Home Forum Wiki The Rules Newbie Guide Roleplay Guide Plot & Setting Wanted Characters Aedolis Teinar Edanith Libra Cancer Thanatos Inc. Contact Us Copyright Affiliates Advertise Us Advertise You Donate! Playing a Leader

Author Topic: Angel's Characters  (Read 595 times)

0 Members and 1 Guest are viewing this topic.

Anonymous

  • Guest
Angel's Characters
« on: September 07, 2007, 10:41:06 am »
Self-explanatory.

Database for my characters on RotE.

Some are from other forums that I want to use here, so their stories might not exactly follow along the lines of the biographies posted so forgive me ahead of time. I just have some wicked characters I want to bring here. :]
« Last Edit: September 07, 2007, 10:50:29 am by Anonymous »

Anonymous

  • Guest
Raina [Vampire/Sliver]
« Reply #1 on: September 07, 2007, 10:41:25 am »
Name: Raina.

Age: Unknown.

Gender: Female.

Race: Vampire (Sliver).


Personality Description:
The former Sliver leader was known for being a rather emotionless killer. Once detached from emotions in general and rather ruthless and unforgiving about her field of work, it's impossible to look back and imagine that such a "gentle" person once resided in the body of the fickle woman. Comparing her now to her former self is like pining a puppy against a lion.

Raina has become far more vicious than she could have ever imagined herself. At least in the past a few things had sentimental value to her, she was somewhat social, and actually enjoyed being what she was. Now there isn't a single thing she cares for, not one person she'd give a minute of conversation to, and hates what she is more than anything in the world. This deadly woman is hostile in every sense of the word and then some. What was a short-fused temper before has been chomped in half and has become near-nonexistent. The simplest thing could even set her off into a fury. If it was hard to get through to her before when her temper rolled around, it's impossible now.

Still as aggressive and blood-thirsty as ever, her honesty still reigns supreme as the only real personality attribute of hers that has gone unchanged. She has no desire to play nice, always watching to make sure she doesn't step on people's toes and anger them. She'd much rather see them angered than pleased with a pathetic little lie. Her sarcasm has diminished somewhat, but she can still pull it out every now and then.


Physical Description:
The pale spectacle that she once was is what she continues to be. With the same old slender physique and a height of five-foot-six, she still manages to play off the generalization that she is rather tender and frail. The muscles of her back, abdomen, arms, and legs are still structured, retaining their natural strength and then some. Despite her dark being, the high and elegant cheekbones of her face add a sensual touch of beauty to her, making her seem lively in the darkest of times. Against the deep raven black that colors her hair, her skin seems even more pale and sickly than it does on it's own. Her hair is very thin and fine, making it seem like ink-dyed silk cascading down her back to brush against her calves. It's returned to its normal length after she had severed off a few inches and left the small bundle with a Guardian.

However, her eyes are not the same.

Once the deep amber pools that could not deceive anyone, they are now a glistening shade of azure. They no longer act as the windows to the inner side of Raina, showing the things she believed she could hide. All they project out to those who gaze in to them is sheer emptiness as if there was nothing inside the Vampiress to be seen. They're cold and empty, just like her.


Character Weapons/Equipment:
Steel Katana (1):
There is no trace of silver within the blade at all. It's completely forged from pure steel. The weight of it is neither light nor heavy. She has gone far out of her way to sharpen the edges to the precise point that the blade could easily slice through bone with one stroke and not all that much force required. The disadvantage to that, however, is that she much consistently sharpen it to keep it that way.

Steel Daggers (3):
Two four-inch and one three-inch daggers, all forged from steel as well. The three-inch is safely hidden in an ankle sheath on her right ankle. One four-inch is in a wrist sheath on her left arm and the other is tucked against her right hip.

Chain (1):
Formed from a hardened alloy of steel and titanium. The chain consists of links that are an inch and a half in length, seven-eights of an inch in width, and a quarter of an inch think - very capable of strangling someone to death or drive information out of them.

