Home Forum Wiki The Rules Newbie Guide Roleplay Guide Plot & Setting Wanted Characters Aedolis Teinar Edanith Libra Cancer Thanatos Inc. Contact Us Copyright Affiliates Advertise Us Advertise You Donate! Playing a Leader

Author Topic: Smed "The Red", Psychotic Space Warlord  (Read 656 times)

0 Members and 1 Guest are viewing this topic.

Offline Daglobster

Smed "The Red", Psychotic Space Warlord
« on: August 21, 2015, 12:12:37 am »
IDENTITY


Full Name: Smideon Helsteif Draggerts

Preferred Name: Smed

Title: "The Red", "Maneater Smed", "The Little Butcher", "The Bane of Aedolis"

Gender: Male

Species: Goblin

Occupation: Pirate/Warlord/Anarchist/Terrorist

True/Apparent Age: eighty-seven/ten (ten for a goblin usually relates to around 18 by human standards. Goblins reach maturuity at ten years old)

Reputation: Is on the solar system's most wanted list, and is very well-known as an brutal, merciless terrorist and pirate in Aedolis. Universally hated by Aedolans.

Most Notable Crimes (As noted by Aedolis:

-- Capture of the Aedolian megacruiser Roaring Dragon
-- Three counts of localized genocide in Aedolian and Edenian colonies
-- Seven counts of major terrorist attacks
-- Jaywalking
-- Murder of several Aedolian officials

Personality: Smed is one of the most dangerous mass-murderers ever to grace Earth's solar system. Extremely unpredictable, sociopathic, sadistic, and irrecoverably insane, Smed wants nothing but to choke all that is good beneath his heel. Chronically wronged in the past by governments and corrupt authorities, Smed has an enormous distaste for highly organized governments. His dream utopia is a galaxy ruled under no man.

Anarchy is his goal, and with each passing day, he gets closer to achieving it.


PHYSICAL


Hair: Much like many of his species, Smed is hairless.

Ears: Long and pointy. They're flexible enough for Smed to wear protective helmets, however.

Mouth/Nose: Smed's lips are thin, and he's capable of smiling really wide, almost disturbingly so. His nose is small, and kept close to his face, giving it a semi-flat appearance.

Teeth: Smed's teeth are pointed and interlocking. Although naturally sharp, Smed took his Goblin teeth to the next level. His teeth are filed down and reinforced with weapons-grade alloys, giving him the equivalent of a smile full of combat knives.

Eyes: Smed's eyes are solid red beads with small, black pupils.

Skin Tone: Ming (A shade of blue-green)



Height: 4"6'

Weight: 85 pounds

Body Structure/Physicality: Smed is built pretty evenly for his height. He's lean and wiry, and his small body is packed tightly with rock-hard muscles. As a result, Smed has a tendency to surprise his opponents with strength one would think unattainable for a Goblin.

Scars: Smed has many scars, too many to list individually. A few of the most prominent ones are listed below:

-- He's missing the tip of one of his ears.
-- He has an "X" scarred across both of his eyes
-- He has a chain of large-calibre laser scars running down his torso.


ABILITIES

Racial: Goblins are naturally dextrous and fierce. Their small bodies are adept at getting underneath the feet of their foes and fighting from their blind spots. Smed's enhanced his natural claws and teeth with alloys and atomic restructuring procedures, allowing him to effectively bite and claw at fully armored soldiers, if he so desired.

Skills: Despite his anarchistic nature, Smed has a mind for business, and he has a knack for running his large criminal empire. When it comes to combat, Smed's style is unique, to say the least. He fight with a reckless abandon and disregard for personal safety that even the most unhinged of soldiers would frown at. He is all offense, no defense.

Magical/Psychic: There are rumors that Smed can regenerate from any wound, that the small terror's once survived being shot in the head and got back up to fight seconds after. So far, these rumors have remained unconfirmed.

EQUIPMENT


Armor: Smed keeps his armor loadout light. It consists of a reinforced bodysuit, with the chest, elbows, knees, feet and hands protected in a tri-layered alloy weave. Strong enough to resist most small arms, although things like higher-end assault rifles. His helmet is made of the same material, and is designed to resemble the face of a sneering demon. The helmet is made of interlocking, collapsible plates, so everything above the lower jaw folds away should Smed feel the need to make his face known. His chin nestles in the "lower jaw", so his entire face is exposed when the helmet folds away like this.

His armor is spaceworthy as well, a necessity given his occupation. The boots are capable of magnetizing, and the gloves have in-built nanotubes on the fingers that allow them to stick to surfaces.

Weapons: Smed's preferred weapons mirror his destructive and chaotic personality. While his armor loadout might be light, Smed spares no expense when it comes to his weaponry.  His primary weapon is a heavily customized assault rifle, with more alternate functions and switches than somebody could shake a stick at.

