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Messages - GIR

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601
Games / Re: The wish game!
« on: June 03, 2011, 11:16:20 am »
Granted. You feel nothing now.

I wish for the Megadoomer.

602
Games / Re: The wish game!
« on: June 03, 2011, 11:09:57 am »
Granted, but it teleports away, leaving you to mourn its loss.

I wish for... a shrubbery!

603
Games / Re: The wish game!
« on: June 03, 2011, 10:53:10 am »
Granted, but it's inspiration for a song on an instrument you can't play in a language you don't know.

I wish for a flamethrower, a Coke, a nuke, and a fridge.

604
The Archives / Re: A cacophony of characters!
« on: June 02, 2011, 04:48:46 pm »

605
The Libra / Potential Area 17, Between Libra and 'Earth?' [Rina]
« on: June 02, 2011, 04:48:04 pm »
No one was really sure what had gone wrong. Yet. But it wound up with Eva flying guard duty with nearly three dozen fighters around Rahulik Vari while her crews carefully examined the Void Drive, trying to figure out why it had suddenly pulled out and left them somewhere between where they were and where they'd been going. <Klingewyrm-1 reporting in. Nothing out here to worry about. Requesting bedtime story?>, Eva telepathically reported via the fighter's radio. 'Bedtime story' was pilot slang for one of two things. One can't be told on public TV. The intended meaning, however, was a situation report from in the ship.

"No monsters to slay, Klingewyrm-1. The hero hasn't gotten the map yet.", Trotzige Schwert responded, her response slang for 'not much more excitement here...'.

<What about the LR sensors?>, Eva asked, determined to find something to chat about, <Or have you got any real bedtime stories for me?>.

"Nothing doing, Klingewyrm-1. You know regulations forbid AI units from discussing such topics while on alert, and you know why.", Trotzige Schwert jovially replied, shooting down the not-so-subtle request, "I can tell you that Heilung Engel is currently attempting to hail a vessel of unknown origin and classification.", she added, her tone serious. Heilung Engel was the ship's Diplomacy/First Contact (DiFiCon) AI.

<An unknown? Permission to check it out?>, Eva requested, also snapping back into serious mode.

"Negative. Your duty is to the ship. You will be the first on the list if escort is required, if it's any consolation.", Trotzige Schwert responded, "I will keep you advised of any changes, Klingewyrm-1.".

<Thanks.>, Eva 'said', being sure to keep the mixture of worry, excitement, and dissappointment out of her voice.

606
The Archives / Re: A cacophony of characters!
« on: June 02, 2011, 04:25:34 pm »
Otays.

607
The Archives / Re: A cacophony of characters!
« on: June 02, 2011, 04:18:05 pm »
Okay, cool! So, shall I start the thread, then? Also, where should I put it?

608
The Archives / Re: A cacophony of characters!
« on: June 02, 2011, 04:10:18 pm »
How would Noah react to being hailed by a large vessel being escorted by two large warships? If he would react in any way other than firing, I might be willing to start a thread for you to play him.

609
Now that I have your attention... Yo. I be Chobin. Or GIR. Or Cho. Or Shiny. Or Radishes. Or any of the many other nicknames I have been known by. I came here to roleplay, and, I've got to say, this site appeals to me more and more by the day. Now that I've introduced myself, let's play!

610
Communication / Re: Epic Chatroom of EPICNESS.
« on: June 02, 2011, 01:32:05 pm »
ImperialKnightEvD says:

I am a female, not a male. You could say I'm ...new... to the system. Is Aedolis aggressive?

611
Communication / Re: Epic Chatroom of EPICNESS.
« on: June 02, 2011, 01:15:09 pm »
ImperialKnightEvD says:

... Meaning this system is part of an Empire... Whose, if you don't mind my asking?

612
Communication / Re: Epic Chatroom of EPICNESS.
« on: June 02, 2011, 01:06:40 pm »
ImperialKnightEvD says:

Fair point... Is there anyone who would know?

613
General Discussion / Reccomendations: Eva's soundtrack
« on: June 02, 2011, 01:04:44 pm »
Okay... So, here's the deal... I wanna make a soundtrack for a certain fighter pilot. A certain 5-meter-tall pilot. But I don't know what songs to use. I have a couple I'm thinking of, but that's it so far. So, if you'd be interested in helping me out, perhaps you could reccomend some tunes?

