all the way to Royal and even Imperial.<br />
<br />
The below is a general guideline of what the ranks mean and how to be promoted. There are exceptions; Pilots can be promoted faster if they perform above and beyond the call of duty by doing something extraordinary (such as heroic feats during a war, sneaking into an enemy base and disabling a major terrorist cell, etc). Most Pilots, however, will follow these guidelines.<br />
<br />
; Pilot Imperial<br />
: Only one Pilot may achieve this rank. This Pilot leads Aedolis alongside the Dragon Imperial. In order to become Imperial, a Pilot needs to be a native-born citizen. All Imperials are picked from Pilot Royal group and, occasionally, from the Nobles.<br />
<br />
; Pilot Royal<br />
: Only after years of exemplary service and an unblemished record might a Pilot achieve this rank. Royals are second in power only to the Imperial and so in order to qualify for Royal, a Pilot ''must'' show extraordinary leadership skills and loyalty to their nation. Most Imperials are chosen from the Royal ranks when it comes time to fill that position. In order to become a Royal, the Pilot must be a native-born citizen. They must also have served as a Noble for seven years. Characters of this rank should be in their mid-to-late thirties at least.<br />
<br />
Every Aedolian city, with the exception of [[Haviah]], has a Pilot Royal who serves as the city's leader. This Pilot is given the title of General.<br />
<br />
; Pilot Noble<br />
: Pilots with an impressive record of service and several years behind them can aspire to Noble rank. Imperials are occasionally chosen from this group. A Pilot needs to have served five years as an Echo to be promoted to Noble. Characters of this rank should be at least in their late twenties and they must be native-born citizens. Rare exceptions can be made. (With admin approval.)<br />
<br />
; Pilot Echo<br />
: The second largest group in terms of number of Pilots. Echoes enjoy more power and perks than Cardinals, but also gain more responsibility. In order to become an Echo, a Pilot needs to have served two years as a Cardinal and be in their early-to-mid twenties. This is the highest rank that a foreign-born Pilot can achieve.<br />
<br />
; Pilot Cardinal<br />
: Cardinals make up the majority of Pilots. All Pilots begin at this rank and are promoted or not based on merit and years served.<br />
<br />
=== Means of Address ===<br />
Pilots are addressed by '''Pilot + Last Name'''. For example, '''Pilot Smith'''. To get even more fancy, they can be addressed by their specific rank, too. For example, '''Pilot Royal John Smith'''. It is proper to salute them.<br />
<br />
As a means of showing respect, civilians passing a Pilot by will often thank that Pilot for their service. A simple, "Thank you for your service," is customary.<br />
<br />
== Pilot Code of Conduct ==<br />
While Pilots gain more freedom, they are still military and they still adhere to a military pecking order. When on duty, they are expected to follow proper protocol and address their superiors by their rank and last name. Insubordination is not taken lightly, and a higher ranked Pilot can discipline lower ranked Pilots for it with anything from janitor duty to a Network Lockout to a court martial. Severe offenses, such as assault and sexual harassment, earn a Pilot a court martial, prison time, demotion, even an end to their military career. Treason ends in execution.<br />
<br />
There are also things a superior can and cannot order their subordinates to do. A higher ranked Pilot can order their subordinates to perform work-related duties but can ''never'' order another Pilot to do something that goes against the rules nor can they abuse their power by abusing their subordinates. (Such as ordering them to perform sexual acts and such.) Assault and sexual harassment (including coercion) is taken very seriously.<br />
<br />
Off duty among friends, Pilots relax their standards. Off duty is off duty and a Pilot Royal can hang out with a Cardinal without rank getting in the way. Pulling rank in social situations outside of the job is a surefire way to get labeled as an uptight asshole. Some Pilots have an easy time switching gears from one role to the other while others have difficulty knowing where to let go and where the lines are.<br />
<br />
All Pilots have an understanding that a person's mind is both private and sacred. As Pilots, it's one of their last havens, especially since as Candidates they would have all undergone having their thoughts routinely invaded. Forcing oneself into the mind of another Pilot is viewed as a violation and treated as an assault. Among civilians, it may be more difficult to avoid picking up stray thoughts, but the mind is still viewed as private; Pilots generally do not invade peoples' heads without cause, and doing so is considered a gross violation. Pilots are not thought police.<br />
<br />
Only [[Pilot Specializations|Inquisitors]] have the authorization to access another Pilot's mind, and even that is strictly monitored in a controlled environment. It's only after a lot of paperwork and clearance that an Inquisitor can do that. The only other person with the ability to order something like that is the Imperial or the dragons, who can order a Pilot to the [[Axis Point]].<br />
<br />
== Psionics ==<br />
<i>Main Article: [[Psionic Specializations]]</i><br />
<br />
All Pilots have some psionic ability and ''all'' Pilots at least have telepathy in common. There are four tiers in which psionic abilities are divided, which lists the most common psionic abilities, though new abilities are always being discovered.<br />
<br />
== Jobs and Service ==<br />
<i>Main Article: [[Pilot Specializations]]</i><br />
<br />
There are a wide range of jobs available to Pilots, and it doesn't all involve deployment. Pilots are not called on for every menial job; they are at the top of the military, the best of the best, and are more of a special ops team or SWAT team. They are ''not'' police officers or firemen and their missions should reflect that. The cities have police officers, bomb squads, and other military that can handle the day to day operations of a city.<br />
<br />
A Pilot's job is more than just combat; they are in charge of running the country and carrying out operations that other military and police teams cannot.<br />
<br />
When they are not actively participating in military missions, there are plenty of other jobs to be had, everything from tech support to instructing [[Pilot Candidates|candidates]] to secretarial work to science to medicine to government work. The higher their rank, the more responsibility, and work, they gain.<br />
<br />
== Public Perception ==<br />
By and large, Pilots are viewed as war heroes and celebrities. In the lower castes they may be viewed with distrust and suspicion, but to the more brainwashed masses, Pilots are marketed as idols. It keeps the public interested and boosts the nations morale and patriotism, makes them like them and relate to them, and thus makes them more complacent. If the media stays focused on who's sleeping with who and who's new and who's hot, people are less likely to pay attention to the darker things going on.<br />
<br />
== Exceptions ==<br />
Sometimes, a candidate who doesn't quite fit the "mold" or doesn't quite meet all the requirements (such as Pilots with behavior issues, or who have expressed anti-Aedolis sentiments, or who are exceptionally weak, etc.) is given a pass and allowed to become a Pilot. This is rare, but it happens when a candidate has an exceptionally useful skill (such as precognition). However, these Pilots are restricted in ways others are not. They often have their rank capped and cannot move any higher than Echo, regardless of what they do. Many can't even move beyond Cardinal. Depending on their situation, they may never be allowed to mentor (or may not even be allowed around candidates) and may not be sent on many missions at all.<br />
<br />
== The Connection ==<br />
Just as [[:Category:Aedolis|Aedolis]] is dependent upon the [[dragons]], Pilots become addicted to their dragons. Pilots are the only ones who can actually directly plug into, or connect to, [[The Network]] via the hardware in the dragons, and a Pilot soon learns that plugging in is more addictive than the strongest drug. The Network is a source of infinite knowledge and to directly connect to that source is highly euphoric. <br />
<br />
This addiction helps keep the Pilots under control, and Dragons have been known to discipline their Pilots by denying them access to The Network for a period of time. Higher level Pilots also have the ability to lock lower level Pilots out, which they also do to discipline other Pilots. <br />
<br />
The connecting is done via the [[Psionic Specializations|psychic]] connection between the Pilot and his or her [[dragons|dragon]].<br />
<br />
While it's rare for a dragon to die, it sometimes happens. The death of a dragon can be both traumatic (if the pair were emotionally close) and physically taxing (even if no emotional bond was shared). It can be like losing a friend or mentor, or even worse, losing a piece of oneself. Of course, every Pilot reacts to, and feels, the death of a dragon differently.<br />
<br />
Physically, it can be akin to withdrawing from a drug. The side effects can be as tame as feeling disoriented, dizzy, and confused to having auditory and visual hallucinations. Some Pilots even experience depression or suicidal thoughts and, at worst, go catatonic or mad.<br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilot_Candidates&diff=2298Pilot Candidates2013-04-05T21:31:10Z<p>Rhi-Rhi: /* Rules and Expectations */</p>
<hr />
<div>Pilot Candidates are chosen by a combination of chance and deliberation. All children with a psychic in their immediate family are placed on a watch list and carefully monitored for psionic ability. If they prove to be psychic, they are drafted into the Pilot Candidate program. <br />
<br />
Those psychics who slip through the cracks (perhaps because they had no immediate family with the gift and were thus not placed on the watch list, or perhaps because they had managed to keep their abilities hidden) are often discovered during casual screenings at health clinics, but not all psychic phenomenon is easily detectable. Some forms are more subtle, noticeable only to a [[Pilots|Pilot]]. Once a psychic is found, they are evaluated to determine if their abilities warrant entrance into the program. Those who do not qualify are drafted into lesser roles or, if especially weak, allowed to go on their way.<br />
<br />
Candidates come from all over the place, from all different backgrounds and ages and castes, but in the Pilot program all are made equal...which means all have the same fifty-fifty chance of either passing the program and becoming a Pilot, or being sent to [[TRIM]].<br />
<br />
All candidates are paired up with a Pilot mentor upon entering the program, to receive extra training and guidance with things that the classroom and drills can't teach. Candidates are matched to Pilots based on a variety of factors and are generally matched based on personality and skill, given to the Pilot who can best reach them, motivate them, and/or help them with any unique challenges they might face.<br />
<br />
Training is brutal and unforgiving and often results in serious injury, but candidate death is rare and is taken very seriously. It is also considered to be a failure on the mentor's part, for Pilots are directly responsible for their candidate's well-being and should all know their limits. Pilots bear the responsibility for a candidate's suicide as well. Leading a candidate through the merciless reality of the program without allowing them to give in to despair takes skill, and any Pilot who fails in this and loses a candidate to suicide would be considered grossly incompetent. In either case, a Pilot whose candidate dies would never be allowed to mentor again.<br />
<br />
Only a small percentage of Pilots are cleared to train candidates, as they are considered valuable resources. It takes a keen grasp of psychology and behavioral analysis to successfully train candidates. Candidates are all individuals with different strengths and weaknesses, and to be a mentor the Pilot must realize that a "one size fits all" training approach simply will not work. The Pilots have a keen, unspoken understanding that a candidate is the responsibility of their mentor and that the mentor alone has the right to guide their instruction. Other Pilots do not interfere or undermine that relationship.<br />
<br />
==Age Requirements==<br />
The youngest age at which a psychic can be entered into the Pilot Program is thirteen. The oldest age at which as psychic can be drafted into the Pilot Program is twenty-one. A minimum of four years is required to graduate, and the Pilot must be at ''least'' eighteen to do so.<br />
<br />
In addition to raw ability, the Program also seeks minds that it can easily mold. For that reason, it is believed that this age range is ideal.<br />
<br />
== Rules and Expectations ==<br />
A candidate's drill fatigues consist of a white, short sleeved t-shirt, a short gray coat with long sleeves, cuffs, a medium collar, and matching gray pants. Candidates are expected to be in uniform at all times, save on special, rare off days where they may dress in civilian clothes, though the activity is confined to their dorms and rec. halls. Candidates are required to keep their uniforms, shoes, and living spaces spotless and fastidiously clean, their beds made each and every morning and free of wrinkles. They wake at 0500 each day, and they must be dressed and ready for the day by 0530.<br />
<br />
No candidate can leave [[the ATC]] without the written permission of the Director of Candidate Affairs and a [[Pilots|Pilot]] escort. Literally, they cannot leave; their chips do not have the necessary authorization to open any ATC exit door. Candidates are allowed no pets, and they may only receive visitors on designated days, when they are permitted to meet with them in the public lobby of the ATC.<br />
<br />
When they arrive, candidates cell phones are confiscated, as well as any other technology that can communicate with the outside. Their phones are replaced with phones issued by the program that can only call or text phones of other candidates and Pilots. Candidates are allowed to call outside phones during their rec times and phone privileges can be revoked when candidates misbehave. Even when phones are silenced (and they are expected to be silenced during all classes and drills), if the phones are sent a special alert message from a Pilot (typically their mentor or Pilot Rosales), it will sound and candidates are allowed to answer those alerts.<br />
<br />
Unlike regular military trainees who live in barracks, Pilot candidates live in dorm rooms. They live two to a room and have their own bathroom, which must be kept as spotless as the rest of their living space. Each room contains two twin beds, two desks, and one terminal. They are allowed minor personal affects and decorations.<br />
<br />
Candidates must also follow proper military protocol. Pilots typically address them as '''Candidate + Last Name''' (for instance, '''Candidate Smith'''), and they are expected to address Pilots by their rank and last name and to show them, and other military officials, the highest respect. Insubordination is not tolerated and is met with harsh consequences. Adherence to chain of command is drilled into them from day one.<br />
<br />
Within the first two stages of candidacy, bullying and hazing is unfortunately common and largely unreported. Pilots do not usually intervene except in very serious conflicts with the general expectation being that candidates learn to fight their own battles early on. A candidate that breaks under the pressures of candidacy is a Pilot who wouldn't last long after graduation.<br />
<br />
A popular past time of higher stage candidates is betting on which of the newer candidates will pass or be trimmed.<br />
<br />
== Training Regimen ==<br />
Candidates go through a standard training program designed to cull the undesirables and ensure only the best and most loyal become [[Pilots]]. The following is the basic framework of the candidate program, however a candidate's experiences and training tend to be highly individualized, especially if they have the benefit of a Pilot mentor. Stage 1 is the only stage with a specific time frame. Candidates will pass the other stages when and if they are deemed fit. The responsibility of deciding who passes to the next stage and when falls on the Director of Candidate Affairs, though the recommendations of the Pilot mentors are taken into account. Stages are denoted by colored stripes on the collar and cuffs of the candidate uniform. <br />
<br />
===Stage 1/"Gracies"===<br />
: A six-month grace period that all candidates receive. During this time, "gracies" participate with the regular military recruits in the physically demanding Aedolan Basic Training program and cannot be sent to [[TRIM]] for reasons short of treason or murder. Little to no psychic training occurs during this stage, save what may be necessary to ensure candidate safety, as Stage 1's purpose is to determine who is even worth psychic instruction in the first place. Weaker candidates can expect excessive and vicious torment from other candidates, with little policing from the Pilots. This stage exists to weed out the truly hopeless cases. Its color is green, and on average 80 percent of candidates pass to the next stage. Ways to get trimmed include: psycopathy, sociopathy, apathy, excessive violence, treason, or unceasing insubordination.<br />
<br />
===Stage 2===<br />
: Having finished Basic Training, candidates will move on to Intensive Training, which is more physically and mentally demanding than Basic. Candidates will also have to pass classroom work consisting of basic subjects such as Aedolian history, the sciences, and mathematics. They will also be required to pass courses on psychic theory and brain anatomy, the goal of which is to give them a knowledge foundation upon which to build their psychic abilities. The severe bullying continues into this stage and may even intensify. With increasing frequency, candidates will begin to receive instruction and training apart from the regular military personnel. Pilots make intensive appraisals of a candidate's strengths and weaknesses during the course of this stage. This is the most difficult stage to pass, and the criteria for moving on is vastly more challenging than in Stage 1. Pilots are far less forgiving of faults in this stage, and are looking specifically for candidates with the potential and desire to become loyal, useful Pilots. Only an average of 50% will make it through this stage. The color is sky blue. Ways to get trimmed include: all the reasons mentioned in Stage 1, incompetence in any one of a number of areas, lack of motivation, lack of genuine desire to be a Pilot, and flippancy toward the program.<br />
<br />
===Stage 3===<br />
: Sometimes referred to as the Team Stage because of a dramatic shift that occurs in the training regimen. Beginning with this stage, candidates will now be required to think and act as part of a team. Group exercises replace individual instruction, and bullying among the Stage 3 candidates is no longer tolerated, though the tormenting of lower candidates still occurs. Candidates receive instruction on the histories of [[:Category:Edanith|Edanith]] and the space stations, plus classes on [[:Category:Aedolis|Aedolian]] government and politics. They take extensive courses on the anatomy and functional biology of the brains of over a dozen sentient species. There are psychic theory courses coupled with practical application of powers. At this point, candidates are almost fully separate from other military personnel in their training. As the number of candidates has greatly decreased by now, they receive much more one-on-one training from their Pilots and the Director of Candidate Affairs. An average of 60% of candidates pass this stage and the color is white. Ways to get trimmed include: all the reasons mentioned for previous stages, inability or unwillingness to work in a group, disrespect toward candidates Stage 3 or higher, and inability to master their psychic abilities to a level of competence.<br />
<br />
===Stage 4===<br />
: This stage focuses almost entirely on the psychic aspect of being a Pilot. Candidates are expected to adhere to a physical fitness regimen to maintain their bodies and combat skills, and this regimen is almost identical to the one Pilots themselves are held to. Most of the candidate's time will be spent putting the knowledge they gained in previous stages to work as they apply what they know to controlling and utilizing their psychic powers. They work closely with the Pilots throughout and receive personal instruction to overcome their difficulties. The time necessary to pass this stage varies greatly from candidate to candidate, and some have been known to skip it completely if their mastery over their psychic abilities is considered adept enough. This is also the stage where candidates start to go on real missions with Pilots. The only candidates likely not to pass this stage are those who, for whatever reason, are simply unable to learn to control their abilities. The color for this stage is yellow.<br />
<br />
===Stage 5===<br />
: The final stage. Candidates who reach this level are moved out of the Advanced Training Complex and required to live in the [[the Citadel]] where they will act as personal assistants to the Pilots. This is to immerse them in the life of a Pilot so that they may acclimate themselves to the lifestyle and learn things that just cannot be taught in a classroom. In addition, it allows the dragons to familiarize themselves with the candidates at their leisure and get to know them as potential Pilots. Candidates in this stage receive their own room and are second in rank only to the Pilots themselves, and a large part of their duties entail teaching lower candidates. Their color is red, and they pass this stage and graduate when a dragon chooses them as a Pilot.<br />
<br />
== Traditions ==<br />
After graduating, the new [[Pilots|Pilot]] gets a week of leave to go and do whatever they like, a sort of vacation after all their hard work...before they have to get back to work.<br />
<br />
As a tradition, Pilots often celebrate the anniversary of their graduation. It's also a tradition for the Pilot's former mentor to give them a gift. <br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilot_Candidates&diff=2297Pilot Candidates2013-04-05T21:29:18Z<p>Rhi-Rhi: /* Rules and Expectations */</p>
<hr />
<div>Pilot Candidates are chosen by a combination of chance and deliberation. All children with a psychic in their immediate family are placed on a watch list and carefully monitored for psionic ability. If they prove to be psychic, they are drafted into the Pilot Candidate program. <br />
<br />
Those psychics who slip through the cracks (perhaps because they had no immediate family with the gift and were thus not placed on the watch list, or perhaps because they had managed to keep their abilities hidden) are often discovered during casual screenings at health clinics, but not all psychic phenomenon is easily detectable. Some forms are more subtle, noticeable only to a [[Pilots|Pilot]]. Once a psychic is found, they are evaluated to determine if their abilities warrant entrance into the program. Those who do not qualify are drafted into lesser roles or, if especially weak, allowed to go on their way.<br />
<br />
Candidates come from all over the place, from all different backgrounds and ages and castes, but in the Pilot program all are made equal...which means all have the same fifty-fifty chance of either passing the program and becoming a Pilot, or being sent to [[TRIM]].<br />
<br />
All candidates are paired up with a Pilot mentor upon entering the program, to receive extra training and guidance with things that the classroom and drills can't teach. Candidates are matched to Pilots based on a variety of factors and are generally matched based on personality and skill, given to the Pilot who can best reach them, motivate them, and/or help them with any unique challenges they might face.<br />
<br />
Training is brutal and unforgiving and often results in serious injury, but candidate death is rare and is taken very seriously. It is also considered to be a failure on the mentor's part, for Pilots are directly responsible for their candidate's well-being and should all know their limits. Pilots bear the responsibility for a candidate's suicide as well. Leading a candidate through the merciless reality of the program without allowing them to give in to despair takes skill, and any Pilot who fails in this and loses a candidate to suicide would be considered grossly incompetent. In either case, a Pilot whose candidate dies would never be allowed to mentor again.<br />
<br />
Only a small percentage of Pilots are cleared to train candidates, as they are considered valuable resources. It takes a keen grasp of psychology and behavioral analysis to successfully train candidates. Candidates are all individuals with different strengths and weaknesses, and to be a mentor the Pilot must realize that a "one size fits all" training approach simply will not work. The Pilots have a keen, unspoken understanding that a candidate is the responsibility of their mentor and that the mentor alone has the right to guide their instruction. Other Pilots do not interfere or undermine that relationship.<br />
<br />
==Age Requirements==<br />
The youngest age at which a psychic can be entered into the Pilot Program is thirteen. The oldest age at which as psychic can be drafted into the Pilot Program is twenty-one. A minimum of four years is required to graduate, and the Pilot must be at ''least'' eighteen to do so.<br />
<br />
In addition to raw ability, the Program also seeks minds that it can easily mold. For that reason, it is believed that this age range is ideal.<br />
<br />
== Rules and Expectations ==<br />
A candidate's drill fatigues consist of a white, short sleeved t-shirt, a short gray coat with long sleeves, cuffs, a medium collar, and matching gray pants. Candidates are expected to be in uniform at all times, save on special, rare off days where they may dress in civilian clothes, though the activity is confined to their dorms and rec. halls. Candidates are required to keep their uniforms, shoes, and living spaces spotless and fastidiously clean, their beds made each and every morning and free of wrinkles. They wake at 0500 each day, and they must be dressed and ready for the day by 0530.<br />
