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Author Topic: Captain Osirus  (Read 206 times)

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Salzem

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Captain Osirus
« on: August 21, 2017, 05:51:21 am »
__________________Q UICK STATS
Name Osirus
Age 39
Gender Male
Species Cyborg
Height 6'4''
Occupation Scavenger, Trader, Occasional Mercenary, and Secret Techno-Organic Virus Creator/Peddler
Residence His Ship. Safe-house on The Cancer

__________________I N-DEPTH STUFF

Physical Description

Standing at 6'4'' outside of his suit and 6'8'' In it, Captain Osirus is a sight to behold in both his looks and imposing size. He has a rather respectable figure, not too bulky, not too thin though he's visibly toned and quite in shape. He typically wears a light shirt under a dark leather jacket and pants, followed by mechanized boots and gloves, though those are typically seen on the job. He's quite handsome by some human standards, possessing slick black hair, and amber eyes, a bit of stubble along his chin and down his neck.

Personality

Osirus is reasonable, intelligent and driven. Once he's devoted himself to a cause or a mission, there's no leaving it unfinished. He seeks to exploit weaknesses whenever he can find them, though this is mostly in machinery and technology more than people themselves. On the job, he can be cold, harsh and brutal, though he can act with tact whenever necessary. If someone were to go on the job with him, he isn't the kind to teach or help his partner learn. Instead, he believes in survival of the fittest and if they can't keep up with him then they should just go back to where they came from.

Off the job, Osirus is relaxed, warm and friendly, a sharp contrast to his other persona. He takes great pleasure in bars and clubs, any place with a good strong drink, music and entertainment. He spends a lot of his time in those kinds of shady establishments, often from right after a job well into the next morning. He's extremely fond of cigarettes.

Magic/Abilities

Suit: Osirus' "Power-Suit" Is an effective modified environmental suit, with the addition of a power-armor shell beneath it's protective outer layer, providing the user super-enhanced strength and durability, though at a minor cost to speed and agility. It allows him to enter hostile environments from the depths of space to the burning atmosphere of dead planets and make it back okay. It comes with it's own oxygen recycling system in the helmet, a small adjustable jetpack for 0-G maneuverability and with various other gadgets and tools for survival situations.

Namely: Grenades, a grapple-hook, a drop-shield (drop a small device in front of you and it provides an energy-barrier that blocks projectiles and provides cover), small air-canisters in case of recycling failure, a motion-tracker/H.U.D and extra energy packs to power the suit. (most of these gadgets, including the suit, are powered by electricity)

The Suit is powered by small super-batteries inserted into a small panel on the chest, one of the most protected parts of the suit. At the user's command, the user can channel the energy of suit into specific parts to increase that part's effectiveness drastically, though at the significant detriment of all others. Finally, the suit itself comes with a thin energy-coating that disperses light projectiles such as rocks or smaller pieces of flying metal, though it can only serve to slow impacts of anything larger.

Gunslinger: Osirus possess a long and surprisingly accurate assault-rifle, and a super-pistol he nicknamed "Durja" who serves as his go-to weapon.

The assault rifle holds a small clip in compared to other renditions of quick-fire weapons but it's compact size and accuracy makes it any scavenger's best friend in an enclosed space. Able to swap between single-shot and automatic modes, it's useful for either shooting at large rats or blasting away at angered soldiers. However, in some situations, it's lack of spread could be a detriment, especially when facing down a large amount of enemies closing in from one side.

Durja is a slow-firing beast of a pistol with a heck of a bark and a bite to match. The weapon holds up to 10 shots, each one capable of piercing reinforced armor (though... granted that's only in the weaker parts). While it's kick is something one has to get used too and doesn't have an automatic function, this pistol's ammo supply is fairly common and cheep/easy to come across, and it's larger clip size allows the wielder to fire longer without having to reload. It has a punch of a rifle in the compact form of a pistol.