So Far:


Fight:

Space Battle (Serious): Those Who Fight Further

Space Battle (Practice): Tiger Track

Space Battle (Decisive): Desperate Fight

Space Battle (Sword Breaker class vessel): Type theEND

Sadness/Sad theme:

Gearing up for a fight: Those who Fight

Ground Battle (Decisive): Mandalorian Honor (Dxun Battle)

Random Listening Music A: Wiccan Dance/Mummer's Dance

Random Listening Music B:

Random Listening Music C:


Any others that may be reccomended, or that I think of between now and whenever.

Thanks!

614
Pending / T-Auftrieb
« on: June 02, 2011, 11:43:52 am »
1. Name T-Auftrieb
2. What does it look like? Neural implant
3. What does it do?
Boosts the range of otherwise unaided telepathy by up to 1Km. It is, however, subject to interference and signal degradation. Later models attempt to correct this, but never completely eliminate the problem.

615
Pending / Blood Crier
« on: June 02, 2011, 11:27:27 am »
1. Plant name Blood Crier
2. Characteristics
Large flower with a stem up to twenty feet tall and three feet thick, with three 'heads' at the top.
Black-violet petals with blood-red stem and violet thorns. The seeds are blue and form an eye with the black stamin as the pupil.
Has a sharp scent not unlike strong bleach.
Satin-like smoothness in the petals, with sandpaper-like stem with needllike thorns.
The flowers secrete a blood-red, watery nectar. This, along with the eye-like pattern of the seeds, has earned it its name.
3. Life-cycle
It grows to full height and thickness in less than six hours, but lives for up to three hundred years.
4. Native to
Both polar regions of Draconis.
5. Habitat
Cold, dark areas. Moisture is not an issue.
6. Uses?
The petals are highly toxic, even to Draconians, but can be stewed for three hours to make a healing ointment as potent as the raw petals are toxic. The thorns are a natural anesthetic. The seeds can be replanted in any cold, dark place, regardless of moisture or soil content, and are, in small quantities, a natural stimulant. The root is toxic, but can be stewed with the sap to make a calming salve. The sap is toxic if cooked on its own, but can ward off hunger and fatigue if consumed raw in small amounts. The nectar is highly toxic to anything but the insects which naturally feed on it.

616
Pending / Draconians
« on: June 02, 2011, 11:05:54 am »
1. Race name Draconian (Karmid, in their own tongues)
2. Characteristics
  • Average height: Male: 7.5-8.5m  Female: 8-9m
  • Average build: Subtly muscular
  • Form: Humanoid Wingless Draconic Reptillian
  • Warm-blooded
  • Egg-laying, Gestation 1 month, Incubation 4 months
  • Draconians of the Original stock are distinguishable by tigerlike stripes on their backs and heads.
  • Temperment: Disciplined, mostly level-headed, but aggressive when provoked. Difficult to provoke, unless you know how.
  • Languages spoken:

Draconian [Modern]
Draconian [Original]
English (learned from a human species present in their galaxy)
3. Homeland
Homeworld:
Draconis

Colonies:
Tartarus (shared with humans of Andromeda galaxy)
Windgepeitschten Juwel
Ewigen Blick
Punane Tolm
Müde Mond
Lebendigen Wald

4. Special abilities and distinguishing features
1: Telepathy: No. This is NOT mind-reading. This is sending her thoughts to others, mostly of her own kind, but she can send to anyone she wishes provided they can receive (basically, if they want to hear her and don’t have something blocking their mind, such as psychic barriers and the like. Tinfoil won’t work, but wanting to ignore her will.). She can also receive from anyone capable of sending, but only if they are sending to her (either directly, or through sending to ‘anyone in range’). The maximum effective range is 30 meters, though it can be extended by piggy-backing it on radio transmissions (though, if the transmission can’t get through, the telepathy fails, too, in this method), phone calls, or, in extreme cases and with reduced clarity, electrical wires.

2: Armorlike skin: All Draconians have skin (scales, really) that protect them like armor. While the protection isn’t perfect, it is good and is especially effective against heat, energy, and electrical weapons, though at a cost of effectiveness against swords and other bladed/piercing weapons of materials with a hardness of 6 (Moh’s scale) or greater.

3: Superior bone structure: All Draconians have skeletons of such durability that broken bones caused by falls and other accidents are extremely rare. This does not, however, mean said bones are impenetrable.

