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Edanith Characters / Anthony Seele, Ladies Man (Also the Mayor) (WIP)
« on: November 04, 2019, 09:09:55 pm »
QUICK STATS

Given Name: Anthony Seele
Aliases/Nicknames: Ant, “Miguel”
Gender: Male
Sexuality: Heterosexual
Species: Human
Nationality: Edani
Height: 5'10''
Weight: 165lb
Eye Color: Deep Forest Green
Hair: Black
Skin Color: Lightly tanned
Hairstyle: Long, pulled into low ponytail
Piercings: Left Ear
Tattoos: Seele House crest on left forearm
Relationship Status: Single; Flirts with all the ladies
Occupation: Mayor of Superfluous
Residence: Superfluous


IN-DEPTH INFO

Physical Description
Anthony wears a white suit, with black boots and gloves, and a long, red cape, all with blue trim. His eyes are a deep forest green, a sign of Seele blood. His black hair is in a long ponytail. When he needs to keep his identity a secret, he operates under the alias “Miguel”, and wears a black jumper, with a brown cloak, boots, and gloves. Ant's apparel is already high quality protective gear, but he dons additional personal protective equipment when using his various tools and "toys" in his tech collection.

Personality
Ant thinks of himself as a ladies' man, and is an unabashed flirt. This sometimes makes him the target for jokes, mostly from Linus, while his twin brother Bartholomew refers to his behavior towards women as an “old bad habit.” Anthony is still mayor first, and running Superfluous is his top priority. He's cunning and acts as a double-agent for the town while pretending to be an Edani ally. He advises the town on strategy and tactics and is daring. He's committed to his responsibilities towards his citizens, protecting them as best he can and refusing the gifts some of the residents and shopkeepers offer him. Ant cares for his twin brother Bart, having missed him greatly during their eight year separation, but knows Bart can take care of himself. Ant offers personal advice every so often, and spoke up in Samantha's defense when it was suggested she might be a spy. Between him and Bart, Ant confides that he sometimes doubts his ability to live up to their father as a leader, and wonders if their late parents would be proud of him. Bart always reassures his brother, telling him he should not ever doubt that.

Magic/Abilities/Skills
Anthony is a skilled tactician and inventor. He has a wide array of gadgets and toys that he made or modified. Even his clothing, while originally of ZOG  design, has had modifications to improve performance.

Gear
        -ZOG Brand Assault Jacket with NEW Form-Tech-
This jacket is made of premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any body type, and the form-tech gives a customization option for shape, length, and style, as well as pocket placement, and seal type. When sealed, has personalized internal climate control. Diamond fiber is the strongest man-made fabric ever created, giving strong protection against small arms and blades. Anthony wears his as a white, sport coat. His own modifications add a force reduction barrier. When struck with projectiles, the more force they exert, the more energy is created by the barrier. This makes the barrier more effective against high velocity attacks like bullets, and less against fists.

        -ZOG Brand Assault Pants with NEW Form-Tech-
These pants are made of premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any body type, and the form-tech gives a customization option for shape, length, and style, as well as pocket placement and seal type. When sealed, has personalized internal climate control. Diamond fiber is the strongest man-made fabric ever created, giving strong protection against small arms and blades. Anthony wears his as white business slacks. His own modifications add an energy resistance barrier. The barrier is designed to absorb energy to fuel itself. When exposed to fire, laser blasts, or any other volatile energy source, the barrier prevents damage by absorbing the energy to strengthen itself.

        -ZOG Brand Data Gloves with NEW Form-Tech-
Made from premium, ultra-thin, smart-tech, microderm diamond fiber, these black gloves are as thin as a single layer of skin. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any hand, and the form-tech gives a customization option for shape, length, and style. Diamond fiber is the strongest man-made fabric ever created, giving strong protection against small arms and blades. Microderm technology allows full transference of tactile sense through the gloves, preventing loss of feeling and manual dexterity. The data glove model has a holographic read out in each glove that supplies the wearer with information. One glove gives info  picked up by proximity sensors, such as temperature, wind speed, air composition, or anything else you might want to know about the surrounding environment. The other glove has a precision scanner with which information can be gathered about anything scanned, from molecular composition, to life signs. Anthony wears his styled as short, black, business gloves. His own modifications add a taser function often found in other ZOG Brand gloves, as well as an impact amplification and absorption feature. This gives Anthony the option of shocking melee combatants, or having the ability to punch through a wall without breaking his own arm.

        -ZOG Brand Assault Boots with NEW Form-Tech-
These boots are made from premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any foot, and the form-tech gives a customization option for shape, length, and style, as well as seal type. Diamond fiber is the strongest man-made fabric ever created, giving strong protection against small arms and blades. Anthony wears his as fine black leather boots. His own modifictaions add an impact absorption function that makes it possible for him to fall from great heights without suffering from the impact, as long as he lands on his feet.