<br />
No candidate can leave [[the ATC]] without the written permission of the Director of Candidate Affairs and a [[Pilots|Pilot]] escort. Literally, they cannot leave; their chips do not have the necessary authorization to open any ATC exit door. Candidates are allowed no pets, and they may only receive visitors on designated days, when they are permitted to meet with them in the public lobby of the ATC.<br />
<br />
When they arrive, candidates cell phones are confiscated, as well as any other technology that can communicate with the outside. Their phones are replaced with phones issued by the program that can only call or text phones of other candidates and Pilots. Candidates are allowed to call outside phones during their rec times and phone privileges can be revoked when candidates misbehave. Even when phones are silenced (and they are expected to be silenced during all classes and drills), if the phones are sent a special alert message from a Pilot (typically their mentor or Pilot Rosales), it will sound and candidates are allowed to answer those alerts.<br />
<br />
Unlike regular military trainees who live in barracks, Pilot candidates live in dorm rooms. They live two to a room and have their own bathroom, which must be kept as spotless as the rest of their living space. Each room contains two twin beds, two desks, and one terminal. They are allowed minor personal affects and decorations.<br />
<br />
Candidates must also follow proper military protocol. Pilots typically address them as '''Candidate + Last Name''' (for instance, '''Candidate Smith'''), and they are expected to address Pilots by their rank and last name and to show them, and other military officials, the highest respect. Insubordination is not tolerated and is met with harsh consequences. Adherence to chain of command is drilled into them from day one.<br />
<br />
Within the first two stages of candidacy, bullying and hazing is unfortunately common and largely unreported. Pilots do not usually intervene except in very serious conflicts with the general expectation being that candidates learn to fight their own battles early on. A candidate that breaks under the pressures of candidacy is a Pilot who wouldn't last long after graduation.<br />
<br />
== Training Regimen ==<br />
Candidates go through a standard training program designed to cull the undesirables and ensure only the best and most loyal become [[Pilots]]. The following is the basic framework of the candidate program, however a candidate's experiences and training tend to be highly individualized, especially if they have the benefit of a Pilot mentor. Stage 1 is the only stage with a specific time frame. Candidates will pass the other stages when and if they are deemed fit. The responsibility of deciding who passes to the next stage and when falls on the Director of Candidate Affairs, though the recommendations of the Pilot mentors are taken into account. Stages are denoted by colored stripes on the collar and cuffs of the candidate uniform. <br />
<br />
===Stage 1/"Gracies"===<br />
: A six-month grace period that all candidates receive. During this time, "gracies" participate with the regular military recruits in the physically demanding Aedolan Basic Training program and cannot be sent to [[TRIM]] for reasons short of treason or murder. Little to no psychic training occurs during this stage, save what may be necessary to ensure candidate safety, as Stage 1's purpose is to determine who is even worth psychic instruction in the first place. Weaker candidates can expect excessive and vicious torment from other candidates, with little policing from the Pilots. This stage exists to weed out the truly hopeless cases. Its color is green, and on average 80 percent of candidates pass to the next stage. Ways to get trimmed include: psycopathy, sociopathy, apathy, excessive violence, treason, or unceasing insubordination.<br />
<br />
===Stage 2===<br />
: Having finished Basic Training, candidates will move on to Intensive Training, which is more physically and mentally demanding than Basic. Candidates will also have to pass classroom work consisting of basic subjects such as Aedolian history, the sciences, and mathematics. They will also be required to pass courses on psychic theory and brain anatomy, the goal of which is to give them a knowledge foundation upon which to build their psychic abilities. The severe bullying continues into this stage and may even intensify. With increasing frequency, candidates will begin to receive instruction and training apart from the regular military personnel. Pilots make intensive appraisals of a candidate's strengths and weaknesses during the course of this stage. This is the most difficult stage to pass, and the criteria for moving on is vastly more challenging than in Stage 1. Pilots are far less forgiving of faults in this stage, and are looking specifically for candidates with the potential and desire to become loyal, useful Pilots. Only an average of 50% will make it through this stage. The color is sky blue. Ways to get trimmed include: all the reasons mentioned in Stage 1, incompetence in any one of a number of areas, lack of motivation, lack of genuine desire to be a Pilot, and flippancy toward the program.<br />
<br />
===Stage 3===<br />
: Sometimes referred to as the Team Stage because of a dramatic shift that occurs in the training regimen. Beginning with this stage, candidates will now be required to think and act as part of a team. Group exercises replace individual instruction, and bullying among the Stage 3 candidates is no longer tolerated, though the tormenting of lower candidates still occurs. Candidates receive instruction on the histories of [[:Category:Edanith|Edanith]] and the space stations, plus classes on [[:Category:Aedolis|Aedolian]] government and politics. They take extensive courses on the anatomy and functional biology of the brains of over a dozen sentient species. There are psychic theory courses coupled with practical application of powers. At this point, candidates are almost fully separate from other military personnel in their training. As the number of candidates has greatly decreased by now, they receive much more one-on-one training from their Pilots and the Director of Candidate Affairs. An average of 60% of candidates pass this stage and the color is white. Ways to get trimmed include: all the reasons mentioned for previous stages, inability or unwillingness to work in a group, disrespect toward candidates Stage 3 or higher, and inability to master their psychic abilities to a level of competence.<br />
<br />
===Stage 4===<br />
: This stage focuses almost entirely on the psychic aspect of being a Pilot. Candidates are expected to adhere to a physical fitness regimen to maintain their bodies and combat skills, and this regimen is almost identical to the one Pilots themselves are held to. Most of the candidate's time will be spent putting the knowledge they gained in previous stages to work as they apply what they know to controlling and utilizing their psychic powers. They work closely with the Pilots throughout and receive personal instruction to overcome their difficulties. The time necessary to pass this stage varies greatly from candidate to candidate, and some have been known to skip it completely if their mastery over their psychic abilities is considered adept enough. This is also the stage where candidates start to go on real missions with Pilots. The only candidates likely not to pass this stage are those who, for whatever reason, are simply unable to learn to control their abilities. The color for this stage is yellow.<br />
<br />
===Stage 5===<br />
: The final stage. Candidates who reach this level are moved out of the Advanced Training Complex and required to live in the [[the Citadel]] where they will act as personal assistants to the Pilots. This is to immerse them in the life of a Pilot so that they may acclimate themselves to the lifestyle and learn things that just cannot be taught in a classroom. In addition, it allows the dragons to familiarize themselves with the candidates at their leisure and get to know them as potential Pilots. Candidates in this stage receive their own room and are second in rank only to the Pilots themselves, and a large part of their duties entail teaching lower candidates. Their color is red, and they pass this stage and graduate when a dragon chooses them as a Pilot.<br />
<br />
== Traditions ==<br />
After graduating, the new [[Pilots|Pilot]] gets a week of leave to go and do whatever they like, a sort of vacation after all their hard work...before they have to get back to work.<br />
<br />
As a tradition, Pilots often celebrate the anniversary of their graduation. It's also a tradition for the Pilot's former mentor to give them a gift. <br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Main_Page&diff=2291Main Page2013-01-23T04:29:27Z<p>Rhi-Rhi: </p>
<hr />
<div><big>'''Welcome to the [http://remnants.spiritsoftheearth.net Remnants of the Earth] Wiki!'''</big><br />
<br />
Feel free to browse around our comprehensive wiki! (: And if you can think of anything you'd like to contribute, feel free to add to the wiki or discuss it!<br />
<br />
<br />
<br />
{| align="center" cellpadding="2" style="background:#FFFAC4; color: #000000; width: 50em; text-align: left; border:1px solid"<br />
| <br />
|-<br />
| '''Player's Tip:''' Whoa! There's a lot of information on this wiki, but don't worry! You don't have to read it all before you play. The only required information for new members is [http://remnants.spiritsoftheearth.net/setting.php right here]. The wiki contains extra information to enrich the setting for a more complete experience. Feel free to read through the wiki at your convenience!<br />
|}<br />
<br />
<br />
'''<big>How do I contribute? Only registered users can contribute but I can't register! D8</big>'''<br />
<br />
Because of a spam problem, we had to tighten up security here. But never fear! We ''want'' our members to contribute to RotE's awesome world!<br />
<br />
Just send a PM to Rhi-Rhi [http://remnants.spiritsoftheearth.net/smf/index.php?action=profile;area=pmprefs;u=2 by clicking this link] and tell her that you would like to register on the wiki so you can contribute to it. :3 She will then '''register an account for you''' and PM you back with the login details. Go ahead and change your password once you get the info, and then get busy creating and editing articles! 8D<br />
<br />
<br />
'''<big>What can I contribute?</big>'''<br />
<br />
Lots of stuff! Feel free to write OOC articles about various role-play related topics, make character charts, help flesh out the world, you name it! If you see something you would like to edit or add, add it. If you think some cool topic you want to write about, write about it! Don't be afraid to create your own pages.<br />
<br />
<br />
'''<big>New to using a wiki?</big>'''<br />
<br />
That's okay! So were all of us. It's really quite easy and fun once you get the hang of it!<br />
<br />
[http://www.mediawiki.org/wiki/Help:Contents Check out this helpful page] for some wiki help.<br />
<br />
<br />
'''<big>Guidelines For Submitting Content</big>'''<br />
* '''Original content only.''' Do not submit, for example, ''werewolves'' as a species unless you have created a very specific breed of werewolf. This is for things you have come up with on your own.<br />
* '''Please be thorough about the content you're submitting.''' When you submit your creation, you are submitting them so that other players can use it, and they can't very well do that unless you give them all the information they need to do so accurately!<br />
* '''Avoid absolutes in regards to the spiritual.''' In other words, if a species or religion has a savior/Chosen One figure, they may ''believe'' they are the savior of the world and worship them as such--but that doesn't mean they actually ''are''. At most, they may be the literal savior of '''their own race or religion''', but beyond that they may only ''think'' they are the saviors of other creatures. The reason for this is because many other races and religions may have similar figures in their mythology, or reject the idea altogether, and it's not really fair for one to trump all the others. xP<br />
* '''This includes personifications of, say, death to use an example.''' It can be a personification of that species'/religion's view of death, or even their particular death god, but it cannot be death itself though they are free to believe it is. This includes personifications of the planet, life, etc.<br />
* '''Feel free to create your own towns and settlements!''' But please ensure that they fit the feel of the nation/region you are creating them for and that they do not break setting. '''If you would like a board created for it, contact the staff.''' But seriously, go for it! Help flesh out our world!<br />
* '''Submitted races/species should be submitted as part of a canon location.''' If you wish to say your race has its own small nation/independent city (as in, a city not already connected to a canon nation, like Aedolis for example), '''contact the staff team.''' You may feel free to create your own tribes, clans, and packs at will.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Wanted_Characters&diff=2278Wanted Characters2012-07-28T04:52:16Z<p>Rhi-Rhi: </p>
<hr />
<div>This is a list of character types that RotE is currently in need of! You're by no means obligated to create such a character; these are just suggestions for those of you wondering what types of characters are in short supply at the moment!<br />
<br />
<br />
<big>'''WE NEED GIRLS!'''</big><br />
<br />
This is probably a funny request, considering the number of sites that have girl overloads! But yep, RotE has a lot of testosterone flying around and it'd be cool to see some more girls of all types! Give them some loooove! Heck, even the Pilots and Pilot Candidates could use some girls in their ranks. There's not all that many.<br />
<br />
<br />
<big>'''MOAR PILOTS AND CANDIDATES!'''</big><br />
<br />
We needs them! The current ones are gettin' awfully lonely. D8 Don't be intimidated by them either! Pilots and Candidates aren't all srs bzns all the time, not at all! Especially considering they're the ones behind the epic [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=20&t=4098 game of spin the bottle]. So get some joined so there can be epic good times! ;D<br />
<br />
<br />
<big>'''TEINAR FUNTIMES!'''</big><br />
<br />
Teinar is a setting rife with danger, and there are some pretty nasty creatures lurking out there in the wastes. It's a post-apocalyptic survivalist setting with a pretty unique culture! So check it out and roll out the adventure!<br />
<br />
[[Category: Character Networks]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilot_Candidates&diff=2277Pilot Candidates2012-06-17T19:27:59Z<p>Rhi-Rhi: </p>
<hr />
<div>Pilot Candidates are chosen by a combination of chance and deliberation. All children with a psychic in their immediate family are placed on a watch list and carefully monitored for psionic ability. If they prove to be psychic, they are drafted into the Pilot Candidate program. <br />
<br />
Those psychics who slip through the cracks (perhaps because they had no immediate family with the gift and were thus not placed on the watch list, or perhaps because they had managed to keep their abilities hidden) are often discovered during casual screenings at health clinics, but not all psychic phenomenon is easily detectable. Some forms are more subtle, noticeable only to a [[Pilots|Pilot]]. Once a psychic is found, they are evaluated to determine if their abilities warrant entrance into the program. Those who do not qualify are drafted into lesser roles or, if especially weak, allowed to go on their way.<br />
<br />
Candidates come from all over the place, from all different backgrounds and ages and castes, but in the Pilot program all are made equal...which means all have the same fifty-fifty chance of either passing the program and becoming a Pilot, or being sent to [[TRIM]].<br />
<br />
All candidates are paired up with a Pilot mentor upon entering the program, to receive extra training and guidance with things that the classroom and drills can't teach. Candidates are matched to Pilots based on a variety of factors and are generally matched based on personality and skill, given to the Pilot who can best reach them, motivate them, and/or help them with any unique challenges they might face.<br />
<br />
Training is brutal and unforgiving and often results in serious injury, but candidate death is rare and is taken very seriously. It is also considered to be a failure on the mentor's part, for Pilots are directly responsible for their candidate's well-being and should all know their limits. Pilots bear the responsibility for a candidate's suicide as well. Leading a candidate through the merciless reality of the program without allowing them to give in to despair takes skill, and any Pilot who fails in this and loses a candidate to suicide would be considered grossly incompetent. In either case, a Pilot whose candidate dies would never be allowed to mentor again.<br />
<br />
Only a small percentage of Pilots are cleared to train candidates, as they are considered valuable resources. It takes a keen grasp of psychology and behavioral analysis to successfully train candidates. Candidates are all individuals with different strengths and weaknesses, and to be a mentor the Pilot must realize that a "one size fits all" training approach simply will not work. The Pilots have a keen, unspoken understanding that a candidate is the responsibility of their mentor and that the mentor alone has the right to guide their instruction. Other Pilots do not interfere or undermine that relationship.<br />
<br />
==Age Requirements==<br />
The youngest age at which a psychic can be entered into the Pilot Program is thirteen. The oldest age at which as psychic can be drafted into the Pilot Program is twenty-one. A minimum of four years is required to graduate, and the Pilot must be at ''least'' eighteen to do so.<br />
<br />
In addition to raw ability, the Program also seeks minds that it can easily mold. For that reason, it is believed that this age range is ideal.<br />
<br />
== Rules and Expectations ==<br />
A candidate's drill fatigues consist of a white, short sleeved t-shirt, a short gray coat with long sleeves, cuffs, a medium collar, and matching gray pants. Candidates are expected to be in uniform at all times, save on special, rare off days where they may dress in civilian clothes, though the activity is confined to their dorms and rec. halls. Candidates are required to keep their uniforms, shoes, and living spaces spotless and fastidiously clean, their beds made each and every morning and free of wrinkles. They wake at 0500 each day, and they must be dressed and ready for the day by 0530.<br />
<br />
No candidate can leave [[the ATC]] without the written permission of the Director of Candidate Affairs and a [[Pilots|Pilot]] escort. Literally, they cannot leave; their chips do not have the necessary authorization to open any ATC exit door. Candidates are allowed no pets, and they may only receive visitors on designated days, when they are permitted to meet with them in the public lobby of the ATC.<br />
<br />
When they arrive, candidates cell phones are confiscated, as well as any other technology that can communicate with the outside. Their phones are replaced with phones issued by the program that can only call or text phones of other candidates and Pilots. Candidates are allowed to call outside phones during their rec times and phone privileges can be revoked when candidates misbehave. Even when phones are silenced (and they are expected to be silenced during all classes and drills), if the phones are sent a special alert message from a Pilot (typically their mentor or Pilot Rosales), it will sound and candidates are allowed to answer those alerts.<br />
<br />
Unlike regular military trainees who live in barracks, Pilot candidates live in dorm rooms. They live two to a room and have their own bathroom, which must be kept as spotless as the rest of their living space. Each room contains two twin beds, two desks, and one terminal. They are allowed minor personal affects and decorations.<br />
<br />
Candidates must also follow proper military protocol. Pilots typically address them as '''Candidate + Last Name''' (for instance, '''Candidate Smith'''), and they are expected to address Pilots by their rank and last name and to show them, and other military officials, the highest respect. Insubordination is not tolerated and is met with harsh consequences. Adherence to chain of command is drilled into them from day one.<br />
<br />
Within the first two stages of candidacy, bullying and abuse is sadly common--but largely unreported. For the most part, Pilots leave them to sort out their own problems and do not usually intervene in conflicts short of candidates maiming each other. Aside from that, it's considered part of the toughening up process. The credo is "If you don't like it, do something about it." They expect candidates to learn how to fight their own battles early on, and this is part of the reason the Pilot Program is so difficult. Pilots want only the strongest candidates, both mentally and physically, and those that can't handle it are those that get culled. A candidate that breaks under the pressure of candidacy is a Pilot who wouldn't last long after graduation.<br />
<br />
== Training Regimen ==<br />
Candidates go through a standard training program designed to cull the undesirables and ensure only the best and most loyal become [[Pilots]]. The following is the basic framework of the candidate program, however a candidate's experiences and training tend to be highly individualized, especially if they have the benefit of a Pilot mentor. Stage 1 is the only stage with a specific time frame. Candidates will pass the other stages when and if they are deemed fit. The responsibility of deciding who passes to the next stage and when falls on the Director of Candidate Affairs, though the recommendations of the Pilot mentors are taken into account. Stages are denoted by colored stripes on the collar and cuffs of the candidate uniform. <br />
<br />
===Stage 1/"Gracies"===<br />
: A six-month grace period that all candidates receive. During this time, "gracies" participate with the regular military recruits in the physically demanding Aedolan Basic Training program and cannot be sent to [[TRIM]] for reasons short of treason or murder. Little to no psychic training occurs during this stage, save what may be necessary to ensure candidate safety, as Stage 1's purpose is to determine who is even worth psychic instruction in the first place. Weaker candidates can expect excessive and vicious torment from other candidates, with little policing from the Pilots. This stage exists to weed out the truly hopeless cases. Its color is green, and on average 80 percent of candidates pass to the next stage. Ways to get trimmed include: psycopathy, sociopathy, apathy, excessive violence, treason, or unceasing insubordination.<br />
<br />
===Stage 2===<br />
: Having finished Basic Training, candidates will move on to Intensive Training, which is more physically and mentally demanding than Basic. Candidates will also have to pass classroom work consisting of basic subjects such as Aedolian history, the sciences, and mathematics. They will also be required to pass courses on psychic theory and brain anatomy, the goal of which is to give them a knowledge foundation upon which to build their psychic abilities. The severe bullying continues into this stage and may even intensify. With increasing frequency, candidates will begin to receive instruction and training apart from the regular military personnel. Pilots make intensive appraisals of a candidate's strengths and weaknesses during the course of this stage. This is the most difficult stage to pass, and the criteria for moving on is vastly more challenging than in Stage 1. Pilots are far less forgiving of faults in this stage, and are looking specifically for candidates with the potential and desire to become loyal, useful Pilots. Only an average of 50% will make it through this stage. The color is sky blue. Ways to get trimmed include: all the reasons mentioned in Stage 1, incompetence in any one of a number of areas, lack of motivation, lack of genuine desire to be a Pilot, and flippancy toward the program.<br />
<br />
===Stage 3===<br />
: Sometimes referred to as the Team Stage because of a dramatic shift that occurs in the training regimen. Beginning with this stage, candidates will now be required to think and act as part of a team. Group exercises replace individual instruction, and bullying among the Stage 3 candidates is no longer tolerated, though the tormenting of lower candidates still occurs. Candidates receive instruction on the histories of [[:Category:Edanith|Edanith]] and the space stations, plus classes on [[:Category:Aedolis|Aedolian]] government and politics. They take extensive courses on the anatomy and functional biology of the brains of over a dozen sentient species. There are psychic theory courses coupled with practical application of powers. At this point, candidates are almost fully separate from other military personnel in their training. As the number of candidates has greatly decreased by now, they receive much more one-on-one training from their Pilots and the Director of Candidate Affairs. An average of 60% of candidates pass this stage and the color is white. Ways to get trimmed include: all the reasons mentioned for previous stages, inability or unwillingness to work in a group, disrespect toward candidates Stage 3 or higher, and inability to master their psychic abilities to a level of competence.<br />
<br />
===Stage 4===<br />
: This stage focuses almost entirely on the psychic aspect of being a Pilot. Candidates are expected to adhere to a physical fitness regimen to maintain their bodies and combat skills, and this regimen is almost identical to the one Pilots themselves are held to. Most of the candidate's time will be spent putting the knowledge they gained in previous stages to work as they apply what they know to controlling and utilizing their psychic powers. They work closely with the Pilots throughout and receive personal instruction to overcome their difficulties. The time necessary to pass this stage varies greatly from candidate to candidate, and some have been known to skip it completely if their mastery over their psychic abilities is considered adept enough. This is also the stage where candidates start to go on real missions with Pilots. The only candidates likely not to pass this stage are those who, for whatever reason, are simply unable to learn to control their abilities. The color for this stage is yellow.<br />
