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41
Ships and Factions / The Loveless
« Last post by Cheesigator on April 12, 2022, 07:18:52 pm »
The Loveless
Theme Song
Ship Description
The Loveless is a unique, one-of-a-kind vessel that's been around now for centuries, although it disappears from history every now and again when its Captain decides to go into hiding at random.

Fashioned in the image of a deep sea (and long extinct) fish, Loveless is a large ship meant for multiple purposes; first and foremost, it is the home of its Captain, and secondly, it was a pirate ship and warship, though now it serves as an intergalactic smuggling vessel. It holds a crew of 55 comfortably, features a cargo bay and docking hangar that can hold up to two smaller ships, a kitchen, individual crew quarters, shower/locker room, brig, medical bay, weapons storage, and captain's quarters, all placed throughout three levels. It isn't particularly speedy or agile, but The Loveless can take a real beating and serves best as a tank.

Mounted with several ion cannons and fortified for the best defense with intense shields and thick exterior, she can also make jumps into hyperspace much more quickly and efficiently than your average other ship, one of the few vessels still in existence as old as she is that can do it so well and so precisely.

Present Day Crew
Captain:
Kirkley

First Mate:
Hesperus Pholcus

Second Mate:
Open

Third Mate:
Shen

Navigation
Zen

Chief Engineer:
Otto Ripley

First Mechanic:
Wolfgang Burke

Helmsman/Horticulturalist:
Aesir

Chief Weapons Officer
Axia

Electro-technical Officer:
Open

Chief Medical Officer:
Open

Chief Steward:
Open

Deck Officer:
Sylvy

Ship History
The Loveless and her partner The Hydra were commissioned at the same time by Kirkley and Ain some thousand or so years ago. Originally, the two were meant for the purpose of escaping the turmoil brewing on earth between the humans and dragons, and eventually they became the two warships of a fleet under Ain's command for the purpose of establishing a loyal network of illegal connections to serve her later on in life. After a good 200 year run, Ain and Kirkley retired from the life of piracy in favor of her taking a step back and controlling things from the shadows with the empire she had constructed for herself with Kirkley's help. The terrors that were at the time galactically infamous ceased as both ships "disappeared", locked away until Ain called on Kirkley again.

At present he works for her as her head smuggler, taking all manner of mission, both illegal and non, often heading the most dangerous and important runs by his lonesome. Only recently has he recruited a crew again to return to a full-time life aboard his ship.

Ships On-Board
Ironsides
Pilot/Captain: Otto Ripley
[Artwork by nephero]

The Innuendo
Pilot/Captain: Hesperus Pholcus

Ship Threads [In chronological order]


----


Alternate Timeline Threads [In chronological order]

Birthday Bash [M]
Summary: 700 years ago, Kirkley met Hesperus, and nothing's been the same ever since.

Putting Out Fire With Gasoline
Summary: Kirkley meets Nero, the mercenary almost-vampire, hired by Ain to liberate him from Libran prison!

Thank You For Calling Tech Support [M]
Summary: Kirkley has a bit of trouble ends up being saved by the friendly space bug, Otto.

Recycling Fixes Everything
Summary: Kirkley runs into Wolf, a strange guy on The Cancer with an intriguing skillset and personality.

Fancy Meeting YOU Here
Summary: For the first time in thousands of years, Kirkley reunites with Axia the dragoness.

Sticky Little Fingers
Summary: In the three thousand years he's been searching, Kirkley finally finds him... Bifrost. Or is it?

The Transport [Epic Chat RP]
Summary: After suggestion by Otto, Kirkley picked up Hesperus and Vargas (and unknowingly, Dez) on the Cancer and set course to bring Aesir to The Meeting Place to get fresh air. The first step in getting there? Meeting their transport: Shen, the giant space bird with powers of spatial manipulation, who also happens to be Kirkley's son. Except, something's not quite right...