        -ZOG Brand Spectrum Goggles with NEW Form-Tech-
The lenses of these goggles are made from crystal form diamond fiber and set into a housing made from premium, smart-tech, diamond fiber. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any face, and the form-tech gives a customization option for shape, length, and style. Diamond fiber is the strongest man-made fabric ever created, giving strong protection against small arms and blades. These goggles are a high tech view screen that enhances the world around the wearer, allowing view in any spectrum of light, ranging from infrared, to night vision, to ultraviolet. Anthony styles his like aviator goggles. His own modifications have added a magnification feature that can be used like binoculars, magnifying glass, or even high powered microscope. He often uses them in his lab when working on his inventions.


-Back-

-Ring1-

-Ring2-

-Wrists-

-Head-

-Neck-

-Waist-

-Melee Weapon-

-Ranged Weapon-

Things of note



Relationships
-Friends

-Enemies

-It's Complicated

-Guild

-Developing

-Dead


History

Quote
""

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2
Aedolis Characters / (WIP) Flumenalt Lauthlet; Pilot Royal
« on: July 08, 2017, 11:02:47 am »
QUICK STATS

Name: Flumenalt Lauthlet
Aliases: Flume
Age: 34
Gender: mostly Male with some fluidity
Species: Post-Human
Orientation: Panromantic pansexual
Height: 5'11"
Weight: 160 lbs
Skin: Gold-colored skin dusted with metallic glitter-like freckles.
Hair Color: Bright moss green→████
Hair Style: Soft mohawk
Eye Color: Pale yellow with bronze flecks→████
Occupation: Pilot Royal
Residence: Haviah, Aedolis

IN-DEPTH STUFF

Surface Description
Standing at 5'11" and weighing in at 160lbs, Flumenalt Lauthlet would make a tall elegant woman, and sometimes he looks it. His very pretty, but rather androgynous face makes it hard to tell if he's a man or woman. The fact that he dresses like both and neither adds to this. He has full, kissable lips, that he paints in a color to match his hair, that are smiling or puckered ever so slightly, when he's not engaged in conversation. Long lashes and perfectly shaped eyebrows, that are naturally the green color of his hair, stand out on his golden skin. He most often uses an electric blue eyeliner and eye shadow, the color of Stellux's scales. Flume's nose is angular, and smallish, coming to a gentle point, with an almost elven look to it. His dainty ears, are also rather elven in shape, coming to a soft point, like half-breeds. His freckles look like gold flakes and glitter dusted across his skin, appearing larger when clustered together. They glitter heavily across his cheeks and the bridge of his nose, down his spine, and across his clavicles, but are on much of the rest of his body as well. He has womanly, child bearing hips, and a butt that has been sculpted through genetic enhancement, and a daily workout routine. A cinched waste sweeps up to broad shoulders and a strong back. Well muscled, lithe arms and legs, move with elegance and grace, giving Flume the air of a dancer. When off duty, his walk has a sway to it, like you see women in holo-vids use to entice men. In his uniform, Flume has the aura of a tough, no-nonsense soldier type, and his stature and walk reflect this. His soft, almost feminine features, turn from smiles, and demure looks, to stern and pensive. His bubbly laughter is gone, replaced by a more masculine laugh, that is heard infrequently. When you've known Flume for any amount of time that includes his ovulation period, you will note that his body undergoes a physical change. One of the traits he has from Post-Human genetic enhancement and manipulation, is that he has fully functioning male and female genitalia. During the course of his three month cycle, there is a two week period of ovulation, in which the hormones in his body cause the growth of breasts. When in uniform, Flume usually binds them, as he most often embraces a fully male identity when on duty. When off duty or on leave, Flume loves to show off his little boobs. He doesn't have them for long, so he tries to get the most out of them.

In-Depth Look
As with his physical appearance, Flumes personality is very frequently a duality. He behaves one way when in uniform, and another when not. Fun, excitable, schmaltzy, promiscuous, and other similar words would be used by his friends to describe him. He loves to go to parties, and enjoys night clubs. That elegant air of a dancer proves true when you see him twirl about on the dance floor. Then he starts gyrating and your thoughts go from, "wow, how beautiful," to, "I bet he's great in the sack," and he is. Whether his lover is male, female, or something else altogether, Flume is dedicated to giving them a mind blowing experience, and getting his due as well. With an improved phallus, designed for maximum pleasure to all participants, and a vagina created with identical intent, Flume is better designed for sex than most of the modern sex-droids. When aroused, Flume's skin secretes a chemical that when absorbed into someones skin, increases the production of dopamine, oxytocin, vasopressin, endogenous opiates, and other neurochemicals that effect attraction and bonding. This, coupled with a minor empathic ability, make sex with Flume quite addictive.

Flume is very loyal, but can be flighty and flaky. When on duty, Flume is fairly by the book. He likes the rules and regulations, and he doesn't like to see them broken. This doesn't mean he's not opposed to bending the rules when necessary, especially in fulfillment of your mission or duties. His uniform is always perfectly pressed, and he always has an extra ready, just in case there's an accident. Flume is also a bit of a badass. One of the youngest to go from candidate to pilot, he excelled at just about everything. There were always those that were better at one thing or another, but none were better than him at everything. He holds the second or third best records on every test of ability that has been given. He was sought by many specialist groups to join their ranks, but he was ordered not to accept. That order came from the Imperial. There was a special job that the Pilot Imperial had in mind for Flume. Given secret missions that he excelled at, leading to accomplishments that others couldn't be told about, Flume received early promotions. There was no jealousy of this expressed by his peers. Why would they be jealous? They got to live as celebrities, and enjoy all the things Haviah had to offer, while Flume was sent on long term secret missions, that took him away from friends, family, and the comforts of home. His missions are frequently so secret, that even most other Royals aren't cleared to be given details.

