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Messages - GIR

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621
Games / Re: The band game!
« on: June 02, 2011, 09:14:12 am »
Daft Punk

622
Games / Re: DUCK DUCK GOOSE!!
« on: June 02, 2011, 09:12:17 am »
Dr. Mallard.

623
Communication / Re: Epic Chatroom of EPICNESS.
« on: June 02, 2011, 09:10:33 am »
ImperialKnightEvD says:

Of the four worlds in this system, are there any which have yet to be claimed?

624
Communication / Re: Epic Chatroom of EPICNESS.
« on: June 02, 2011, 08:18:56 am »
ImperialKnightEvD says:

[Test] If anyone is here, this is Imperial Knight Eva von Draconis of the Draconian colony ship Rahulik Vari. We are looking for a new world to colonise in the name of the Draconian Empire, and would like to know if there are any unclaimed worlds in this system.

625
Ships and Factions / Re: Draconian Ships
« on: June 01, 2011, 04:47:47 pm »
If you want to play a crewmember of any of these ships, feel free to post here or send a PM my way!

626
Ships and Factions / Draconian/Alliance/Union Ships
« on: June 01, 2011, 04:06:07 pm »
    Battlegroup Orias:

    • Klinge an Mut:
      Class: Vampir-class Heavy Frigate
      Crew:
      123 SS Pilots
      22 Bomber pilots
      5 Transport pilots
      155 Support Staff (consists of all non-pilot staff)

      Weapons:
      1 Knight Lance medium ship-to-ship particle-beam turret cannon
      2 Kaiser Lance medium ship-to-ship particle-beam cannons
      36 ship-to-singleship particle-beam turret guns

      Defenses:
      2-layer Knight Shield plasma/energy hybrid barrier
      4' Draconian shadowsteel (1.5x the strength of Titanium) heavy plating
      Electronic Warfare suite complete with jamming, virus transmitters, Assault AIs, worms, and EMP generators

      Vehicles:
      55 Schatten Falken AR-122 single-ship fighters
      55 Stille Schwert F/A-337 shuttle SS fighters
      5 Schnelle Dolch F-138 SS interceptors
      8 Schatten Falken AR-122C custom SS fighters
      22 Rachsüchtigen Mutter B-557 bombers
      5 R-type armored transports



    • Säule der Schatten
      Class: Vampir-class Heavy Frigate
      Crew:
      123 SS Pilots
      22 Bomber pilots
      5 Transport pilots
      155 Support Staff (consists of all non-pilot operating crew)
      260 Ground Troops

      Weapons:
      1 Knight Lance medium ship-to-ship particle-beam turret cannon
      2 Kaiser Lance medium ship-to-ship particle-beam cannons
      22 ship-to-singleship particle-beam turret guns

      Defenses:
      2-layer Knight Shield plasma/energy hybrid barrier
      4' Draconian shadowsteel (1.5x the strength of Titanium) heavy plating
      Electronic Warfare suite complete with jamming, virus transmitters, Assault AIs, worms, and EMP generators

      Vehicles:
      55 Schatten Falken AR-122 single-ship fighters
      55 Stille Schwert F/A-337 shuttle SS fighters
      5 Schnelle Dolch F-138 SS interceptors
      7 Schatten Falken AR-122C custom SS fighters
      1 Hecht F-144C Custom SS interceptor
      22 Rachsüchtigen Mutter B-557 bombers
      5 R-type armored transports
      various ground transports



    • Rahulik Vari
      Class: Uurija-class Colony Ship
      Crew:
      123 SS Pilots
      55 Transport pilots
      827 Support Staff (consists of all non-pilot operating staff)
      550 Ground Troops

      Weapons:
      1 Knight Lance medium ship-to-ship particle-beam turret cannon
      22 ship-to-singleship particle-beam turret guns

      Defenses:
      3-layer Knight Shield plasma/energy hybrid barrier
      8' Draconian shadowsteel (1.5x the strength of Titanium) heavy plating


      Vehicles:
      55 Schatten Falken AR-122 single-ship fighters
      50 Stille Schwert F/A-337 shuttle SS fighters
      10 Schnelle Dolch F-138 SS interceptors
      7 Schatten Falken AR-122C custom SS fighters
      55 R-type armored transports
      27 L-type mobile outposts
      13 F-type mobile factories
      4 S-type mobile shipyards
      2 A-type mobile airports
      10 G-type mobile farms
      22 R-type animal carriers
      1 Z-type mobile zoo
      15 M-type mobile fortresses
      Various Ground vehicles



    • With Joined Hands
      Class: Alliance-class meteor cruiser

      Designers:
      Northrop-Douglas Defense Systems
      Imperial Navy, Department of Fleet Requisitions

      Length: 278Km

      Crew:
      327 support staff
      5 SS pilots
      2,566 S-type combat droids (transported in standby mode)
      58 ground troops (further divided into 12 meteor knights, 12 Heavies, 24 human/draconian hybrids, and 10 Tokamakian liches.