Point of No Return
Summary: The crew of the Loveless meet Shen properly, and embark on their adventure to The Meeting Place.
42
Wanderers and Independents / Kirkley, Captain of the Loveless
« Last post by Cheesigator on April 12, 2022, 07:18:26 pm »

Art by meee

__________________QUICK STATS
Name Kirkley (he supposes)
Age Somewhere around 45,000 years old
Gender Male
Species Cursed human/shapeshifter
Ethnicity A land long forgotten and destroyed
Height 7'
Occupation Ship Captain
Residence The Loveless
Sexuality Pansexual
Voice Dwayne Johnson
Themesong The Widow Maker - Carpenter Brut feat. Gunship

__________________IN-DEPTH STUFF

Physical Description
He's still a big guy, tall as he is built and strong as hell. At one point his skin was likely a mocha color, however after so many years of tattoos put over top of tattoos, it has darkened to a light brown, interrupted by weaving patterns of black ink and the pale gray of too many scars. His hair is a mixture of extreme dark brown and black, and it's now kept free of braids. It's wavy in texture, and potentially hints that he came from a tropical island region originally. He also sports a fancily shaven trim around his chin and jawline, rugged and sharp. His eyes are mismatched; the right eye is permanently damaged from a fight he doesn't even remember, completely blind and an eerie milky white. The left eye is a gold like the metal, shining and sometimes burning amber in dark lights, almost as if it glows.

Personality
Kirkley's got a lot of conflicting emotions in him, built one on top of another over countless centuries of interacting with others, dealing with loss and love and countless lifetimes of emotions he was never meant for.

On the outside he seems like a rather normal guy; he can socialize with just about anybody and no one would guess he's over the age of 50. He's gotten good at burying things deep down and not talking about it; he refuses to. Not like they'd believe him anyways. He can be funny and sweet, still able to care for just about any stranger he meets, empathizing with them and offering to help where he can. He's not a saint--he's lost his humanity a couple of times and had to struggle for many years many times over to find it again.

Get him by himself however, and depending on how much he trusts you, you'll see a different man altogether--mostly just one who's extremely worn down. He's exhausted, plagued by loneliness. He tries not to dwell on it too much, throwing pity parties for himself usually just make it worse. If he focuses on it too long it'll get to him and he'll spend another five or twenty years at the bottom of a bottle, and he'd rather not.

Kirkley just tries to get by on a day to day basis, living life in the moment, not letting himself reflect on the past; it's kind of a defense and survival mechanism, really. He's pretty fed up with dealing with his existential depression.

Magic/Abilities
Amaranth's Enchantment:
Kirkley is gifted/cursed with immortality along with his ability to transform into a prehistoric beast. This makes him like a pseudo were-creature of sorts, and yet different. He can transform at will, however it isn't painless, with much shifting, growing, bone breaking and re-arranging, it's not very pleasant to witness firsthand.
- Increased regeneration
- Immune to diseases
- Increased strength and agility

Relationships
Bifrost-
Kirkley's soul mate, to be put simply. He died 3000 years ago, and Kirkley had been searching desperately for him to reappear in this galaxy ever since.

Ain- An ancient dragon and Kirkley's longest standing best friend--also the only one who he's gotten close with who is even remotely close to him in age. They understand each other, protect each other and do their best to help each other get by.

Shen- Kirkley's son who occasionally tags along on his pirate-y adventures!

Aesir- The current reincarnation of Bifrost.

Hesperus- What was once an intensely romantic relationship has steadily turned platonic over the years; the two know each other well and are close friends. He's Kirkley's First Mate on the ship, and one of the few people in the galaxy to know so many of Kirkley's secrets.

History
Kirkley was never meant to be immortal. To be honest, from the tribe he came from, he maybe should have lasted to age 40 and then keeled over from a cold. But shit happens, and sometimes you get cursed by a god's enchantment in a prehistoric skull and one thing just leads to another. Like being the eternal companion of said god for the rest of the foreseeable future of the universe.