4: Shadow Conversion: Perhaps the most dangerous of Draconian abilities, this ability can be used in many ways, both for illusions and for actual damage. It is an ability found only in the Original Stock, and is one lost by interbreeding with the newer breed. It allows Draconians to bring darkness to life, imbuing it with magical energies in order to create illusions, or using magic to convert it into matter for physical attacks. This power only works if the area it is used in is darker than it is light (so, for example, it’s not usable in a well-lit room, but shining a flashlight in the darkness of a moonless night does nothing to negate it.).

5: Localized low-force singularities: Draconians of the Original Stock are capable of creating small, relatively weak gravitational fields in order to move things around. Such fields are invisible, causing this ability to often be mistaken for telekinesis, and is insufficient for killing in and of itself. It also has a weight limit of 25 kilograms, meaning it can’t be used to throw people around.

6: Poison/disease immunity: Draconians are able to quickly destroy any poison which takes more than an hour to kill them, including their own (which is only deadly after multiple doses in a short time, and, in such a case, takes weeks, even months to kill the victim.). Their immune systems are also very swift to respond, using magic to destroy harmful microorganisms and viruses.

7: Speed/strength: Draconians, though large, are fast. Fast enough to leave an afterimage in some cases. Draconians are also many times stronger than humans, hailing from a world with nearly seven times Earth’s gravity, and exibit strength easily in excess of twelve times that of a human at full growth.

7: Time perception: Draconians perceive time much more slowly than humans, at about 1/1000th of the rate. While this does mean they can catch things humans would miss, it also means pain and suffering seem to last much longer for them, and it can often lead to speaking much too fast for human perception.

5. Life cycle
  • Life expectancy: 1800-2200 years
  • Egg-laying, Gestation 1 month, Incubation 4 months
  • Maturation begins in an initioal stage at 12 years, ending at 13 years, with most sexual development and growth occuring at this time. Reproduction is possible, but highly inadvisable, bordering on extremely dangerous. Brain function is almost fully developed at this time as well. Sexual drive is nonexistant at this phase, likely as a protective measure. A second stage, in which sexual development is fine-tuned, including aspects which make reproduction safe, occurs at age 16 and finishes at age 25, in which muscular growth finishes, completing the development of muscles responsible for the speed and power the species is known for. At this stage, sexual drive is at its highest, and Draconians reach their full height and weight. After the second stage, little aging occurs until around 1200-1700 years of age, at which the body begins to age more rapidly, with rate of aging increasing as an exponential growth function.
6. Cultural description
[See Also: Draconian Faith]
Draconian society is a very organised society as far as social ranks go, but it is also a very free society, despite the system of government being a military/religious empire. In addition to military rank (nearly 95% of all eligible Draconians serve in the military.), every Draconian has a social rank, which ties them not so much to a chain of command as to a level of expected decorum. Higher social ranks are more respected, however, they are expected to be more responsible and disciplined, as well as better educated. Education is an individual affair, driven by the instillment of a desire to learn and challenge oneself from an early age. Draconians of the original stock are revered as the 'true' Draconians and generally hold higher ranks. Draconian society is very much matriarchal. Names are given in the format of '[name] of [city/town/village] of [state/region] of [continent/region] of [homeworld/ship of birth]', and individuals are generally addressed as '[title1] [title 2]... [title n] [name] of [homeworld/ship of birth]', or as '[preferred title] [name] of [homeworld/ship of birth]', with titles and worlds left off only by those the individual knows well.
7. Religion
[See Draconian Faith]

