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Author Topic: Ship: Discovery of Destruction  (Read 277 times)

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Anonymous

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Ship: Discovery of Destruction
« on: September 03, 2009, 09:55:01 am »
[center:3pyxvku7][/center:3pyxvku7]

Ship: Discovery of Destruction
[hr:3pyxvku7][/hr:3pyxvku7]Paul’s ship the Discovery of Destruction is a ship fully equipped with all of the new technology discovered and created by Paul. On the bridge of the ship are two central chairs (for the captain and co-captain) with an interactive screen displaying information, four stool-like chairs are located in front of several optical and sensory equipment (navigator, radar monitor, proximity control, communications officer) and there are 3 other similar chairs in front of more advanced and less visual screens and keyboards (weapons control, thrusters control, core and systems moderation).

Further into the ship reveals the living quarters (inc. The above mentioned, the two medics, the two cooks and four engineers) separated into seven rooms. Each room here has four bunks in it. There is no need for an alarm clock so there is a digital hologram that flickers to life when the certain patterns of conscious are detected. The crew are allowed to personalise their small rooms but all conflict must be resolved between them. Next to these seven rooms are two more rooms for the captain and co-captains respectively.

Towards the back of the ship is the mess hall and kitchen. There are set meal times but during docking the crewmembers are allowed bring personal foods onto the ship but it is advised the label them with their name and put them in a locked container which can be purchased at any good docking station.

At the very heart of the ship is Paul’s room and below his room is the energy core of the ship which powers everything.

Crew:
[hr:3pyxvku7]Captain:[/hr:3pyxvku7] Available
Co-Captain: Available
Navigator: Available
Radar Monitor: Available
Proximity control: Available
Communications officer: Available
Weapons control: Available
Propulsion control: Available
Systems moderation: Available
Medics: Available x2
Engineers: Available x4
Cooks: Available x2

Systems and information:
[hr:3pyxvku7][/hr:3pyxvku7]
Offensive and defensive systems
  • The 'Plasma Paul'
  • GCVII
  • GSXI
  • SGSXII

Stealth and detection systems
  • Radar DS Mark II
  • The 'Stealthy Spy'
  • Killswitch Beta

Miscellaneous
  • Atmospheric Simulator Type IV with Pressure Adjuster
  • Deluxe Kitchen and Waste Disposal Units

Core System
  • Custom Paul Smith

Hull
  • Hardened Hs6X5 solution (Numbers should be Subscripts)
« Last Edit: December 31, 1969, 04:00:00 pm by Guest »

 

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