Abilities/Skills
Being Post-Human, Flume was genetically built to certain design specifications. Psionic abilities are a bit hard to nail down within genetics, and the number of variables that are involved have yet to be determined. For this reason, multiple choices were made with his DNA to give him a better chance at having a strong Psionic ability. The end result of others that were designed as he was, were not nearly as promising, ranging from no abilities of note, to so many strong abilities that the persons mind could not handle it. Flume has multiple low intensity abilities that are almost too weak to truly be useful, and one very strong specialization.

Basic Psionics:

Every pilot is telepathic and most are also telekinetic, though not always. Those that are strong in kinesis are usually weak in telepathic abilities, and vice versa. Flume is an odd exception. While he is extremely strong in photonkinesis and umbrakenisis, basic telekinetic ability is not a strong point for him. He can push and pull small objects with barely a thought, but anything much larger or heavier than his hand take a great deal of concentration. When it comes to telepathy, Flume is extremely talented. Trained in both self shielding and attacking, it would take a team of Inquisitors to break into Flumes mind, and they would themselves not come away unscathed. Like other strong attack telepaths, Flume can sort through your mind with ease, and once he has what he needs, he can rip your mind apart, leaving you vegetative. Due to the nature of his work, Flume undergoes consensual deep mind probes upon his return from missions.

Low Intensity Psionic abilities:

Faunapathy & Florapathy - These abilities are dying out among the population, but on occasion crop up. They are sometimes thought of as cool, because of their growing rarity. Flume has some use for being able to communicate with plants and animals, in his work, so they are useful, even in their limited capacity. Since Plants and animals don't communicate or even think in the same way higher lifeforms do, getting clear information from them is difficult. Time is especially difficult to communicate, as time is a humanoid construct.

Direct Empathy- Flume can faintly feel the emotions of others through direct physical contact, though not the intensity of those emotions, and can 'nudge' them in little ways to give very subtle influence. The amount of skin required to touch, and the amount of time it takes Flume to 'align' himself to those emotions, only makes its use practical during sex.

Direct Technopathy- Contact with technology allows Flume the ability to 'communicate' with said technology. In the case of VI's or SI's (Virtual or Simulated Intelligence) and True AI's (Artificial Intelligence) there is real communication. Anything less, and the interaction is much more like interfacing with the device at a terminal like any other user. Though this doesn't give Flume an intuitive ability to hack machines and networks like strong Technopaths, he's glad to have this ability, as it means he doesn't need a neural port to dive into the virtual world.

Precognition- While precognition, especially such high accuracy as Flume has, is highly sought after by the military, the specific category of his precognition has little use in anything other than combat. Flume can easily activate or stop his precognition, and started doing so at a very young age, without realizing it. The accuracy is nearly 100% as, the range of time is so short. Put plainly, Flume can see 2 seconds into the future. That future being seen is only what Flume can lay his eyes on at that moment, and the future appears as shadows moving over his surroundings. This is very useful when fighting, as you can see your opponents movements before they happen. It even helps with dodging bullets.

Psionic Specializations:

Photonkinesis- An evolution of illumokinesis, photonkenisis goes one step further. The ability to manipulate light through illumokinesis allows for the creation of perfect illusions, and even invisibility. The manipulation of photons through photonkenisis allows that same ability, but also gives the ability to make those "illusions" solid. This means that a blade made from photonkenisis cuts. Another interesting aspect of photonkenisis is that photons are their own antiparticle. From fully charged photons, down to antiphotons, photonkenisis can mold them all, right down to what is commonly called shadow manipulation. Anywhere there is light there is shadow. Photonkenisis makes Flume the perfect stealth operative. This is the main reason the Pilot Imperial was interested in Flume. His excellence in all other fields is what has kept Flume from being in the research labs full time as a guinea pig.


Guns and Blades

        --


Gear

        --


       
Other items of importance

        --






Relationships
-Friends

-Enemies

-Developing

History

Quote


Dragon
Name: Stellux
Age: 248
Gender: Female
Appearance
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Abilities

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3
Superfluous / Superfluous Residents and Locations of Importance
« on: October 21, 2016, 09:55:43 pm »
Hi Amigos! All three-hundred thousand forum members in the star system! How y'all doin'?
And now it's time for me to give some more info on Superfluous, the town that's all about hiding rogue mages from the government!

This thread is where I will be posting links to the profiles of all the characters that live in Superfluous. I will also list their basic role or occupation in the town. If you want a character added to this list, let me know. All the major professions, (i.e. doctor, head barber, lead bartender, head school teacher, mayor, law keepers, undertaker, etc.) are unavailable at this time. That doesn't mean there aren't plenty available. You could be a secondary person in roles that have multiples, like bartender, and barber. You could be a medical assistant, shop clerk, saloon girl, waiter, horse groomer, stable boy/girl, farmer, clerk at one of the shops, secretary, miner, or simply a refugee.

