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Draconians
« on: June 02, 2011, 11:05:54 am »
1. Race name Draconian (Karmid, in their own tongues)
2. Characteristics
  • Average height: Male: 7.5-8.5m  Female: 8-9m
  • Average build: Subtly muscular
  • Form: Humanoid Wingless Draconic Reptillian
  • Warm-blooded
  • Egg-laying, Gestation 1 month, Incubation 4 months
  • Draconians of the Original stock are distinguishable by tigerlike stripes on their backs and heads.
  • Temperment: Disciplined, mostly level-headed, but aggressive when provoked. Difficult to provoke, unless you know how.
  • Languages spoken:

Draconian [Modern]
Draconian [Original]
English (learned from a human species present in their galaxy)
3. Homeland
Homeworld:
Draconis

Colonies:
Tartarus (shared with humans of Andromeda galaxy)
Windgepeitschten Juwel
Ewigen Blick
Punane Tolm
Müde Mond
Lebendigen Wald

4. Special abilities and distinguishing features
1: Telepathy: No. This is NOT mind-reading. This is sending her thoughts to others, mostly of her own kind, but she can send to anyone she wishes provided they can receive (basically, if they want to hear her and don’t have something blocking their mind, such as psychic barriers and the like. Tinfoil won’t work, but wanting to ignore her will.). She can also receive from anyone capable of sending, but only if they are sending to her (either directly, or through sending to ‘anyone in range’). The maximum effective range is 30 meters, though it can be extended by piggy-backing it on radio transmissions (though, if the transmission can’t get through, the telepathy fails, too, in this method), phone calls, or, in extreme cases and with reduced clarity, electrical wires.

2: Armorlike skin: All Draconians have skin (scales, really) that protect them like armor. While the protection isn’t perfect, it is good and is especially effective against heat, energy, and electrical weapons, though at a cost of effectiveness against swords and other bladed/piercing weapons of materials with a hardness of 6 (Moh’s scale) or greater.

3: Superior bone structure: All Draconians have skeletons of such durability that broken bones caused by falls and other accidents are extremely rare. This does not, however, mean said bones are impenetrable.

4: Shadow Conversion: Perhaps the most dangerous of Draconian abilities, this ability can be used in many ways, both for illusions and for actual damage. It is an ability found only in the Original Stock, and is one lost by interbreeding with the newer breed. It allows Draconians to bring darkness to life, imbuing it with magical energies in order to create illusions, or using magic to convert it into matter for physical attacks. This power only works if the area it is used in is darker than it is light (so, for example, it’s not usable in a well-lit room, but shining a flashlight in the darkness of a moonless night does nothing to negate it.).

5: Localized low-force singularities: Draconians of the Original Stock are capable of creating small, relatively weak gravitational fields in order to move things around. Such fields are invisible, causing this ability to often be mistaken for telekinesis, and is insufficient for killing in and of itself. It also has a weight limit of 25 kilograms, meaning it can’t be used to throw people around.

6: Poison/disease immunity: Draconians are able to quickly destroy any poison which takes more than an hour to kill them, including their own (which is only deadly after multiple doses in a short time, and, in such a case, takes weeks, even months to kill the victim.). Their immune systems are also very swift to respond, using magic to destroy harmful microorganisms and viruses.

7: Speed/strength: Draconians, though large, are fast. Fast enough to leave an afterimage in some cases. Draconians are also many times stronger than humans, hailing from a world with nearly seven times Earth’s gravity, and exibit strength easily in excess of twelve times that of a human at full growth.

7: Time perception: Draconians perceive time much more slowly than humans, at about 1/1000th of the rate. While this does mean they can catch things humans would miss, it also means pain and suffering seem to last much longer for them, and it can often lead to speaking much too fast for human perception.

5. Life cycle
  • Life expectancy: 1800-2200 years
  • Egg-laying, Gestation 1 month, Incubation 4 months
  • Maturation begins in an initioal stage at 12 years, ending at 13 years, with most sexual development and growth occuring at this time. Reproduction is possible, but highly inadvisable, bordering on extremely dangerous. Brain function is almost fully developed at this time as well. Sexual drive is nonexistant at this phase, likely as a protective measure. A second stage, in which sexual development is fine-tuned, including aspects which make reproduction safe, occurs at age 16 and finishes at age 25, in which muscular growth finishes, completing the development of muscles responsible for the speed and power the species is known for. At this stage, sexual drive is at its highest, and Draconians reach their full height and weight. After the second stage, little aging occurs until around 1200-1700 years of age, at which the body begins to age more rapidly, with rate of aging increasing as an exponential growth function.
6. Cultural description
[See Also: Draconian Faith]
Draconian society is a very organised society as far as social ranks go, but it is also a very free society, despite the system of government being a military/religious empire. In addition to military rank (nearly 95% of all eligible Draconians serve in the military.), every Draconian has a social rank, which ties them not so much to a chain of command as to a level of expected decorum. Higher social ranks are more respected, however, they are expected to be more responsible and disciplined, as well as better educated. Education is an individual affair, driven by the instillment of a desire to learn and challenge oneself from an early age. Draconians of the original stock are revered as the 'true' Draconians and generally hold higher ranks. Draconian society is very much matriarchal. Names are given in the format of '[name] of [city/town/village] of [state/region] of [continent/region] of [homeworld/ship of birth]', and individuals are generally addressed as '[title1] [title 2]... [title n] [name] of [homeworld/ship of birth]', or as '[preferred title] [name] of [homeworld/ship of birth]', with titles and worlds left off only by those the individual knows well.
7. Religion
[See Draconian Faith]
« Last Edit: December 31, 1969, 04:00:00 pm by Guest »
Please do not steal the waffle-flavor waffles or the bacon soap. Also, you gonna make buscuits?

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Imperial Knight Eva von Draconis
Pirate Captain Drake Morgan
Imperial Knight-Commander Heavy Wilhelm von Tartarus
Mechanic Sarah
Multi-Role AI Trotzige Schwert vonPunane Tolm [WIP]
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They've got waffle in 'em!
I'm gonna sing the doom song!
Yes. Wait a minute... No.
It's got chicken legs!
I had a coupon!
But I neeeeed tacos! I need them or I will explode! That happens to me sometimes...
best Tsundere ever

 

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