      Weapons:
      Gamma triple multi-rail massive mass accelerator array (total of 18 massive mass accelerators.)
      426 ship-to-ship particle beam turrets
      2 Holy Lance large antimatter cannon arrays (total of 8 Holy Lance cannons), one array (4 cannons in a diamond arrangement) on each side of the Gamma array)
      1 'capitol helmet' planes disruptor (knocks out all non-friendly magic, psionics, spiritual abilities, and electronics in a 300km radius) mounted on 'top' of the ship
      40k hybrid plasma/railgun ship-to-SS point defense/intercept sphere enforcement arrays (4 88mm railgun cannons and 4 rapid-fire plasma autocannons per array. firing arcs programmed to not allow the weapons to fire if they would hit each other.)
      40k Fate ship-to-SS missile pod turret point defense arrays (40 missiles per turret. firing arcs programmed to not allow the weapons to fire if they would hit each other.)
      40k Fury ship-to-SS intercept sphere enforcement particle beam arrays (six independantly-targetable particle beam cannons per array, designed to take out fighter formations at medium to long range. firing arcs programmed to not allow the weapons to fire if they would hit each other.)

      Defenses:
      Aresian Cruiser-Class 3-layer kinetic barrier
      Tartarian Type-9 12-layer plasma shield
      Aresian 'White Hole' gravity well generator (repels enemy ships and projectiles. Acceleration: 1200m/s/s)
      6-layer Holy Shield plasma/energy/magic hybrid barrier
      350' Draconian shadowsteel (1.5x the strength of Titanium) heavy plating
      Electronic Warfare suite complete with jamming, virus transmitters, Assault AIs, worms, and EMP generators

      Vehicles:
      1 Schatten Falken AR-117C custom SS fighter
      2 Schnelle Dolch F-138C custom SS interceptors
      3 Schatten Falken AR-122C custom SS fighters
      24 Requiem SS fighters
      4 Sonata shuttlecraft, modified to comfortably seat 6 full-grown Draconians.
      66 Prelude droid-carriers
      as many Fortissimo drop pods as can be readily produced in on-board facilities


    Rogue:
    • Red Nova
      Class: Ancient Derelict, possibly of Edani or Aedolian origin.

      Crew: Beschädigte Schwert  (unsanctioned self-copy of Trotzige Schwert)

      Weapons: None in usable condition

      Defenses:
      Aresian Cruiser-Class 3-layer kinetic barrier
      Tokamakian Destroyer-class 2-layer energy shield
      Aresian 'White Hole' gravity well generator (repels enemy ships and projectiles. Acceleration: 500m/s/s)
      Beschädigte Schwert

      Vehicles: None




    Other:
    • Unity
      Class: Divinity-class Deifacted Repair/Refit Platform/Mobile Shipyard
      Crew:
      19 billion Repair drones
      7 billion Support drones
      183 million Guard drones
      Crews of any docked ships

      Weapons:
      183 million Assault drones
      897 surface-to-ship large antimatter cannons
      117 orbital mass accelerator cannons
      Weapons of any docked ships
      Weapons of any orbiting ships

      Defenses:
      Strong (selective) gravitational field
      26-layer selective shield spell (unknown shield type, magic-based)
      Orbital fleet
      Defenses of any orbiting ships
      Defenses of any docked ships

      Vehicles:
      FTL Tram system
      Docked ships
      Orbiting ships
      Vehicles of any docked ships
      Vehicles of any orbiting ships

      More will be added as needed.

627
Wants and Limits / 10-6= Mostly 4.
« on: June 01, 2011, 03:22:11 pm »
PLAYER WANTS
[/size]

What types of plots are you interested in playing?
Anything not too out there, really... Case by case determination, so, when in doubt, run it by me and I'll tell you if I'm okay with it.

What types of plots are you not interested in playing?
Rape where it makes no sense.