<br />
===Stage 5===<br />
: The final stage. Candidates who reach this level are moved out of the Advanced Training Complex and required to live in the [[the Citadel]] where they will act as personal assistants to the Pilots. This is to immerse them in the life of a Pilot so that they may acclimate themselves to the lifestyle and learn things that just cannot be taught in a classroom. In addition, it allows the dragons to familiarize themselves with the candidates at their leisure and get to know them as potential Pilots. Candidates in this stage receive their own room and are second in rank only to the Pilots themselves, and a large part of their duties entail teaching lower candidates. Their color is red, and they pass this stage and graduate when a dragon chooses them as a Pilot.<br />
<br />
== Traditions ==<br />
After graduating, the new [[Pilots|Pilot]] gets a week of leave to go and do whatever they like, a sort of vacation after all their hard work...before they have to get back to work.<br />
<br />
As a tradition, Pilots often celebrate the anniversary of their graduation. It's also a tradition for the Pilot's former mentor to give them a gift. <br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilots&diff=2275Pilots2012-06-13T21:30:32Z<p>Rhi-Rhi: /* Ranks */</p>
<hr />
<div>Pilots are [[:Category:Aedolis|Aedolian]] psychics who have completed the [[Pilot Candidates|Pilot Candidate Program]] and been bonded to a [[dragons|dragon]]. These men and women are at the top of the military and, thus, at the top of the government. The one trait they all have in common, and the one trait that is necessary to be a Pilot, is that they are [[Psionic Specializations|telepathic]]. In fact, if you’re a psychic you really have no choice—you’re going to be a Pilot if you can survive the intense training program.<br />
<br />
Pilots are marketed as celebrities and war heroes, so when people discover that they are psychic and are drafted into the military, many respond with excitement. The reality is very different. The [[Pilot Candidates|Pilot Candidate Program]] involves intense conditioning, indoctrination, and desensitization. It is a rigorous program designed to both beat the weaknesses out of an individual and build them back up again, and as a result the program breeds both brutal and damaged people. This does not mean that some people don't come out of it with their personality intact, though. A strong person can make it through the program relatively whole, but few people make it through the program without at least a few issues, considering the nature of it.<br />
<br />
When they complete their training, each Pilot is chosen by a dragon, a process that can also be stressful as the Pilot is mentally probed and screened by a dragon that could very well kill them if dissatisfied. Once the Pilot has been chosen, the two forge a powerful bond, though it is the dragon that is most in control of the Pilot as opposed to the other way around.<br />
<br />
==Requirements==<br />
In order to become a Pilot, the person must:<br />
<br />
* ''' Have some [[Psionic Specializations|psionic]] ability.'''<br />
<br />
They must have some telepathic ability to even ''qualify'' for the Program.<br />
<br />
* ''' Be an Aedolian Citizen.'''<br />
<br />
It doesn't matter whether they were native-born or not. However, they must have Aedolian citizenship to qualify for the program. In order to become a Pilot Royal or Imperial, they must have been native-born as well.<br />
<br />
* '''Have a clean background.'''<br />
<br />
Clean as in, well, they don't want any former anti-Aedolis terrorists to become a Pilot, and a history of that would automatically disqualify them. (Not to mention, it would be enough to see them executed if caught.) Extensive background checks are run on each prospective candidate and it's iffy for them to even have a relative or friend who was ''accused'' of anti-Aedolis activities. They may still be allowed into the program if they have a useful skill, but even just ''knowing'' an anti-Aedolis supporter (whether they knew they were one or not) is enough to put them under suspicion and even have their freedom restricted. While they may still enter the program, they may experience extra hardships, hazing, and struggles for it.<br />
<br />
* ''' Be humanoid.'''<br />
<br />
Pilots must be roughly humanoid. Nagas and centaurs, for example, don't really work, though a little alien blood and quirky features (odd skin colors, claws, tails, etc) is fine and even viewed as exotic. While Pilots are chosen and groomed for their abilities and leadership qualities, they also need to roughly fit Aedolis' "mold", as they are also very public figures and Aedolis is trying to project a certain image.<br />
<br />
* ''' Complete the [[Pilot Candidates|Pilot Candidate Program]].'''<br />
<br />
All Pilots begin as Pilot Candidates.<br />
<br />
* '''Actually WANT to be a Pilot.'''<br />
<br />
There is no room for apathy. They want Pilots who actually want to be Pilots and who believe in Aedolis, otherwise it's a waste of time.<br />
<br />
* ''' Be chosen by a [[dragons|dragon]].'''<br />
<br />
While a candidate officially graduates after being chosen by a dragon in Stage 5, no dragon will choose them ''before'' they are Stage 5, and no one becomes a Pilot until they are chosen by a dragon.<br />
<br />
==Dress Code==<br />
Pilots have three uniforms: one for standard assignments, a slightly more fancy one for formal occasions, such as meetings with diplomats, and a third for flights on their dragons, which is a skin-tight jumpsuit, helmet, and breathing apparatus.<br />
<br />
However, most Pilots do not wear the uniform in their day to day lives and there are a number of official missions a Pilot may be sent on that does not require the uniform. (Such as missions that require a Pilot to blend in with the crowd.) In their day-to-day lives, most Pilots simply dress however they want.<br />
<br />
Facial hair is allowed, provided its kept well groomed, and as per a decree by the last Imperial, hair can be no longer than shoulder-length.<br />
<br />
== Ranks ==<br />
Pilots climb up the ranks via exemplary service and seniority. Ambitious Pilots who are dedicated and perform above and beyond the call of duty can easily make it to the top over the years, though the higher the rank, the larger the responsibilities. Rank is not determined by power level, but by performance. It's not about how powerful a Pilot is, but how well they use what power they have and the leadership qualities they display . A Pilot with weak psionics can still make it all the way to Royal and even Imperial.<br />
<br />
The below is a general guideline of what the ranks mean and how to be promoted. There are exceptions; Pilots can be promoted faster if they perform above and beyond the call of duty by doing something extraordinary (such as heroic feats during a war, sneaking into an enemy base and disabling a major terrorist cell, etc). Most Pilots, however, will follow these guidelines.<br />
<br />
; Pilot Imperial<br />
: Only one Pilot may achieve this rank. This Pilot leads Aedolis alongside the Dragon Imperial. In order to become Imperial, a Pilot needs to be a native-born citizen. All Imperials are picked from Pilot Royal group and, occasionally, from the Nobles.<br />
<br />
; Pilot Royal<br />
: Only after years of exemplary service and an unblemished record might a Pilot achieve this rank. Royals are second in power only to the Imperial and so in order to qualify for Royal, a Pilot ''must'' show extraordinary leadership skills and loyalty to their nation. Most Imperials are chosen from the Royal ranks when it comes time to fill that position. In order to become a Royal, the Pilot must be a native-born citizen. They must also have served as a Noble for seven years. Characters of this rank should be in their mid-to-late thirties at least.<br />
<br />
Every Aedolian city, with the exception of [[Haviah]], has a Pilot Royal who serves as the city's leader. This Pilot is given the title of General.<br />
<br />
; Pilot Noble<br />
: Pilots with an impressive record of service and several years behind them can aspire to Noble rank. Imperials are occasionally chosen from this group. A Pilot needs to have served five years as an Echo to be promoted to Noble. Characters of this rank should be at least in their late twenties and they must be native-born citizens. Rare exceptions can be made. (With admin approval.)<br />
<br />
; Pilot Echo<br />
: The second largest group in terms of number of Pilots. Echoes enjoy more power and perks than Cardinals, but also gain more responsibility. In order to become an Echo, a Pilot needs to have served two years as a Cardinal and be in their early-to-mid twenties. This is the highest rank that a foreign-born Pilot can achieve.<br />
<br />
; Pilot Cardinal<br />
: Cardinals make up the majority of Pilots. All Pilots begin at this rank and are promoted or not based on merit and years served.<br />
<br />
=== Means of Address ===<br />
Pilots are addressed by '''Pilot + Last Name'''. For example, '''Pilot Smith'''. To get even more fancy, they can be addressed by their specific rank, too. For example, '''Pilot Royal John Smith'''. It is proper to salute them.<br />
<br />
As a means of showing respect, civilians passing a Pilot by will often thank that Pilot for their service. A simple, "Thank you for your service," is customary.<br />
<br />
== Pilot Code of Conduct ==<br />
While Pilots gain more freedom, they are still military and they still adhere to a military pecking order. When on duty, they are expected to follow proper protocol and address their superiors by their rank and last name. Insubordination is not taken lightly, and a higher ranked Pilot can discipline lower ranked Pilots for it with anything from janitor duty to a Network Lockout to a court martial. Severe offenses, such as assault and sexual harassment, earn a Pilot a court martial, prison time, demotion, even an end to their military career. Treason ends in execution.<br />
<br />
There are also things a superior can and cannot order their subordinates to do. A higher ranked Pilot can order their subordinates to perform work-related duties but can ''never'' order another Pilot to do something that goes against the rules nor can they abuse their power by abusing their subordinates. (Such as ordering them to perform sexual acts and such.) That falls under harassment and is taken very seriously.<br />
<br />
Off duty among friends, Pilots relax their standards. Off duty is off duty and a Pilot Royal can hang out with a Cardinal without rank getting in the way. Of course, it varies from Pilot to Pilot, though pulling rank in situations outside of the job is a surefire way to get labeled as an uptight asshole. Some Pilots have an easy time switching gears from one role to the other while others have difficulty knowing where to let go and where the lines are.<br />
<br />
All Pilots have an understanding that a person's mind is both private and sacred. As Pilots, it's one of their last havens, especially since as Candidates they would have all undergone having their thoughts routinely invaded. Forcing oneself into the mind of another Pilot is treated as an assault and is viewed on the same level as rape. It's a violation.<br />
<br />
Only [[Pilot Specializations|Inquisitors]] have the authorization to access another Pilot's mind, and even that is strictly monitored in a controlled environment. It's only after a lot of paperwork and clearance that an Inquisitor can do that. The only other person with the ability to order something like that is the Imperial or the dragons, who can order a Pilot to the [[Axis Point]].<br />
<br />
== Psionics ==<br />
<i>Main Article: [[Psionic Specializations]]</i><br />
<br />
All Pilots have some psionic ability and ''all'' Pilots at least have telepathy in common. There are four tiers in which psionic abilities are divided, which lists the most common psionic abilities, though new abilities are always being discovered.<br />
<br />
== Jobs and Service ==<br />
<i>Main Article: [[Pilot Specializations]]</i><br />
<br />
There are a wide range of jobs available to Pilots, and it doesn't all involve deployment. Pilots are not called on for every menial job; they are at the top of the military, the best of the best, and are more of a special ops team or SWAT team. They are ''not'' police officers or firemen and their missions should reflect that. The cities have police officers, bomb squads, and other military that can handle the day to day operations of a city.<br />
<br />
A Pilot's job is more than just combat; they are in charge of running the country and carrying out operations that other military and police teams cannot.<br />
<br />
When they are not actively participating in military missions, there are plenty of other jobs to be had, everything from tech support to instructing [[Pilot Candidates|candidates]] to secretarial work to science to medicine to government work. The higher their rank, the more responsibility, and work, they gain.<br />
<br />
== Public Perception ==<br />
By and large, Pilots are viewed as war heroes and celebrities. In the lower castes they may be viewed with distrust and suspicion, but to the more brainwashed masses, Pilots are marketed as idols. It keeps the public interested and boosts the nations morale and patriotism, makes them like them and relate to them, and thus makes them more complacent. If the media stays focused on who's sleeping with who and who's new and who's hot, people are less likely to pay attention to the darker things going on.<br />
<br />
== Exceptions ==<br />
Sometimes, a candidate who doesn't quite fit the "mold" or doesn't quite meet all the requirements (such as Pilots with behavior issues, or who have expressed anti-Aedolis sentiments, or who are exceptionally weak, etc.) is given a pass and allowed to become a Pilot. This is rare, but it happens when a candidate has an exceptionally useful skill (such as precognition). However, these Pilots are restricted in ways others are not. They often have their rank capped and cannot move any higher than Echo, regardless of what they do. Many can't even move beyond Cardinal. Depending on their situation, they may never be allowed to mentor (or may not even be allowed around candidates) and may not be sent on many missions at all.<br />
<br />
== The Connection ==<br />
Just as [[:Category:Aedolis|Aedolis]] is dependent upon the [[dragons]], Pilots become addicted to their dragons. Pilots are the only ones who can actually directly plug into, or connect to, [[The Network]] via the hardware in the dragons, and a Pilot soon learns that plugging in is more addictive than the strongest drug. The Network is a source of infinite knowledge and to directly connect to that source is highly euphoric. <br />
<br />
This addiction helps keep the Pilots under control, and Dragons have been known to discipline their Pilots by denying them access to The Network for a period of time. Higher level Pilots also have the ability to lock lower level Pilots out, which they also do to discipline other Pilots. <br />
<br />
The connecting is done via the [[Psionic Specializations|psychic]] connection between the Pilot and his or her [[dragons|dragon]].<br />
<br />
While it's rare for a dragon to die, it sometimes happens. The death of a dragon can be both traumatic (if the pair were emotionally close) and physically taxing (even if no emotional bond was shared). It can be like losing a friend or mentor, or even worse, losing a piece of oneself. Of course, every Pilot reacts to, and feels, the death of a dragon differently.<br />
<br />
Physically, it can be akin to withdrawing from a drug. The side effects can be as tame as feeling disoriented, dizzy, and confused to having auditory and visual hallucinations. Some Pilots even experience depression or suicidal thoughts and, at worst, go catatonic or mad.<br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilots&diff=2274Pilots2012-06-13T21:22:57Z<p>Rhi-Rhi: /* Requirements */</p>
<hr />
<div>Pilots are [[:Category:Aedolis|Aedolian]] psychics who have completed the [[Pilot Candidates|Pilot Candidate Program]] and been bonded to a [[dragons|dragon]]. These men and women are at the top of the military and, thus, at the top of the government. The one trait they all have in common, and the one trait that is necessary to be a Pilot, is that they are [[Psionic Specializations|telepathic]]. In fact, if you’re a psychic you really have no choice—you’re going to be a Pilot if you can survive the intense training program.<br />
<br />
Pilots are marketed as celebrities and war heroes, so when people discover that they are psychic and are drafted into the military, many respond with excitement. The reality is very different. The [[Pilot Candidates|Pilot Candidate Program]] involves intense conditioning, indoctrination, and desensitization. It is a rigorous program designed to both beat the weaknesses out of an individual and build them back up again, and as a result the program breeds both brutal and damaged people. This does not mean that some people don't come out of it with their personality intact, though. A strong person can make it through the program relatively whole, but few people make it through the program without at least a few issues, considering the nature of it.<br />
<br />
When they complete their training, each Pilot is chosen by a dragon, a process that can also be stressful as the Pilot is mentally probed and screened by a dragon that could very well kill them if dissatisfied. Once the Pilot has been chosen, the two forge a powerful bond, though it is the dragon that is most in control of the Pilot as opposed to the other way around.<br />
<br />
==Requirements==<br />
In order to become a Pilot, the person must:<br />
<br />
* ''' Have some [[Psionic Specializations|psionic]] ability.'''<br />
<br />
They must have some telepathic ability to even ''qualify'' for the Program.<br />
<br />
* ''' Be an Aedolian Citizen.'''<br />
<br />
It doesn't matter whether they were native-born or not. However, they must have Aedolian citizenship to qualify for the program. In order to become a Pilot Royal or Imperial, they must have been native-born as well.<br />
<br />
* '''Have a clean background.'''<br />
<br />
Clean as in, well, they don't want any former anti-Aedolis terrorists to become a Pilot, and a history of that would automatically disqualify them. (Not to mention, it would be enough to see them executed if caught.) Extensive background checks are run on each prospective candidate and it's iffy for them to even have a relative or friend who was ''accused'' of anti-Aedolis activities. They may still be allowed into the program if they have a useful skill, but even just ''knowing'' an anti-Aedolis supporter (whether they knew they were one or not) is enough to put them under suspicion and even have their freedom restricted. While they may still enter the program, they may experience extra hardships, hazing, and struggles for it.<br />
<br />
* ''' Be humanoid.'''<br />
<br />
Pilots must be roughly humanoid. Nagas and centaurs, for example, don't really work, though a little alien blood and quirky features (odd skin colors, claws, tails, etc) is fine and even viewed as exotic. While Pilots are chosen and groomed for their abilities and leadership qualities, they also need to roughly fit Aedolis' "mold", as they are also very public figures and Aedolis is trying to project a certain image.<br />
<br />
* ''' Complete the [[Pilot Candidates|Pilot Candidate Program]].'''<br />
<br />
All Pilots begin as Pilot Candidates.<br />
<br />
* '''Actually WANT to be a Pilot.'''<br />
<br />
There is no room for apathy. They want Pilots who actually want to be Pilots and who believe in Aedolis, otherwise it's a waste of time.<br />
<br />
* ''' Be chosen by a [[dragons|dragon]].'''<br />
<br />
While a candidate officially graduates after being chosen by a dragon in Stage 5, no dragon will choose them ''before'' they are Stage 5, and no one becomes a Pilot until they are chosen by a dragon.<br />
<br />
==Dress Code==<br />
Pilots have three uniforms: one for standard assignments, a slightly more fancy one for formal occasions, such as meetings with diplomats, and a third for flights on their dragons, which is a skin-tight jumpsuit, helmet, and breathing apparatus.<br />
<br />
However, most Pilots do not wear the uniform in their day to day lives and there are a number of official missions a Pilot may be sent on that does not require the uniform. (Such as missions that require a Pilot to blend in with the crowd.) In their day-to-day lives, most Pilots simply dress however they want.<br />
<br />
Facial hair is allowed, provided its kept well groomed, and as per a decree by the last Imperial, hair can be no longer than shoulder-length.<br />
<br />
== Ranks ==<br />
Pilots climb up the ranks via exemplary service and seniority. Ambitious Pilots who are dedicated and perform above and beyond the call of duty can easily make it to the top over the years, though the higher the rank, the larger the responsibilities. Rank is not determined by power level, but by performance. It's not about how powerful a Pilot is, but how well they use what power they have and the leadership qualities they display . A Pilot with weak psionics can still make it all the way to Royal and even Imperial.<br />
<br />
The below is a general guideline of what the ranks mean and how to be promoted. There are exceptions; Pilots can be promoted faster if they perform above and beyond the call of duty by doing something extraordinary (such as heroic feats during a war, sneaking into an enemy base and disabling a major terrorist cell, etc). Most Pilots, however, will follow these guidelines.<br />
<br />
; Pilot Imperial<br />
: This Pilot rules Aedolis alongside the Dragon Imperial. In order to become Imperial, a Pilot needs to be a native-born citizen. All Imperials are picked from Pilot Royal group and, occasionally, from the Nobles.<br />
<br />
; Pilot Royals<br />
: Only after years of exemplary service and an unblemished record might a Pilot achieve this rank. Royals are second in power only to the Imperial and so in order to qualify for Royal, a Pilot ''must'' show extraordinary leadership skills and loyalty to their nation. Most Imperials are chosen from the Royal ranks when it comes time to fill that position. In order to become a Royal, the Pilot must be a native-born citizen. They must also have served as a Noble for seven years. Characters of this rank should be in their mid-to-late thirties at least.<br />
<br />
Every Aedolian city, with the exception of [[Haviah]], has a Pilot Royal who serves as the city's leader. This Pilot is given the title of General.<br />
<br />
; Pilot Nobles<br />
: Pilots with an impressive record of service and several years behind them can aspire to Noble rank. Imperials are occasionally chosen from this group. A Pilot needs to have served five years as an Echo to be promoted to Noble. Characters of this rank should be at least in their late twenties and they must be native-born citizens. Rare exceptions can be made. (With admin approval.)<br />
<br />
; Pilot Echoes<br />
: The second largest group in terms of number of Pilots. Echoes enjoy more power and perks than Cardinals, but also gain more responsibility. In order to become an Echo, a Pilot needs to have served two years as a Cardinal and be in their early-to-mid twenties. This is the highest rank that a foreign-born Pilot can achieve.<br />
<br />
; Pilot Cardinals<br />
: Cardinals make up the majority of Pilots. All Pilots begin at this rank and are promoted or not based on merit and years served.<br />
<br />
=== Means of Address ===<br />
Pilots are addressed by '''Pilot + Last Name'''. For example, '''Pilot Smith'''. To get even more fancy, they can be addressed by their specific rank, too. For example, '''Pilot Royal John Smith'''. It is proper to salute them.<br />
<br />
As a means of showing respect, civilians passing a Pilot by will often thank that Pilot for their service. A simple, "Thank you for your service," is customary.<br />
<br />
== Pilot Code of Conduct ==<br />
While Pilots gain more freedom, they are still military and they still adhere to a military pecking order. When on duty, they are expected to follow proper protocol and address their superiors by their rank and last name. Insubordination is not taken lightly, and a higher ranked Pilot can discipline lower ranked Pilots for it with anything from janitor duty to a Network Lockout to a court martial. Severe offenses, such as assault and sexual harassment, earn a Pilot a court martial, prison time, demotion, even an end to their military career. Treason ends in execution.<br />
<br />
There are also things a superior can and cannot order their subordinates to do. A higher ranked Pilot can order their subordinates to perform work-related duties but can ''never'' order another Pilot to do something that goes against the rules nor can they abuse their power by abusing their subordinates. (Such as ordering them to perform sexual acts and such.) That falls under harassment and is taken very seriously.<br />
<br />
Off duty among friends, Pilots relax their standards. Off duty is off duty and a Pilot Royal can hang out with a Cardinal without rank getting in the way. Of course, it varies from Pilot to Pilot, though pulling rank in situations outside of the job is a surefire way to get labeled as an uptight asshole. Some Pilots have an easy time switching gears from one role to the other while others have difficulty knowing where to let go and where the lines are.<br />
<br />
All Pilots have an understanding that a person's mind is both private and sacred. As Pilots, it's one of their last havens, especially since as Candidates they would have all undergone having their thoughts routinely invaded. Forcing oneself into the mind of another Pilot is treated as an assault and is viewed on the same level as rape. It's a violation.<br />
<br />
Only [[Pilot Specializations|Inquisitors]] have the authorization to access another Pilot's mind, and even that is strictly monitored in a controlled environment. It's only after a lot of paperwork and clearance that an Inquisitor can do that. The only other person with the ability to order something like that is the Imperial or the dragons, who can order a Pilot to the [[Axis Point]].<br />