617
Pending / Draconian Faith
« on: June 02, 2011, 10:40:09 am »
1. Name Draconian Faith (no official name)
2. Beliefs
  • One 'master' god with many gods below on seven 'tiers' of power/rank.
  • All living things of the universe contain fragments of the life energy/soul of the 'master' god, Lifestream.
  • Draconians are a deifacted species created by the Shadow/Rebirth Goddess, Ewigen Drachen. Two breeds, or stocks, were created: One original stock, considered the 'true' Draconians and revered above the newer second stock, made to appease the god Lifestream due to fears of an imbalance in the universe. No order, oddly enough, was given to destroy or de-fertilize the original stock. Though the second stock revers the original stock and regards them as being superior, the original stock considers the second stock to be equals.
  • The purpose of the gods and goddesses is to maintain balance in the universe. The purpose of mortal life is nonexistant, and must be manufacted by each mortal individual.
  • All lives are important. The taking of any life, regardless of form, is an act of grave severity and must be weighed accordingly. War, likewise, is not to be taken lightly and must be fully justified, with any and all other options explored first. Note that this belief does not forbid predation, rather, it encourages restriction and conservation, as well as justification in not only the act itself, but in the methods of it, and the conditions of domestication.
  • Service to oneself is, beyond the basics, optional. Service to others is strongly encouraged. Service to the gods/goddesses is mandatory. No order directly from a god or goddess is to be refused.
  • One's mother is her most important relative, and the most important mortal being in existance, unless she should prove abusive and unfit for motherhood.
  • Any act which makes onself or another incapable of properly serving Empire or Diety is forbidden, to include illicit drugs, alchohol, gluttony, rape, murder, theft, laziness, and other acts. One must never act in a way which harms another. The exception to this tenet is punishments for crimes committed, and wartime efforts condoned by a competent and just War Council.
3. Ways of worship
There are a few prayers, but those are reserved for very special circumstances. Most worship is done through upholding the tenets of the faith, and through war song during major battles.
  • Suicide ritual:

"..., when all other remedies have failed, and you cannot gain even the smallest measure of worth or pleasure from life, then must you ask the forgiveness of the Lifestream and the Mother Goddess. When you have asked Their forgiveness, then may you proceed to sent the White Hilt to the one you wish to end your life by, then must you hold a Duel with this Beloved, and, only in honorable defeat, as Witnessed by both Mothers, may you then be ended, for Body to rejoin Draconis, and Soul to rejoin Lifestream."
4. Standards of conduct
(aside from the obvious and fairly universal standards)
  • To rape any individual is an act beyond heinous, one which merits the most severe of punishments, punishments which are considered unspeakable. (obvious, but I feel it does bear mentioning.)
  • Any act which does not harm or impair another or oneself (impairment caused by pregnancy, fatigue, or training weights) is permissible. Suicide, information gathering (with the proper considerations and permissions), and punishments meted out by law as determined by a just trial by jury of one's peers are not considered here.
  • To end one's own life is to forfiet that which was given by the Mother Goddess and by Lifestream. There is not, nor was ever, a mandate to live, however, and suicide is permissible as a last resort when all other outs have failed. In such a case, the Suicide Ritual must be exactly performed, or the suicidee forfiets all honor.
  • Draconians mate for life, one time only, except in cases of spousal abuse. This is a standard only Draconians are held to, but it is part of the faith.
  • Drugs and other vices have no place in Draconian society.
  • All battles are fought with honor whenever feasible.
5. Organization of groups
Draconians worship individually. It is a sort of heresy to form a religious heirarchy, as it implied that one is favored more by the gods/goddesses than the others.
6. Who may join and how?
Any being willing to accept the beliefs of the faith, and whose honor is either free of stain, or redeemable, is able to join simply by joining any society which practices it.
7. History
[not really relevant]
8. Holidays
There are no official holy days, as it is considered heresy to believe that one knows the exact dates of most days which might otherwise be considered holy days.

618
The Libra / Re: Make Dirty Martinis, Not War [Rute/open!]
« on: June 02, 2011, 09:34:44 am »
Eva couldn't have been any less happy about her assignment. Plenty of intelligence agents on the Rahulik Vari, and Eva, the fighter pilot, was the one sent to the one of the station's bars to gather information. True, most of the intel agents on the Rahulik Vari were adults, and, as such, much too large to move about freely on a station clearly meant for much smaller beings. It was still insulting to be asked to gather intel at a place whose purpose was to serve alchohol, a rather distasteful concoction any Draconian worth her sword steered clear of. <May as well...>, she thought to herself, ducking to enter the bar. Distasteful as she found the sight which greeted her, Eva made her way up to the counter. <Herr Barkeep. Got a moment?>, she telepathically asked. Ah, telepathy. The ability to send one's thoughts directly into another's mind. The Mother Goddess definitely had it right when she so generously allowed for a form of communication which was immune to ambient sound.

619
Plotting Center / Re: Open Threads
« on: June 02, 2011, 09:21:15 am »
  • Colony Search, Potential Area Seventeen
  • Started by: GIR
  • Location: Inner System
  • Description: A Draconian colony ship, escorted by two heavy frigates, has just dropped out of the Void in the inner system. What will happen next?

620
Games / Re: Last to post
« on: June 02, 2011, 09:16:13 am »
ALL YOUR BASE ARE BELONG TO US

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