Superfluous

-Mayor-
        Anthony Seele

-Mayor's Bodyguard-
        Turq Flicht

-Mayor's Brother-
        Bartholomew Seele

-Sheriff-
        Laurel Concord

-Deputy-
        Fera Vile

-Treasure Hunter-
        Linus Sargent



More to come soon!!!                                More to come soon!!!                                More to come soon!!!                                More to come soon!!!                                More to come soon!!!                                More to come soon!!!                                More to come soon!!!                                More to come soon!!!

4
Superfluous / READ ME: Continuity Protection
« on: October 20, 2016, 02:05:57 pm »
Hello there frontiers-people!
Superfluous is a newly created and posted board for the frontier town I created of the same name. It is a pet project that I want the communities help in playing with. As such, [Closed] threads will be closed to everyone not invited to them by the thread creators with one exception, me. I will not join your closed threads, however, unless there is a continuity reason to do so. If something in your thread affects my community, I will interject characters that would not stand by and watch. Read on and see why.

I will be posting a wiki page soon, but in the meantime I would like you to know a few things about the place. Superfluous is a very tight knit community. While they are welcoming and outwardly friendly to outsiders, they are not actually very trusting. The residents are protective of each other, and many are knowledgeable in some form of combat, whether manual, magical, or weaponized. Don't expect the bystander effect in this town. When they see trouble, they are all more than ready to lend a hand. On top of that, the Sheriff, Laurel Concord, and her Deputy, Fera Vile, are both no nonsense types that will shoot from the hip when they see crime in progress. If you bring known criminals into this town undisguised, the locals will quickly let the Sheriff and Deputy know, and the plans you had for your criminal thread will soon be thrown to the wind. Now if you want to have a grand shoot out or want to play a game of cat and mouse with my frontier detectives, you are more than welcome to bring crime to my town.

Now if you are looking for a place to hide your rogue mage that doesn't want to live as a pampered slave to the Edani, this is the place for you. The locals are not trusting of the government, and there are more than just a few rogue mages hiding out in Superfluous. That's why things are so nice even without a terraforming tower. Have some other reason to be trying to hide out. Superfluous may still be for you. The locals are friendly, and once they consider you a part of the group, they will protect you to the bitter end.

Have ideas? Want to have fun in a frontier town with frontier justice, magic, awesome futuristic technology, and that old west feel, then Superfluous is for you. See you there Space Cowboys!

5
Sassy Juice / Outer Space Food Truck {Any aboard the Sassy Juice}
« on: February 13, 2014, 01:14:23 pm »
Pierce Aubade Zephyr, conman, mercenary, outlaw, pirate, wanted criminal of seven sectors, was operating a food truck in space. Food was his passion. He loved to eat, and he loved to feed people. His stolen Nigrum Lotos, Anima, was not overly fond of her current shape. She was a bit vain, and preferred to be a sleek fighter model, or even high speed escape pod instead of this ugly shape. The flashing lights of her intergalactic signage was bright enough to be seen 4.2 lightyears away and Pierce was running an audio advertisement over the emergency frequency.

<<<Hungry? Tired of space rations and nutri-paste? Food replicators on the fritz? Have a hankering for kep-mok bloodticks? Stop by the best food truck this side of Alpha Centauri! Pierce's Palate Pleasure Palace! Where even if we've never heard of it, we've got it! It's always fresh at Pierce's Palate Pleasure Palace!>>>

Any passing vessel would hear the ad on their distress band, and hopefully none of them would be hunting him for a bounty, or worse, be a scorned lover. The giant blinking sign had the name of the establishment up in lights. Pierce stood in his amazing kitchen. Anima knew exactly what kind of setting he wanted, and if he chose to he could tweak it a bit to better fit his needs. He was making himself an applewood smoked bacon wrapped andouille sausage on a sweet roll while he waited for a customer to arrive. He had a feeling someone would be coming by to see him soon.

6
Ships and Factions / M.A.R.L.O. Co. and Subs.
« on: February 13, 2014, 10:09:35 am »
•Mu Alpha Rho Lambda Omega Company•
•And Subsidiaries•

The M.A.R.L.O. Subsidiaries, commonly called Marlo, is a string of businesses owned and run by the Marlo Company, which is based somewhere beyond known space. They make anything and everything you can imagine, from kitchen appliances and mechanics tools, to apparel and soap, and even all the parts needed to build and maintain a hyperspace warp gate.

Marlo is pro-magic, melding magic and technology in many of their products. Anti-magic fields can disrupt the use of some of Marlo manufactured items, and are sometimes deemed illegal within anti-magic countries or planets.

Special Materials

Utilizing diamond fiber, the strongest man-made fabric ever created, their uniforms and combat suits offer the best non-energy or magic based protection in the known galaxy.

Crystal form diamond fiber is used to make lenses on glasses, visors, and display screens. In this form it is nearly unbreakable, but is completely rigid.

Duralium, not to be confused with duralumin, is used in many of their products. The strongest lightweight metal-alloy in the known galaxy, duralium is used as armor plating for combat suits, mechs, spacecraft, etc. Its extremely difficult to cut and shape without the proper tools, making it an inefficient material for anything small or intricate.