<br />
== Psionics ==<br />
<i>Main Article: [[Psionic Specializations]]</i><br />
<br />
All Pilots have some psionic ability and ''all'' Pilots at least have telepathy in common. There are four tiers in which psionic abilities are divided, which lists the most common psionic abilities, though new abilities are always being discovered.<br />
<br />
== Jobs and Service ==<br />
<i>Main Article: [[Pilot Specializations]]</i><br />
<br />
There are a wide range of jobs available to Pilots, and it doesn't all involve deployment. Pilots are not called on for every menial job; they are at the top of the military, the best of the best, and are more of a special ops team or SWAT team. They are ''not'' police officers or firemen and their missions should reflect that. The cities have police officers, bomb squads, and other military that can handle the day to day operations of a city.<br />
<br />
A Pilot's job is more than just combat; they are in charge of running the country and carrying out operations that other military and police teams cannot.<br />
<br />
When they are not actively participating in military missions, there are plenty of other jobs to be had, everything from tech support to instructing [[Pilot Candidates|candidates]] to secretarial work to science to medicine to government work. The higher their rank, the more responsibility, and work, they gain.<br />
<br />
== Public Perception ==<br />
By and large, Pilots are viewed as war heroes and celebrities. In the lower castes they may be viewed with distrust and suspicion, but to the more brainwashed masses, Pilots are marketed as idols. It keeps the public interested and boosts the nations morale and patriotism, makes them like them and relate to them, and thus makes them more complacent. If the media stays focused on who's sleeping with who and who's new and who's hot, people are less likely to pay attention to the darker things going on.<br />
<br />
== Exceptions ==<br />
Sometimes, a candidate who doesn't quite fit the "mold" or doesn't quite meet all the requirements (such as Pilots with behavior issues, or who have expressed anti-Aedolis sentiments, or who are exceptionally weak, etc.) is given a pass and allowed to become a Pilot. This is rare, but it happens when a candidate has an exceptionally useful skill (such as precognition). However, these Pilots are restricted in ways others are not. They often have their rank capped and cannot move any higher than Echo, regardless of what they do. Many can't even move beyond Cardinal. Depending on their situation, they may never be allowed to mentor (or may not even be allowed around candidates) and may not be sent on many missions at all.<br />
<br />
== The Connection ==<br />
Just as [[:Category:Aedolis|Aedolis]] is dependent upon the [[dragons]], Pilots become addicted to their dragons. Pilots are the only ones who can actually directly plug into, or connect to, [[The Network]] via the hardware in the dragons, and a Pilot soon learns that plugging in is more addictive than the strongest drug. The Network is a source of infinite knowledge and to directly connect to that source is highly euphoric. <br />
<br />
This addiction helps keep the Pilots under control, and Dragons have been known to discipline their Pilots by denying them access to The Network for a period of time. Higher level Pilots also have the ability to lock lower level Pilots out, which they also do to discipline other Pilots. <br />
<br />
The connecting is done via the [[Psionic Specializations|psychic]] connection between the Pilot and his or her [[dragons|dragon]].<br />
<br />
While it's rare for a dragon to die, it sometimes happens. The death of a dragon can be both traumatic (if the pair were emotionally close) and physically taxing (even if no emotional bond was shared). It can be like losing a friend or mentor, or even worse, losing a piece of oneself. Of course, every Pilot reacts to, and feels, the death of a dragon differently.<br />
<br />
Physically, it can be akin to withdrawing from a drug. The side effects can be as tame as feeling disoriented, dizzy, and confused to having auditory and visual hallucinations. Some Pilots even experience depression or suicidal thoughts and, at worst, go catatonic or mad.<br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2273Human Races2012-06-02T06:43:39Z<p>Rhi-Rhi: </p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians. Other types of magic are unusually rare among Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
Edani, as a race, are light-skinned but often develop a healthy golden tan in the sun. Freckles are also quite common among them. They are light-eyed (generally greens, blues, and grays) with light hair that comes in shades of red, blond, and light brown. Darker coloration is generally the result of a mixed ethnic background. Edani tend to be built short and stocky; average heights for Edani women are 5'2" - 5'4", while average heights for Edani men are 5'7" - 5'9". <br />
<br />
Psionics is rare among Edani, save in the form of [[Psionic Specializations|mordecaism and reflectivism]]. Gifts of magecraft are also common among the population.<br />
<br />
While Edani are named for the nation of Edanith, they can be found anywhere. Edanith is also one of the oldest nations, tracing its beginnings back to the ancient civilation of Connlaoth. In ancient times, mages were feared and often executed, though that has changed drastically over the centuries.<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Librans will have at least some minor gift, making magic a part of everyday life in Serendipity. On the other hand, psionics is extremely rare among Librans.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.<br />
<br />
[[category:The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2272Human Races2012-06-02T06:35:33Z<p>Rhi-Rhi: /* Edani */</p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians. Other types of magic are unusually rare among Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
Edani, as a race, are light-skinned but often develop a healthy golden tan in the sun. Freckles are also quite common among them. They are light-eyed (generally greens, blues, and grays) with light hair that comes in shades of red, blond, and light brown. Darker coloration is generally the result of a mixed ethnic background. Edani tend to be built short and stocky; average heights for Edani women are 5'2" - 5'4", while average heights for Edani men are 5'7" - 5'9". <br />
<br />
Psionics is rare among Edani, save in the form of [[Psionic Specializations|mordecaism and reflectivism]]. Gifts of magecraft are also common among the population.<br />
<br />
While Edani are named for the nation of Edanith, they can be found anywhere. Edanith is also one of the oldest nations, tracing its beginnings back to the ancient civilation of Connlaoth. In ancient times, mages were feared and often executed, though that has changed drastically over the centuries.<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Librans will have at least some minor gift, making magic a part of everyday life in Serendipity. On the other hand, psionics is extremely rare among Librans.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2271Human Races2012-06-02T06:30:25Z<p>Rhi-Rhi: /* Edani */</p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians. Other types of magic are unusually rare among Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
Edani, as a race, are light-skinned but often develop a healthy golden tan in the sun. Freckles are also quite common among them. They are light-eyed (generally greens, blues, and grays) with light hair that comes in shades of red, blond, and light browns. Darker coloration is generally the result of a mixed ethnic background. Average heights for Edani women are 5'2" - 5'4", while average heights for Edani men are 5'7" - 5'9". <br />
<br />
Psionics is rare among Edani, save in the form of [[Psionic Specializations|mordecaism and reflectivism]].<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Librans will have at least some minor gift, making magic a part of everyday life in Serendipity. On the other hand, psionics is extremely rare among Librans.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2270Human Races2012-06-02T06:30:05Z<p>Rhi-Rhi: /* Edani */</p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians. Other types of magic are unusually rare among Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
Edani, as a race, are light-skinned but often develop a healthy golden tan in the sun. Freckles are also quite common among them. They are light-eyed (generally greens, blues, and grays) with light hair that comes in shades of red, blond, and light browns. Darker coloration is generally the result of a mixed ethnic background. Average heights for Edani women are 5'2" - 5'4", while average heights for Edani men are 5'7" - 5'9". <br />
<br />
Psionics is rare among Edani, save in the form of [Psionic Specializations|mordecaism and reflectivism].<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Librans will have at least some minor gift, making magic a part of everyday life in Serendipity. On the other hand, psionics is extremely rare among Librans.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2269Human Races2012-06-02T06:29:04Z<p>Rhi-Rhi: /* Edani */</p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians. Other types of magic are unusually rare among Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
Edani, as a race, are light-skinned but often develop a healthy golden tan in the sun. Freckles are also quite common among them. They are light-eyed (generally greens, blues, and grays) with light hair that comes in shades of red, blond, and light browns. Darker coloration is generally the result of a mixed ethnic background. Average heights for Edani women are 5'2" - 5'4", while average heights for Edani men are 5'7" - 5'9". <br />
<br />
Psionics is rare among Edani, save in the form of [psionic specializations|mordecaism and reflectivism].<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Librans will have at least some minor gift, making magic a part of everyday life in Serendipity. On the other hand, psionics is extremely rare among Librans.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2268Human Races2012-06-02T06:28:24Z<p>Rhi-Rhi: /* Edani */</p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians. Other types of magic are unusually rare among Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
Edani, as a race, are light-skinned but often develop a healthy golden tan in the sun. Freckles are also quite common among them. They are light-eyed (generally greens, blues, and grays) with light hair that comes in shades of red, blond, and light browns. Darker coloration is generally the result of a mixed ethnic background. Average heights for Edani women are 5'2" - 5'4", while average heights for Edani men are 5'7" - 5'9". <br />
<br />
Psionics is rare among Edani, save in the form of [[mordecaism and reflectivism|psionic specializations]].<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Librans will have at least some minor gift, making magic a part of everyday life in Serendipity. On the other hand, psionics is extremely rare among Librans.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2267Human Races2012-06-02T06:28:06Z<p>Rhi-Rhi: /* Edani */</p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians. Other types of magic are unusually rare among Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
Edani, as a race, are light-skinned but often develop a healthy golden tan in the sun. Freckles are also quite common among them. They are light-eyed (generally greens, blues, and grays) with light hair that comes in shades of red, blond, and light browns. Darker coloration is generally the result of a mixed ethnic background. Average heights for Edani women are 5'2" - 5'4", while average heights for Edani men are 5'7" - 5'9". <br />
<br />
Psionics is rare among Edani, save in the form of [[psionic specializations|mordecaism and reflectivism]].<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Librans will have at least some minor gift, making magic a part of everyday life in Serendipity. On the other hand, psionics is extremely rare among Librans.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2266Human Races2012-06-02T06:27:19Z<p>Rhi-Rhi: /* Aedolian */</p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians. Other types of magic are unusually rare among Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
Edani, as a race, are light-skinned but often develop a healthy golden tan in the sun. Freckles are also quite common among them. They are light-eyed (generally greens, blues, and grays) with light hair that comes in shades of red, blond, and light browns. Darker coloration is generally the result of a mixed ethnic background. Average heights for Edani women are 5'2" - 5'4", while average heights for Edani men are 5'7" - 5'9". <br />
<br />
Psionics is rare among Edani, save in the form of Mordecaism.<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Librans will have at least some minor gift, making magic a part of everyday life in Serendipity. On the other hand, psionics is extremely rare among Librans.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2265Human Races2012-06-02T06:26:36Z<p>Rhi-Rhi: /* Libran */</p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
Edani, as a race, are light-skinned but often develop a healthy golden tan in the sun. Freckles are also quite common among them. They are light-eyed (generally greens, blues, and grays) with light hair that comes in shades of red, blond, and light browns. Darker coloration is generally the result of a mixed ethnic background. Average heights for Edani women are 5'2" - 5'4", while average heights for Edani men are 5'7" - 5'9". <br />
<br />
Psionics is rare among Edani, save in the form of Mordecaism.<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Librans will have at least some minor gift, making magic a part of everyday life in Serendipity. On the other hand, psionics is extremely rare among Librans.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2264Human Races2012-06-02T06:25:52Z<p>Rhi-Rhi: /* Edani */</p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
Edani, as a race, are light-skinned but often develop a healthy golden tan in the sun. Freckles are also quite common among them. They are light-eyed (generally greens, blues, and grays) with light hair that comes in shades of red, blond, and light browns. Darker coloration is generally the result of a mixed ethnic background. Average heights for Edani women are 5'2" - 5'4", while average heights for Edani men are 5'7" - 5'9". <br />
<br />
Psionics is rare among Edani, save in the form of Mordecaism.<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Serenians will have at least some minor gift, making magic a part of everyday life in Serendipity.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2263Human Races2012-06-02T06:18:56Z<p>Rhi-Rhi: /* Libran */</p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
Librans were originally known as Serenians, centuries ago when Libra was known as the ancient nation of Serendipity.<br />
<br />
As a race, Librans are humans who come from a distant fae ancestry, though they are not fae themselves and, today, the fae blood is fairly diluted. Their ancient ancestors were humans that mingled with fae-folk which, in turn, produced the Serenian (and now Libran) people. Today, Librans are their own distinct race that is separate from the fae-folk. .<br />
<br />
They typically have fair complexions, delicate (and even androgynous) features, and tend to be small boned. Their individual height can range from tall to short depending on which fae race they trace their origin back to. A wide variety of eye and hair colors are common among them, even hues such as greens, pinks, violets, and blues.<br />
<br />
Librans have a strong predisposition for magic. Roughly one out of every fifty Serenians will have at least some minor gift, making magic a part of everyday life in Serendipity.<br />
<br />
Librans are unusually weak to iron. Individual reactions will vary. For some the aversion is so acute that the touch of iron will burn their skin. If cut or stabbed with iron they will grow weak and the injury would suffer potentially fatal infection, even from a superficial wound. Truly, it just depends on how diluted their heritage is; for some Librans, the reaction is not nearly so strong and may just make them a little woozy or uncomfortable.<br />
<br />
However, one thing that's true for all Librans is that their magic can be contained by iron shackles at their wrists and throat. <br />
<br />
While Librans originally came from Serenians, named for the nation of Serendipity, today they are a scattered people. Many have grouped together on various space stations, however, including their main one, the Libra.<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Human_Races&diff=2262Human Races2012-06-02T06:08:03Z<p>Rhi-Rhi: </p>
<hr />
<div>This page contains a basic run-down of Remnants of the Earth's most common human races. While others exist, these are the most populous ones and can be found all over Earth, Edanith, and space, though some are more common in some nations than others.<br />
<br />
==Aedolian==<br />
As an ethnicity, Aedolians are the people of Aedolis. Aedolians are diverse and there are few Aedolians who ''don't'' have mixed blood, if any at all.<br />
<br />
As a ''race'', however, Aedolians have dark skin with coppery or reddish undertones. Their hair ranges from dark brown to black and sometimes red. Eyes tend to be dark though vibrant greens and blues are also common. Aedolians are a tall, sturdy people with women averaging at about 5'9" and men averaging at around 6'1".<br />
<br />
Gifts of psionics, healing, weather-reading, and faunapathy run unusually high in Aedolians.<br />
<br />
The Aedolian race originally came from the ancient Adelans, the original dragon-riders. Even in ancient times they were a mixed people, a blend of an older tribal people and newer conquerors from the nation of Serendipity. Today, ancient Adela is still alive in the form of Aedolis (making Aedolis one of the oldest existing nations), though things have changed drastically since ancient times.<br />
<br />
==Edani==<br />
<br />
==Essyrni==<br />
Essyrni are built tall, lean, and lithe with strong bodies. Men tend to average a height of 5'10" - 6'2" while women tend to average a height of 5'7" - 5'11".<br />
<br />
Essyrni have black hair that is commonly thick and curly. Their skin tone ranges from brown to deep umber, and their eyes are commonly red-brown, brown, or almost black, with gray or hazel occurring rarely. Other colors (such as blue, green, violet, or amber) do not occur naturally in Essyrni and are typically the result of being of a mixed heritage.<br />
<br />
Originally, Essyrni came from the deserts of Earth and were named for the once-great nation of Essyrn. This nation is long gone, erased by time and swallowed by other nations, but its people still exist. They have long since assimilated into other countries and can be found all throughout Earth, Edanith, and space.<br />
<br />
Gifts of geomancy, astromancy, and divination run unusually high in people of Essyrni descent.<br />
<br />
==Libran==<br />
<br />
==Thanati==<br />
Thanati have dark skin, ranging from a pale caramel color to a deep bronze color. Their hair comes in shades of blond, including platinum and white (though white is rare). Thanati tend to have green, blue, or purple eyes. Other hair, skin, and eyes colors are a sign of outside genetics mixed in. They're a short people, with men averaging at about 5'6" and women averaging around 5'3". <br />
<br />
Thanati tend to have straight hair, wide almond-shaped eyes, and oval facial structures with high cheek bones. While they tend to have thick heads of hair, they do not tend to grow much body hair and so facial hair is uncommon. <br />
<br />
Originally, Thanati were native to Thanatos, an ancient island nation. Gifts of necromancy* run unusually high in Thanati while healing abilities are rare. Thanatos no longer exists, having been consumed by the ocean hundreds of years ago, but its people have long since crossed over to the mainland and assimilated into other cultures. Today, they can be found most anywhere. <br />
<br />
Thanati culture had always been one of learning and, historically, the Thanati had made the most medical advances when it came to studying the human body. That is how [[Thanatos Inc]] got its name--in honor of the ancient nation.<br />
<br />
*That is to say that abilities such as summoning, spirit channeling, and entropymancy (which is the ability to rot things with a touch or affect luck, since luck is just the decay of probability) were, traditionally, common among Thanati. By "necromancy", we're not talking folk who dress all in black and talk about death and blood a lot.<br />
<br />
==Yoreiqi==<br />
Yoreiqi are a dark-skinned people with jet-black hair distinguished with bright, vivid streaks of color in it. There is a very wide range of possible colors that they might have, but neons are common. Eye colors tend to range anywhere from dark browns to light browns, with amber (and even yellow) being rare. Other colors (like blues, grays, violets, reds, and greens) are generally the result of mixed genetics.<br />
<br />
Most notable about them, however, is that some Yoreiqi (though not all) are born with brilliant wings. The size and colors vary from person to person, some mimicking the colors and designs of tropical birds. Many Yoreiqi are even capable of flight, though not generally for great distances. <br />
<br />
Yoreiqi are a tall, fit, and sturdy people with the average height for men being around 6'2" while the average height for women is 5'10". Yoreiqi tend to have thick hair that is commonly straight (though curly hair is not unusual), almond-shaped eyes, and rounded facial structures. They do not grow much body hair but may grow facial hair. <br />
<br />
Yoreiqi were originally from the Yoreiq Isles, but just as with Thanatos, the isles sank beneath the rising ocean. By the time it was lost, however, the Yoreiqi had long since left their isles and had assimilated into mainland culture. Today, they can be found most anywhere.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilot_Specializations&diff=2261Pilot Specializations2012-05-22T20:32:54Z<p>Rhi-Rhi: </p>
<hr />
<div>Pilots often hold a specialized area of expertise as a part of their military careers. The following list can be edited and added to by anyone. Feel free to list your Pilots and their specialties.<br />
<br />
==Candidate Affairs==<br />
Pilots who specialize in mentoring candidates and instructing them in specific subjects.<br />
*'''Director'''<br />
**Roman Rosales<br />
<br />
*'''Mentors'''<br />
**Open.<br />
<br />
*'''Instructors'''<br />
**Keziah Fabel - Edani History<br />
<br />
==Seekers==<br />
Responsible for seeking out terrorist organizations and activity. They are internal, dealing with threats happening inside Aedolis, though they may follow those trails to other nations.<br />
<br />
*'''Director'''<br />
** Open.<br />
<br />
*'''Officers'''<br />
** Open.<br />
<br />
==Inquiry Officers==<br />
Responsible for questioning other Pilots regarding inconsistencies and improprieties. They are the Internal Affairs of the Pilot program. They are the only Pilots who can demand entrance into another Pilot's mind, and doing so requires completion of official procedures and documentation to maintain accountability. Have a rivalry with the Seekers, as Gospels fall under the Department of Inquiry's jurisdiction.<br />
*'''Director'''<br />
**Open.<br />
<br />
*'''Auditors'''<br />
**Open.<br />
<br />
==Tech Specialists==<br />
Pilots who excel in any branch of high technology find work in creating and maintaining the military's restricted systems, which are too sensitive to entrust to anyone but Pilots.<br />
*'''Director'''<br />
**Open<br />
<br />
*'''Specialists'''<br />
**Gabriel Tierney<br />
<br />
==Ministers==<br />
Pilots that handle the legislative and administrative needs of the nation. Most non-combat Pilots work as ministers. Retired Pilots are often Ministers.<br />
*'''Director'''<br />
**Open<br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2259Magic and Psionics2012-05-22T20:29:27Z<p>Rhi-Rhi: /* Prevalence */</p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
[[:Category:Aedolis|Aedolis]] bears the largest population of psychics.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. ([[:Category:Edanith|Edanith]], in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [[Pilots|Pilot]] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.<br />
<br />
[[Category: The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2258Magic and Psionics2012-05-22T20:29:08Z<p>Rhi-Rhi: /* Prevalence */</p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
[[:Category:Aedolis]] bears the largest population of psychics.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. ([[:Category:Edanith|Edanith]], in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [[Pilots|Pilot]] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.<br />
<br />
[[Category: The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilot_Candidates&diff=2257Pilot Candidates2012-05-22T20:06:06Z<p>Rhi-Rhi: /* Age Requirements */</p>
<hr />
<div>Pilot Candidates are chosen by a combination of chance and deliberation. All children with a psychic in their immediate family are placed on a watch list and carefully monitored for psionic ability. If they prove to be psychic, they are drafted into the Pilot Candidate program. <br />
<br />
Those psychics who slip through the cracks (perhaps because they had no immediate family with the gift and were thus not placed on the watch list, or perhaps because they had managed to keep their abilities hidden) are often discovered during casual screenings at health clinics, but not all psychic phenomenon is easily detectable. Some forms are more subtle, noticeable only to a [[Pilots|Pilot]]. Once a psychic is found, they are evaluated to determine if their abilities warrant entrance into the program. Those who do not qualify are drafted into lesser roles or, if especially weak, allowed to go on their way.<br />
<br />
