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Author Topic: Sazha, Captain of The Helheim, Pilot of MAS-Freyja, Leader of Sünders Dogma  (Read 466 times)

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Offline Yvhv

Sazha QUICK STATS
Name Sazha
Age 22
Gender Female
SpeciesThryscae
Ethnicity Weasel
Height 5'6"
Weight 130 lbs
Occupation Mercenary, Raider, Captain of the starship "Helheim", Leader of the mercenary group "Sünders Dogma" (sinner's dogma)
Residence Temporary resident of Cancer, lives mostly on the Helheim

Sazha IN-DEPTH STUFF

Physical Description Sazha is very athletic and fit. Her body is lithe and shows the wear of many hard won and hard fought battles. On her left shoulder is a healed up scar from being bitten, down her right arm, starting at the shoulder are three long scars from claws. She's missing a piece of her left ear, and the top of her right ear has been cut off. Underneath her left eye is a crescent shaped scar. The majority of her fur is black, with her hands, feet, tail tip, and muzzle are pointed in white. Her eyes are purple, with gold inlaid. They are cold, hard, and decisive. her hair starts silver, but as it grows in length turns dark brown and then black.  She wears what  most today would deem an outdated style of clothing and armor, however, it is only tailored to look this way. The combat armor she is most often wearing is sleeveless, and is worn similar to ancient Hindu, Chinese, or Japanese armor. With it she wears a yellow sash across the waist. The armor includes a set of leg guards. It originally came with wrist and upper arm guards but she found that these interfered with her fighting style, and no longer wears them. She often only carries a single weapon; a blade made from repeatedly folded metal she calls "Comet Steel" which in fact is now commonly known as Adamantite.  She has cast several enchantments upon the blade, most to reduce  wear and tear and to allow the weapon to be able to deflect plasma and energy based weapons.  However, she does have other various weapons she will carry, most of it seeming to appear outdated, but is actually very technologically advanced, and powered by advanced energy cells and power crystals, alongside magic and some black market materials, and some are just good old redesigned ballistic weapons.She also utilizes something called the Mobile Assault System or M.A.S. codename "Freyja". The MAS is an all purpose mechanized weapons platform, that can be heavily modified to meet many challenges and situations. Its standard outfitted armaments and systems will be explained in a separate post, below this profile.

Personality

Magic/Abilities Sazha utilizes many different forms of magic for offense defense and utility. Those she most commonly used are elemental, spirit, demonic, necrotic, divine, arcane. She has use also of inherent psionic abilities, that are non magical in nature and like her magic are only limited by her imagination. She also has the non magical  abilities (that are inherent to her species) to shapeshift between an animal, anthro, and “civilized” form where she turns to a furless form such as a human orc elf etc, with ears and a tail; the innate ability to sensense and feel magic, heightened senses, increased physical durability and stamina, and increased spatial awareness and reflexes.

She is a highly skilled mechanic and a bright minded woman, always seeking to learn a better way of doing things or to.update and upgrade her equipment and software. Her three most vital and developed skills though are ones passed down through the ages from generation to generation of her species, the skills of stealth, healing, and analytical and critical thinking.

Relationships she once had a very close friend named Lucian. She also had acquaintances named sarah and mina. In this age she is sure they have passed on for they were from a different time.

History Much of her own history is lost to her. The only memories she has recovered recently is how she preserved her species and their mates by use of a pocket dimension suspended space time spell many millennia ago, to prevent their wholesale destruction by some cataclysmic event predicted by a council of seers and oracles. Before the event happened she used the life force of the oracles and seers and their amassed divine and arcane power to encapsulate their entire species inside a pocket dimension where space time was highly distorted to the point of pure suspension. Twelve years ago she was the only one to awaken unexpectedly, and used a complex portal spell to open a portal to the closest life supporting area within the confines of the world she once knew. She was surprised when she awoke in a research lab somewhere in cancer. When she awakened she was pummeled by the overwhelming consciousness of the vast amount of people and creatures in the massive space colony/station and went mad and escaped into the chaos of that place. Over time, she learned much of the current time and place, by siphoning off memories and knowledge of those around her. Eventually she immersed herself into this new time and obtained even more knowledge.

To prevent mass panic when her people entered this new world from the pocket dimension Sazha set up a psychic link between herself and the dimension, and altered it to share all information on this new time with her people.

Because of this though her own amazing height of power has diminished, for she has used almost all the extra power harnessed from the oracles and seers, which was a power amassed from all those belonging  to her people’s life force, wills, hopes, and dreams. She has since then stored the remainder of that great power in several phylacteries she has hidden in the pocket dimension.

