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Author Topic: Shest' Grey, the man with the collar  (Read 334 times)

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Offline nephero

Shest' Grey, the man with the collar
« on: May 13, 2018, 03:16:27 pm »

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{NAME}

Shest’ Grey


{ALIASES}

GRY-026


{AGE}

An adult of some variety.


{GENDER, SEXUALITY}

Male, some really fucked up shit.


{SPECIES/ETHNICITY}

Human, Wastelander of some kind


{HEIGHT/BUILD}

6’, lean, could probably use a sandwich or twenty.


{OCCUPATION}

Ex-gopher, now scavenger.


{RESIDENCE}

Wherever he can hunker down and not get eaten in the Wasteland



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IN DEPTH STUFF

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{PHYSICAL DESCRIPTION}

Hungry but sturdy; Shest’ is not a small man, and quite often has to duck to enter half-decayed bunkers. He would be right at home with tools in another country or another life, with broad shoulders and strong, calloused hands.

GRY; Despite being still young underneath all the dust and dirt and suntan, Shest’ has grey hair and has since he was a teenager. His natural hair was once an ashy blonde, but soon turned prematurely grey to match steely grey eyes.

The collar; Shest’ doesn't keep much for personal decoration, preferring to keep things simple: close-fitting clothes that won't get caught on anything and won't draw too much attention. All except the collar-- a heavy metal thing that given a touch of the right trigger, would explode and take his jugular with it.


{PERSONALITY}

Bad karma; Shest’ is not a moral man. He's not purposely vicious, but nor is he altruistic. If it means he'll survive another day, he'll rob you blind and leave you with nothing. He has some measure of mercy, though, in that he doesn't aim to make anyone suffer. If there's no chance of survival, he'll do you the favor of killing you quick. But don't expect him to go out of his way to help you if there's no gain for him.

Deceptively clever; However much he seems to understand, know that he understands far more than he lets on. He is a master of observing targets and seeing what he can use to his advantage, and has done so many, many times.

Chipper as the devil; Shest’ buries everything under cheer. He smiles when he's angry, he smiles when he's sad, when he's scared or furious or vengeful or heartsick. The last bit of him there is, the one thing that is his and his only, is something he will never let himself show anyone else. That's his, and he's not the sharing sort.


Fun Facts!:

  • Visual learner. Watching someone do a thing a few times is enough for him to at least start to mimic it.
  • Knifey. He doesn't keep or carry guns, mostly because they're too loud and need reloading.
  • Bilingual. He knows Common and another dialect, probably from wherever his “home" once was. He doesn't often use it unless it's a tactical advantage.
  • Singer. Hard to tell if it's because he likes music or if it's to cut the silence or what.


{SPECIAL ABILITIES}

He's a people-reader; he’s got a talent for watching folks, their mannerisms and how they carry themselves, and he uses that to know how to handle them.


{RELATIONSHIPS}

GRY-022; Mother. Deceased.

BLU-023; Father. Deceased.

GRY-024; Older brother. Deceased.

GRY-025; Older sister. Deceased.


{HISTORY}

The Wasteland is full of people who will kick down your door, take everything you have and more. The Wasteland is full of people who will roll over, belly up, and let it happen because it's easier than fighting. The Wasteland is full of monsters who will make a profit off them both, locking up the latter to sell to the former, and creating an entire settlement off the backs of other humans.

And then there's the people who will do whatever they need to to see these settlements burn. That's easy. It's what to do after that's hard.


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TIMELINE:

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