Thermacite, an alloy used almost exclusively by Marlo, is magic conductive. Used to direct and amplify magical energy, thermacite is valued by mages across the Universe. Almost as hard to create as thermium, and twice as fragile, thermacite is a rare and expensive material. A single wand or mage gun could cost as much as a small spacecraft.

Universally Patented Technologies

Thought-Tech:
an operating system that uses a direct interface into the users nervous system to take queues directly from the brain. A system of commands built into it can be used at a thought, eventually becoming as natural and reflexive as a person moving any part of their body.

Neuroderm:
the technology used to link thought-tech into the users nervous system As thin as a single layer of skin.

Glial-Fold:
a use of magic to support technology, the glial-fold has two purposes. The primary being protection of the connections between neuroderm and the users nervous system. The secondary, and unexpected use of the glial-fold, is as an energy source for the neuroderm and thought-tech. Made entirely of magic, the glial-fold recharges itself by drawing energy into itself from its environment. Heat, motion, static, any type of energy can be used by the glial-fold, making its supply limitless.

Products

        -Ninja-to-
Made using the most advanced technology and magic in conjunction, to create a sword so nearly indestructible it can be used to parry energy blades, or deflect blaster fire.

        -Gold Energy Vortex Ring-
Absorbs and stores 10% of energy enacted on the wearer, including inertial and kinetic energies from bullets, fists, or simply moving. This ring is magic, and has no limit to the amount of energy it can store. The energy is pure, and can be used to power any type of device.

        -Marlo Brand Oxygen Pellet-
A two inch orange prolate spheroid (perfect 3D oval), the oxygen pellet is a Marlo Brand tech-magic device that when breathed through changes both in and out going air into pure oxygen. Comes attached to a diamond fiber cord to hang around the neck.

        -Personal Gravity-Field Harness-
As all things Marlo Brand, this personal gravity-field harness is a melding of magic and technology. Using thought-tech (not to be confused with the Zog Brand patented smart-tech) this device casts out a personal gravitation field to suspend items around the user. The "gravity patch", as it is commonly called, is made from premium, ultra thin, diamond fiber. It applies directly to the skin on the chest and uses Neuroderm technology to link into the users nervous system. Between the Neuroderm layer that connects to the user, and the diamond fiber that protects the patch, is a layer called the Glial-fold. This part of the patch is pure magic, and supports the Neuroderm system, protecting the links it makes, and supplying it with the energy it needs to run. Once applied to the chest, the user can set the range of the field, and by using thought commands built into the patch, set the position of items within that field. Once assigned a position, that item will remain there until physically removed by the user. To place a set item back in its position, the user must simply release it in close proximity to its set spot. No outside force can remove an item once it is caught in the gravity field, short of removing the patch. The memory log in the patch can store up to five hundred items at a time, and will never make any mistakes, as it logs the actual atoms in an item. So two seemingly identical items cannot be swapped unintentionally, as of course the atoms are different.



The products created by this company are open for creation and modification by any player. Feel free to create things for use by your characters and in your threads. Anything you slap the Marlo Brand name on, just be sure to post it in here with a description so I can add it to the available products for other players to be able to use. As you can see the Marlo brand items are slim at the moment. I encourage anyone that would care to, to think up as many things as they care to make. Just remember, Marlo Brand melds magic and tech into everything they make. Feel free to add other special materials and their descriptions as well. The more comprehensive we make these, the more future players will get from them.

7
Ships and Factions / Z.O.G. Ind.
« on: February 13, 2014, 10:09:28 am »
•Zeta Omicron Gamma Industries•

Z.O.G. Ind., usually referred to simply as Zog, is a manufacturing company based somewhere beyond known space. They make anything and everything you can imagine, from hair dryers and lawn mowers, to swords and energy weapons, and even all the parts needed to build and maintain a space station. Most popular is the line of apparel they are currently selling across the universe.

Zog is well known for a very anti-magic standpoint. None of their products use magic in any way, and they utilize thermium for creating anti-magic weapons and armor.

Special Materials

Utilizing diamond fiber, the strongest man-made fabric ever created, their uniforms and combat suits offer the best non-energy or magic based protection in the known galaxy.

Crystal form diamond fiber is used to make lenses on glasses, visors, and display screens. In this form it is nearly unbreakable, but is completely rigid.

Duralium, not to be confused with duralumin, is used in many of their products. The strongest lightweight metal-alloy in the known galaxy, duralium is used as armor plating for combat suits, mechs, spacecraft, etc. Its extremely difficult to cut and shape without the proper tools, making it an inefficient material for anything small or intricate.

Thermium, another metal used by Zog, is magic insulative. This anti-magic alloy is extremely difficult to create, and as a result is rare and expensive. A thin layer of it on the inside of duralium plating for a combat suit can cost as much as a small spacecraft. Some might say the price is worth it though, when the magic cast at you simply parts or dissipates in contact with the thermium. It is highly prized in areas that ban the use of magic. The material however cannot be used on ships or mechs that utilize casters, as magic cast from within it is also dissipated or can even be trapped within. Thermium however, is a quite fragile alloy and can be easily chipped away by nonmagical means.