For now she is exploring the galaxy, learning all she can, waiting for her people to use their own will to break free of the spell and come into the new times and worlds of this age, and find a new home. It is for this reason Sazha has formed the group sinner’s dogma, a mercenary group whose primary goal is exploration and discovery of new worlds and to take almost any job to have the funds to complete this directive.


The Mobile Assault System Freyja

The M.A.S. Is an advanced modifiable weapons platform. Originally, the M.A.S. suit was a defense initiative program that was designed to utilize civilians as a front line defense against assaults on colonies, where the civilians used heavily armored and armed mechanical suits designed to destroy small ships and fighters with minimal training required so that in this way, those colonies with smaller military forces could defend themselves and even the playing field.

Due to scarcity of the required metals and the inability to devise a powersource stable enough to be used by untrained civilians without the threat of irradiation and subsequently killing the pilots over time, the mass produced program was set aside in favor of a specialized program which produced a smaller amount of units that were compatible with more specialized weapons, over a larger amount of standardized suits compatible with a small variety of weapons. The Freyja was one of the last of these specialized weapon suits, and was by far one of the more advanced. The Freyja was originally nameless and carried the designation F7r1Y9j7a9, and was designed for a pilot who could utilize both magic and non magical psionics. The Freyja utilizes a system that interlinks to the pilot’s mind and allows them to manipulate the system with their mind, and allow them to use the machine as an outer pseudo body, able to retrieve sensory information from it and use the system’s computer to turn that information into data that can be used in combat.

The drawback of the system, is that when a pilot reaches a heightened level of connectivity with the machine, they line between pilot and machine is skewed, and the pilot becomes able to feel damage inflicted upon the machine. The damage is purely psychological but the psychological damage can be so great and vast that the pilot’s body reacts as if it is truly wounded. The trauma can in fact be so great the body literally inflicts the wounds upon itself to match the state of the body, in extreme cases. This is why a buffer Artificial Intelligence was implemented into the Machine to prevent the pilot’s death. This AI acts as a buffer between the psionic link between pilot and machine. The AI also can remotely control the machine while the pilot is out of it however the AI can only perform tasks taught to it by the pilot aside from core basic maneuvers


Below is the technical information of the Freyja, and its most common Armaments. 

Height:15.8 Meters

Weight:(Minum Load-Out) 8.9 Metric Tons. (Maximum Load-Out) 27.9 Metric Tons

Armor Material: Composite Mitrhil Titanium alloy Ceramic Composite

Power Supply:Dual-Core Ultracompact Maleficar Reactor, utilizing psuedo magical fusion, and nuclear fusion, one acting as a back up system for the other, power out put rated at 4.79 Mega-Watts or 4890 Kilo-Watts.

Propulsion Rocket Thrusters 99720 Kg (kilograms) Total. (2x 22950kg, 2x 8950kg, 8x 4490kg,) Vernier Thrusters/ Apogee moters:87

Other Equipment:Sensors, maximum detection range 160.25(km) or 160250(m), Beam Flag Emitters

Fixed Armaments:Beam coverage enahnced Alloy shield, Fixed to left arm, Acts as holder for 2x rechargeable cap powered 1.4MW Beam Sabers, or deployed as shield blades, Fixed blade in center of shield, measured at 8 meters in length.

Optional Armaments:28mm Vulcan Cannon fire linked guns fixed inside shield for right arm, 450mm Shoulder Mounted Railgun, 400mm Shoulder Mounted Missle Launcher, 14mm Hand Held Machinegun, 500mm Fixed position Recoiless Rifle, 105mm Twin Drum Fed Machine gun each drum capacity max at 250 rounds, 1.6MW Beam Gun, 2.5MW Beam Gun, 120 mm Machine Gun armed with anti ship rounds only, 200mm Bazooka, 4x 1.4MW Beam Sabers, Can be linked into 2x doble ended Beam sabers, 2.8MW Beam Glaive, 2x Heat Tomahawks.


« Last Edit: July 25, 2016, 09:09:38 pm by Yvhv »

Offline Yvhv

Just a few things to clarify some of my jargon- millimetre= mm MegaWatt=MW; All optional armaments have to be equipped on the ship before use. Fixed armaments are wealons that cannot be removed and  are a part of the machine. Furthermore if a weapon is designated as shoulder mounted, the weapon cannot be fired while the suit is walking and in the case of the railgun, recoiless rifle,  the machine cannot be in motion at all because of the advanced firing and telemetry solutions needed to operate the weapons and projectile guidance systems. Also, any weapon designated as a "heat weapon" is a weapon that has a projectile or surface that is heated to extreme temperatures and the properties of the projectile or weapon surface are changed by the heat to become more effective in the degredation of materials.

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