His mind was not built for immortality, and forty-five thousand years is a lot of memories to try and retain. He's forgotten a lot, much of his past experiences getting pushed to the back of a mind never allowed to age, and often can only recall things unintentionally in dreams. His life is one long smear of a timeline; different ages and events bleed into each other and he can never remember what happened first, where or when, or who was there and who wasn't. He's met so many thousands of people, lost so many friends, had so many loves, it's rather difficult for him to take it all in. So he just... Doesn't. He doesn't think about how old he is, he tries not to reflect on the past, and he just tries to live in the moment right here, right now.

But there is one thing, or rather, one person he can never forget--Bifrost... Amaranth.

And over the past 3000 years since he last died, he's driven Kirkley a little nuts.

He's joined countless wars, explored dozens of nations, searching under every rock and tree and building in the hopes that Bifrost would be reincarnated and they'd get to see each other for a third time; so far, he's been unsuccessful in finding him. He goes through bouts of depression and mourning, wondering if he'll ever even find him again, if he'll ever come back, if he's just waiting for nothing. Alcoholism comes and goes before he finds something or meets someone that gives him the courage to keep trying once again. He doesn't tell just anyone about his true goals and desires. He's tired of being laughed at and made fun of, and he can't blame anyone for calling him crazy. He's literally trying to find a needle in an infinite number of haystacks.

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43
Wanderers and Independents / Commander General of Ikarys, Osiris Vertae
« Last post by Cheesigator on March 30, 2022, 11:52:31 am »

Art by meeee

__________________QUICK STATS
Name Osiris Vertae
Age 77
Gender Male
Species Manticore
Ethnicity Aedolian
Height 6'4"
Occupation Commander General of Ikarys; (former Assistant to the Ipollius Dome General)
Residence Ikarys
Voice Jeremy Irons
Themesong The Vale of Shadows - Gunship

__________________IN-DEPTH STUFF

Physical Description

Personality
Level-headed | Collected | Planner | Control freak | Socially awkward

If there is one thing Osiris is known for, it's for being an exemplary leader under high stress situations. His ability to organize his thoughts quickly in a dire moment and prioritize what needs to be done by who and when have saved his and his citizens' asses numerous times at this point. He's unintentionally made himself out to be a kind of pillar of hope for the community of Ikarys to lean on; they trust in him undoubtedly and know that he is necessary for their survival.

Osiris rarely displays any kind of deep emotions, often maintaining a cool and calm composure. He has a wicked control over his feelings, and is good at reining them in. This isn't because he's afraid of showing them--but because they can get in the way of good, logical decision-making. And when decision-making is his job, then that means the feefees take a permanent back seat.

Unfortunately because of this, he's a bit socially inept. When he's not in his office, he tries to relax a little and often finds himself unable to. He stutters when others invite him to hang out, and gets confused easily about how he should respond in conversation. Often he is jokingly compared to a robot; all he knows how to do is work, and when confronted with something else he short circuits.

Magic/Abilities
Lithokinesis- He can manipulate and create any inorganic mineral compound to his will, though obviously the bigger the task the harder it is on him. Rocks, crystals, metal, and other materials like sand and sulfur are all within his realm of potential. He can create structures, tunnel systems, weapons/materials for building them, as well as use this ability in both offense and defense in combat. He deals particularly in AoE style attacks, and can affect terrain around him within a 200 ft/61 m radius.

Relationships

History
"Why?"

The question every teacher hated to get, time and time again, happened to be Osiris's favorite: why?

Why were things the way they were? Why did we do this? Why do we do that? Why are these the rules? Why can't we break them?

Ever a bookworm, Osiris gradually spent more and more time in the library than with his friends as he grew older. He found they didn't have as many interesting things to say, and they couldn't answer his questions either. For a while, he thought books could, but after so many attempts to find answers and ending up reading the same nationalist storylines again and again and again... Osiris started to not just ask why, but how? How did things end up like this? What was the world like outside?

And why did his neighbor, who always cussed and swore about 'those damn Pilots', disappear?

