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Author Topic: Argroww, Diplomat of The Union  (Read 268 times)

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Argroww

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Argroww, Diplomat of The Union
« on: March 14, 2017, 03:41:06 pm »
__________________QUICK STATS
Name Argroww
Age Roughly 4000 years, He's given up counting
Gender Male
Species Wolvian
Ethnicity Grey-fur
Height 7ft
Occupation Diplomat, SpiritMaster
Residence On board "The Iron Claw" starship

__________________IN-DEPTH STUFF

Physical Description
Argroww is typical of his kind in height (7ft) and build (powerful, wide at the shoulders, but still athletic), but that's where most similarities stop.  In his role as a Union diplomat he wear the formal jumpsuit in a dark navy blue, silver linings and the Union logo to the right of his large chest.  His race normally prefer to be naked with their thick fur keeping them modest (although they care little for such things).  The only visible parts of Argroww are his hands, his head and his feet.  His left foot however is made of a shiny metal as is his right hand suggesting he has cybernetic prosthetics, this is further re-enforced by the fact that half his right face is also made of metal and whilst some attempt had been made to craft the metal into a likeness of his natural face it is recognisably not natural, not helped by the red eye instead of the yellow one on his left.
He carries no visible weapons, although both the claws on his hands and feet look pretty sharp and when he grins it's not a smile most want to see.

Personality
Argroww's long life and many experiences have changed him greatly from the hot-headed youth he was thousands of years ago.  These days he is rarely prone to anger and will often think first before acting, however he is fiercely loyal to those he considers family which at this point is the crew of the ship he is a member of and a crucial member at that.  As a diplomat he is used to engaging with multiple people in a variety of situations, but from a personal point of view many people find it difficult to get close to him and he hasn't known romance for a very long time due to his duty to his Goddess and the many wars he has been involved in.


Magic/Abilities
Argroww is a melting pot of different unique magical powers.  His core powers come from being a SpiritMaster which give him varying abilities over the spirit realm, he can talk to those who have died recently, read information from living souls spirits (similar to mind reading, but not as invasive), he can even influence people with weak wills but does not often use this side of his power.  Since gaining his cybernetic implants he has also gained limited powers over mechanical devices, similar to how his SpiritMastery gives him power over the living, he is new to this side of his power however and has not learned to control it.

There are other aspect to his SpiritMastery that often aid him in his interactions with the world, he can sense living beings and even communicate with them in a limited fashion over distances, when talking with others he can instill a sense of truth in his words that allow people to realise he is telling the truth where they may normally doubt.

He is also as far as he knows, immortal, his natural bodyparts have stopped aging and resist things that would normally kill him.  Argroww can be injured, however any injuries that would kill him usually result in him entering a state of meditation until his body heals itself.  This was both a blessing and a curse from his Goddess as virtually everyone he once knew and loved is now dead.  One might ask though why a being who can resist death and heal from any injury would have cybernetic parts, this is covered in Argroww's history.

Relationships
Argroww has no romantic relationships he does however consider the crew of The Iron Claw as his clan and keeps a pack mentality with them, he sees his position as an Elder or Lorekeeper allowing Captain Struatha the position of Clan Alpha.

History
Argroww like the rest of his crew was born on a world very far from this dimension, a pocket dimension which mysteriously separated each of its star systems with a physics defying void, a void that forced the dimensions denizens to develop unique ways to traverse that void.

Argroww himself was born long before the majority of his fellow crew members barring one (Zan, a Golden Dragon in human form).  Born amongst a clan of Wolvians he was special right from the very start, he started with the powers of a GhostWalker which shortly after started changing to those of a SpiritMaster.  This was highly unusual for his people and gave him a level of confidence that did not benefit him, he challenged the clan Alpha for leadership and killed him using forbidden SpiritMastery.  This act resulted in him being exiled from his people rather than gaining leadership himself.  He spent the next several years wandering the lands surviving as he knew best or hiring himself out as a mercenary.

Once his powers stablised as being pure GhostWalker he found his goddess and took a very different path, one She gave him little choice in.  Granting him immortality as punishment for using forbidden powers She demanded that he travel the world doing her bidding, a task he initially begrudged, especially as he started to outlive some of the people he knew.  As tiem went by however he learned to relish his servitude to his Goddess as his age and experience lent him patience and a greater understanding of his own powers.

He watched his world grow from a purely magical society into something much greater...and at the same time much worse as technology started to appear.  The worst time for his world was the TechnoMage wars.  In this time he was nearly killed, a form of magic was used that defied the power his Goddess laid upon him and several parts of his body were permanently removed by these weapons, he was buried under tons of rubble, locked in a meditative healing state that he couldn't recover from as his body was unable to regenerate the lost parts.

After 400 years like this he was finally dug up to find the world had changed immensely, no longer only technology or magic but a mixture of both, his world had expanded into their local space and world peace had been achieved.  A team of medical experts spent many months reconstructing Argroww, finding ways to get cybernetics to work with his natural parts, a tough thing to do as the cybernetics were often rejected due to his self-healing nature.  His first "body" was cumbersome and ugly, but it afforded him mobility.

As the years continued to go by Argroww worked his way up the ranks of The Union government cementing himself in the government and gaining access to secret knowledge as well as steadily better developments in his cybernetic body till it's shape and function surpassed that of his natural parts...although still looks mechanical.

His more recent history involved the truth about their outer-space and "The Void" and the development of technology that allowed them to travel through it.  Argroww was honoured by being given joint command of the prototype long-range scout class vessel Wolf-Star "The Iron Claw", he was allowed to choose his own crew and proceeded on a long mission of exploration, reporting back to his council and making many astounding discoveries until a forced Void-Jump after entering a hostile star system caused an expected event.  The Iron Claw appeared in a region of space where The Void could no longer be detected...


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« Last Edit: March 15, 2017, 03:38:02 pm by Argroww »

 

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