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Author Topic: GML-43 “Grave Stone” Advance StarFighter  (Read 613 times)

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GML-43 “Grave Stone” Advance StarFighter
« on: September 13, 2008, 07:41:00 pm »
{The Vehicle}[/u]

Name

GML-43 “Grave Stone”

Alias:

Unknown

Type:

Advance Starfighter

Dimensions:
  • Length: 22 meters
  • Height: 5.5 meters
  • Width:  13.85meters

Type of Engine:

Dark Matter/Plasma Fusion
{look at advance depth}

Weapons:

Dual Plasma Laser Cannons “Deliberator”:  
{Look at Advance Depth}

”Warlord” Three shot Missile Launcher:
{Look at Advance Depth}

”Wave Eliminator” Canister Rockets:
{Look at Advance Depth}

”Volt Storm” Lightning Gun:
{Look at Advance Depth}

Shielding/Defense Systems:
  • Six Feet of Plasma fused titanium steel all around
  • Two feet of Bullet/Energy based proof glass at Cockpit.
  • Mark III Energy Shields {Look at Advance Depth}

Advance Depth:

Description:

This advance spacefigheter that the military for whatever dumb reason, it seems to be gave it away, with unknown intentions. This spacefighter is large indeed than any normal spacefighter at all, having unknown type metal and other such. The ship’s exterior in general is fairly large and fairly average for the most part. The length to the ship is 22 meters, a bit longer than normal, and even more so that it as a tip a dagger’s tip that splits into two similar tips.

To the with of the ship it is about around the average normal advance space fighter more precise its 13.85 meters, with the wings a little thin from the sides but that helps with speeds and performance. The entire ship color is definitely a color to see for most ships. The color is silver but it has a shine to that matter, but that is a thin coating however. The true color is actually black but the silver color is there to hide the black, as the color somehow regenerates itself again and again, something that scientists are also creating.

The ship itself has various amounts of sensors that can detect many things, from enemies for an anomaly that is about 5,000 meters or further. However the sensors true range is unknown as it could be more than 20,000 meters and still won’t show.

Dual Plasma Laser Cannons “Deliberator”:[/u]

A powerful laser system that is at the front of the ship, spread out enough for not to cause overheating and also to cause it to blow up the ship in the very same process. This duel two-laser system has four barrels two on each side of the side. Made of some unknown metal that is stronger than titanium steel these lasers can fire very fast and rapidly, about 500 shots per minute.

These unknown made metal, are a bit long about a foot long from the space fighter itself. These guns hold a lot of heat absorbers so they can fire at a good length of time, seeing these guns fires energy type of ammo, it would overheat at times, but too quickly. The Guns shoot out plasma balls, about one and one fourth feet in diameter, small shots, but can deal heavy damage as it can go through almost any metal slowing it down by small degrees.

When it comes contact with shields however, that is a different story as it will damage the shield but none goes through it. Only if the shield was magnetic or something not metallic, will the shot be stopped. The guns itself are used widely for many ships, but the cost is heavy.

Warlord” Three shot Missile Launcher:[/u]

A Missile system that was made for the advance starship and only for this one ship type, maybe for others to use. This missile system is located at the top of the ship that has small holes, which is where the missiles come out. Three holes about seven inches apart from each other, making this a very well made system for the missiles will not blow up due to the heat that the missiles produce when it exits the launcher.

Each missile is made of highly made titanium steel, each with plasma fuel for the propulsion making this about the second fastest ship missile ever made. The missile itself is extremely advanced as it can slightly home on the enemy only with one turn to small degrees if it moves. The missile carries a small amount of hydrogen and red plasma, but also ahs other fuel, which makes this a deadly missile.

The missile’s length is about two feet, and its range is very short. The range is about 700 meters, so you kind of have to be close to even hit the dreaded target, for the missiles to work. Once the missile hits the range it has, it will just blow up, not well for making traps for anyone else.

Wave Eliminator” Canister Rockets:[/u]

The second Missile system for the Grave Stone ship, but these is located at the wings. These are the long range missiles placed at the wings in a small rectangle like launcher, on both sides. The holder itself is about ten feet long and four feet wide, able to hold three missiles. The missiles and the casing is made of the same metal as the ship itself, and has the same colors as well, so it’s a bit hard to tell if its missiles or not. Each missile yields great damage as they contain plasma, hydrogen, and also oxygen and carbon with it, making it a deadly missile.

These missiles can hit a target much further than the Warlord missiles, making them classified as long range, hitting a target about 2000 meters at max. The missiles uses the same propulsion as the Warlord does, so it can move quickly, however this does not home to any enemy just goes straight forward. These missiles are also longer than the short-range missiles, about two to four inches longer, but these missiles have heat absorbers so that means inferred sensors might not pick these destroyers up quickly.

For the regeneration of the missiles it only works when all the shots are fired, and it takes about a few minutes {two posts} to remake them on their own. These missiles are not weaker when it happens, but it still takes time anyhow. These can be shot down like the Warlord, but of course they go just as fast as the Warlord missiles, so it is a bit hard. The same damage qualifications as the Warlord itself, so shields stops it if not metal other than that just pray.

“Volt Storm” Lightning Gun:[/u]

A preempted lightning type weapon, that is personally meant to override certain areas of anything it comes into contact, even with its 6000 mega volts of mass destruction that can evaporate any circuits from anything based on wires or energy based. This gun is pretty much the standard “destroy all electrical components so the user can recharge anything energy base and goes with bullets” type of weapon. Very much means it only affects the shields certain sensors like the radar, not sonar, some weapons systems if its fixed on the target and its shields to dead zero also stopping recharging for a little while, two post for a minimum. The Volt Storm is located below the main guns, but doesn’t actually screw up he gnus in the first place.

This gun has the shape of an assault rifle cut in half, only having the barrel intact with casing that has holes as well. That is the general shape of the gun, as it is about three feet long, and most of the gun has its own battery, doesn’t take any of the freaking power form the ship itself. The lightning gun can however overheat itself, but with its heat absorbers it is a small chance of that ever happening. The range of this gun is fairly limited, for it can only go about 1250 meters at the max. This also can hit more than one target but it’s extremely limited, only to one other target about one fourth of the actual range from the first target.

Mark III Energy Shields[/b]

The third version and maybe the best and most reliable shields a ship can actually have. These shields are invisible to the naked eye, but the only real way to tell is the slight heat it makes, or just watch it envelope the ship itself.  Either way it is really hard to find out if the ship has it’s shields up and running or its damaged and recharging at the time. These shields can take lots of hits, from small powered energy attacks to any kind of bullets, besides the battleships and all other large ship ammo can fire at.

The shields are easy to activate as the battery pack itself is inside the ship, so trying to disable it just got a lot harder than it should. The shield can recharge itself, but that will take time to fully charge about one or two hours {Five posts}, but even so these shields can take a lot of hits, up to about twenty waves of heavy bullets to about five or ten waves of small energy blasts.
« Last Edit: December 31, 1969, 04:00:00 pm by Guest »

 

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