Universally Patented Technologies

Smart-Tech:
a small matter arranger imbedded in Zog Brand apparel allows the wearer to change color scheme, fabric texture, and completely customize the fit of a garment for any body type.

*NEW* Form-Tech:
an upgrade to the matter arranger of smart-tech, form-tech also has a matter storage algorithm. It gives a customizable option for shape, length, and style of a garment, as well as pocket placement, and seal type(zipper, snaps, ties, hermetic seal, etc.). This makes it possible to fully customize whatever you're wearing at a moments notice, making it only necessary to own a single set of clothing.

Products

        -Assault Jacket-
This jacket is made of premium diamond fiber to provide protection and comfort. All products come standard with smart-tech. This item is available with form-tech.

        -Assault Pants-
These pants are made of premium diamond fiber to provide protection and comfort. All products come standard with smart-tech. This item is available with form-tech.

        -Assault Boots-
These boots are made from premium diamond fiber to provide protection and comfort. All products come standard with smart-tech. This item is available with form-tech.

        -Impact Gloves-
Made from premium, ultra-thin, microderm diamond fiber, these gloves are as thin as a single layer of skin. Microderm technology allows full transference of tactile sense through the gloves, preventing loss of feeling and manual dexterity. The impact glove model creates a field around the hand that increases the force of impact the hand makes. The increase is exponential, so the faster and harder the impact would be, the greater that impact gets increased. The stress of the increased impact is absorbed by the glove, only transfering to the wearer the base impact force. So while you can punch through a wall without breaking your arm, it still hurts as if you punched it without the glove, so broken fingers are always a risk. All products come standard with smart-tech. This item is available with form-tech.

        -Data Gloves-
Made from premium, ultra-thin, microderm diamond fiber, these gloves are as thin as a single layer of skin. Microderm technology allows full transference of tactile sense through the gloves, preventing loss of feeling and manual dexterity. The data glove model has a holographic read out in each glove that supplies the wearer with information. One glove gives info picked up by proximity sensors, such as temperature, wind speed, air composition, or anything else you might want to know about the surrounding environment. The other glove has a precision scanner with which information can be gathered about anything scanned, from molecular composition, to life signs. All products come standard with smart-tech. This item is not available with form-tech.

        -Stealth Gloves-
Made from premium, ultra-thin, microderm diamond fiber, these gloves are as thin as a single layer of skin. Microderm technology allows full transference of tactile sense through the gloves, preventing loss of feeling and manual dexterity. The stealth glove model allows the wearer to charge the gloves with an electrical current, giving them many varying uses, ranging from magnetism for climbing shear surfaces, shorting out security devices, or electrocuting foes. All products come standard with smart-tech. This item is available with form-tech.

        -Spectrum Goggles-
The lenses of these goggles are made from crystal form diamond fiber and set into duralium frames on a band made from premium diamond fiber. These goggles are a high tech view screen that enhances the world around the wearer, allowing view in any spectrum of light, ranging from infrared, to night vision, or even ultraviolet. Data can be displayed directly on either lens, allowing the wearer to read or watch video with ease.  All products come standard with smart-tech. This item is available with form-tech.

        -Spectrum Glasses-
The lenses of these glasses are made from crystal form diamond fiber and set into duralium frames. They're high tech view screens that enhance the world around the wearer, allowing view in any spectrum of light, ranging from infrared, to night vision, or even ultraviolet. Data can be displayed directly on either lens, allowing the wearer to read or watch video with ease. All products come standard with smart-tech. This item is available with form-tech.

        -Flight Suit with Duralium Plating-
This flight suit is made of premium diamond fiber to provide protection and comfort. When sealed, and pressurized, the flight suit has personalized internal climate control and life support. The impact resistant duralium plating on the torso, arms, and legs, has limited response to the smart-tech and form-tech used in Zog brand apparel. The diamond fiber crystal visor on the flight suit helm displays a personal hud with readouts on just about anything the wearer could need or want. This ranges from ambient temperature, wind speed, heart rate, blood pressure, or rate of breath, to the angle required for firing to acquire a trajectory of collision with enemy craft. The built in propulsion system uses pressurized oxygen that is automatically refilled by the in-suit life support system.

        -Laser Cell Ring-
Absorbs and stores 50% of the energy from laser weapons used against the wearer preventing damage, and uses it to fuel the wearers own laser weapons. When full, the wearer takes full damage from laser weapons. All products come standard with smart-tech. This item is available with form-tech.

        -Plasma Cell Ring-
Absorbs and stores 30% of the energy from plasma weapons used against the wearer preventing damage, and uses it to fuel the wearers own plasma weapons. When full, the wearer takes full damage from plasma weapons. All products come standard with smart-tech. This item is available with form-tech.

        -Cloaking Ring-
This ring can be used to bend light around the wearer, rendering them completely invisible when not moving, and nearly so when in motion. This optic camouflage ring runs on any energy type. All products come standard with smart-tech. This item is available with form-tech.

        -Force Field Cuff-
This cuff creates a powerful, localized, arc shaped force field, centered on the cuff. Whichever direction the hand is pointing is the direction the force field protects in, deflecting or stopping things coming at its front, but allowing things to pass out of it. This allows the wearer to shoot out while keeping foes from shooting in. The stronger the force being deflected, the more energy is used. Runs on any energy type. All products come standard with smart-tech. This item is available with form-tech.