The afternoon sun tinged the sky golden after the rainshower that day, and he remembered trying to knock on Mr. Panasky's door to see if everything was alright, finding that it came unlatched and creaked open. Looking around and seeing no one, hearing nothing, he stepped inside, clutching the cookies his mom told him to bring as he called out to see if his neighbor was around. The house was empty, and there was trash everywhere. Furniture had been knocked over, and as he stepped further in, he saw there were entire walls that had been covered in notes and diagrams and plans, all of which had been scorched, ripped, or blackened out. Like someone was trying to hide something.

Only a small piece of paper, disturbed by the breeze of an open window, broke his fixation as it brushed against his leg. When he looked down, he could vaguely make out the words "Get to the... Gospels?"


As skeptical as Osiris remained throughout his Candidacy of the validity of their entire government system, he maintained strong grades and exemplary marks in everything he did. He passed with such flying colors that he wasn't really surprised when the Dome General of Ipollius scouted him after graduation, landing him a position in Administration. After all, they already knew each other's deepest secret.

A good number of the Pilots in Ipollius were Gospels, and so was Osiris. Distraught by the system, frightened by the greed of the dragons, desperate for change, they sought to shake up the order and make changes where they could. It was the most perilous time of their lives; one slip-up and they could all be found and murdered--and that's exactly what happened.

First it started with significant staff changes. Slowly, lower military personnel were switched to different positions, promoted, demoted, moved to different cities. Then there were a few career changes for some of the Pilots, more promotions. Osiris didn't think it was a coincidence these things seemed to all be happening together, and he was right.

The next step was the dragons leaving.

It was at that point the General called him into the office, and told him to begin their Plan B. It was time to retreat.

Osiris, using the secret tunnel system out of the dome that he himself had created, began selecting Pilots and escorting them out, followed by other important folk: engineers, doctors, scientists, architects, etc. All the people you would need to build a city.

They were taken to a settlement that Osiris had built using his powers in secret, a shelter that they began defending against raiders, until finally the dome itself collapsed--and every Wastelander turned their attention there, to the husk of a former city, destroyed by the very empire that had governed it.

Since then Osiris has become the General of Ikarys, the new settlement for the refugees of Ipollius, and his life has shifted entirely. While he doesn't have to worry about secrets being uncovered anymore, he has to worry about more direct things: like surviving raids by gangs of Wastelanders, having enough food for everyone to eat, and strong defenses in what has become their own mini-dome of a settlement.

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44
Aedolis Characters / TRIM Experiment EfVMn-II
« Last post by Cheesigator on March 29, 2022, 01:01:24 pm »

Art by meeeee

__________________QUICK STATS
Name Vey Nim {Efel V. Masahr-Nim II (Pronounced: Ee-fell)}
Age 2,359 {136 at death}
Gender Male
Species Starstrider Elf, House Procyon
Ethnicity Adelan/Aedolian
Height 6'3"
Occupation Pilot Royal, Imperial Advisor
Residence Haviah, Aedolis {Formerly: TRIM}
Voice Michael Wincott
Themesong Another Way Out by Hollywood Undead

__________________IN-DEPTH STUFF

Physical Description

Personality
Jackal | Wild Card | Bloodthirsty | Manipulative | Charismatic | Natural Leader

Ruthlessly calculating, Vey is not one to have any kind of sentimental emotions towards people, though he is good at pretending otherwise. He excels in picking a person up when they're down, being the caring and understanding father figure, encouraging them to do their best and succeed. He does this all for himself, of course, surrounding himself with devout coworkers and friends who would do anything for him or his cause, and his cause has always been and will always be the expansion and growth of the great Aedolian Empire.

While he makes everyone around him feel like they belong and have a place, he is also a strong authority figure with an immeasurable presence that commands respect. You do not want to fail him, not because of fear, but because of fear of disappointing him. However, it is known that he does not give third chances. There's certainly a feeling when he walks into a room, perhaps awe or perhaps of intimidation, that makes most tend to fall silent the moment he starts to speak. Not only is he a wealth of tactical knowledge, but he tends to think of and account for everything before he speaks, often earning him the nickname of "the Man with the Plan" (which is very original.)