Handguns (2):
Both are equipped with Glazer Safety Rounds (below) and were hardly ever used, thought to be more as treasures than actual weapons. However, they've become her primary weapons of choice as of late.

Glazer Safety Rounds:  
Highly damaging and very deadly when properly used, this Vampire has both steel and silver plated versions of this harmful ammunition. The trick to these puppiess is that once they his the target, they expand to leave a nice gapping hole in the victim. When aimed at the head, neck or heart, it's a definite kill and there's no coming back. These bullets cannot go through walls. The jagged edges of the expansion keep them from going through and will jam them in a victim's body as well.


Character Abilities:
Enhanced Attributes:
Agility, Endurance, Hearing, Reflexes, Sight, Smell, Stamina, Strength, Thought Process.

Immunities:
Having been stripped of her soul also stripped away her typical vulnerabilities to daylight and items of the holy sort.

Telepathy:
With much time and practice put toward mastering this ability in the past, it has become all but second nature for her. She can manipulate thoughts, dreams, and even make people second guess themselves. It's not only for communicating with others who have telepathy, but she can relay messages to anyone who has a mind, a voice, and thinking capacities. Aside from naturally being able to detect a lie, she has the advantage of playing around with a person's lie while knowing the truth, confusing them to no end.

Psychokinesis:
More or less just a minor security blanket, perhaps even a backup ability if all else fails and things start to get a little rough. The maximum weight of an object she can move is still undetermined since she has already passed the anticipated weight once before. Like telepathy, she has mastered this to her needs and hardly ever uses it. However, she did snap the spinal cord of a guard once, under life and death circumstances. It’s a deadly ability when used in the proper manner.

Skin Conversion:
This brings out the true side of Raina, the snake in the grass she really is. The normally bluish-green scales form over her existing skin and have a shimmer to the like silver. Their color tends to change depending on her surroundings and if she wishes to blend in. They can cover her entire body from head to toe, or just from her collarbone down is she wishes to leave her face bare. Like this, she refuses to use any type of manmade weapon.

Organic Blades:
Since she denies herself the use of manmade weapons in her scale form, these two sharp, delicate and dangerous blades protrude from her forearms. They, too, hold the same natural bluish-green color of the scales though they’re not covered in them. Like the scales, they can change color as well. When they pierce through the skin of a victim, poison seeps from small ducts in the edges of the blades and flows directly into the victim’s bloodstream. The poison causes temporary paralysis that can last anywhere from an hour to six hours.

Reality Ripple:
A mind game, to make it clear. The victim comes to see a portal open before them, but rather than it leading to another world, it leads to an alternate reality of the world they’re currently on. It is real and believable when in all actuality it is not. The only thing real about it is any damage dealt to the victim, any pain they feel, is real since Raina appears in the “alternate realm� as well.

Vocal Mimic:
It only takes hearing someone’s voice once for Raina to be able to store their vocal frequency in her memory and mimic their voice at will. It can cause confusion amongst people and gain access to places that are activated by a certain voice only.


Character History:
Normal was never really normal in Raina's human childhood. Born on the planet formally known as Earth, she was the third child of a family of five children and the second girl; one older sister, an older brother, and two younger brothers. Her father seemed to take off pretty quickly after her youngest brother Darius was born. No note, no reason, no trace of him left behind. It was as if he had never been there in the first place. Just as easily as it was for him to leave and vanish from the world, it wasn't as easy for the children and their mother to adjust. Any kind of schooling or education was never an option for Raina. By the time she was twelve, she was working to help her two older siblings put food on the table for their family and keep them living in the same house they had been in for years. It wasn't always an easy task for a twelve year old to find a job, but when Raina did, she stuck to it. And if she didn't like the job, or believed she deserved more pay for her hard work and the effort she put in overtime, she was very blunt toward her boss. It often resulted in her getting dismissed from her duty and slowed down the income into the house. But they always seemed to manage one way or another. The older two were making enough each week for them to all be fed and the house kept.