        -Energy Revolver-
Revolvers are named for a rotating cylinder similar to the one found on the guns of the late romantic era. Where as the cylinder on revolvers of that time was the place to load ammunition, the cylinder on the energy revolver acts as a dial to select what form your energy shots will take. The energy revolver uses a matter manipulator to create the desired ammunition type from the stored energy cell. Due to this, the weapon has great versatility. There is a six selection, and an eight selection model. Shot types include but are not limited to, armor-piercing, incendiary, cryogenic, electric, corrosive, explosive, concussive, impact, sonic, and frangible.

        -Snub Nosed Plasma Blaster-
With a design similar to a sawed-off shotgun, this plasma blaster has the same shot spread, spraying charged plasma over a wide area. Most effective at short range, this blaster isn't made for precision, but rather maximum damage with little accuracy.



The products created by this company are open for creation and modification by any player. Feel free to create things for use by your characters and in your threads. Anything you slap the Zog Brand name on, just be sure to post it in here with a description so I can add it to the available products for other players to be able to use. I encourage anyone that would care to, to think up as many things as they care to make. Just remember, Zog Brand is against the use of magic in any of their products. Feel free to add other special materials and their descriptions as well. The more comprehensive we make these, the more future players will get from them.

8
Libra Characters / Leslie Vine, Knight
« on: February 09, 2014, 08:01:35 pm »
Leslie "Les" Vine
40 years of age
Male
Human
Heterosexual
6'4"
190lb
Caucasian
Dark Ocean Blue Eyes
Short Dark Reddish-Brown Hair
Neatly Trimmed Goatee
Knight - Libra Station Mech Pilot

Leslie "Les" Vine has blue eyes like the ocean, dark hair, and rugged good looks. Vine is muscular and tall, standing at six feet and four inches. His thick muscles, and nearly constant stern expression, make him an intimidating man. He tends to lean toward the serious side, though he can be sarcastic and snarky at times.

Les is good in a fight, and often reacts without conscious thought. He is also somewhat cruel; he is not above insulting people by bringing up highly sensitive subjects. Although he often appears to be somewhat stupid, he has his own peculiar wit. He has played successful jokes on much more intellectual people. Les also has a keen sense of danger and is often the first to raise an accurate warning about impending peril. Les has his own code of honor, and is very patriotic. When he has not acted up to his code of honor, he works hard to atone for it. Les also demonstrates unexpected sentimentality by sending money he's earned home to his mother, Ardent Vine. He also proudly wears the ridiculous knit garments his mother sends him, simply because she made them for him. Despite his occasionally harsh attitude, Les demonstrates that he truly does care about his fellow crew members.

Les keeps a large arsenal in his bunk. His spotless military record and stellar mission performance has earned him the rare right to be licensed to own several weapons that would normally be illegal on Libra. He named his favorite and most powerful gun, a Callahan full-bore auto lock with customized trigger double cartridge thorough gauge, Alice. He acquired it after killing the previous owner, one of six assassins trying to kill him. Les frequently carries a flechette pistol, and has a flechette assault rifle named Lux in his cockpit should he need to abandon his mech and fight in space. Though the powerful "Alice" is his favorite gun, Les favors flechette weapons. This is due to the fact that they are less likely to damage the interior of spacecraft. Even so, they are effective at puncturing pressure suits in space or even aquatic environments, and easily pierce unarmored opponents.

In his spare time Les is often cleaning and oiling his weapons, working out, or sparring. While he's not the most intelligent, he has a knack for machines. He prefers to work on his mech himself, tinkering and fine tuning it to his preference. He works closely with his mechanic team, finding new ways to squeeze even more performance out of his machine. He often opts for greater defense over speed, and greater firepower over fine agility.

Knight Vine is always dressed as a soldier, in his flight suit when on duty, and in dark tactical BDU when not. He regularly renews his carry permit early to ensure he will always have his sidearm, wherever he is on Libra, should the need arise.

Before joining the military, Les was part of one of the many police forces of Libra. He joined as soon as he was old enough, and excelled at his training. Les was often deployed as backup for other officers when situations got tense and they needed someone more intimidating. Though not the most book smart, he showed great aptitude as a mech operator, and was eventually selected to pilot a police force mech. After a few years of this, Leslie eventually found himself bored and was looking to make a change, when he overheard some Knights talking about a skirmish with pirates on the edge of the quadrant. He piloted a mech for the security force, why not do it for the military and see real action. Unfortunately, Les was initially passed over as a mech pilot and instead was made a jockey. He was a quick study though, and many mages hoped to be paired with such a skilled pilot. His rough attitude however, made him hard to work with, and after several mages asked to be transferred out of his partnership, he was given his own fighter to pilot among the solos. In his spare time he used the mech flight simulators for training, but could never pass the written exam portion for joining the Knights. When patrolling the outskirts of the quadrant, a pirate ambush took the Knight that was with his patrol down with a single hit to his cockpit. While there was little damage to the mech itself, the pilot had been killed, and the patrol was now highly outnumbered. Les abandoned his own fighter and used his flight suit propulsion system to maneuver to the neutralized mech. He climbed into the cockpit, and after tossing the dead pilot out, Les took up the controls of the war machine. His natural aptitude for piloting and his many hours in the simulators quickly paid off as he easily trounced the pirate attack. Upon returning to the station and the receipt of the patrols report, Les was given a promotion to Knight due to actions in the field. He has no real career ambition though, and strives only to perform above expectations at his current rank. He is a loyal and patriotic Knight of Libra's Space Navy.