The base rifle is standard military-grade. The only thing that remains of the original weapon is the central housing. The stock has been sheared off, and the single barrel replaced with a rotating tri-barrel. To save on weight, the sight has also been removed. The energy clip feed was modified to take much larger clips than originally designed, and the weapon's firing systems, trigger, and safety have been modified and overclocked to allow for a staggering rate of fire. The weapon has four firing states; "Safe," "Burst," "Auto," and the fourth, "No Mercy!" added by Smed when he had the weapon modified. Setting the rifle to "No Mercy!" starts up the rotating barrels and overclocking systems.Beneath the barrels, the rifle also has a small, underslung flamethrower.

Smed's other weapons are a pair of dual pistols modified with extended energy clips and dual barrels, and three plasma edged combat knives. He also carries an unsafe amount of crude grenades, cooked up by the devious engineers that work for him.

General Gear: In order to keep himself mobile, Smed has a jetpack mounted on the back of his armor. His small size and low weight allow for precise, quick maneuvers. He also has a wrist-mounted grapple harpoon in one hand, and a pop-out plasma dagger in the other.


AFFILIATIONS/RELATIONSHIPS

Current Family: All dead, no relatives to speak of.

Enemies: Basically all of civilized space.

Allies/Connections: Smed is one of the central pins of the solar system's criminal network. A lot of weapons, narcotics, and even slaves move through his organization, The Sneering Sun Gang. Apart from his own gang (The members of which can be found wherever civilization crops up), he has many friends and connections in both low and high places.

THE SNEERING SUN GANG

Membership: The Sneering Sun Gang is comprised of goblins, gnolls, hobgoblins, and any other immigrant alien races that often find themselves the dregs of society. While the skill levels of members vary wildly, they are stratified. Members who peddle drugs in the underbelly of Cancer are decidedly less deadly than the fighters who accompany Smed on raids.

Numbers: Sneering Sun gangsters number in the millions. The Sneering Sun Gang has its grubby fingers in pretty much every single pie in the solar system. If there's a population large enough to support illegal activities, the Sneering Sun Gang has a presence, even if its only a couple members.

Cancer is where The Sneering Sun Gang has the most presence, however. The convoluted engineering and winding ducts of Cancer allow for nearly limitless possibilities for trafficking and safehouses, especially since Goblins can fit in places where other races can't.

Headquarters: The Sneering Sun Gang's nerve center is always on the move. Smed commands the gang's operations from a massive flotilla of crude yet deadly ships, the crowning jewel of which being Smed's personal capital ship, The Omega Holocaust.


THE OMEGA HOLOCAUST
For a slightly cooler angle, click Here!

Designation: The Omega Holocaust used to operate under the moniker of The Roaring Dragon, as it used to be an Aedolian capital ship before Smed "appropriated" it.

Classification: Capital ship

Armaments: A LOT. Omega Holocaust possesses a staggering amount of firepower, and while it has no weapons that could deliver a one-shot knock out blow to a similarly sized cruiser, it can pour out almost blinding amounts of laser, gauss, plasma fire. Torpedoes, missiles, and even fighter-defense weapons can all be found. The various weapons are all assembled into "Macro-batteries", so although The Omega Holocaust can fire in pretty much all directions, weaponry is usually focused in five different directions. There's the port macrobattery, the starboard macrobattery, the ventral macrobattery, the dorsal macrobattery, and the bow macrobattery.

The weapons on the front can be brought into the bow and sealed behind blast-plating, turning the front of the ship into a potent ram. With the engines and mass of a Capital ship behind it, a ram from The Omega Holocaust often spells doom for the poor ship receiving it.

As a Capital ship, Omega Holocaust can stand on its own, and its survived countless altercations with Aedolian military fleets, sometimes even by itself.

Crew/ Crew size: Crewed by goblins given naval training, Omega Holocaust is in no shortage of crew members. Originally designed to comfortably support five thousand human crew, Smed had the bunks and life support redesigned to uncomfortably support almost fifteen thousand goblins. Apart from this giving the ship a staggering amount of backup crewmembers, it also means that boarding the vessel is a nightmare. Cramped corridors, hidey-holes and tunnels, dark lighting, and thin air that goblins find comfortable are not as hospitable, or even accessible, to humans.

Tactics: The Omega Holocaust starts moving in one direction, and doesn't stop until Smed says so. If any ships get in the way, they're rammed. The absurd amounts of weaponry on the ship give it a 360 degree attack radius, and allow it to engage multiple targets as it travels in a straight line through enemy formations, shrugging off attacks and causing pure chaos and terror.The excess crew are assigned to full-time repair, allowing Omega Holocaust to quickly repair damage that makes it past its armor.

Not to mention The Omega Holocaust is rarely alone. It travels with a flotilla of smaller, crudely made ships, all of Goblin design.

HISTORY

Coming soon!
« Last Edit: August 21, 2015, 01:12:31 am by Daglobster »

 

SimplePortal 2.3.5 © 2008-2012, SimplePortal