How often can you reply to any given thread?
Anywhere between 15 minutes and a couple weeks, depending on my muse and how much I have to work with. I've been told I'm a greater RPer, but I know for a fact I'm no miracle worker. I can't do my best work with one-liners, though I certainly won't think less of you for them.

Are you open to RPing over instant messengers? If so, what's the best way to contact you and what times are you generally available?
I'd rather not, but, if I must, please know that my availability varies. I'm not curently sure about what my schedule's gonna look like with me moving here in the next couple weeks, and I'll edit this when I know more.

Are you open to post volleying?
Not really... Too fast-paced for me to give any guarantees.

Anything else?
It is illegal to chuck a moose out of a helicopter in the state of Alaska.


GENERAL OVERVIEW
What are you limits regarding powerplay/godmoding?
I don't care if you don't. I intend to stay away from both, but I usually judge by the other person's limits as far as what's acceptable, with my own in cases where the other person is less strict. I will not, however, tolerate invincible characters (except in cases of temporary or location-based invulnerability, but there are limits to that, too. You have to be vulnerable somewhere.). One more thing: If it's undodgeable, it's blockable. If it's unblockable, it's dodgeable. If it's both, its effects are minor if anything. You can't have both for a devastating attack.

How far can character injuries go?
I prefer being able to react, though it's okay to have the action occur without giving my character the chance to react if it would not be possible for my character to react anyway.

How far can torture go?
Talk to me before hand, and don't go off the path we discuss. I'm serious. Also, ABSOLUTELY NO GRAPHIC RAPE. Fade to black, and don't just use it as a 'break the cutie' thing. If you plan on doing a rape plot, give me reasons why rape is something that needs to be part of it, or at least ironclad reasons why I should allow it. I know one of my characters has raped in the past (and may or may not do so again), but it's not something I plan on playing out. Anything of that nature with him will happen offscreen and to some nameless NPC out on the ass-end of Nowhere, not as part of any actual plot with that character. Fair warning: You'll have an easier time teaching calligraphy to a dog than you will of getting me to agree to a rape plot.

What about character death?
My NPC's? Go ahead, but know that there are consequences. My characters? Not without discussing it with me before hand and getting my explicit permission.

Are you okay with characters being transformed against their will?
Ask first, and discuss a plan for it, then stick to the plan. After getting my permission, of course.

What about healing?
If you can, go for it. Just be aware that my characters have every right to refuse to allow yours to heal them, and/or hate your character for doing so. The fact that your character can heal mine does not mean my character wants to be healed, and, given the tech levels in this RP, it's highly likely that my character has an injury/scar/disability/defect because they have no desire to have it healed.

What are your limits in regards to romantic situations?
I prefer not to do sex, but I'm okay with it. It may take a while for me to post if it gets explicit, though, because I can't use public computers for that sort of thing.

CHARACTER-SPECIFIC
Be reasonable in regards to Eva, please. Is your 5'11" human really going to be able to overpower a 16-foot-tall Draconian much, much stronger than a human on his/her own when attacking head-on from the front and screaming a Leeroy-Jenkins-style battlecry? Just use common sense. Also, rape = no for plots with humans. Aside from the whole thing concerning hotdogs and hallways, it just isn't realistic at all from any standpoint (Fridge Horror warning for Drake's history, BTW. And yes, that was actually an intentional mention of how he is not to be confused with being a good guy in any capacity.). No romance plots with humans, either. She isn't into inter-species anything (other than friendship, I mean), unless you've got a VERY strong justification for it, and it's VERY well-thought-out.

With Captain Morgan, just be aware that there's a reason he earned the loyalty of his crew at 23, and it isn't his good looks. Again, be reasonable, please. Also, he's already lost one arm, so ask before lopping off limbs and such, please. Especially the prosthetic one. And, please, lay all the love and sex on him you want, as long as you're willing to have your character not mind the fact that he's a pirate (and not the not-really-evil Jack Sparrow flavor of pirate, either. His rap sheet's as long as Wilhelm's tail, and that's just the shit he got caught doing.).

Regarding Wilhelm? No healing, please. He's grown quite attached to his prosthetics, and would prefer to keep them. Also, it was irritating enough for him to get used to them in the first place, and he'd rather not have to readjust to flesh-and-blood limbs. Also, like Eva, he's a mountain of muscle, so please do not have a human be easily able to overpower him without a very good reason.