Seventeen years rolled pass Raina's amber eyes, and before the family knew what hit them their mother finally passed away. Whatever the cause was, it was unknown. They all seemed to be content with her death, even Raina. It was evident it was bound to happen sooner or later, and she was probably much better off to finally be at rest than up on her feet living and having to worry about those five children of hers every waking hour. The funeral was small. Just the five of them and some people who sympathized with them over the years they had gone through. The small headstone was cut, designed and carved by Darius -- a final gift of thanks to their mother for bearing with them for so long. It was only five years later that her older siblings went their ways, each of them taking one of the younger brothers with them and leaving the now twenty-one year old on her own and to live out her life the best that she could. Possibly get a fresh start on things. Well, that didn't prove to be all that difficult. She remained in the same house she grew up in, the small town and the faces that she was so familiar with. All those tormenting years of pain were gone and in the past now, it was finally time to get a real grip on reality and give it a smack back in the face like it had done to her many times.

Throughout the town, she did odds and ends just to make spare change on top of her job helping out the local florist. Always a huge fan of roses, she took special care of them; especially the red ones. When petals would fall from one of the red roses, she would place it in a jar she had on one of the working shelves with her name writing on a piece of paper fastened to the side of the jar. They always remained silky smooth in the jar. And when it was full, she would take them home and press them into the pages of books. The same sane routine of hers progressed on for the next two years, so accustomed to everything and how it was all going about. There was no regrets from her after having gone down the path in life she did. She was making a fine life on her own and depended on no one for any kind of help. Very independent indeed. Though encouraged by someone to move in with someone else rather than live out in that large house by herself, she refused and assured everyone she was perfectly capable of handling things on her own.

A fine summer eve, peaceful sleep and the bitter sweet scent of rose petals were all Raina could remember of that night before the startling sound of glass shattering. All she had done was a small movement to sit herself up on her bed and she was pushed back down. Fighting what she was blind to seeing at the moment, sharp fangs had torn through her night shirt and pierced her shoulder. The vicious gnawing had caused her to beat the person in the head several times before grabbing a hold of the lamp at her bedside and smashing it over the head. Those fangs of its tore down over her collarbone and directly to the bottom of her sternum. The pain was so horrible that she hadn't taken notice that the creature was now latched onto her neck. At that point, she believed herself to be dead.

Waking up was like a miracle to her. Only ... The surrounding was unfamiliar, as was the male sitting on the other side of the room. He deemed it so that he was to be her sire and lead her through a month or two until she had fully adjusted to the change of being a vampire. At first she believed him to be joking, but when she felt the bandage that covered the deep gash over her collarbone she began to take him seriously.

The first months were not pretty. Not a bit. Listening to him explain things to her was enough, but actually watching him stalk and kill a human threw her over the railing; and her stomach hadn't liked the sight much itself. After time of fighting it and then truly beginning to accept the entire thing, her mind managed to balance out. It was only when the abilities and power that was available to her were revealed did her true born self emerge. The aggressive, merciless and short-tempered killer that was deemed to be her from birth sliced away that flower loving side of her and brought itself out into the light.

Not long after her sire vanished and left her to be on her own did she start to think she was the most powerful being in the whole realm of existence; and further on. And much like everything else she assumed, she would once again -- for the third time -- be proven wrong about her thoughts. This time, it would be her second scar, and a master vampire that kindly let her off the hook with nothing but that scar. He could have easily killed her, taken her out of the vampire society as easily as she had been brought into it. But his old age seemed to have softened him up too much and she was spun back onto her feet and directed to keep working on what she was becoming.

After that, she set her mind into focusing upon the abilities she was aware of that she had, and the possible discovery of any others that were hidden within herself. Telepathy and controlling a person's mind didn't seem to take her all that long to master. They were pretty easy for her to get a grip on, though they are not absolute in perfection just yet. The agility wasn't something she favored, there was just something about it that she wasn't fond of and decided not to perfect it and leave it as a last resort. Also during that time, she figured out that she had an animal of her own to call. The mysterious and beautiful wolf that she had slowly come to adore after seeing them in the same area as her so many times, finally realizing why it was that they were there.