These days very few people see his true nature; a zealous and conniving creature always eager for bloodshed if it means great things for his beloved nation. He's willing to do anything and whatever it takes to ensure Aedolis continues to prosper, even if that means killing his own underlings with his bare hands.

Some little things:
  • Definitely has a collection of portrayals of himself in media (movies, action figures, tv shows, etc.)
  • Still has a lot of catching up to do in terms of how things work and can sometimes be a little... Out of the loop with technology.
  • Does NOT like robots nope not one bit.

Magic/Abilities
Umbrakinesis- Dark energy manipulation (WIP)

Relationships

History
As part of the indoctrination into Aedolian society starting at the youngest of ages, schools are filled with nationalist propaganda, a good portion of which aimed at youngsters focuses on the country's proclaimed heroes. People who contributed to the founding of their great nation, whose actions and deeds saved the lives of many and paved the way for the bright and prosperous future of generations to come.

In the wake of all the battles he won, the monumental feats of heroism as he saved the lives of Adelan citizens and forged onward towards their next victory, he became etched in history as one of the most pivotal figures in the great Aedolis's formation. His origin story just made him that much more likeable for the average citizen--a common person, like them, rising through the ranks through sheer ability and tenacity, or perhaps destiny, to overcome hundreds of obstacles in his path and become a legendary leader loved throughout time.

Things tend to get skewed as they're passed down through stories told over and over again, and the way he's portrayed now is often so far from the truth it's laughable. TV shows, movies, books, and music about him all tell the tales of a wise and just leader who was calm under pressure, steady as the sea and a tactical genius who would save his men in the nick of time.

Reality is much less idyllic.

Efel was born into an average family--middle class, however--so he was put through a military school and taught about tactical warfare from top professors, he just happened to excel at taking what he was taught and applying those concepts to real life situations. While he remained calm under pressure, it was not a tranquil and soothing calm--it was the calm of quiet, seething rage, that made his subordinates flinch as his expression darkened; he would often step out to the battlefield while muttering under his breath that if he wanted something done right, he had to do it himself. And when his men were in trouble he went out of his way to save them... The ones who were most useful, anyways.

In reality Efel was a calculating and ambitious man who saw every other person around him as a stepping stone or a tool to be used to further him along his journey to greatness. He was adept at recognizing a person's strengths and weaknesses, applying them to where he best saw fit, and he was also good at emotional manipulation. He knew well that you get more flies with honey; praising soldiers when they did a good job, and being gentle and understanding with someone's first mistake, these were all things he did well under the mask of actually caring about others. His men loved and adored him, so much so that when he rarely did slip up and lash out that it was misunderstood as the stress of such an important job putting too much weight on his shoulders. That just made them love him even more.

His victories were heavy blows to the enemy each time, and eventually it was decided that if they were to ever win against the Adelan troops, they had to make Efel their primary target. Take out the general, squash their morale, win the battle--and then the war.

The battle was long and gruesome, still mourned by many to this day. What a tragic event it was to have taken such a kind and competent leader from them, to rip the gifts his presence brought from their hands. Efel was isolated from his soldiers and surrounded, fighting to his eventual death with his equally beloved dragon Taryk against trained and specialized soldiers. The last thing he remembered was the pain of the blade of a bayonet piercing his ribcage and goring his heart, making his blood run cold as the wielder looked him in the eyes and whispered "Die, you Adelan scum."


Unfortunately for the enemy, Efel was a man of many plans, and his plan for this battle worked even as he unexpectedly took his very last breath. The captain and general of the enemy forces were taken down, and both sides were left leaderless, but through his second in command the Adelans were able to push forward long enough to recover his body for the funeral he so rightfully deserved and retreated. It was considered a draw.

News of his death quickly reached those higher in the chain of command, and a special team was sent to take his body and put it into cryostasis, among many other influential Adelan figures, in the hopes that perhaps one day the legendary Adelan hero would be able to open his eyes and see the future of the grand nation he'd helped build. And while the citizens of that great nation continue to mourn to this day, those officials didn't know how right they would be--that one day, Efel would open his eyes in the pristine white labs at TRIM.

