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Author Topic: Sammael, Gargoyle and Wasteland Raider  (Read 534 times)

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Offline Lion

Sammael, Gargoyle and Wasteland Raider
« on: March 09, 2018, 01:47:10 am »

Done by me

Prologue
+ NAME + Sammael
+ ALIAS + Sam, Samsam, Batboy, Rockhead, boulderbrain
+ AGE + 1312 (physically very well kept)
+ GENDER + Male
+ ORIGIN + Tienar? Somewhere underground
+ SPECIES + Gargoyle 8D
+ RESIDENCE + The Wasteland
+ OCCUPATION + Raider, Swooper, Scary Ass Mofo
+ FACE + Gray hair / Neon Green eyes
+ STATURE + 6'4” to 7'5” in beasty mode/ 226 lbs.
+ SEXUALITY + If it's got a hole and he's sufficiently riled, he's gonna try and bang it.




__________________IN-DEPTH

PHYSICAL DESCRIPTION
He's a big boy, Sammael casually stands at around 6 foot 4 inches tall and is covered in hard muscle. Covered in a grayish-blue skin, his gray hair tends to stand out easily. Beneath an angular brow, the sclera of his eyes are darkened, enhancing the neon green of them surrounding vertical slit pupils, and almost seeming to glow in the dark. Four small white horn nubs grow out from his forehead just at his temples above his brow. He has red geometrically designed tattoos on his neck, back, chest, and legs. He has nubs underneath his shoulder blades that serve as fonts for his wings when he decides to unleash them, large leather bat-like appendages that can span up to 21 feet across from tip to tip, and a long and has a soft tuft growing at the end of it.

When fully transformed, Sam bulks out to 7'5”, his claws extend out, and he gets more feral in appearance. His eyes bear an unearthly glow, and his build becomes more robust, resilient to most physical attacks. He still retains his horns and ear piercings – an industrial and helix on his right ear and three lobe rings on is left.

PERSONA
“He who makes a beast of himself gets rid of the pain of being a man.”
Serious and intelligent, Sam is a semi-grumpy brute. He can't be bothered to care more about something that has not taken his interest or his curiosity. He enjoys figuring things out for himself, with more of a hands on approach and likes to keep busy. Because if he isn't working or sleeping, he's prowling for things to hunt, usually at night.

He approaches things from a logical standpoint, can be denser than stone when it comes to deep emotional analysis and frankly he isn't fond of soul searching, personally speaking. He's feisty, gets hangry fast, but makes up for it in protective instincts. He'll jump head long into the fray for one of his own.

- Things! -
 - Picks his teeth clean with chewed up bones. Taking care of his teeth is among the most important things. He bares them when irritated and hisses, before swooping away (but won't ever admit that this is something he'll do).
Frequently wakes up from his stone naps to being draped in paint, tags, bows, and other shenanigans the Spinners come up with. Much to his indignation.
Tends to be more active at night than during the day, likes to scurry and squeeze into dark caves and rocky crevices, hiding there to sleep, or lie in wait. Very good at remaining stock still and pouncing when prey comes into reach.
Likes strong bitter drinks (coffee in particular) and earthy aromas. Has a particularly strong sense of smell, both a blessing and a curse when living among wasters.

MAGIC/ABILITIES
GARGOYLE
Historically named as guardians of stone, protectors of sacred ground, Sammael's clan of gargoyles are all but wiped out. He can change his form at will, become a complete winged beast complete with tail, claws, and teeth and jaws powerful enough to snap bones in half.  Or a hybrid between that and a more human like form. He's better acclimated to darkness, night, and caverns, with impeccable night vision, hearing and sense of smell, best suited to prowling and hunting, or sneak attacks.

Among his inherent gifts, his bite is venomous, releasing a neurotoxin that paralyzes and is fatal. His claws also cause a paralyzing effect, although it is much slower acting, to keep prey from escaping before he can close in for the kill. His growl emits infrasound vibrations, low frequency sounds incapable of being picked up by the human ear, but can be felt in various parts of the body, instilling feelings of terror.

As the phases of the moon gets closer to full, the more feral Sam becomes. He turns to stone once a month, usually hiding in cliffs and rocky areas, lacking a chosen mate to bond with. If he chose to bond with a mate, it would be during this time that he would go into a heat and procreate. Usually the bonds are powerful, and not easily broken.

RELATIONSHIPS
Rhaziel – His big brother. He's kind of a jerk. 8D

Iro – Raider/Wasteland boss
Artie – Iro's second in command, an annoying lil scamp. |8

HISTORY
From a clan of other gargoyles deep underground, extensively hunting the critters that lived there, and thriving for millenia. Slowly they were found and hunted down by humans that didn't understand – instead more focused on their fear than the purpose they served. Sam's clan was mostly obliterated, save for he, his brother and a few others,  his mother vanishing, and over time he watched as the earth decayed and the oceans become poison.  He's bitter, and became separated from any stragglers of his clan, and has been raiding in the Wastes ever since.

Epilogue
THREADS

« Last Edit: May 03, 2018, 01:47:29 am by Lion »

 

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