Three decades clean from causing any trouble with vampires of more power and influence than herself, and she was moving onto the troublesome humans; something she was probably once thought of by some other vampire. This little incident wasn't exactly on her list of things to do, but when the teenage or early twenties of a guy wanted to test and see if a vampire would truly burn in the sun's light, Raina made the choice he wasn't going to get what he wanted. He approached her with silver and a cross, causing her true self to show its nasty and unkind head in the darkness of a graveyard. When he had swung out to press the cross against her skin, she slipped out of the way but not by enough. It seared and burned the skin that was revealed of her left hip when she moved. Leaving a good mark that would remain. Her reflex brought her arm crashing back against the man's neck and pushed him down toward the ground. Not needed to be said, he didn't live through the end of that night.

But it was as if that night carried straight on through to the next night, when she would get her fourth and final scar to this day. The woman must have been observing the conflict between Raina and that male the night before, and managed to get a good look and identify Raina specifically. Dang, the woman must've had some sort of connection to that man, too. Either way, she had managed to try and stake Raina to the bark of a tree. Unfortunately for the woman, there wasn't enough force behind it to break through the rib cage, and she had been a little off with her angle toward the heart. And fortunately for Raina, she had decided to carry that lovely little shotgun of hers on her back rather than her sword. After shoving the woman off her, she brought the shotgun out in front of herself with one liquid movement and took the woman out over the same gravestone she had taken that man out over. What a coincidence. Fate had a funny way of working, didn't it?

Just those two incidents caused her to realize just how judgmental the humans were toward people that were different than them. How they handled it. And how they sometimes died as an end result of their hostility against others not like themselves. It didn't take her all that long to heal from the stake wound, and she was playing things off like that had never happened. "Oh, just another scratch," she'd tell herself and then give a fanged grin with a twisted laugh. By now, the humans despised her and not her alone. The vampires were watching out for her, keeping eyes in the backs of their heads in case she had decided to come at them in order to get a higher rank within the vampire society. And through the entire ordeal of her life thus far since being turned, she never truly found out where she had been taken or where she is for that matter. So long as she can just keep on doing what she has been for so long (so long she can't even remember how long it's been), she's as happy as a newborn pup having its first taste of meat.

It wasn't too long after her fourth scar that she realized she indeed wasn't upon the earth she had been accustomed to. Rather, a planet in some sort of other universe. Questions from her had been thrown around to seek the truth and only wound up with the fact that it was a multiverse with portals that could be generated to other places. More than likely what her sire had done to make her disappearance on earth a heck of a lot easier to keep from being traced. What a nice little tricky idea that was. And it had worked.

Interested enough to figure out how this entire thing worked out, and what other places there were out there for her to visit and wreak some havoc and move on to cause more, she stalked after the man that had provided her with the answer to her question. He wasn't young, but he wasn't old. Seemed pretty normal though she couldn't sense a single thread of life or soul within him. How did soulless beings manage to wander about and even exist at that? She wasn't sure, but she planned on finding out just what was going on. Certain she was going to find a good demonstration of what he had said, it wasn't expected she would end up following him through the portal he had created to jump to another world.

Another new planet, she hadn't really expected otherwise. Sure, she had the very thing strip of hope within her that possibly she would slip on through back to the earth. All hope was shattered there and she dropped it into the dusts of the past. Ambushed from behind by the seemingly soulless man not long after she had come out of that portal, a rather peculiar agreement was made. The two of them would fight, and the loser would have to lose their soul. Even knowing this man probably had nothing to lose in this fight, dying for a fight Raina had accepted. Yes, contrary to the thinking one might have of her not having a soul before, she had one very much; the only thing that kept a very small amount of sanity within her soon to be lost.