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45
TRIM / Re: Jailbreak, Part II: Electric Boogaloo [Daglobster]
« Last post by DragonSong on March 27, 2022, 07:14:28 pm »
She was shaking slightly, but she gave him her best attempt at a firm nod as she tried to quickly process the information he was giving her. "I--I can--" She licked her lips, cleared her throat, and tried again, "I don't know how precise I can get in this storm--the electricity in the air fucks with my magic--but I can definitely overload batteries. I could even make a rough circuit, if you're using electric rounds."

She glanced sideways at him, then added with the barest hint of a wry smile at the corners of her lips, "If you want me to share my juice, you might get zapped." She eyed the bony ridges on his form that seemed to be redirecting the ambient energy in the charged storm, then added with a shrug that was definitely trying too hard to be casual, "Though it seems like you can take it."
46
The Cancer / Re: Taillights in the Data Trails (Dragonsong!)
« Last post by DragonSong on March 27, 2022, 07:03:26 pm »
"Mmm... That, and I have absolutely no idea how to reset this thing," Pink said with a small chuckle as she waved her hand in a vague gesture toward her own torso. With a soft groan of reluctance, she finally pushed herself up and off of his lap--shuddering delicately as they slid apart-- and got her feet back under her just a little shakily.

A slight flush painting her neck and cheeks, she fussed with her hair for a moment as though that might do anything to fix her clearly sex-rumpled appearance and glanced back toward where Kayse had indicated the shower. She took a few steps toward it, then paused by the chair to glance down at him sidelong.

Ah, what the hell. She was already late.

"Well?" She cocked her head and smiled. "You gonna join me?"

Without waiting for an answer, she pulled her shirt off over her head and let it drop to the floor behind her as she headed into the suite's bathroom, shimmying out of her pants along the way.
47
Edanith Characters / Rika "Paprika" Vai, Pepper Bandit
« Last post by Bunbun on March 16, 2022, 05:38:00 pm »
Name

Rika Vai

Aliases

"Paprika"

Age

22

Gender

Female

Species

Human-ish

Ethnicity

Edani, supposedly. Probably some heavy mixed ancestry.

Height

5'8"

Occupation

Rogue mage and Pepper Bandit

Residence

Edanith

IN-DEPTH STUFF

Physical Description

As one might expect from an Edani, Rika is relatively light-skinned, although her long days spent out in the Frontier tend to leave her with an ever-present tan. She sports a light, strawberry blond head of hair accompanied by energetic blue eyes and a seemingly perpetual smile. She looks to be a bit on the delicate side, but has started putting on some more muscle as a result of her more recent adventures. Typical of Edani mages, she has a port installed on each of her temples that are supposed to allow her to link to a Mordecai. Truth be told, she hates the damn things and would have dug them out herself long ago if there was a safe way of doing so.

Decidedly not Edani, however, are Rika's feathery wings. She has two pairs of them for a total of four emerging from her back, and they're a pretty dead giveaway that her origins might not be entirely human. They exhibit a variety of vivid colours that resemble those of certain tropical birds. With a mixture of yellow, orange, red, and even some purple, the image of a sunset comes to mind when they're on full display.

Personality

Rika would definitely be considered the "bright and bubbly" type. It's exceedingly difficult to get her down in the dumps for more than a few minutes, and she highly enjoys being in the company of others (regardless of how receptive they are of her presence). She doesn't care much for trading barbs with others, taking all manner of insults without any hint of embarrassment and responding with friendly and nonchalant language until whoever she's "arguing" with realizes the futility of their efforts. She finds that holding grudges only ever seems to make people miserable, and outside of her banditry, she genuinely enjoys finding ways to make people smile.