Sarah's dwarfism is incurable. She's also much, much stronger and much, much faster than any human. Also, don't transform her, please. She's already a dwarf, no need to add anything else on top of that. Also, while you're welcome to try courting her, and you may win her heart, i have no intention of her ever being sexually available. Ever. Even if another Draconian dwarf came along. You're welcome to try, but it's not going to happen consensually. Not her kink. As for winning her heart, bear in mind that her species can live well over 2000 years. She's probably not going to get beyond the 'girlfriend/significant other' stage in the amount of time of this RP unless the whole thing started a long time in the past. Expect to be compared to the woman who gave her her name.

628
Solar System / Colony Search, Potential Area Seventeen [Open]
« on: June 01, 2011, 03:08:30 pm »
<Klinge an Mut and Säule der Schatten report no malfunctions during their Leere Läuft (Void Run. A Draconian technology used for inter-galactic/inter-system travel in which transit time is significantly shortened by a factor dependent on the distance traveled). Both ships report no Void Sickness, and crews have been awakened from cryostasis successfully.>, a Yeoman somewhere on the ship called out telepathically, using the ship's PA systems to transmit the message, <Rahulik Vari also has no malfuntions or Void Sickness to report.>, she continued.

"Imperial Knights Eva, Lena, and Anna von Draconis, Agatha, Brunhilde, and Lukas von  Windgepeitschten Juwel, and Seigfried von Ewigen Blick, please report to Fighter Bay 11 immediately.", Trotzige Schwert von Rahulik Vari, the ship's Military Control (MiCo) AI, announced, an announcement which was being made for the seventeenth time, being that it was SOP to send a recon party after making a Leere Laufen, if only to make sure the coordinates were correct, and that any potential threats were dealt with if necessary.

Eva hurried down the corridor, still working her way into the armored flight suit standard to all military pilots. <Dammit! How have I not gotten this down already?>, she thought bitterly to herself as she ran, nimbly dodging other pilots heading either to other fighter bays, or to the mess hall. Even running at top speed, it was several minutes before she reached Fighter Bay 11. "Imperial Knight Eva von Draconis, reporting as ordered.", she called out as she entered the bay.

"Report to the Schatten Falken AR-117C in talon hold 7, please, and prepare for launch, Fernglas-1. Form up with the rest of Fernglas after launch.",Trotzige Schwert ordered, 'her' tone one which added a silent 'good luck' to the command.

"Yes, Ma'am.", Eva responded, already on her way to the custom Schatten Falken AR-117 she'd requested as pay for providing fighter defense to Rahulik Vari. Normally, the 122 model would be used, being faster in-atmosphere, but Eva preferred the 117's roomier cockpit, more durable plating, and more intuitive controls to the newer model's cramped cockpit. "Ready for launch, Trotzige Schwert.", she reported, gunning the engines as soon as the bay doors opened and the talon hold's clamps and power couplings released her single-ship fighter.

629
Games / Re: Vending Machine!
« on: June 01, 2011, 02:14:41 pm »
You get a movie.

I insert half a peanut-butter sandwich.

630
Games / Re: The truth game! [an IC game! =O]
« on: June 01, 2011, 02:11:50 pm »
Eva: 'Rüütli Ema Jumalanna'. The Knight of the Mother Goddess. It is a story of the first of many heroes in my line, one of the first heroes of my people.

Wilhelm: 'Meteors of Victory'. It's a biography of the first Meteor Knights. I've always held the Meteor Knights in awe.

Sarah: I didn't play or read much as a child. As for songs, let's just say my ...guardians... didn't approve.

Drake: I used to be quite the card shark as a kid. It was usually how I ate, if I didn't steal.



So... have you ever crushed on celebrities before?

631
__________________QUICK STATS
Name Imperial Knight (equivalent to a Petty Officer First Class) Eva von Rosenheim von Ältester Stadt von Windstill Ungültig von Mitternacht Reich von Draconis (normally shortened to Imperial Knight Eva von Draconis)
Age 14
Gender Female
Orientation Bisexual
Species Draconian Original Stock
Height 5m
Occupation Draconian Navy Fighter Pilot
Residence Alliance-class Meteor Cruiser With Joined Hands

__________________IN-DEPTH STUFF

Physical Description Eva is a bit short for a Draconian female, particularly one of the original stock, though she is still almost three times taller than most humans. She is dragonlike in appearance, though she is bipedal, rather than quadrupedal, and bears humanoid characteristics. Her tail is twice the length of the rest of her body, and is tipped by a sharp, poisonous blade in the shape of a Fleur-de-Lis. Overall, her body is one of a rather creepy beauty, one which hints at danger, yet still maintains a certain elegance, particularly in the smoothness of the lines and subtle muscularity, though she is far from being physically perfect, being of a species meant for defensive combat rather than one meant for looks alone.