Right off the bat the battle was not in Raina's favor and not once throughout it had switched to her side. The entire time she was on the defense, keeping herself away from the long sweeping blade the man was using against her. Surprisingly, however, the man made no contact with her body with the blade. There had been no blood spilt, not a drop. A deep feeling within her was that he mainly wanted her soul and nothing more for the time, or even to play an endless game of cat and mouse. Why not? It seemed like the both of them had all the time eternity had to offer them to go at it. So it didn't appear like such a great idea to end the entire thing right at the start but to drag it out and bring that petite vampire to her knees before losing that soul she wanted to hold onto.

The consistent fighting pressed onto max the time out to nearly five hours, and Raina had no idea when the sun for the planet was going to come up. This thing had to be ended quickly so she could assure that she would not burn the ashes in the sunlight. It'd be one bad way of letting the opponent win, but not letting him get the soul was very convincing. With the blink of an eye, the entire thing was over just like that. That man had a firm grip on her wrist and had her lifted off the ground, panting for breath like she was a small animal he had been beating' for fun. He then went into explanation of what she was going to become when her soul was removed from her. It wouldn't be him that took it away, no. It was that deep hunger she had buried within herself for more than what she was getting. Something that was above the things she needed now. A soulless beast thriving off the hunger that rumbled deep within herself; much like what had happened to him. He began to torment her, causing that immense desire within her to arise and rear its horrid face into the darkness of the night. Her true bitter form revealed, Raina made the attempt to latch onto his neck. The revelation of herself stripped her body of its soul, and the man that was a Sliver himself left her there to sort the rest out on her own; there was nothing more for him to tell her. She had not provided him with what he was hungering for. No reason for him to hang around.

Managing to pull herself together to the best of her ability, that hunger and desire of hers now fully awakened and beating in her right inside her chest, she scavenged for a hiding place to sort things out on her own. Her normal vulnerabilities and problems with holy items had desiccated; she was freed of those damned crosses and didn't need to worry about any more markings like that one. No longer did she have to fret over humans coming after her and branding her with more scars, nor the other vampires that had been watching over her for some time. Over time, she came to accept it and couldn't suppress that hunger like before; knowing it could never possibly be satisfied. It was time to move on, forget it and find more Slivers to collaborate with.

In due time she found herself a reasonably organized group of Slivers. They were run in a coherent manner and surprisingly worked together toward a single goal's end. It didn't take long for her enthusiam to get pumped up to the extreme and move to the frontline. Having proven herself worthy of staying amongst them, for once she felt as if she had found a new home despite her cold-hearted stature. But what seemed to be an eternity and was truly only a short period of time, the Vampiress found herself at the group's forefront and highly lacking the "professional social skills" the leader apparently needed.

The revered group held its own for a good portion of time afterward, but it was like a time bomb waiting to go off. When word that her 'beloved' Dominick had betrayed the group she thought of as family, her faith in the Slivers as a functioning group slowly diminished and eventually evaporated into nothing. Before the Slivers reached their final moments, Raina had long slipped out of the spotlight and vanished without a trace.

Having spent enough time in the shadows, avoiding everything and everyone she left behind, Raina's climbed out of her shell back into the open. From what should have been a period of self-discovery, she has returned with much less of herself than she had left with. And not one thought is about planting daisies and spreading peace. She’s come back in search of a certain someone.
« Last Edit: December 31, 1969, 04:00:00 pm by Anonymous »

Anonymous

  • Guest
Ardor
« Reply #2 on: September 07, 2007, 10:49:25 am »
Name: Ardor.
Age: 7,000 Human Years (35 Warrior Years).
Gender: Female.
Race: Panther Warrior.
Character Tier: High.
Character Type: Critical.
Patron God: Bastet.
Physical Description: Born into a strict society of warriors that judged their people on the basis of appearance, Ardor was by far one of a kind and shunned based on the color of the hair and eyes she was born with. Instead of the expected black hair to match the color of a panther’s fur, she had tresses of a bright and fiery red that instantly set her apart from her people. And her brilliantly cold cobalt blue eyes were nowhere near being a deep brown or black. The complexion of her skin was shades paler than that of everyone else and it was often thought of as a rare skin disease. Her height also frightened her people when she hit her teenage years. Spiking up a five-foot-eleven, she was more than a foot over the average height for a female amongst the Warriors.