Candidates come from all over the place, from all different backgrounds and ages and castes, but in the Pilot program all are made equal...which means all have the same fifty-fifty chance of either passing the program and becoming a Pilot, or being sent to [[TRIM]].<br />
<br />
All candidates are paired up with a Pilot mentor upon entering the program, to receive extra training and guidance with things that the classroom and drills can't teach. Candidates are matched to Pilots based on a variety of factors and are generally matched based on personality and skill, given to the Pilot who can best reach them, motivate them, and/or help them with any unique challenges they might face.<br />
<br />
Training is brutal and unforgiving. Candidate death, however, whether by physical trauma or suicide, is very uncommon and is considered a failure on the mentor's or Director's part. Any Pilot who kills a candidate purposefully or by accident would be harshly disciplined for destroying the nation's investment, and other Pilots would look down on them for their lack of self control. Pilots bear the responsibility for a candidate's suicide as well. Leading a candidate through the merciless reality of the program without allowing them to give in to despair takes skill, and any Pilot who fails in this and loses a candidate to suicide would be considered grossly incompetent. In either case, a Pilot whose candidate dies would never be allowed to train again.<br />
<br />
Only a small percentage of Pilots are cleared to train candidates, as they are considered valuable resources. It takes a keen grasp of psychology and behavioral analysis to successfully train candidates. Candidates are all individuals with different strengths and weaknesses, and to be a mentor the Pilot must realize that a "one size fits all" training approach simply will not work. The Pilots have a keen, unspoken understanding that a candidate is the responsibility of their mentor and that the mentor alone has the right to guide their instruction. Other Pilots do not interfere or undermine that relationship.<br />
<br />
==Age Requirements==<br />
The youngest age at which a psychic can be entered into the Pilot Program is thirteen. The oldest age at which as psychic can be drafted into the Pilot Program is twenty-one. A minimum of four years is required to graduate, and the Pilot must be at ''least'' eighteen to do so.<br />
<br />
In addition to raw ability, the Program also seeks minds that it can easily mold. For that reason, it is believed that this age range is ideal.<br />
<br />
== Rules and Expectations ==<br />
A candidate's drill fatigues consist of a white, short sleeved t-shirt, a short gray coat with long sleeves, cuffs, a medium collar, and matching gray pants. Candidates are expected to be in uniform at all times, save on special, rare off days where they may dress in civilian clothes, though the activity is confined to their dorms and rec. halls. Candidates are required to keep their uniforms, shoes, and living spaces spotless and fastidiously clean, their beds made each and every morning and free of wrinkles. They wake at 0500 each day, and they must be dressed and ready for the day by 0530.<br />
<br />
No candidate can leave [[the ATC]] without the written permission of the Director of Candidate Affairs and a [[Pilots|Pilot]] escort. Literally, they cannot leave; their chips do not have the necessary authorization to open any ATC exit door. Candidates are allowed no pets, and they may only receive visitors on designated days, when they are permitted to meet with them in the public lobby of the ATC.<br />
<br />
When they arrive, candidates cell phones are confiscated, as well as any other technology that can communicate with the outside. Their phones are replaced with phones issued by the program that can only call or text phones of other candidates and Pilots. Candidates are allowed to call outside phones during their rec times and phone privileges can be revoked when candidates misbehave. Even when phones are silenced (and they are expected to be silenced during all classes and drills), if the phones are sent a special alert message from a Pilot (typically their mentor or Pilot Rosales), it will sound and candidates are allowed to answer those alerts.<br />
<br />
Unlike regular military trainees who live in barracks, Pilot candidates live in dorm rooms. They live two to a room and have their own bathroom, which must be kept as spotless as the rest of their living space. Each room contains two twin beds, two desks, and one terminal. They are allowed minor personal affects and decorations.<br />
<br />
Candidates must also follow proper military protocol. Pilots typically address them as '''Candidate + Last Name''' (for instance, '''Candidate Smith'''), and they are expected to address Pilots by their rank and last name and to show them, and other military officials, the highest respect. Insubordination is not tolerated and is met with harsh consequences. Adherence to chain of command is drilled into them from day one.<br />
<br />
Within the first two stages of candidacy, bullying and even sexual abuse is sadly common. The Pilots leave them to sort out their own squabbles and do not generally intervene on conflicts short of candidates maiming each other; life threatening injuries, or injuries that could be permanent, are not allowed. Aside from that, it's considered part of the toughening up process. The credo is "If you don't like it, don't let it happen." They expect candidates to fight their own battles, and this is part of the reason the Pilot Program is so difficult. Pilots want only the strongest candidates, both mentally and physically, and those that can't handle it are those that get culled. A candidate that breaks under the pressure of candidacy is a Pilot who wouldn't last long after graduation.<br />
<br />
== Training Regimen ==<br />
Candidates go through a standard training program designed to cull the undesirables and ensure only the best and most loyal become [[Pilots]]. The following is the basic framework of the candidate program, however a candidate's experiences and training tend to be highly individualized, especially if they have the benefit of a Pilot mentor. Stage 1 is the only stage with a specific time frame. Candidates will pass the other stages when and if they are deemed fit. The responsibility of deciding who passes to the next stage and when falls on the Director of Candidate Affairs, though the recommendations of the Pilot mentors are taken into account. Stages are denoted by colored stripes on the collar and cuffs of the candidate uniform. <br />
<br />
===Stage 1/"Gracies"===<br />
: A six-month grace period that all candidates receive. During this time, "gracies" participate with the regular military recruits in the physically demanding Aedolan Basic Training program and cannot be sent to [[TRIM]] for reasons short of treason or murder. Little to no psychic training occurs during this stage, save what may be necessary to ensure candidate safety, as Stage 1's purpose is to determine who is even worth psychic instruction in the first place. Weaker candidates can expect excessive and vicious torment from other candidates, with little policing from the Pilots. This stage exists to weed out the truly hopeless cases. Its color is green, and on average 80 percent of candidates pass to the next stage. Ways to get trimmed include: psycopathy, sociopathy, apathy, excessive violence, treason, or unceasing insubordination.<br />
<br />
===Stage 2===<br />
: Having finished Basic Training, candidates will move on to Intensive Training, which is more physically and mentally demanding than Basic. Candidates will also have to pass classroom work consisting of basic subjects such as Aedolian history, the sciences, and mathematics. They will also be required to pass courses on psychic theory and brain anatomy, the goal of which is to give them a knowledge foundation upon which to build their psychic abilities. The severe bullying continues into this stage and may even intensify. With increasing frequency, candidates will begin to receive instruction and training apart from the regular military personnel. Pilots make intensive appraisals of a candidate's strengths and weaknesses during the course of this stage. This is the most difficult stage to pass, and the criteria for moving on is vastly more challenging than in Stage 1. Pilots are far less forgiving of faults in this stage, and are looking specifically for candidates with the potential and desire to become loyal, useful Pilots. Only an average of 50% will make it through this stage. The color is sky blue. Ways to get trimmed include: all the reasons mentioned in Stage 1, incompetence in any one of a number of areas, lack of motivation, lack of genuine desire to be a Pilot, and flippancy toward the program.<br />
<br />
===Stage 3===<br />
: Sometimes referred to as the Team Stage because of a dramatic shift that occurs in the training regimen. Beginning with this stage, candidates will now be required to think and act as part of a team. Group exercises replace individual instruction, and bullying among the Stage 3 candidates is no longer tolerated, though the tormenting of lower candidates still occurs. Candidates receive instruction on the histories of [[:Category:Edanith|Edanith]] and the space stations, plus classes on [[:Category:Aedolis|Aedolian]] government and politics. They take extensive courses on the anatomy and functional biology of the brains of over a dozen sentient species. There are psychic theory courses coupled with practical application of powers. At this point, candidates are almost fully separate from other military personnel in their training. As the number of candidates has greatly decreased by now, they receive much more one-on-one training from their Pilots and the Director of Candidate Affairs. An average of 60% of candidates pass this stage and the color is white. Ways to get trimmed include: all the reasons mentioned for previous stages, inability or unwillingness to work in a group, disrespect toward candidates Stage 3 or higher, and inability to master their psychic abilities to a level of competence.<br />
<br />
===Stage 4===<br />
: This stage focuses almost entirely on the psychic aspect of being a Pilot. Candidates are expected to adhere to a physical fitness regimen to maintain their bodies and combat skills, and this regimen is almost identical to the one Pilots themselves are held to. Most of the candidate's time will be spent putting the knowledge they gained in previous stages to work as they apply what they know to controlling and utilizing their psychic powers. They work closely with the Pilots throughout and receive personal instruction to overcome their difficulties. The time necessary to pass this stage varies greatly from candidate to candidate, and some have been known to skip it completely if their mastery over their psychic abilities is considered adept enough. This is also the stage where candidates start to go on real missions with Pilots. The only candidates likely not to pass this stage are those who, for whatever reason, are simply unable to learn to control their abilities. The color for this stage is yellow.<br />
<br />
===Stage 5===<br />
: The final stage. Candidates who reach this level are moved out of the Advanced Training Complex and required to live in the [[the Citadel]] where they will act as personal assistants to the Pilots. This is to immerse them in the life of a Pilot so that they may acclimate themselves to the lifestyle and learn things that just cannot be taught in a classroom. In addition, it allows the dragons to familiarize themselves with the candidates at their leisure and get to know them as potential Pilots. Candidates in this stage receive their own room and are second in rank only to the Pilots themselves, and a large part of their duties entail teaching lower candidates. Their color is red, and they pass this stage and graduate when a dragon chooses them as a Pilot.<br />
<br />
== Traditions ==<br />
After graduating, the new [[Pilots|Pilot]] gets a week of leave to go and do whatever they like, a sort of vacation after all their hard work...before they have to get back to work.<br />
<br />
As a tradition, Pilots often celebrate the anniversary of their graduation. It's also a tradition for the Pilot's former mentor to give them a gift. <br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilot_Candidates&diff=2256Pilot Candidates2012-05-22T20:03:54Z<p>Rhi-Rhi: </p>
<hr />
<div>Pilot Candidates are chosen by a combination of chance and deliberation. All children with a psychic in their immediate family are placed on a watch list and carefully monitored for psionic ability. If they prove to be psychic, they are drafted into the Pilot Candidate program. <br />
<br />
Those psychics who slip through the cracks (perhaps because they had no immediate family with the gift and were thus not placed on the watch list, or perhaps because they had managed to keep their abilities hidden) are often discovered during casual screenings at health clinics, but not all psychic phenomenon is easily detectable. Some forms are more subtle, noticeable only to a [[Pilots|Pilot]]. Once a psychic is found, they are evaluated to determine if their abilities warrant entrance into the program. Those who do not qualify are drafted into lesser roles or, if especially weak, allowed to go on their way.<br />
<br />
Candidates come from all over the place, from all different backgrounds and ages and castes, but in the Pilot program all are made equal...which means all have the same fifty-fifty chance of either passing the program and becoming a Pilot, or being sent to [[TRIM]].<br />
<br />
All candidates are paired up with a Pilot mentor upon entering the program, to receive extra training and guidance with things that the classroom and drills can't teach. Candidates are matched to Pilots based on a variety of factors and are generally matched based on personality and skill, given to the Pilot who can best reach them, motivate them, and/or help them with any unique challenges they might face.<br />
<br />
Training is brutal and unforgiving. Candidate death, however, whether by physical trauma or suicide, is very uncommon and is considered a failure on the mentor's or Director's part. Any Pilot who kills a candidate purposefully or by accident would be harshly disciplined for destroying the nation's investment, and other Pilots would look down on them for their lack of self control. Pilots bear the responsibility for a candidate's suicide as well. Leading a candidate through the merciless reality of the program without allowing them to give in to despair takes skill, and any Pilot who fails in this and loses a candidate to suicide would be considered grossly incompetent. In either case, a Pilot whose candidate dies would never be allowed to train again.<br />
<br />
Only a small percentage of Pilots are cleared to train candidates, as they are considered valuable resources. It takes a keen grasp of psychology and behavioral analysis to successfully train candidates. Candidates are all individuals with different strengths and weaknesses, and to be a mentor the Pilot must realize that a "one size fits all" training approach simply will not work. The Pilots have a keen, unspoken understanding that a candidate is the responsibility of their mentor and that the mentor alone has the right to guide their instruction. Other Pilots do not interfere or undermine that relationship.<br />
<br />
==Age Requirements==<br />
The youngest age at which a psychic can be entered into the Pilot Program is thirteen. The oldest age at which as psychic can be drafted into the Pilot Program is twenty-one. A minimum of four years is required to graduate, and the Pilot must be at ''least'' eighteen to do so.<br />
<br />
== Rules and Expectations ==<br />
A candidate's drill fatigues consist of a white, short sleeved t-shirt, a short gray coat with long sleeves, cuffs, a medium collar, and matching gray pants. Candidates are expected to be in uniform at all times, save on special, rare off days where they may dress in civilian clothes, though the activity is confined to their dorms and rec. halls. Candidates are required to keep their uniforms, shoes, and living spaces spotless and fastidiously clean, their beds made each and every morning and free of wrinkles. They wake at 0500 each day, and they must be dressed and ready for the day by 0530.<br />
<br />
No candidate can leave [[the ATC]] without the written permission of the Director of Candidate Affairs and a [[Pilots|Pilot]] escort. Literally, they cannot leave; their chips do not have the necessary authorization to open any ATC exit door. Candidates are allowed no pets, and they may only receive visitors on designated days, when they are permitted to meet with them in the public lobby of the ATC.<br />
<br />
When they arrive, candidates cell phones are confiscated, as well as any other technology that can communicate with the outside. Their phones are replaced with phones issued by the program that can only call or text phones of other candidates and Pilots. Candidates are allowed to call outside phones during their rec times and phone privileges can be revoked when candidates misbehave. Even when phones are silenced (and they are expected to be silenced during all classes and drills), if the phones are sent a special alert message from a Pilot (typically their mentor or Pilot Rosales), it will sound and candidates are allowed to answer those alerts.<br />
<br />
Unlike regular military trainees who live in barracks, Pilot candidates live in dorm rooms. They live two to a room and have their own bathroom, which must be kept as spotless as the rest of their living space. Each room contains two twin beds, two desks, and one terminal. They are allowed minor personal affects and decorations.<br />
<br />
Candidates must also follow proper military protocol. Pilots typically address them as '''Candidate + Last Name''' (for instance, '''Candidate Smith'''), and they are expected to address Pilots by their rank and last name and to show them, and other military officials, the highest respect. Insubordination is not tolerated and is met with harsh consequences. Adherence to chain of command is drilled into them from day one.<br />
<br />
Within the first two stages of candidacy, bullying and even sexual abuse is sadly common. The Pilots leave them to sort out their own squabbles and do not generally intervene on conflicts short of candidates maiming each other; life threatening injuries, or injuries that could be permanent, are not allowed. Aside from that, it's considered part of the toughening up process. The credo is "If you don't like it, don't let it happen." They expect candidates to fight their own battles, and this is part of the reason the Pilot Program is so difficult. Pilots want only the strongest candidates, both mentally and physically, and those that can't handle it are those that get culled. A candidate that breaks under the pressure of candidacy is a Pilot who wouldn't last long after graduation.<br />
<br />
== Training Regimen ==<br />
Candidates go through a standard training program designed to cull the undesirables and ensure only the best and most loyal become [[Pilots]]. The following is the basic framework of the candidate program, however a candidate's experiences and training tend to be highly individualized, especially if they have the benefit of a Pilot mentor. Stage 1 is the only stage with a specific time frame. Candidates will pass the other stages when and if they are deemed fit. The responsibility of deciding who passes to the next stage and when falls on the Director of Candidate Affairs, though the recommendations of the Pilot mentors are taken into account. Stages are denoted by colored stripes on the collar and cuffs of the candidate uniform. <br />
<br />
===Stage 1/"Gracies"===<br />
: A six-month grace period that all candidates receive. During this time, "gracies" participate with the regular military recruits in the physically demanding Aedolan Basic Training program and cannot be sent to [[TRIM]] for reasons short of treason or murder. Little to no psychic training occurs during this stage, save what may be necessary to ensure candidate safety, as Stage 1's purpose is to determine who is even worth psychic instruction in the first place. Weaker candidates can expect excessive and vicious torment from other candidates, with little policing from the Pilots. This stage exists to weed out the truly hopeless cases. Its color is green, and on average 80 percent of candidates pass to the next stage. Ways to get trimmed include: psycopathy, sociopathy, apathy, excessive violence, treason, or unceasing insubordination.<br />
<br />
===Stage 2===<br />
: Having finished Basic Training, candidates will move on to Intensive Training, which is more physically and mentally demanding than Basic. Candidates will also have to pass classroom work consisting of basic subjects such as Aedolian history, the sciences, and mathematics. They will also be required to pass courses on psychic theory and brain anatomy, the goal of which is to give them a knowledge foundation upon which to build their psychic abilities. The severe bullying continues into this stage and may even intensify. With increasing frequency, candidates will begin to receive instruction and training apart from the regular military personnel. Pilots make intensive appraisals of a candidate's strengths and weaknesses during the course of this stage. This is the most difficult stage to pass, and the criteria for moving on is vastly more challenging than in Stage 1. Pilots are far less forgiving of faults in this stage, and are looking specifically for candidates with the potential and desire to become loyal, useful Pilots. Only an average of 50% will make it through this stage. The color is sky blue. Ways to get trimmed include: all the reasons mentioned in Stage 1, incompetence in any one of a number of areas, lack of motivation, lack of genuine desire to be a Pilot, and flippancy toward the program.<br />
<br />
===Stage 3===<br />
: Sometimes referred to as the Team Stage because of a dramatic shift that occurs in the training regimen. Beginning with this stage, candidates will now be required to think and act as part of a team. Group exercises replace individual instruction, and bullying among the Stage 3 candidates is no longer tolerated, though the tormenting of lower candidates still occurs. Candidates receive instruction on the histories of [[:Category:Edanith|Edanith]] and the space stations, plus classes on [[:Category:Aedolis|Aedolian]] government and politics. They take extensive courses on the anatomy and functional biology of the brains of over a dozen sentient species. There are psychic theory courses coupled with practical application of powers. At this point, candidates are almost fully separate from other military personnel in their training. As the number of candidates has greatly decreased by now, they receive much more one-on-one training from their Pilots and the Director of Candidate Affairs. An average of 60% of candidates pass this stage and the color is white. Ways to get trimmed include: all the reasons mentioned for previous stages, inability or unwillingness to work in a group, disrespect toward candidates Stage 3 or higher, and inability to master their psychic abilities to a level of competence.<br />
<br />
===Stage 4===<br />
: This stage focuses almost entirely on the psychic aspect of being a Pilot. Candidates are expected to adhere to a physical fitness regimen to maintain their bodies and combat skills, and this regimen is almost identical to the one Pilots themselves are held to. Most of the candidate's time will be spent putting the knowledge they gained in previous stages to work as they apply what they know to controlling and utilizing their psychic powers. They work closely with the Pilots throughout and receive personal instruction to overcome their difficulties. The time necessary to pass this stage varies greatly from candidate to candidate, and some have been known to skip it completely if their mastery over their psychic abilities is considered adept enough. This is also the stage where candidates start to go on real missions with Pilots. The only candidates likely not to pass this stage are those who, for whatever reason, are simply unable to learn to control their abilities. The color for this stage is yellow.<br />
<br />
===Stage 5===<br />
: The final stage. Candidates who reach this level are moved out of the Advanced Training Complex and required to live in the [[the Citadel]] where they will act as personal assistants to the Pilots. This is to immerse them in the life of a Pilot so that they may acclimate themselves to the lifestyle and learn things that just cannot be taught in a classroom. In addition, it allows the dragons to familiarize themselves with the candidates at their leisure and get to know them as potential Pilots. Candidates in this stage receive their own room and are second in rank only to the Pilots themselves, and a large part of their duties entail teaching lower candidates. Their color is red, and they pass this stage and graduate when a dragon chooses them as a Pilot.<br />
<br />
== Traditions ==<br />
After graduating, the new [[Pilots|Pilot]] gets a week of leave to go and do whatever they like, a sort of vacation after all their hard work...before they have to get back to work.<br />
<br />
As a tradition, Pilots often celebrate the anniversary of their graduation. It's also a tradition for the Pilot's former mentor to give them a gift. <br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Aedolian_History&diff=2255Aedolian History2012-04-30T20:35:51Z<p>Rhi-Rhi: /* Edani War */</p>
<hr />
<div>The pre-game and in-game history of Aedolis!<br />
<br />
Feel free to add to this timeline of events! Events are organized in a roughly chronological order. When adding timeline events, just take your best guess as to where that event occurred in relation to other events.<br />
<br />
==Pre-Game History==<br />
===Edani War===<br />
A long, drawn out war in which Aedolis attempted to occupy Edanith and secure its terraforming technology. Though the occupation found footholds and cost the Edani losses in both civilian and military casualties, ultimately Aedolis was unprepared for such a heavily space-based offensive. The war resulted in an uncomfortable stalemate, with Aedolis agreeing to withdraw and Edanith forced to recognize and respect Aedolis-controlled space quadrants.<br />
<br />
This war occurred roughly '''10 years ago.'''<br />
<br />
===Elijah Lyre===<br />