That said, Rika can certainly be a handful at times. It can be difficult to determine when she's genuinely trying to be friendly, and when she's just playing it up in order to serve some sort of external motive. She's also quite prone to acting on her own impulses when the mood strikes her, and has very little patience for "sitting around and doing nothing", regardless of how important said "sitting around" might actually be. Failure to keep her on a tight leash in delicate situations is a pretty good way to find her getting into some sort of trouble.

Abilities

Flight- Pretty self explanatory. She's damn good at it, too.

Weapons- Rika's not a huge fan of guns. Instead, she typically carries around a bunch of hand-crafted darts to use as weapons. She makes them by attaching sharp pointy bits to her feathers when they end up falling out. Occasionally she might coat them with various substances to make them more effective, but she's hesitant to use some of the more deadly types.

Magic- Rika possesses the ability to summon and control wind- kind of. A chip she's implanted with is supposed to prevent her from being able to use it properly without being linked to a Mordecai, but a recent malfunction in the chip has given her a small amount of control over her abilities. The kind of gusts she's able to create are fairly harmless.

Other stuff

- Really likes wearing bright colours and long, flowing accessories such as scarves. Not always particularly practical, but it looks cool blowing around in the wind which is something she apparently thinks is important.

- Has a fondness for playing cards and tricks involving them (including magic tricks, even though she's kind of horrible at them and doesn't really understand how they're supposed to work). She could probably give people paper cuts by throwing them hard enough and has definitely tossed a full deck in someone's face at some point as part of some hastily-formed getaway scheme.

- Honestly feels a little bad about doing bandit-y things sometimes. She often leaves behind little crafts and trinkets she makes using some of her feathers as a way of offering her apologies.

- Is astonishingly lightweight. Most people could probably lift her without too much difficulty.

Relationships

- Probably has some family members back home who are worried about and/or disappointed in her.

- Relationships to other Pepper Bandits TBD.

History

Rika's affinity for magic was discovered at an early age, and it wasn't long before she was equipped with her chip and mage ports. Despite the generally high standards of care she was given as a mage, the idea of not being allowed control over how she lived her own life never sat particularly well with her. She would generally do what was requested of her without complaining in order to keep people happy, but secretly she resented the whole process and wished desperately for a way to break free from it.

As luck would have it, her wish eventually came to pass. One day, something suddenly changed about her- it seemed that the chip responsible for suppressing her magic and preventing her from leaving her city without permission was malfunctioning, giving her back some degree of control. Figuring that the malfunction might allow her to leave the city, Rika took her chance and made a break for it. Fortunately her theory proved correct, and she quickly fled from sight, making her way out to the Frontier.

Recently, Rika has fallen in with a group calling themselves the "Pepper Bandits", becoming the group's most newest member. It might not be exactly the kind of life she had imagined for herself when she first made her escape, but at the very least, she figures it's better than whatever might be waiting for her back home.


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48
Plotting Center / Demon in orbit
« Last post by Kingfisher on March 10, 2022, 03:38:20 pm »
Sami, a demon and asset of TRIM, is now loose and in orbital freefall through the star system.  They are likely in some kind of life pod, in orbital freefall around the sun and could reasonably end up anywhere in inhabited space.

As an aside, there is no stealth in space, so whoever finds the pod may become a target of TRIM...
49
The Rest of Aedolis / Re: Domino Dancing (Neph!)
« Last post by Cheesigator on March 08, 2022, 06:23:53 am »
"That's... a very long way to be walking soaking wet."

Oh. So... It wasn't close by then?

Shit.

Well he supposed he could always probably go crash in a trash heap or something, sleep for a bit, and then once he sobered up he could get himself back to the hotel to wash up and sleep more later. Unfortunately it wouldn't be his first time. Even though all he wanted was a nice, soft bed right now, he had to admit he was too tired to go on a long journey across the city or something, that just wasn't happening.

Also he just plain didn't want to.

He had grunted and started to move away when suddenly this stranger grabbed his arm. He recoiled a bit, opening his mouth to say "Nn--" before he was tugged along and he realized oh, maybe this guy knew a shortcut or something? It seemed he was gonna take him to his hotel which was... Very kind of him. Even drunk Loa knew that this guy didn't owe him shit.