Swordsman: For those rare events he's caught without his guns, Osirus always keeps his 5-foot long sword on his person, a hilt when turned off but when switched on, it summons a large almost fish-hooked shaped sword. The blade is energy, held together by magnetic fields into it's shape and conveniently, it was modified to take the same super-batteries that his suit takes as fuel (inserted at the bottom of the hilt). On his own, Osirus is faster, stronger and has better reflexes than a normal human due to his cybernetic implants and this shows with his blade. He's able to detect and deflect weapons-fire (within reason, not deflecting HOARDS of bullets), chop through metal blast-doors with this blade or even rip apart the hulls of ships should he ever need to do that. Though, despite all these impressive feats, this blade does take exceptional time and energy to master, let alone wield in the heat of battle and it's energy source drains fast. One likely won't get more than a dozen cuts on an opponent before having to reload batteries.

Techno-Organic Virus Grenades:

Surprisingly bulky and heavily plated, Osirus only carries two of these at a time on his person and only 4 in his suit (so there's an additional two on his suit). These viruses range from a variety of effects, depending on the situation he needs them to be, but what all his grenades have in common is that inside hold a variety of inactive nanobots, that, upon the grenade's triggering, awaken with programming to devastate nearby biological and technological systems with extreme prejudice. These grenades can only be activated on Osirus' hand-print and, despite their incredible destructive power, they have a fairly small initial blast-radius. Those caught within it will die instantly (assuming they're normal people) but those that aren't are subject to the horrible fate of being eaten alive by the "virus" in a much wider surface area.

Ship:

Finally his ship (the larger one), the U.T.A (United Trader's Association) "Mercantile" is perhaps one of the most heavily armored freighters to be seen in the depths of space. Half previously abandoned ship, half cobbled together by it's captain, the Mercantile is extremely durable and can take a LOAD of punishment and keeps on chugging. With reflective shielding for energy-attacks, reinforced plating against more physical blows and a dispersion field on top of all that, this ship was meant to be the Panzer of merchant ships. It's sheer size and girth equates to that of warships and has often been mistaken for such. However, despite it's LARGE size and durability, the Mercantile's weaponry and offensive capabilities are somewhat limited. Possessing energy guns and a few missile silos across both sides of the ship, that's about all it has. It's able to hold it's own with a confrontation with a dozen raiders or maybe a warship, anything more is merely a countdown until boarding or destruction unless the conditions are somehow in it's favor. Additionally, maneuverability and speed isn't the Mercantile's strong suit. With something so large, there is little it can do in the ways of agility and so other means of escape must be taken.

Also possess a raider (the smaller ship), having much more maneuverability and firepower, though at the cost of the Mercantile's defense.


Relationships
His crew, help him run the Mercantile

History
From as long as he can remember, Osirus had always been a drifter. He didn't remember much from his childhood.... not the name of his home planet nor the face of his parents... all he remembered was an instinct for survival. From the moment he could fly a ship, Osirus had spent his time exploring old ruins off in orbit, collecting the shiniest bits and selling them to stupid people at the highest price he could get away with. He made his first credits off of misinformation and lies, but that misinformation quickly segwayed into a more honest evolution of his work... It was clear from an early age that Osirus was gifted in the ways of mechanics and science, building around his old ship over the years until it resembled the Mercantile today. He built the majority of his ship on scrap and salvage and the same went with his gear, the majority of his HARDLY what people would consider "high-quality", but most certainly as useful. He only went out on occasion to buy specific pieces from shops such as the makings for his grenades as finding those pieces would likely be more expensive than a quick trip to the store. Over the years he grew to be a very profitable if more Gun-Ho scrap merchant, easily capable of going into retirement if he chose. He had only taken up mercenary work recently and found he was good at that too, though he always prefers a good dungeon-dive into the pits of an abandoned ship than he did protecting some nervous rich-guy.
« Last Edit: August 22, 2017, 06:08:26 pm by Salzem »

 

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