The Imperial just prior to in-game time. He was Imperial for a short while, only about year, and he and his dragon Absolute oversaw a rigid and tyrannical regime, even by Aedolis standards. Citizens saw their few freedoms evaporate, and fellow Pilots received harsh discipline and were held to near-unbearable schedules. Elijah disappeared one day from the lead rooms, and no trace of him has yet been found. As he had access to many state secrets and Aedolis suspects terrorists groups to be linked to his disappearance, they remain driven to get a hold of him if he is still alive and to find out who took him if he is not.<br />
<br />
==In-Game History==<br />
===Candidate Bash===<br />
The infamous [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=29&t=567 Pilot Candidate Orientation], lead by the Director of Candidate Affairs, [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=2387#p2387 Roman Rosales]. It started out as a normal orientation until one of the accompanying Pilots, Dyerlich, struck a candidate named [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=85&t=1282 Val Mynatt]. Val talked back, and so Roman made an example of Val, giving him the choice to strip down in front of his fellow candidates--or suffer worse consequences. It was a test of obedience and subordination and a way to reinforce the idea that, as Pilots, you are often ordered to do things you do not want to do--but the consequences of refusing can be brutal.<br />
<br />
Val refused. Very rudely and inappropriately.<br />
<br />
So Val earned the more severe consequence: crippling, which was both literal and symbolic, a way to shatter Val's illusions. Val's roommate, [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=2471#p2471 Col Savage], was forced to pin Val to the front desk while Roman crushed Val's leg with a sledgehammer.<br />
<br />
As Val was rushed to the infirmary afterwards, the orientation continued on as normal, much to the horror of all the candidates present.<br />
<br />
===Pie or Death?===<br />
While [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=2388#p2388 Temple Rosales] was out in the wastelands, [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=40&t=424 trouble struck]. His dragon, Providence, was hit by an EMP attack that killed him instantly. He fell, rider still attached, and Temple was severely injured in the crash. He was ultimately discovered by a Teinari soldier, [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=86&t=1444 Cyrus Amadori], who [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=40&t=605 dragged him into Teinar].<br />
<br />
Temple's brother, Roman, arrived on the scene sometime later and after examining Providence's body, discovered an EMP device on him that could have only been planted by another Pilot. <br />
<br />
The news quickly reached Aedolis and, assuming this was an act of treachery, the dragons ordered all Pilots to report to the [[Axis Point]] for screening. It was tough and took a toll on them, and the news of Temple's supposed death shook some of them, so to deal with it, commiserate, and recover, a group of them gathered at [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?p=3419#p3419 Gabriel Tierney's] apartment for some [http://remnants.spiritsoftheearth.net/forum/viewtopic.php?f=20&t=719 pie], cooked by Roman.<br />
<br />
===Alaina's Murder===<br />
<br />
===Raley Goes Postal===<br />
<br />
[[category: Setting History]] [[category: Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Dragons&diff=2254Dragons2012-04-30T17:52:33Z<p>Rhi-Rhi: /* Features and Abilities */</p>
<hr />
<div>Imbued with powerful magic, superior technology, psychic prowess, and an impassive, almost mechanical attitude, the dragons provide [[:Category:Aedolis|Aedolis]] with safety. The catch? They keep the nation under their control by threatening to cut them off from the [[the Network]] if their wishes are not complied with. After all, it was humanoids who destroyed the planet; it is the dragons who can set it right again while keeping the destructive humanoids on a leash. <br />
<br />
For the most part, the dragons wield a subtle sort of control over their humanoids. They are mostly content with allowing humanoids to deal with their own issues and leave them to their own devices, but they also never let them forget who is truly running the show. Sometimes a hard reminder is necessary. [[Ipollius]] is an example of that.<br />
<br />
== History ==<br />
In ancient history, [[:Category:Aedolis|Aedolis]] had close ties with the dragons of the land and the military actually used them in warfare, riders (now called [[Pilots]]) forging a unique bond with their chosen animal. This hasn’t changed over the ages, though some details have. Aedolis began to conduct experiments and genetically engineer the dragons, and after countless successes and failures they produced the dragons of today: biomechanical, part organic materials, part inorganic.<br />
<br />
For a while, the relationship between dragon and rider remained unchanged; there was respect and trust between both parties, and they worked together as a team. That fell apart when the dragons were genetically engineered. <br />
<br />
Something changed inside the dragons' minds--they became cold, machine-like, and impassive. Their riders abused their trust and their bond by forcing those experiments upon them, altering the very nature of their being, and attempting to control what could never be controlled. Then, years later, the roles reversed completely.<br />
<br />
It was the dragons that saved Aedolis from destruction. As the conditions on Earth degraded and whole nations were wiped out by the elements, it was the dragons that stepped in to preserve Aedolis. They erected electromagnetic domes, stabilized power supplies, and provided access to clean water and food. The people that once used the dragons soon became utterly dependent upon them--and the dragons kept it that way.<br />
<br />
== Features and Abilities ==<br />
Dragons are a varied bunch. A full-grown dragon is about the size of an elephant and smaller dragons generally do not bond with Pilots. They come come in every color and shape under the sun and the only thing they truly have in common with each other, physically, is that they are all some percentage of inorganic and organic materials. Some are more machine than dragon while others are more flesh than metal. There are ''no''Aedolian dragons that are ''not'' some percentage of machine; natural dragons no longer exist.<br />
<br />
Personality-wise, they are as unique as any human. Some are aggressive and cruel, others cold and distant, others mild--some even have obvious senses of humor. Most notable is the impassive, mechanical attitudes they all display at one point or another, especially when they act as a collective. How involved they are in their [[Pilots]]' lives depends solely upon their individual temperaments.<br />
<br />
Unlike most animals, dragons are perfectly capable of speech. But they can also communicate telepathically, and for some that is their preferred method of communication. They are powerful psychics with unsurpassed [[Magic and Psionics|psionic]] ability and are imbued with powerful, ancient magic the likes of which can be mimicked by no other species. These are the creatures in charge of running an entire planet and controlling its power supplies. Needless to say they are incredibly powerful, awe-inspiring creatures.<br />
<br />
== Social Dynamics ==<br />
=== Ranks ===<br />
Their ranking system mimics that of the [[Pilots]]. From lowest rank to highest rank, they are: Cardinal, Echo, Noble, Royal, and Imperial. They grow in rank as their Pilot does, so if a Pilot is Cardinal, then so is their dragon. And just like the Pilots there is only one Dragon Imperial--and it is that dragon who is truly in charge of Aedolis.<br />
<br />
Even the lowest ranked dragon is higher than the highest ranked Pilot. <br />
<br />
=== Hive Mentality ===<br />
One interesting fact about Aedolian Dragons is that they display a hive mentality that is directly connected to the Dragon Imperial. They need an Imperial to lead them, and they are essentially "programmed" to follow that Imperial, regardless of their individual personalities. Mentally linked together, all dragons are constantly aware of each other and while they are indeed individuals, they also function as a collective. If one of them dies, the others will know. If one of them knows something, so will the others. They can see through each others' eyes and feel what the others feel. They exist as a complicated balance of individual and unified.<br />
<br />
== Life Cycle ==<br />
=== Lifespan ===<br />
Dragons are eternal. They are said to live forever and some of the oldest are well over 5000 years old. They have no natural enemies and are not easily killed. It ''can'' be done, but it's extremely difficult and finding vulnerabilities in a dragon's armor, both literal and metaphorical, is nigh impossible.<br />
<br />
One of the few ways to kill a dragon is with an Electromagnetic Pulse device. For a creature that is half machine, a high-intensity energy blast like that is fatal. However, even killing them that way is difficult as both the dragons and Pilots have anticipated the weakness; there are safeguards in place, both magical and mundane, to protect then. Pilots are the only people who know how to get around these safeguards.<br />
<br />
That being said, dragons are not yet capable of surviving outside the Earth's atmosphere. There is talk that scientists are trying to create a Dragon that can do so, but thus far it has not been done.<br />
<br />
=== Reproduction ===<br />
Though part machine, the dragons are still part of the evolutionary cycle and capable of reproducing. <br />
<br />
However, the unfortunate consequence of all that genetic engineering, experimentation, and a dwindling genetic pool is that the majority of Aedolian dragons are sterile, barren, or produce eggs with shells too thin for the growing dragonling to survive to hatching. Any dragonlings that ''do'' survive and hatch are quickly assimilated by the others, though no human has yet witnessed the actual process, as the dragons seem to consider it private.<br />
<br />
Unfortunately, a viable clutch hasn't been produced for at least a century now. This is a source of serious concern for scientists and Pilots alike.<br />
<br />
The fact of the matter is that the dragons are dying out. In fact, there are no known 'natural' dragons left on Earth, as the Aedolian dragons were quick to assimilate any that they found. 'Flesh' dragons are in demand because they provide the fresh genetic materials that the Aedolian dragons sorely need, but none have been found for decades.<br />
<br />
== Pilots and Dragons ==<br />
So why do dragons even keep humanoids around in the first place when it might just be easier to get rid of them? There are a number of possibilities, and the answer varies from dragon to dragon. For one, humanoids are good company. Dragons and humans have shared a powerful bond since [[:Category:Aedolis|Aedolis]] was Adela, and this bond, while changed, is still important to them deep down in their collective memory. Humanoids also amuse and fascinate dragons to some degree--their lifespans are but a flicker in time to a dragon, yet they are resourceful and capable of accomplishing amazing things in that span of time, perhaps ''because'' their lives are so short. <br />
<br />
But most important is that dragons ''need'' humanoids, for humanoids can do things dragons cannot. They have small, nimble hands quite unlike a dragon's and can create and build things dragons just can't, and go places dragons can't go. Humanoids have science, too, and the dragons rely upon that--it is what created them, and it is what could very well save them from extinction and cure the planet itself.<br />
<br />
Dragons also need Pilots because over the centuries, the extensive use of magic has altered the Earth's magnetic field and sent it into chaos. This has made it so that Aedolian dragons cannot properly navigate the Earth outside of Aedolis' protective hubs. Pilots actually serve as their eyes and navigate the terrain beyond Aedolis for them.<br />
<br />
In the tradition of the dragon riders of the past, dragons continue to bond to humanoids, out of both need and perhaps even nostalgia. Today, these riders are called [[Pilots]] (not to be confused with lowercase 'pilots', as in the pilot of an aircraft), the term originally referring to the way their riders 'piloted' the dragons. The term is outdated since the dragons are the ones who are truly in control, but it has stuck.<br />
<br />
Dragons choose their Pilots, and they choose them based off their own personal criteria. Motivations for picking a particular Pilot varies, but once a Pilot is selected, the two are linked together psychically. This link cannot be voluntarily terminated except by the dragon, or the death of either the Pilot or dragon. Pilots submit to their dragons rather than the other way around, and the dragons are careful to keep them under their control. Insubordination is swiftly punished by [[The Network|Network]] lockouts and sometimes more extreme methods. <br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=The_Network&diff=2253The Network2012-04-30T17:50:01Z<p>Rhi-Rhi: </p>
<hr />
<div>The Network is the heart of Aedolis, its lifeblood. It is essentially the supercomputer that controls all power in Aedolis. It controls each city’s electricity, water supply, even the electromagnetic domes that shield each city to protect them from the harsh elements. Without the Network, Aedolis would fall apart and, in fact, there are abandoned ghost cities in Aedolis that came about as a result of being cut off from the Network. If you don’t accept the Network, you get cut off from it; simple.<br />
<br />
Every computer in Aedolis is hooked up to the Network, though only a select few can directly access it. The Network monitors all computer activity throughout the country and keeps track of how its citizens use the Internet, serving as a firewall to limit civilian access to any sites that may be deemed "inappropriate". Basically, any anti-Aedolis sites or any news networks/forums/chatrooms that may provide the citizen access to...less biased information. What that comes down to is that the average Aedolian citizen really has no access to the world beyond Aedolis and its propaganda.<br />
<br />
The Network is maintained by Aedolis’ Dragons, powerful creatures that make up the actual hardware of the Network. With that said, it is impossible to actually hack the Network because it is impossible to hack a Dragon. Imagine trying to hack a computer system that can think and is fully conscious in addition to being a powerful, intelligent and ancient organism; the Network is simply not vulnerable to the things a normal, non-sentient computer is. <br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=The_Network&diff=2252The Network2012-04-30T17:49:27Z<p>Rhi-Rhi: </p>
<hr />
<div>The Network is the heart of Aedolis, its lifeblood. It is essentially the supercomputer that controls all power in Aedolis. It controls each city’s electricity, water supply, even the electromagnetic domes that shield each city to protect them from the harsh elements. Without the Network, Aedolis would fall apart and, in fact, there are abandoned ghost cities in Aedolis that came about as a result of being cut off from the Network. If you don’t accept the Network, you get cut off from it; simple.<br />
<br />
Every computer in Aedolis is hooked up to the Network, though only a select few can directly access it. The Network monitors all computer activity throughout the country and keeps track of how its citizens use the Internet, serving as a firewall to limit civilian access to any sites that may be deemed "inappropriate". Basically, any anti-Aedolis sites or any news networks/forums/chatrooms that may provide the citizen access to...less biased information. What that comes down to is that the average Aedolian citizen really has no access to the world beyond Aedolis.<br />
<br />
The Network is maintained by Aedolis’ Dragons, powerful creatures that make up the actual hardware of the Network. With that said, it is impossible to actually hack the Network because it is impossible to hack a Dragon. Imagine trying to hack a computer system that can think and is fully conscious in addition to being a powerful, intelligent and ancient organism; the Network is simply not vulnerable to the things a normal, non-sentient computer is. <br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Dragons&diff=2251Dragons2012-04-30T17:45:03Z<p>Rhi-Rhi: /* Reproduction */</p>
<hr />
<div>Imbued with powerful magic, superior technology, psychic prowess, and an impassive, almost mechanical attitude, the dragons provide [[:Category:Aedolis|Aedolis]] with safety. The catch? They keep the nation under their control by threatening to cut them off from the [[the Network]] if their wishes are not complied with. After all, it was humanoids who destroyed the planet; it is the dragons who can set it right again while keeping the destructive humanoids on a leash. <br />
<br />
For the most part, the dragons wield a subtle sort of control over their humanoids. They are mostly content with allowing humanoids to deal with their own issues and leave them to their own devices, but they also never let them forget who is truly running the show. Sometimes a hard reminder is necessary. [[Ipollius]] is an example of that.<br />
<br />
== History ==<br />
In ancient history, [[:Category:Aedolis|Aedolis]] had close ties with the dragons of the land and the military actually used them in warfare, riders (now called [[Pilots]]) forging a unique bond with their chosen animal. This hasn’t changed over the ages, though some details have. Aedolis began to conduct experiments and genetically engineer the dragons, and after countless successes and failures they produced the dragons of today: biomechanical, part organic materials, part inorganic.<br />
<br />
For a while, the relationship between dragon and rider remained unchanged; there was respect and trust between both parties, and they worked together as a team. That fell apart when the dragons were genetically engineered. <br />
<br />
Something changed inside the dragons' minds--they became cold, machine-like, and impassive. Their riders abused their trust and their bond by forcing those experiments upon them, altering the very nature of their being, and attempting to control what could never be controlled. Then, years later, the roles reversed completely.<br />
<br />
It was the dragons that saved Aedolis from destruction. As the conditions on Earth degraded and whole nations were wiped out by the elements, it was the dragons that stepped in to preserve Aedolis. They erected electromagnetic domes, stabilized power supplies, and provided access to clean water and food. The people that once used the dragons soon became utterly dependent upon them--and the dragons kept it that way.<br />
<br />
== Features and Abilities ==<br />
Dragons are a varied bunch. A full-grown dragon is about the size of an elephant and smaller dragons generally do not bond with Pilots. They come come in every color and shape under the sun and the only thing they truly have in common with each other, physically, is that they are all some percentage of inorganic and organic materials. Some are more machine than dragon while others are more flesh than metal. There are ''no''Aedolian dragons that are ''not'' some percentage of machine; natural dragons no longer exist.<br />
<br />
Personality-wise, they are as unique as any human. Some are aggressive and cruel, others cold and distant, others mild--some even have obvious senses of humor. Most notable is the impassive, mechanical attitudes they all display at one point or another, especially when they act as a collective. How involved they are in their [[Pilots]]' lives depends solely upon their individual temperaments.<br />
<br />
Unlike most animals, dragons are perfectly capable of speech. But they can also communicate telepathically, and for some that is their preferred method of communication. They are powerful psychics with unsurpassed [[Psionics|psionic]] ability and are imbued with powerful, ancient magic the likes of which can be mimicked by no other species. These are the creatures in charge of running an entire planet and controlling its power supplies. Needless to say they are incredibly powerful, awe-inspiring creatures.<br />
<br />
== Social Dynamics ==<br />
=== Ranks ===<br />
Their ranking system mimics that of the [[Pilots]]. From lowest rank to highest rank, they are: Cardinal, Echo, Noble, Royal, and Imperial. They grow in rank as their Pilot does, so if a Pilot is Cardinal, then so is their dragon. And just like the Pilots there is only one Dragon Imperial--and it is that dragon who is truly in charge of Aedolis.<br />
<br />
Even the lowest ranked dragon is higher than the highest ranked Pilot. <br />
<br />
=== Hive Mentality ===<br />
One interesting fact about Aedolian Dragons is that they display a hive mentality that is directly connected to the Dragon Imperial. They need an Imperial to lead them, and they are essentially "programmed" to follow that Imperial, regardless of their individual personalities. Mentally linked together, all dragons are constantly aware of each other and while they are indeed individuals, they also function as a collective. If one of them dies, the others will know. If one of them knows something, so will the others. They can see through each others' eyes and feel what the others feel. They exist as a complicated balance of individual and unified.<br />
<br />
== Life Cycle ==<br />
=== Lifespan ===<br />
Dragons are eternal. They are said to live forever and some of the oldest are well over 5000 years old. They have no natural enemies and are not easily killed. It ''can'' be done, but it's extremely difficult and finding vulnerabilities in a dragon's armor, both literal and metaphorical, is nigh impossible.<br />
<br />
One of the few ways to kill a dragon is with an Electromagnetic Pulse device. For a creature that is half machine, a high-intensity energy blast like that is fatal. However, even killing them that way is difficult as both the dragons and Pilots have anticipated the weakness; there are safeguards in place, both magical and mundane, to protect then. Pilots are the only people who know how to get around these safeguards.<br />
<br />
That being said, dragons are not yet capable of surviving outside the Earth's atmosphere. There is talk that scientists are trying to create a Dragon that can do so, but thus far it has not been done.<br />
<br />
=== Reproduction ===<br />
Though part machine, the dragons are still part of the evolutionary cycle and capable of reproducing. <br />
<br />
However, the unfortunate consequence of all that genetic engineering, experimentation, and a dwindling genetic pool is that the majority of Aedolian dragons are sterile, barren, or produce eggs with shells too thin for the growing dragonling to survive to hatching. Any dragonlings that ''do'' survive and hatch are quickly assimilated by the others, though no human has yet witnessed the actual process, as the dragons seem to consider it private.<br />
<br />
Unfortunately, a viable clutch hasn't been produced for at least a century now. This is a source of serious concern for scientists and Pilots alike.<br />
<br />
The fact of the matter is that the dragons are dying out. In fact, there are no known 'natural' dragons left on Earth, as the Aedolian dragons were quick to assimilate any that they found. 'Flesh' dragons are in demand because they provide the fresh genetic materials that the Aedolian dragons sorely need, but none have been found for decades.<br />
<br />
== Pilots and Dragons ==<br />
So why do dragons even keep humanoids around in the first place when it might just be easier to get rid of them? There are a number of possibilities, and the answer varies from dragon to dragon. For one, humanoids are good company. Dragons and humans have shared a powerful bond since [[:Category:Aedolis|Aedolis]] was Adela, and this bond, while changed, is still important to them deep down in their collective memory. Humanoids also amuse and fascinate dragons to some degree--their lifespans are but a flicker in time to a dragon, yet they are resourceful and capable of accomplishing amazing things in that span of time, perhaps ''because'' their lives are so short. <br />
<br />
But most important is that dragons ''need'' humanoids, for humanoids can do things dragons cannot. They have small, nimble hands quite unlike a dragon's and can create and build things dragons just can't, and go places dragons can't go. Humanoids have science, too, and the dragons rely upon that--it is what created them, and it is what could very well save them from extinction and cure the planet itself.<br />
<br />
Dragons also need Pilots because over the centuries, the extensive use of magic has altered the Earth's magnetic field and sent it into chaos. This has made it so that Aedolian dragons cannot properly navigate the Earth outside of Aedolis' protective hubs. Pilots actually serve as their eyes and navigate the terrain beyond Aedolis for them.<br />
<br />
In the tradition of the dragon riders of the past, dragons continue to bond to humanoids, out of both need and perhaps even nostalgia. Today, these riders are called [[Pilots]] (not to be confused with lowercase 'pilots', as in the pilot of an aircraft), the term originally referring to the way their riders 'piloted' the dragons. The term is outdated since the dragons are the ones who are truly in control, but it has stuck.<br />
<br />
Dragons choose their Pilots, and they choose them based off their own personal criteria. Motivations for picking a particular Pilot varies, but once a Pilot is selected, the two are linked together psychically. This link cannot be voluntarily terminated except by the dragon, or the death of either the Pilot or dragon. Pilots submit to their dragons rather than the other way around, and the dragons are careful to keep them under their control. Insubordination is swiftly punished by [[The Network|Network]] lockouts and sometimes more extreme methods. <br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Category:Setting_History&diff=2250Category:Setting History2012-03-20T06:32:40Z<p>Rhi-Rhi: </p>
<hr />
<div>What's gone down in the game!<br />
<br />
===Edanith-Aedolis War===<br />