Regardless, she was slender, agile, and one of the more attractive girls within the society. Beauty was never a big concern to any of the Warriors since males and females alike were expected to be fighters, where strength was more valuable than a pretty face. Many of the females envied her for her elegant cheekbones, dark red lips, and long eyelashes. Appearance as always important to the women deep down, but they never showed it since they didn’t want to be looked down upon for their twisted vanity.

Since Ardor works with weapons on a regular basis, she often wears a dark gray that won’t show much dust or debris from the forgery of the weapons. Out and about in public, though, she sticks to either black or white with a trace of red here and there depending upon her mood. Through much of her life she has stuck to grayscale tones and black and white for no particular reason it seems. She just never had much of a taste for anything bright and vivid, let alone a true color at all.


Personality Description: Ardor’s mother raised her to be a polite and considerate woman and she is very much indeed – when it’s the proper time. Over the span of her existence, she has learned to break her mother’s teachings and respect only those who present themselves worthy of respect. She has never been much of a socialite yet she hasn’t severed her ability to freely communicate with strangers when it becomes necessary. Her personality has always had a way of being ever-changing to the situation at hand if she wills it, usually only have two extreme sides – docile and aggressive. While she wasn’t born with a hostile bone in her body, she can easily make it seem like hostility is all that she has come to know.

Her true nature has brought her to respect all forms of life – good and bad alike. It’s difficult for her to make judgments about people and stereotype them based on the society that she was raised within, where she had to fight against people judging her on a daily basis. She never allowed it to break her spirit and used the experiences to make her will stronger in the long run. It fortified her determination to accomplish things despite the expectations of failure from others. Yet it’s hard to accept people who are quick to make classifications on people that they don’t know personally. Thus making it difficult to accept a lot of people overall. Nonetheless, that doesn’t keep her from respecting them as other living beings.

There’s an internal drive she has that pushes her to explore. If there’s anything that comes close to her love for weapons, it is her love for exploration and adventure. She hates being stuck in one place for far too long and would do anything to get out and about. Of course she has had he share of close situations on her random travels, but that is just a factor in all the fun that comes with it.

However, this is just Ardor as a human .


Character Equipment:
Metal Bars: [6] An inch and a half in diameter and three feet in length, these solid steel bars were the outcome of her first successful attempt at bending metal without the aid of fire. While they appear to be nothing special, they are nothing short of being just as lethal as any blade or gun when used properly. Her weaponry master was a skilled man when it came to manipulating the elements and entrusted a special quality into the steel that Ardor used to forge her simple weapons. As her rage grows, the bars begin to emit an immense quantity of heat and after time burst into flames. In her hands, the flames feel like nothing more than water from a cool stream, but to an enemy who is stuck by them it is painful. The searing heat alone peels back the flesh off their bones before even making contact. Adding in her own fire abilities, they become a pair of whips that manage to reach a distance of twelve feet without her arms extended. They were her precious gems and there is nothing she wouldn’t do to punish anyone who stole or even damaged them.


Character Abilities/Skills:
Fire Manipulation/Lady of Flame: [8] One of Bastet’s many titles is Goddess of Fire and as Ardor’s patron god, she has made controlling the fierce element seem like nothing more than second nature for the weapons mistress. While a great deal of her fire-based ability is pooled into heating metal for forging weapons, it is not at all difficult for her to turn tiny flames into infernos and scorch the life out of a large span of land. She can hold a flame in the bare palm of her hand without so much as leaving a mark and mold it into various shapes. She is impermeable to fire and it has no affect over her being other than her material clothing which is highly susceptible to the burning element.

Eighty-five percent of her fire usage is not accessible to her in her Anima form and fifty percent in her Beast form.