So as much as he hated the feeling of a warm hand on his skin, and as much as he hated that when he looked up he thought he saw a swath of grey hair and heard Vander chiding him, he was at least aware enough to know that following a local would be the fastest way to get anywhere.

The guy had already fished him out of the water looking a giant goddamn mess so what more dignity did he really have to lose at this point?

Like an ugly duckling he teetered after the stranger, realizing he didn't know what to call him and feeling far too awkward to ask. Indigo? Navy? Midnight? Midnight sounded nice. He'd go with that.

As they trudged through the city, leaving an ocean water river in their wakes, cold, wet and uncomfortable, Loa said absolutely nothing. He couldn't think of anything to say and what was there to say? He would just thank the guy when they got to the hotel and leave and they could both pretend none of this ever happened. After all, there was definitely a part of him that hoped this was all just a very elaborate bad dream.

But as he looked through his fingers at the world they passed by he still felt that not a single goddamn thing felt familiar. Had he really not passed by any noticable landmarks on his way to the beach? Well, this was probably a different route.

Eventually he noticed the streets were illuminated by a brighter light that reflected off the surface of the street and walkways. He looked up, wondering if they were getting close when he saw up ahead a looming and recognizable presence.

He stopped, resisting and pulling against Midnight before they could take another step further as he groaned. "No, I said hotel, not hospital." Like a stubborn ass pulling against the reins, he simply rooted himself to the sidewalk and refused to budge.

Had Midnight heard him wrong? Maybe, if he was this drunk he was probably slurring his words a bit. Either way he didn't need to go there, he was fine! Been far worse! He just needed to sleep dammit.
50
The Rest of Aedolis / Re: Domino Dancing (Neph!)
« Last post by nephero on March 07, 2022, 09:12:57 pm »
   Oh, yeah, this guy was absolutely shitfaced. Not that Ren was unused to such a thing - he, too, often enjoyed the state of being commonly known as Blackout Drunk. It was a great place to be, right up until the end when he was left with a splitting headache and the sensation he had attempted to eat out the stuffing from a pillow. And he had been the tamer of the two former Raven leaders.

   Still, it was always a bit awkward to see someone get messy drunk. It was like the witnessing of such an event unlocked some deep embarrassment in his DNA, the entire line of his ancestry shuddering and trying to hide their faces to avoid looking at it directly. And man, was this guy messy drunk. Swaying and dripping and looking somewhere between passing out and bawling.

   Still, it wasn't like Ren hadn't been messy before, either. He'd just had the sense to do so in his own goddamn apartment, away from prying eyes and the gossip chain that was the general public. He supposed Sadsack here had the benefit of his messiness being contained to the wee hours of the morning when no one in their right mind was going for a day at the beach. Not yet, anyway. Cussing, Ren looked at the time. Yeah, not yet was rapidly becoming 'quite soon'.

   "The Starling?" He looked at Sadsack like he'd grown three heads. He'd walked all the way from there? It wasn't an establishment he had personally patroned before, but it was in a cluster of hotels and resorts that all circled close to the rails. They weren't even anywhere near a station, that being down the beach and west by several blocks. Whoever this guy was, he had remarkable coordination to have made it so far while this inebriated. It was almost impressive.

   "That's... a very long way to be walking soaking wet." A very long way to be walking soaking wet, and right in the middle of one of the busiest sections of the island city. Ren's mouth pressed together in a thin line, and he strongly considered his options. They could probably make it to the hospital before dawn, but on the other, Ren could feel the crash hitting him hard, and he was certain any trip there would be a day lost to the both of them.

   He'd really prefer to have his personal meltdown in the privacy of his own home, but he couldn't just leave the man on his doorstep to fend for himself, either.

   Hospital it was. Sighing deeply, Ren moved forward, shaking in place a bit as he took a very firm hold of Sadsack's upper arm to lead him away from the sands and out to the walkway.

   "Come on. This way."
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