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Author Topic: The Skeleton Grin, smuggling and piracy incorporated  (Read 705 times)

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Offline nephero

The Skeleton Grin, smuggling and piracy incorporated
« on: May 18, 2014, 11:46:41 am »
The Skeleton Grin
(modified) transport vessel

--

From the day we arrived on this planet
and just might've, maybe landed on someone
There's more to pew than can ever be pewed
More to steal than can ever be stolen
There's far too much to pack in here
Our cargo's just not made for that much
So apply some damn grease
They called the police
We need to get the hell off the ground!

It's the circle of douche!
Liars, thieves, killers all!
Through bullet hails and holes
Through paid-for love!
To the ends of space
Among the stars so blinding
It's the ciiiiircle
The ciiiircle of doooooooouche

BLAM


--

Schematic:

Ship Description:
The Skeleton Grin is one ugly ship. Whoever designed her, designed her for practicality and performance versus aesthetics, and this shows in her almost skeletal, borderline-gothic architecture. Her age is visible in both her structure and how patchwork her guts are, the old pieces stripped and replaced over the years as technology advanced.

That being said, where she lacks in looks, she more than makes up in her performance-- she is incredibly nimble, able to maneuver on a dime, making her a delightfully agile flyer.

Her strongest armor plating is found on her front, as part of a ramming mechanism meant to puncture the hull of her victims and create a bridge between the two ships. The front half of her is meant to withstand a lot of abuse-- extreme temperature differences, weapons fire, and all but the strongest, thickest hulls.

She packs a fair amount of heat, though her specialty is lying in wait outside of her victim's view, and then shooting up into their underbelly for boarding. As her defenses are largely in her front, she relies on her maneuverability to keep her facing an enemy, and, failing that, relies on cloaking to get out of dodge. Her favourite means of escape is to hit her attacker with an EMP to scramble their tracking/communication systems, cloak after, and scurry away while her attacker is blinded.

Weapons Specs
The Skeleton possesses two pairs of plasma cannons, one situated on the upper part of the middeck and the other on the lower. Both sets are capable of 180 degrees, and are manned by separate gunner stations on the upper deck.

Smaller guns litter her underbelly, and are largely controlled by the ship's AI.

About the Crew:
The Skeleton Grin's crew are thick as thieves, which is understandable since many of them hail from the same pirate clan, who are almost all some variant of family. Not all crew members are necessarily part of the clan, and it's easy to recognize which ones are by their tattoos (or lack thereof). Each clan family has their own variant, and the Skeleton Grin's family sports stripes of bone-white down their mouths and onto their torso, mimicking the mandibles and ribs of a skeleton.

Applicants should be in good health, able to lift up to 100 pounds with or without reasonable accomodations, and able to take a bullet or two. The Skeleton Grin boasts excellent health care, with a state of the art medbay/armory! Arm yourself while we sew your arm back on! Join today!

Crew Members:

Captain:

First Mate:
  • Kin Mean (current acting, position technically open)

Pilot
  • open

Medic:
  • Currently a very surly Teinari man, who may or may not be up to his eyeballs in Sea's horseshit. Position subject to availability.

Engineer(s)/Mechanic(s):
  • open
  • Open!

Muscle, general labor, misc.:


Weapons Specialist, gunner(s):

Cook:
  • Open!

Any interested parties, feel free to post here or send me a PM! If there's something you want to play but I don't have listed, let me know and we'll make you a position.
« Last Edit: November 27, 2017, 07:48:06 am by nephero »

Offline nephero

Re: The Skeleton Grin, smuggling and piracy incorporated
« Reply #1 on: May 18, 2014, 06:08:29 pm »
Reserved post for history documentation.

 

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