Metal/Earth Manipulation: [8] Trained for four grueling years in order to conquer the manipulation of earth’s purer form, metal, Ardor has taken great pride in being able to bend the metals she uses for her weapons with ease and without tools. Although is a key factor in her forgery of weapons, being able to control both earth and metal, it does make for very good defensive capabilities. While she is strict on keeping to a solid moral code of good for her manipulative skills of the elements, she could effortlessly bring a skyscraper crashing to the ground in a matter of seconds by weakening the internal metallic structure itself. She is also capable of constructing ten-foot stone walls that suffice for a moment’s protection in less than a minute if the situation provokes a quick reaction.

One hundred percent of her metal and earth usage is not accessible to her in her Anima form and sixty percent in her Beast form.


Heat Manipulation: [8] Much like her ability to bend the element of fire to her will, she can do the same with the transparent force of heat. Unlike fire, though, it was more difficult to master since it cannot be seen in a solid appearance and she is always working to perfect it. Ardor does not use heat for offensive purposes as much as she does for defensive barriers and walls. Ultimately, she does have the strength and control to give off heat that rivals the intensity of a star with great personal sacrifice.

Thirty percent of her heat usage is not accessible to her in her Anima form and ten percent in her Beast for.


Telepathy: [5] Over time and through common sense, it is apparent that a panther cannot verbally communicate with humans, and much of the time Ardor has the need to convey something without being in her human form. As the need grew, she focused on developing the ability to make things easier for her. No longer does she have to constantly shift back and forth between her Anima and human.

Cat’s Grace: [8] It’s said that cat’s have nine lives – Ardor has many more than just nine. With a fair amount of time she is capable of healing major wounds and amputations as long as it isn’t her head that has been severed from her body. She’s very much a troublesome cat that no one can get rid of. Simply licking at her minor wounds heals them completely. However strange that may be, it is nothing but a trait of her being a Panther Warrior. There’s a solvent within her saliva in both her human and Anima form that hastens the healing process. She can also heal the wounds of others by the same method.

Eye of Ra: [7] As the daughter of Ra, it was Bastet’s duty to not only protect the pharaoh, but Ra himself at night. Being the Sun God, he was vulnerable at night and Bastet would take on the form of a cat so that it was easy to see in the dark. The Goddess passed her protective strength on to Ardor not only to aid in protecting those the Panther Warrior connected herself to, but to protect herself from enemies as well. In her human form, she is fully capable of seeing her surroundings during the night as well as she could in the day, making it difficult for anyone to use the factor of night against her.

Night’s Twist: [6] Known as the perfumed protector, Bastet gifted Ardor with the knack for drawing out the scents the night has to offer and intensify them to the point that they can overwhelm a being. Many of the scents, if mixed correctly, become noxious fumes that can knock out, intoxicate, or even poison someone who is not immune. Many animals can stand the scents, but a normal human can easily become a victim to a small dosage of perfumes. The dosage gradually increases for other beings that are not of the standard human race. She often uses the night’s scents to cover up her own scent trail.


Anima Form: The elegant panther Ardor becomes stands at a height of three-foot-eight on all four and six-foot-one on her hind legs alone. A very large cat indeed, she racks in at two hundred and thirteen solid pounds of meat and muscle that can easily pin an average human without much effort. The sleek black fur that covers the cat’s body allows the massive animal to slip in and out of the shadows undetected and offers great camouflage at night. It’s difficult not to spot her amongst normal panthers due to a small patch of red colored fur that crosses over her right eye much like a scar. There’s a distinct and vivid blue tint in her eyes that gives off subtle hints about her mood. A good portion of her human consciousness is lost to the panther’s natural instincts, but it is possible to think like the panther and a human at the same time.


Beast Form: Standing massive at the overgrown height of seven-foot-two, Ardor can be the beast among beats. In this form, ninety percent of her human consciousness is overthrown by sheer bloodlust and aggression. Much larger than her Anima form, she manages to weigh a good three hundred and fifty-two pounds with ease (more when she’s had a decent sized meal). The beast’s build is very muscular and covered in a thin black fur. The head is a combination of panther and human characteristics that freely change each time Ardor takes on the form. Like the Anima form, there are those tinged blue eyes and a streak of red across the right eye, and seem to be the only things that are not changed between the two forms.