Personality
Eva, despite being a military single-ship pilot, dislikes small spaces. Her main reason for choosing her current career was simply to satisfy her mother’s wishes, who she respects and loves above all others (though not in a mother complex sort of manner.).  Despite her dislike for small spaces, she finds piloting a single-ship to be quite enjoyable, mainly because she simply enjoys the feeling of flying through space (Space Core, perhaps?). Eva tends to be impulsive and brash when not focused on a task, often seeming to let curiosity and impish impulses get the better of her, but she knows how to knuckle down and fly right when the chips are down. Or when she's pushed the envelope too far and knows it.

Magic/Abilities (if any of these is a problem, I'd be happy to change them...)
1: Telepathy: No. This is NOT mind-reading. This is sending her thoughts to others, mostly of her own kind, but she can send to anyone she wishes provided they can receive (basically, if they want to hear her and don’t have something blocking their mind, such as psychic barriers and the like. Tinfoil won’t work, but wanting to ignore her will.). She can also receive from anyone capable of sending, but only if they are sending to her (either directly, or through sending to ‘anyone in range’). The maximum effective range is 400 meters, though it can be extended by piggy-backing it on radio transmissions (though, if the transmission can’t get through, the telepathy fails, too, in this method), phone calls, or, in extreme cases and with reduced clarity, electrical wires.

2: Armorlike skin: All Draconians have skin (scales, really) that protect them like armor. While the protection isn’t perfect, it is good and is especially effective against heat, energy, and electrical weapons, though at a cost of effectiveness against swords and other bladed/piercing weapons of materials with a hardness of 8 (Moh’s scale) or greater.

3: Superior bone structure: All Draconians have skeletons of such durability that broken bones caused by falls and other accidents are extremely rare. This does not, however, mean said bones are impenetrable.

4: Shadow Conversion: Perhaps the most dangerous of Draconian abilities, this ability can be used in many ways, both for illusions and for actual damage. It is an ability found only in the Original Stock, and is one lost by interbreeding with the newer breed. It allows Draconians to bring darkness to life, imbuing it with magical energies in order to create illusions, or using magic to convert it into matter for physical attacks. This power only works if the area it is used in is darker than it is light (so, for example, it’s not usable in a well-lit room, but shining a flashlight in the darkness of a moonless night does nothing to negate it.).

5: Localized low-force singularities: Draconians of the Original Stock are capable of creating small, relatively weak gravitational fields in order to move things around. Such fields are invisible, causing this ability to often be mistaken for telekinesis, and is insufficient for killing in and of itself. It also has a weight limit of 25 kilograms, meaning it can’t be used to throw people around.

6: Poison/disease immunity: Draconians are able to quickly destroy any poison which takes more than 30 seconds to kill them, including their own (which is only deadly after multiple doses in a short time, and, in such a case, takes weeks, even months to kill the victim.). Their immune systems are also very swift to respond, using magic to destroy harmful microorganisms and viruses.

7: Speed/strength: Draconians, though large, are fast. Fast enough to leave an afterimage in some cases. Eva, however, hasn’t yet reached her full speed and power, and is only about 800 times as fast as a human. Draconians are also many times stronger than humans, hailing from a world with nearly seven times Earth’s gravity, as well as being much larger and having strength enhanced by magic. Again, though, Eva has yet to reach full maturity, and is only 200 times stronger than a human.

7: Time perception: Draconians perceive time much more slowly than humans, at about 1/1000th of the rate. While this does mean they can catch things humans would miss, it also means pain and suffering seem to last much longer for them, and it can often lead to speaking much too fast for human perception.

8: Night vision: What it sounds like. Draconians have an easier time seeing in low-light than they do in bright light, and can see in near-total darkness.

Relationships (not sure what to do with this ATM, so I’ll leave it…)

History
Eva was born. She became a fighter pilot. She was on a ship sent to the Milky Way to look for colonies. Here she is now. (this is a WIP history… I’ll add in more as I get to know her, if that’s allowed.)

__________________THREAD TRACKER
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