A long, drawn out war in which Aedolis attempted to occupy Edanith and secure its terraforming technology. Though the occupation found footholds and cost the Edani losses in both civilian and military casualties, ultimately Aedolis was unprepared for such a heavily space-based offensive. The war resulted in an uncomfortable stalemate, with Aedolis agreeing to withdraw and Edanith forced to recognize and respect Aedolis-controlled space quadrants.<br />
<br />
The war took place approximately '''10 years ago''' from the current game timeline.<br />
<br />
[[Category: The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2249Magic and Psionics2012-03-20T06:31:55Z<p>Rhi-Rhi: </p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. ([[:Category:Edanith|Edanith]], in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [[Pilots|Pilot]] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.<br />
<br />
[[Category: The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2248Magic and Psionics2012-03-20T06:31:12Z<p>Rhi-Rhi: </p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. (Edanith, in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [[Pilots|Pilot]] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.<br />
<br />
[[Category: The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2247Magic and Psionics2012-03-20T06:30:48Z<p>Rhi-Rhi: </p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. ([[Category:Edanith|Edanith]], in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [[Pilots|Pilot]] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.<br />
<br />
[[Category: The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2246Magic and Psionics2012-03-20T06:30:10Z<p>Rhi-Rhi: </p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. (Edanith, in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [[Pilots|Pilot]] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.<br />
<br />
[[Category: The Universe]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2245Magic and Psionics2012-03-20T06:29:03Z<p>Rhi-Rhi: </p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. (Edanith, in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [[Pilots|Pilot]] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2244Magic and Psionics2012-03-20T06:28:37Z<p>Rhi-Rhi: </p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. (Edanith, in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [Pilot|Pilots] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[Axis Point|Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2243Magic and Psionics2012-03-20T06:28:01Z<p>Rhi-Rhi: </p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the psychic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. (Edanith, in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [Pilot|Pilots] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [[The Axis Point|Axis Point]], which further makes even the ''presence'' of a psychic a risk-factor.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2242Magic and Psionics2012-03-20T06:26:21Z<p>Rhi-Rhi: </p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the pyshic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. (Edanith, in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [Pilot|Pilots] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [The Axis Point|Axis Point], which further makes even the ''presence'' of a psychic a risk-factor.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Magic_and_Psionics&diff=2241Magic and Psionics2012-03-20T06:25:45Z<p>Rhi-Rhi: </p>
<hr />
<div>Remnants of the Earth has a diverse setting, as far as powers go. The most common types of powers are '''magic''' and '''psionics'''. On this page, the difference between the two will be explained, as well as how these powers (and the people who use them) are viewed in RotE's universe.<br />
<br />
==Terminology==<br />
In this game, magic-users are referred to as ''mages'' while psionic-users are referred to as ''psychics''.<br />
<br />
There's a very fine line between the two and in some cases, they're near identical (for example, pyrokinesis versus pyromancy). The main difference between the two, at least in regards to RotE's world, is this:<br />
<br />
'''Psionics:''' The manipulation of the external by internal forces--in this case, the pyshic's brain/mind. Psychics are also capable of skills that mages are not, such as mind-reading, telepathy, and telekinesis. Psionics are an innate ability; you either have it or you don't. You cannot learn psionics unless you already have the power within you.<br />
<br />
'''Magic:''' The manipulation of the external by the force of the mage's will or through other sources, such as through pacts with demons/spirits, words of power, energy (external or internal), and other such things. Mages are not capable of telepathy or mind-reading, as those are psionic abilities. Magic, unlike psionics, is in many cases a learned skill. While some mages are simply born with their abilities, and while some people cannot learn magic no matter how they practice, others are capable of learning how to use magic even if they were not born with the ability to do so. It's a lot broader, and more flexible, than psionics in this way.<br />
<br />
==Prevalence==<br />
In RotE's universe, magic is neither rare nor especially common. However, it is more common than psionics. While mages can be found almost anywhere, psionics manifests in fewer people.<br />
<br />
==Perception of Mages==<br />
The perception of mages in RotE's world is, by and large, a positive one. In many cases, magic is simply a normal fact of life and most types of magic that manifest are small, harmless gifts. While there are very powerful mages out there, and while it can be dangerous, it can also be easily controlled and contained if a mage goes haywire. (Edanith, in fact, has developed technology to control their mages.) In short, magic is viewed as a normal, helpful, and beneficial part of life.<br />
<br />
==Perception of Psychics==<br />
Psychics, however, have a more difficult time and are often viewed with distrust. After all, many psychics are capable of mind-reading and people often feel uncomfortable with that idea. Protecting important government information can also be risky when there are psychics about.<br />
<br />
It may be strange that psychics have a bad reputation when mages are capable of doing many of the same things that they are, but Aedolis can take the blame for fostering that distrust. Their [Pilots|Pilot] Program, and their history of aggression towards other nations, has helped create that image even if it doesn't apply to non-Pilot psychics. It also doesn't help that Aedolis created the [The Axis Point|Axis Point], which further makes even the ''presence'' of a psychic a risk-factor.</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=MediaWiki:Sidebar&diff=2240MediaWiki:Sidebar2012-03-20T06:22:43Z<p>Rhi-Rhi: </p>
<hr />
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** RotETropes|RotETropes</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilots&diff=2239Pilots2012-03-20T06:18:29Z<p>Rhi-Rhi: </p>
<hr />
<div>Pilots are [[:Category:Aedolis|Aedolian]] psychics who have completed the [[Pilot Candidates|Pilot Candidate Program]] and been bonded to a [[dragons|dragon]]. These men and women are at the top of the military and, thus, at the top of the government. The one trait they all have in common, and the one trait that is necessary to be a Pilot, is that they are [[Psionic Specializations|telepathic]]. In fact, if you’re a psychic you really have no choice—you’re going to be a Pilot if you can survive the intense training program.<br />
<br />
Pilots are marketed as celebrities and war heroes, so when people discover that they are psychic and are drafted into the military, many respond with excitement. The reality is very different. The [[Pilot Candidates|Pilot Candidate Program]] involves intense conditioning, indoctrination, and desensitization. It is a rigorous program designed to both beat the weaknesses out of an individual and build them back up again, and as a result the program breeds both brutal and damaged people. This does not mean that some people don't come out of it with their personality intact, though. A strong person can make it through the program relatively whole, but few people make it through the program without at least a few issues, considering the nature of it.<br />
<br />
When they complete their training, each Pilot is chosen by a dragon, a process that can also be stressful as the Pilot is mentally probed and screened by a dragon that could very well kill them if dissatisfied. Once the Pilot has been chosen, the two forge a powerful bond, though it is the dragon that is most in control of the Pilot as opposed to the other way around.<br />
<br />
==Requirements==<br />
In order to become a Pilot, the psychic must:<br />
<br />
* ''' Have some [[Psionic Specializations|psionic]] ability.'''<br />
<br />
They must have some telepathic ability to even ''qualify'' for the Program.<br />
<br />
* ''' Be an Aedolian Citizen.'''<br />
<br />
It doesn't matter whether they were native-born or not. However, they must have Aedolian citizenship to qualify for the program. In order to become a Pilot Royal or Imperial, they must have been native-born as well.<br />
<br />
* '''Have a clean background.'''<br />
<br />
Clean as in, well, they don't want any former anti-Aedolis terrorists to become a Pilot, and a history of that would automatically disqualify them. (Not to mention, it would be enough to see them executed if caught.) Extensive background checks are run on each prospective candidate and it's iffy for them to even have a relative or friend who was ''accused'' of anti-Aedolis activities. They may still be allowed into the program if they have a useful skill, but even just ''knowing'' an anti-Aedolis supporter (whether they knew they were one or not) is enough to put them under suspicion and even have their freedom restricted. While they may still enter the program, they may experience extra hardships, hazing, and struggles for it.<br />
<br />
* ''' Be humanoid.'''<br />
<br />
Pilots must be roughly humanoid. Nagas and centaurs, for example, don't really work, though a little alien blood and quirky features (odd skin colors, claws, tails, etc) is fine and even viewed as exotic. While Pilots are chosen and groomed for their abilities and leadership qualities, they also need to roughly fit Aedolis' "mold", as they are also very public figures and Aedolis is trying to project a certain image.<br />
<br />
* ''' Complete the [[Pilot Candidates|Pilot Candidate Program]].'''<br />
<br />
All Pilots begin as Pilot Candidates.<br />
<br />
* '''Actually WANT to be a Pilot.'''<br />
<br />
There is no room for apathy. They want Pilots who actually want to be Pilots and who believe in Aedolis, otherwise it's a waste of time.<br />
<br />
* ''' Be chosen by a [[dragons|dragon]].'''<br />
<br />
While a candidate officially graduates after being chosen by a dragon in Stage 5, no dragon will choose them ''before'' they are Stage 5, and no one becomes a Pilot until they are chosen by a dragon.<br />
<br />
==Dress Code==<br />
Pilots have three uniforms: one for standard assignments, a slightly more fancy one for formal occasions, such as meetings with diplomats, and a third for flights on their dragons, which is a skin-tight jumpsuit, helmet, and breathing apparatus.<br />
<br />
However, most Pilots do not wear the uniform in their day to day lives and there are a number of official missions a Pilot may be sent on that does not require the uniform. (Such as missions that require a Pilot to blend in with the crowd.) In their day-to-day lives, most Pilots simply dress however they want.<br />
<br />
Facial hair is allowed, provided its kept well groomed, and as per a decree by the last Imperial, hair can be no longer than shoulder-length.<br />
<br />
== Ranks ==<br />
Pilots climb up the ranks via exemplary service and seniority. Ambitious Pilots who are dedicated and perform above and beyond the call of duty can easily make it to the top over the years, though the higher the rank, the larger the responsibilities. Rank is not determined by power level, but by performance. It's not about how powerful a Pilot is, but how well they use what power they have and the leadership qualities they display . A Pilot with weak psionics can still make it all the way to Royal and even Imperial.<br />
<br />
The below is a general guideline of what the ranks mean and how to be promoted. There are exceptions; Pilots can be promoted faster if they perform above and beyond the call of duty by doing something extraordinary (such as heroic feats during a war, sneaking into an enemy base and disabling a major terrorist cell, etc). Most Pilots, however, will follow these guidelines.<br />
<br />
; Pilot Imperial<br />
: This Pilot rules Aedolis alongside the Dragon Imperial. In order to become Imperial, a Pilot needs to be a native-born citizen. All Imperials are picked from Pilot Royal group and, occasionally, from the Nobles.<br />
<br />
; Pilot Royals<br />
: Only after years of exemplary service and an unblemished record might a Pilot achieve this rank. Royals are second in power only to the Imperial and so in order to qualify for Royal, a Pilot ''must'' show extraordinary leadership skills and loyalty to their nation. Most Imperials are chosen from the Royal ranks when it comes time to fill that position. In order to become a Royal, the Pilot must be a native-born citizen. They must also have served as a Noble for seven years. Characters of this rank should be in their mid-to-late thirties at least.<br />
<br />
Every Aedolian city, with the exception of [[Haviah]], has a Pilot Royal who serves as the city's leader. This Pilot is given the title of General.<br />
<br />
; Pilot Nobles<br />
: Pilots with an impressive record of service and several years behind them can aspire to Noble rank. Imperials are occasionally chosen from this group. A Pilot needs to have served five years as an Echo to be promoted to Noble. Characters of this rank should be at least in their late twenties and they must be native-born citizens. Rare exceptions can be made. (With admin approval.)<br />
<br />
; Pilot Echoes<br />
: The second largest group in terms of number of Pilots. Echoes enjoy more power and perks than Cardinals, but also gain more responsibility. In order to become an Echo, a Pilot needs to have served two years as a Cardinal and be in their early-to-mid twenties. This is the highest rank that a foreign-born Pilot can achieve.<br />
<br />
; Pilot Cardinals<br />
: Cardinals make up the majority of Pilots. All Pilots begin at this rank and are promoted or not based on merit and years served.<br />
<br />
=== Means of Address ===<br />
Pilots are addressed by '''Pilot + Last Name'''. For example, '''Pilot Smith'''. To get even more fancy, they can be addressed by their specific rank, too. For example, '''Pilot Royal John Smith'''. It is proper to salute them.<br />
<br />
As a means of showing respect, civilians passing a Pilot by will often thank that Pilot for their service. A simple, "Thank you for your service," is customary.<br />
<br />
== Pilot Code of Conduct ==<br />
While Pilots gain more freedom, they are still military and they still adhere to a military pecking order. When on duty, they are expected to follow proper protocol and address their superiors by their rank and last name. Insubordination is not taken lightly, and a higher ranked Pilot can discipline lower ranked Pilots for it with anything from janitor duty to a Network Lockout to a court martial. Severe offenses, such as assault and sexual harassment, earn a Pilot a court martial, prison time, demotion, even an end to their military career. Treason ends in execution.<br />
<br />
There are also things a superior can and cannot order their subordinates to do. A higher ranked Pilot can order their subordinates to perform work-related duties but can ''never'' order another Pilot to do something that goes against the rules nor can they abuse their power by abusing their subordinates. (Such as ordering them to perform sexual acts and such.) That falls under harassment and is taken very seriously.<br />
<br />
Off duty among friends, Pilots relax their standards. Off duty is off duty and a Pilot Royal can hang out with a Cardinal without rank getting in the way. Of course, it varies from Pilot to Pilot, though pulling rank in situations outside of the job is a surefire way to get labeled as an uptight asshole. Some Pilots have an easy time switching gears from one role to the other while others have difficulty knowing where to let go and where the lines are.<br />
<br />
All Pilots have an understanding that a person's mind is both private and sacred. As Pilots, it's one of their last havens, especially since as Candidates they would have all undergone having their thoughts routinely invaded. Forcing oneself into the mind of another Pilot is treated as an assault and is viewed on the same level as rape. It's a violation.<br />
<br />
Only [[Pilot Specializations|Inquisitors]] have the authorization to access another Pilot's mind, and even that is strictly monitored in a controlled environment. It's only after a lot of paperwork and clearance that an Inquisitor can do that. The only other person with the ability to order something like that is the Imperial or the dragons, who can order a Pilot to the [[Axis Point]].<br />
<br />
== Psionics ==<br />
<i>Main Article: [[Psionic Specializations]]</i><br />
<br />
All Pilots have some psionic ability and ''all'' Pilots at least have telepathy in common. There are four tiers in which psionic abilities are divided, which lists the most common psionic abilities, though new abilities are always being discovered.<br />
<br />
== Jobs and Service ==<br />
<i>Main Article: [[Pilot Specializations]]</i><br />
<br />
There are a wide range of jobs available to Pilots, and it doesn't all involve deployment. Pilots are not called on for every menial job; they are at the top of the military, the best of the best, and are more of a special ops team or SWAT team. They are ''not'' police officers or firemen and their missions should reflect that. The cities have police officers, bomb squads, and other military that can handle the day to day operations of a city.<br />
<br />
A Pilot's job is more than just combat; they are in charge of running the country and carrying out operations that other military and police teams cannot.<br />
<br />
When they are not actively participating in military missions, there are plenty of other jobs to be had, everything from tech support to instructing [[Pilot Candidates|candidates]] to secretarial work to science to medicine to government work. The higher their rank, the more responsibility, and work, they gain.<br />
<br />
== Public Perception ==<br />
By and large, Pilots are viewed as war heroes and celebrities. In the lower castes they may be viewed with distrust and suspicion, but to the more brainwashed masses, Pilots are marketed as idols. It keeps the public interested and boosts the nations morale and patriotism, makes them like them and relate to them, and thus makes them more complacent. If the media stays focused on who's sleeping with who and who's new and who's hot, people are less likely to pay attention to the darker things going on.<br />
<br />
== Exceptions ==<br />
Sometimes, a candidate who doesn't quite fit the "mold" or doesn't quite meet all the requirements (such as Pilots with behavior issues, or who have expressed anti-Aedolis sentiments, or who are exceptionally weak, etc.) is given a pass and allowed to become a Pilot. This is rare, but it happens when a candidate has an exceptionally useful skill (such as precognition). However, these Pilots are restricted in ways others are not. They often have their rank capped and cannot move any higher than Echo, regardless of what they do. Many can't even move beyond Cardinal. Depending on their situation, they may never be allowed to mentor (or may not even be allowed around candidates) and may not be sent on many missions at all.<br />
<br />
== The Connection ==<br />
Just as [[:Category:Aedolis|Aedolis]] is dependent upon the [[dragons]], Pilots become addicted to their dragons. Pilots are the only ones who can actually directly plug into, or connect to, [[The Network]] via the hardware in the dragons, and a Pilot soon learns that plugging in is more addictive than the strongest drug. The Network is a source of infinite knowledge and to directly connect to that source is highly euphoric. <br />
<br />
This addiction helps keep the Pilots under control, and Dragons have been known to discipline their Pilots by denying them access to The Network for a period of time. Higher level Pilots also have the ability to lock lower level Pilots out, which they also do to discipline other Pilots. <br />
<br />
The connecting is done via the [[Psionic Specializations|psychic]] connection between the Pilot and his or her [[dragons|dragon]].<br />
<br />
While it's rare for a dragon to die, it sometimes happens. The death of a dragon can be both traumatic (if the pair were emotionally close) and physically taxing (even if no emotional bond was shared). It can be like losing a friend or mentor, or even worse, losing a piece of oneself. Of course, every Pilot reacts to, and feels, the death of a dragon differently.<br />
<br />
Physically, it can be akin to withdrawing from a drug. The side effects can be as tame as feeling disoriented, dizzy, and confused to having auditory and visual hallucinations. Some Pilots even experience depression or suicidal thoughts and, at worst, go catatonic or mad.<br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilots&diff=2238Pilots2012-03-20T06:17:21Z<p>Rhi-Rhi: </p>
<hr />
<div>Pilots are [[:Category:Aedolis|Aedolian]] psychics who have completed the [[Pilot Candidates|Pilot Candidate Program]] and been bonded to a [[dragons|dragon]]. These men and women are at the top of the military and, thus, at the top of the government. The one trait they all have in common, and the one trait that is necessary to be a Pilot, is that they are [[Psionic Specializations|telepathic]]. In fact, if you’re a psychic you really have no choice—you’re going to be a Pilot if you can survive the intense training program.<br />
<br />
Pilots are marketed as celebrities and war heroes, so when people discover that they are psychic and are drafted into the military, many respond with excitement. The reality is very different. The [[Pilot Candidates|Pilot Candidate Program]] involves intense conditioning, indoctrination, and desensitization. It is a rigorous program designed to both beat the weaknesses out of an individual and build them back up again, and as a result the program breeds both brutal and damaged people. This does not mean that some people don't come out of it with their personality intact, though. A strong person can make it through the program relatively whole, but few people make it through the program without at least a few issues, considering the nature of it.<br />
<br />
When they complete their training, each Pilot is chosen by a dragon, a process that can also be stressful as the Pilot is mentally probed and screened by a dragon that could very well kill them if dissatisfied. Once the Pilot has been chosen, the two forge a powerful bond, though it is the dragon that is most in control of the Pilot as opposed to the other way around.<br />
<br />
==Requirements==<br />
In order to become a Pilot, the psychic must:<br />
<br />
* ''' Have some [[psionics|psionic]] ability.'''<br />
<br />
They must have some telepathic ability to even ''qualify'' for the Program.<br />
<br />
* ''' Be an Aedolian Citizen.'''<br />
<br />
It doesn't matter whether they were native-born or not. However, they must have Aedolian citizenship to qualify for the program. In order to become a Pilot Royal or Imperial, they must have been native-born as well.<br />
<br />
* '''Have a clean background.'''<br />
<br />
Clean as in, well, they don't want any former anti-Aedolis terrorists to become a Pilot, and a history of that would automatically disqualify them. (Not to mention, it would be enough to see them executed if caught.) Extensive background checks are run on each prospective candidate and it's iffy for them to even have a relative or friend who was ''accused'' of anti-Aedolis activities. They may still be allowed into the program if they have a useful skill, but even just ''knowing'' an anti-Aedolis supporter (whether they knew they were one or not) is enough to put them under suspicion and even have their freedom restricted. While they may still enter the program, they may experience extra hardships, hazing, and struggles for it.<br />
<br />
* ''' Be humanoid.'''<br />
<br />
Pilots must be roughly humanoid. Nagas and centaurs, for example, don't really work, though a little alien blood and quirky features (odd skin colors, claws, tails, etc) is fine and even viewed as exotic. While Pilots are chosen and groomed for their abilities and leadership qualities, they also need to roughly fit Aedolis' "mold", as they are also very public figures and Aedolis is trying to project a certain image.<br />
<br />
* ''' Complete the [[Pilot Candidates|Pilot Candidate Program]].'''<br />
<br />
All Pilots begin as Pilot Candidates.<br />
<br />
* '''Actually WANT to be a Pilot.'''<br />
<br />
There is no room for apathy. They want Pilots who actually want to be Pilots and who believe in Aedolis, otherwise it's a waste of time.<br />
<br />
* ''' Be chosen by a [[dragons|dragon]].'''<br />
<br />
While a candidate officially graduates after being chosen by a dragon in Stage 5, no dragon will choose them ''before'' they are Stage 5, and no one becomes a Pilot until they are chosen by a dragon.<br />
<br />
==Dress Code==<br />
Pilots have three uniforms: one for standard assignments, a slightly more fancy one for formal occasions, such as meetings with diplomats, and a third for flights on their dragons, which is a skin-tight jumpsuit, helmet, and breathing apparatus.<br />
<br />
However, most Pilots do not wear the uniform in their day to day lives and there are a number of official missions a Pilot may be sent on that does not require the uniform. (Such as missions that require a Pilot to blend in with the crowd.) In their day-to-day lives, most Pilots simply dress however they want.<br />
<br />
Facial hair is allowed, provided its kept well groomed, and as per a decree by the last Imperial, hair can be no longer than shoulder-length.<br />
<br />
== Ranks ==<br />