Character History: Amongst the Panther Warriors, it was more than common for their people to have blackened hair and deep colored eyes of brown or black – it was expected. Anyone born with the slightest variation that was not accepted by the Warriors was often killed on the spot. Ardor was born into such a society, a collaboration of people who did not want to accept her based upon her appearance alone. Since her mother had suffered through three miscarriages in attempts to grant her husband a child, she was more than pleased with a daughter who did not fit into the standards of their society. It took a great deal of pleading and sacrifice on her parents’ behalf to convince the Warriors Council to spare their daughter’s life.

Her childhood was a struggle from the get-go. Not only were other children bent on making her life difficult, so were most of the adults and many of the educational mentors. No one wanted to take an abomination under his or her wing and teach her any type of trade that would be of use later in life. She took life one day at a time and grew a small sense of pride in being different no matter how many times a day she was insulted for it. Her parents did the best they could to make life a little easier for her with little success. All that they could manage was convincing the Warriors’ only master of weaponry to take her under his wing. He eagerly accepted the request the moment he laid eyes on the red-headed child.

At the age of eight, she was learning all her master knew about weapons and how to forge them. For seventeen years, Ardor remained under his supervision, learning the trade more and more each day. He taught her how to master fire and pure heat both as useful tools for her trade and as weapons on their own. Nearing the end of her seventeenth year with him, he skipped over teaching her how to master the element of earth and took her straight to earth’s purer form of metal. After four agonizing years of constant study and practice, she finally conquered the relentless metal.

Soon after she was released from her master’s keen and watchful eye to work on her own. It wasn’t long before she had a style of her own and learned to make subtle differences in identical weapons that the naked eye could not notice. Business for her at first was slow. No one knew the quality of her weapons and they still considered her an abomination amongst them. She paid them no mind and went about doing the trade that she had come to love.

Being the natural bred fighters that the Panther Warriors were, they often had conflicts with other societies and were never hesitant on snuffing them out no matter what it took. It was during a late night’s festivities during the winter season that a rather unexpected invader paid a visit. An infectious virus one of the whorish women had contracted while paying unauthorized visits to nearby societies unexpectedly snuffed the Warriors themselves out. It spread through blood that was often traded amongst the Warriors in blood oaths and on contracts. Lucky of Ardor, she was nothing more than a weapon forging atrocity and was excluded from the blood oaths. Sadly, her parents had taken part in many of the oaths like every other Warrior had; leaving her the only Panther Warriors left standing.

The apparent extinction of her people didn’t dishearten Ardor enough to cause her to mourn over those who had exiled her in a sense from their kind. She easily picked herself up and left without a trace to travel aimlessly about and further her weaponry skills. Her travels introduced her to many people and many styles of weaponry, which she examined and studies and soon began to make. Her mastery of fire and metal made it extremely easy to make weapons no matter where she went. She didn’t have to make any purchases which turned out to be beyond a blessing considering she had no way of making any kind of payments. In no time she had people making special requests and paying a pretty penny for her craftsmanship. She would only take a certain amount of requests and then disappear without a trace.

As word got out about her skills, it became more and more difficult to walk around as a human did. She was easily identifiable in that form and it wasn’t long before she pranced around as a panther. The only humans she had to worry about were hunters and even they were on a rare occasion. Slipping in and out of the shadows was simple and it made getting away from villages after crafting a few weapons even easier than before. Soon she was honed in with the instincts of the panther and found herself more comfortable in that form than her own human flesh.

Despite adoring her travels, it was beyond lonely. It never provided a solid companion and she didn’t waste time getting to know any of her clients. It wouldn’t have done her any good to if she were always going to be gone. The only personal attachment she had was her master and parents, and they had been snatched away from her. After eight years (one thousand and six hundred human years) of being on her own and without anyone to care about, she stumbled onto someone worth roaming with…
« Last Edit: December 31, 1969, 04:00:00 pm by Anonymous »

 

SimplePortal 2.3.5 © 2008-2012, SimplePortal