Pilots climb up the ranks via exemplary service and seniority. Ambitious Pilots who are dedicated and perform above and beyond the call of duty can easily make it to the top over the years, though the higher the rank, the larger the responsibilities. Rank is not determined by power level, but by performance. It's not about how powerful a Pilot is, but how well they use what power they have and the leadership qualities they display . A Pilot with weak psionics can still make it all the way to Royal and even Imperial.<br />
<br />
The below is a general guideline of what the ranks mean and how to be promoted. There are exceptions; Pilots can be promoted faster if they perform above and beyond the call of duty by doing something extraordinary (such as heroic feats during a war, sneaking into an enemy base and disabling a major terrorist cell, etc). Most Pilots, however, will follow these guidelines.<br />
<br />
; Pilot Imperial<br />
: This Pilot rules Aedolis alongside the Dragon Imperial. In order to become Imperial, a Pilot needs to be a native-born citizen. All Imperials are picked from Pilot Royal group and, occasionally, from the Nobles.<br />
<br />
; Pilot Royals<br />
: Only after years of exemplary service and an unblemished record might a Pilot achieve this rank. Royals are second in power only to the Imperial and so in order to qualify for Royal, a Pilot ''must'' show extraordinary leadership skills and loyalty to their nation. Most Imperials are chosen from the Royal ranks when it comes time to fill that position. In order to become a Royal, the Pilot must be a native-born citizen. They must also have served as a Noble for seven years. Characters of this rank should be in their mid-to-late thirties at least.<br />
<br />
Every Aedolian city, with the exception of [[Haviah]], has a Pilot Royal who serves as the city's leader. This Pilot is given the title of General.<br />
<br />
; Pilot Nobles<br />
: Pilots with an impressive record of service and several years behind them can aspire to Noble rank. Imperials are occasionally chosen from this group. A Pilot needs to have served five years as an Echo to be promoted to Noble. Characters of this rank should be at least in their late twenties and they must be native-born citizens. Rare exceptions can be made. (With admin approval.)<br />
<br />
; Pilot Echoes<br />
: The second largest group in terms of number of Pilots. Echoes enjoy more power and perks than Cardinals, but also gain more responsibility. In order to become an Echo, a Pilot needs to have served two years as a Cardinal and be in their early-to-mid twenties. This is the highest rank that a foreign-born Pilot can achieve.<br />
<br />
; Pilot Cardinals<br />
: Cardinals make up the majority of Pilots. All Pilots begin at this rank and are promoted or not based on merit and years served.<br />
<br />
=== Means of Address ===<br />
Pilots are addressed by '''Pilot + Last Name'''. For example, '''Pilot Smith'''. To get even more fancy, they can be addressed by their specific rank, too. For example, '''Pilot Royal John Smith'''. It is proper to salute them.<br />
<br />
As a means of showing respect, civilians passing a Pilot by will often thank that Pilot for their service. A simple, "Thank you for your service," is customary.<br />
<br />
== Pilot Code of Conduct ==<br />
While Pilots gain more freedom, they are still military and they still adhere to a military pecking order. When on duty, they are expected to follow proper protocol and address their superiors by their rank and last name. Insubordination is not taken lightly, and a higher ranked Pilot can discipline lower ranked Pilots for it with anything from janitor duty to a Network Lockout to a court martial. Severe offenses, such as assault and sexual harassment, earn a Pilot a court martial, prison time, demotion, even an end to their military career. Treason ends in execution.<br />
<br />
There are also things a superior can and cannot order their subordinates to do. A higher ranked Pilot can order their subordinates to perform work-related duties but can ''never'' order another Pilot to do something that goes against the rules nor can they abuse their power by abusing their subordinates. (Such as ordering them to perform sexual acts and such.) That falls under harassment and is taken very seriously.<br />
<br />
Off duty among friends, Pilots relax their standards. Off duty is off duty and a Pilot Royal can hang out with a Cardinal without rank getting in the way. Of course, it varies from Pilot to Pilot, though pulling rank in situations outside of the job is a surefire way to get labeled as an uptight asshole. Some Pilots have an easy time switching gears from one role to the other while others have difficulty knowing where to let go and where the lines are.<br />
<br />
All Pilots have an understanding that a person's mind is both private and sacred. As Pilots, it's one of their last havens, especially since as Candidates they would have all undergone having their thoughts routinely invaded. Forcing oneself into the mind of another Pilot is treated as an assault and is viewed on the same level as rape. It's a violation.<br />
<br />
Only [[Pilot Specializations|Inquisitors]] have the authorization to access another Pilot's mind, and even that is strictly monitored in a controlled environment. It's only after a lot of paperwork and clearance that an Inquisitor can do that. The only other person with the ability to order something like that is the Imperial or the dragons, who can order a Pilot to the [[Axis Point]].<br />
<br />
== Psionics ==<br />
<i>Main Article: [[psionics]]</i><br />
<br />
All Pilots have some psionic ability and ''all'' Pilots at least have telepathy in common. There are four tiers in which psionic abilities are divided, which lists the most common psionic abilities, though new abilities are always being discovered.<br />
<br />
== Jobs and Service ==<br />
<i>Main Article: [[Pilot Specializations]]</i><br />
<br />
There are a wide range of jobs available to Pilots, and it doesn't all involve deployment. Pilots are not called on for every menial job; they are at the top of the military, the best of the best, and are more of a special ops team or SWAT team. They are ''not'' police officers or firemen and their missions should reflect that. The cities have police officers, bomb squads, and other military that can handle the day to day operations of a city.<br />
<br />
A Pilot's job is more than just combat; they are in charge of running the country and carrying out operations that other military and police teams cannot.<br />
<br />
When they are not actively participating in military missions, there are plenty of other jobs to be had, everything from tech support to instructing [[Pilot Candidates|candidates]] to secretarial work to science to medicine to government work. The higher their rank, the more responsibility, and work, they gain.<br />
<br />
== Public Perception ==<br />
By and large, Pilots are viewed as war heroes and celebrities. In the lower castes they may be viewed with distrust and suspicion, but to the more brainwashed masses, Pilots are marketed as idols. It keeps the public interested and boosts the nations morale and patriotism, makes them like them and relate to them, and thus makes them more complacent. If the media stays focused on who's sleeping with who and who's new and who's hot, people are less likely to pay attention to the darker things going on.<br />
<br />
== Exceptions ==<br />
Sometimes, a candidate who doesn't quite fit the "mold" or doesn't quite meet all the requirements (such as Pilots with behavior issues, or who have expressed anti-Aedolis sentiments, or who are exceptionally weak, etc.) is given a pass and allowed to become a Pilot. This is rare, but it happens when a candidate has an exceptionally useful skill (such as precognition). However, these Pilots are restricted in ways others are not. They often have their rank capped and cannot move any higher than Echo, regardless of what they do. Many can't even move beyond Cardinal. Depending on their situation, they may never be allowed to mentor (or may not even be allowed around candidates) and may not be sent on many missions at all.<br />
<br />
== The Connection ==<br />
Just as [[:Category:Aedolis|Aedolis]] is dependent upon the [[dragons]], Pilots become addicted to their dragons. Pilots are the only ones who can actually directly plug into, or connect to, [[The Network]] via the hardware in the dragons, and a Pilot soon learns that plugging in is more addictive than the strongest drug. The Network is a source of infinite knowledge and to directly connect to that source is highly euphoric. <br />
<br />
This addiction helps keep the Pilots under control, and Dragons have been known to discipline their Pilots by denying them access to The Network for a period of time. Higher level Pilots also have the ability to lock lower level Pilots out, which they also do to discipline other Pilots. <br />
<br />
The connecting is done via the [[psionics|psychic]] connection between the Pilot and his or her [[dragons|dragon]].<br />
<br />
While it's rare for a dragon to die, it sometimes happens. The death of a dragon can be both traumatic (if the pair were emotionally close) and physically taxing (even if no emotional bond was shared). It can be like losing a friend or mentor, or even worse, losing a piece of oneself. Of course, every Pilot reacts to, and feels, the death of a dragon differently.<br />
<br />
Physically, it can be akin to withdrawing from a drug. The side effects can be as tame as feeling disoriented, dizzy, and confused to having auditory and visual hallucinations. Some Pilots even experience depression or suicidal thoughts and, at worst, go catatonic or mad.<br />
<br />
[[Category:Aedolis]]</div>Rhi-Rhihttp://remnants.spiritsoftheearth.net/wiki/index.php?title=Pilots&diff=2237Pilots2012-03-20T06:17:00Z<p>Rhi-Rhi: </p>
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<div>Pilots are [[:Category:Aedolis|Aedolian]] psychics who have completed the [[Pilot Candidates|Pilot Candidate Program]] and been bonded to a [[dragons|dragon]]. These men and women are at the top of the military and, thus, at the top of the government. The one trait they all have in common, and the one trait that is necessary to be a Pilot, is that they are [[psionic_specializations|telepathic]]. In fact, if you’re a psychic you really have no choice—you’re going to be a Pilot if you can survive the intense training program.<br />
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Pilots are marketed as celebrities and war heroes, so when people discover that they are psychic and are drafted into the military, many respond with excitement. The reality is very different. The [[Pilot Candidates|Pilot Candidate Program]] involves intense conditioning, indoctrination, and desensitization. It is a rigorous program designed to both beat the weaknesses out of an individual and build them back up again, and as a result the program breeds both brutal and damaged people. This does not mean that some people don't come out of it with their personality intact, though. A strong person can make it through the program relatively whole, but few people make it through the program without at least a few issues, considering the nature of it.<br />
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When they complete their training, each Pilot is chosen by a dragon, a process that can also be stressful as the Pilot is mentally probed and screened by a dragon that could very well kill them if dissatisfied. Once the Pilot has been chosen, the two forge a powerful bond, though it is the dragon that is most in control of the Pilot as opposed to the other way around.<br />
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==Requirements==<br />
In order to become a Pilot, the psychic must:<br />
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* ''' Have some [[psionics|psionic]] ability.'''<br />
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They must have some telepathic ability to even ''qualify'' for the Program.<br />
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* ''' Be an Aedolian Citizen.'''<br />
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It doesn't matter whether they were native-born or not. However, they must have Aedolian citizenship to qualify for the program. In order to become a Pilot Royal or Imperial, they must have been native-born as well.<br />
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* '''Have a clean background.'''<br />
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Clean as in, well, they don't want any former anti-Aedolis terrorists to become a Pilot, and a history of that would automatically disqualify them. (Not to mention, it would be enough to see them executed if caught.) Extensive background checks are run on each prospective candidate and it's iffy for them to even have a relative or friend who was ''accused'' of anti-Aedolis activities. They may still be allowed into the program if they have a useful skill, but even just ''knowing'' an anti-Aedolis supporter (whether they knew they were one or not) is enough to put them under suspicion and even have their freedom restricted. While they may still enter the program, they may experience extra hardships, hazing, and struggles for it.<br />
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* ''' Be humanoid.'''<br />
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Pilots must be roughly humanoid. Nagas and centaurs, for example, don't really work, though a little alien blood and quirky features (odd skin colors, claws, tails, etc) is fine and even viewed as exotic. While Pilots are chosen and groomed for their abilities and leadership qualities, they also need to roughly fit Aedolis' "mold", as they are also very public figures and Aedolis is trying to project a certain image.<br />
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* ''' Complete the [[Pilot Candidates|Pilot Candidate Program]].'''<br />
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All Pilots begin as Pilot Candidates.<br />
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* '''Actually WANT to be a Pilot.'''<br />
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There is no room for apathy. They want Pilots who actually want to be Pilots and who believe in Aedolis, otherwise it's a waste of time.<br />
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* ''' Be chosen by a [[dragons|dragon]].'''<br />
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While a candidate officially graduates after being chosen by a dragon in Stage 5, no dragon will choose them ''before'' they are Stage 5, and no one becomes a Pilot until they are chosen by a dragon.<br />
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==Dress Code==<br />
Pilots have three uniforms: one for standard assignments, a slightly more fancy one for formal occasions, such as meetings with diplomats, and a third for flights on their dragons, which is a skin-tight jumpsuit, helmet, and breathing apparatus.<br />
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However, most Pilots do not wear the uniform in their day to day lives and there are a number of official missions a Pilot may be sent on that does not require the uniform. (Such as missions that require a Pilot to blend in with the crowd.) In their day-to-day lives, most Pilots simply dress however they want.<br />
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Facial hair is allowed, provided its kept well groomed, and as per a decree by the last Imperial, hair can be no longer than shoulder-length.<br />
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== Ranks ==<br />
Pilots climb up the ranks via exemplary service and seniority. Ambitious Pilots who are dedicated and perform above and beyond the call of duty can easily make it to the top over the years, though the higher the rank, the larger the responsibilities. Rank is not determined by power level, but by performance. It's not about how powerful a Pilot is, but how well they use what power they have and the leadership qualities they display . A Pilot with weak psionics can still make it all the way to Royal and even Imperial.<br />
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The below is a general guideline of what the ranks mean and how to be promoted. There are exceptions; Pilots can be promoted faster if they perform above and beyond the call of duty by doing something extraordinary (such as heroic feats during a war, sneaking into an enemy base and disabling a major terrorist cell, etc). Most Pilots, however, will follow these guidelines.<br />
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; Pilot Imperial<br />
: This Pilot rules Aedolis alongside the Dragon Imperial. In order to become Imperial, a Pilot needs to be a native-born citizen. All Imperials are picked from Pilot Royal group and, occasionally, from the Nobles.<br />
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; Pilot Royals<br />
: Only after years of exemplary service and an unblemished record might a Pilot achieve this rank. Royals are second in power only to the Imperial and so in order to qualify for Royal, a Pilot ''must'' show extraordinary leadership skills and loyalty to their nation. Most Imperials are chosen from the Royal ranks when it comes time to fill that position. In order to become a Royal, the Pilot must be a native-born citizen. They must also have served as a Noble for seven years. Characters of this rank should be in their mid-to-late thirties at least.<br />
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Every Aedolian city, with the exception of [[Haviah]], has a Pilot Royal who serves as the city's leader. This Pilot is given the title of General.<br />
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; Pilot Nobles<br />
: Pilots with an impressive record of service and several years behind them can aspire to Noble rank. Imperials are occasionally chosen from this group. A Pilot needs to have served five years as an Echo to be promoted to Noble. Characters of this rank should be at least in their late twenties and they must be native-born citizens. Rare exceptions can be made. (With admin approval.)<br />
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; Pilot Echoes<br />
: The second largest group in terms of number of Pilots. Echoes enjoy more power and perks than Cardinals, but also gain more responsibility. In order to become an Echo, a Pilot needs to have served two years as a Cardinal and be in their early-to-mid twenties. This is the highest rank that a foreign-born Pilot can achieve.<br />
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; Pilot Cardinals<br />
: Cardinals make up the majority of Pilots. All Pilots begin at this rank and are promoted or not based on merit and years served.<br />
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=== Means of Address ===<br />
Pilots are addressed by '''Pilot + Last Name'''. For example, '''Pilot Smith'''. To get even more fancy, they can be addressed by their specific rank, too. For example, '''Pilot Royal John Smith'''. It is proper to salute them.<br />
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As a means of showing respect, civilians passing a Pilot by will often thank that Pilot for their service. A simple, "Thank you for your service," is customary.<br />
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== Pilot Code of Conduct ==<br />
While Pilots gain more freedom, they are still military and they still adhere to a military pecking order. When on duty, they are expected to follow proper protocol and address their superiors by their rank and last name. Insubordination is not taken lightly, and a higher ranked Pilot can discipline lower ranked Pilots for it with anything from janitor duty to a Network Lockout to a court martial. Severe offenses, such as assault and sexual harassment, earn a Pilot a court martial, prison time, demotion, even an end to their military career. Treason ends in execution.<br />
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There are also things a superior can and cannot order their subordinates to do. A higher ranked Pilot can order their subordinates to perform work-related duties but can ''never'' order another Pilot to do something that goes against the rules nor can they abuse their power by abusing their subordinates. (Such as ordering them to perform sexual acts and such.) That falls under harassment and is taken very seriously.<br />
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Off duty among friends, Pilots relax their standards. Off duty is off duty and a Pilot Royal can hang out with a Cardinal without rank getting in the way. Of course, it varies from Pilot to Pilot, though pulling rank in situations outside of the job is a surefire way to get labeled as an uptight asshole. Some Pilots have an easy time switching gears from one role to the other while others have difficulty knowing where to let go and where the lines are.<br />
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All Pilots have an understanding that a person's mind is both private and sacred. As Pilots, it's one of their last havens, especially since as Candidates they would have all undergone having their thoughts routinely invaded. Forcing oneself into the mind of another Pilot is treated as an assault and is viewed on the same level as rape. It's a violation.<br />
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Only [[Pilot Specializations|Inquisitors]] have the authorization to access another Pilot's mind, and even that is strictly monitored in a controlled environment. It's only after a lot of paperwork and clearance that an Inquisitor can do that. The only other person with the ability to order something like that is the Imperial or the dragons, who can order a Pilot to the [[Axis Point]].<br />
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== Psionics ==<br />
<i>Main Article: [[psionics]]</i><br />
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All Pilots have some psionic ability and ''all'' Pilots at least have telepathy in common. There are four tiers in which psionic abilities are divided, which lists the most common psionic abilities, though new abilities are always being discovered.<br />
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== Jobs and Service ==<br />
<i>Main Article: [[Pilot Specializations]]</i><br />
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There are a wide range of jobs available to Pilots, and it doesn't all involve deployment. Pilots are not called on for every menial job; they are at the top of the military, the best of the best, and are more of a special ops team or SWAT team. They are ''not'' police officers or firemen and their missions should reflect that. The cities have police officers, bomb squads, and other military that can handle the day to day operations of a city.<br />
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A Pilot's job is more than just combat; they are in charge of running the country and carrying out operations that other military and police teams cannot.<br />
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When they are not actively participating in military missions, there are plenty of other jobs to be had, everything from tech support to instructing [[Pilot Candidates|candidates]] to secretarial work to science to medicine to government work. The higher their rank, the more responsibility, and work, they gain.<br />
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== Public Perception ==<br />
By and large, Pilots are viewed as war heroes and celebrities. In the lower castes they may be viewed with distrust and suspicion, but to the more brainwashed masses, Pilots are marketed as idols. It keeps the public interested and boosts the nations morale and patriotism, makes them like them and relate to them, and thus makes them more complacent. If the media stays focused on who's sleeping with who and who's new and who's hot, people are less likely to pay attention to the darker things going on.<br />
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== Exceptions ==<br />
Sometimes, a candidate who doesn't quite fit the "mold" or doesn't quite meet all the requirements (such as Pilots with behavior issues, or who have expressed anti-Aedolis sentiments, or who are exceptionally weak, etc.) is given a pass and allowed to become a Pilot. This is rare, but it happens when a candidate has an exceptionally useful skill (such as precognition). However, these Pilots are restricted in ways others are not. They often have their rank capped and cannot move any higher than Echo, regardless of what they do. Many can't even move beyond Cardinal. Depending on their situation, they may never be allowed to mentor (or may not even be allowed around candidates) and may not be sent on many missions at all.<br />
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== The Connection ==<br />
Just as [[:Category:Aedolis|Aedolis]] is dependent upon the [[dragons]], Pilots become addicted to their dragons. Pilots are the only ones who can actually directly plug into, or connect to, [[The Network]] via the hardware in the dragons, and a Pilot soon learns that plugging in is more addictive than the strongest drug. The Network is a source of infinite knowledge and to directly connect to that source is highly euphoric. <br />
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This addiction helps keep the Pilots under control, and Dragons have been known to discipline their Pilots by denying them access to The Network for a period of time. Higher level Pilots also have the ability to lock lower level Pilots out, which they also do to discipline other Pilots. <br />
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The connecting is done via the [[psionics|psychic]] connection between the Pilot and his or her [[dragons|dragon]].<br />
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While it's rare for a dragon to die, it sometimes happens. The death of a dragon can be both traumatic (if the pair were emotionally close) and physically taxing (even if no emotional bond was shared). It can be like losing a friend or mentor, or even worse, losing a piece of oneself. Of course, every Pilot reacts to, and feels, the death of a dragon differently.<br />
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Physically, it can be akin to withdrawing from a drug. The side effects can be as tame as feeling disoriented, dizzy, and confused to having auditory and visual hallucinations. Some Pilots even experience depression or suicidal thoughts and, at worst, go catatonic or mad.<br />
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[[Category:Aedolis]]</div>Rhi-Rhi