-Favorite Gun-
Callahan full-bore auto lock with customized trigger double cartridge thorough gauge, Alice

-Primary Weapon-
A flechette assault rifle, Lux. This weapon fires small dart like projectiles at an extremely high rate and velocity, with amazing accuracy. They are powerful enough to puncture diamond fiber suits or crack diamond fiber crystals and easily tear flesh. The rounds are launched using a magnetic rail system causing virtually no kick, allowing the weapon to remain highly accurate even when fired on full automatic. While flechettes are effective against lightly armored opponents, the size of the darts makes them ineffective against heavy armor or war machines. This makes them a favored weapon for use inside pressurized environments such as spaceships and space stations. This assault rifle has four settings; single shot, three round burst, eight round burst and full automatic.

-Sidearm-
A flechette pistol. This weapon fires small dart like projectiles at a high velocity, with amazing accuracy. They are powerful enough to puncture diamond fiber suits or crack diamond fiber crystals and easily tear flesh. The rounds are launched using a magnetic rail system causing virtually no kick, allowing the weapon to remain highly accurate even when fired on full automatic. While flechettes are effective against lightly armored opponents, the size of the darts makes them ineffective against heavy armor or war machines. This makes them a favored weapon for use inside pressurized environments such as spaceships and space stations. This pistol has two settings; semiautomatic and full automatic.

-Zog Brand Flight Suit with Duralium Plating and NEW Form-Tech-
This flight suit is made of premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any body type. Form-tech gives a customizable option for shape, and style, as well as pocket placement, and seal type. When sealed, and pressurized, the flight suit has personalized internal climate control and life support. The impact resistant duralium plating on the torso, arms, and legs, has limited response to the smart-tech and form-tech used in Zog brand apparel. The diamond fiber crystal visor on the flight suit helm displays a personal hud with readouts on just about anything Les could need or want. This ranges from ambient temperature, wind speed, heart rate, blood pressure, or rate of breath, to the angle required for firing to acquire a trajectory of collision with enemy craft. The built in propulsion system uses pressurized oxygen that is automatically refilled by the in-suit life support system. Diamond fiber is the strongest man-made fabric ever created, giving strong protection against small arms and blades. Duralium is an extremely light and durable material used for protection against medium munitions. Les usually prefers his entire suit to be black, including the visor, but on occasion will detail the plating and helm a different color. Such as red, orange, or blue. While this flight suit is not standard issue, and cost Les quite a bit of funds to acquire, the smart-tech and form-tech allow him to adjust it to military regulation standards of appearance.

9
Edanith Characters / Fera Vile, Law Enforcement
« on: June 08, 2013, 01:02:14 am »
QUICK STATS

Name: Fera Vile
Aliases: Deputy Vile
Age: 22
Gender: Female
Species: Human
Orientation: Heterosexual
Height: 5'5"
Weight: 130lbs.
Skin: Pale White
Hair: Rich Red
Eyes: Vibrant Green
Measurements: 32B-24-34
Occupation: Deputy of Superfluous
Residence: Superfluous

IN-DEPTH STUFF

Physical Description
Fera leans back with her two tone black and white loafers on available table or desk space. Her loose fitting black pants droop over the top of her shoes, and need not the black belt nor red suspenders she wears. Which seems apparent, since the suspenders hang loose and unused, more fashion than function. She wears a short vest with vertical dark red and white stripes, over a long sleeved, high collared white button top. She rolls the sleeves to just below the elbow, and she uses black sleeve garters to help with some of the slack. Her long black leather duster, in the same cut and style as Laurels, is sleeveless. Extra short white fingerless gloves cover her hands to just above the wrist. Black and silver goggles with round lenses hang around her neck, resting just below a thin black bow cravat she wears. A black bowler hat adorns her head, often slightly tipped forward or to the side. Her rich red wavy hair has a short pixie cut, as she doesn't prefer to take time tending it. Her cute nose, thin lips, and round face, give her a boyish look that lends well to the attire she wears. Her vibrant green eyes, however, are exquisitely shaped, and have long beautiful lashes. They are usually partially lidded, giving her a deceptively languid look, despite her constant vigilance and readiness for action. Her fare white skin does not do well in sun, and she prefers to stay in doors when possible. Though piercings and tattoos are usually more common among the criminals of Edanith, Fera enjoys the freedom from scrutiny the frontier provides and indulges in body modification. Where Laurel prefers piercings, and even has a tradition linked to it, Fera prefers applying ink to her skin. She has some piercings(11 so far), and many tattoos. In fact, the reason she wears her sleeves rolled up is to expose her tattooed arms. With her shiny Silver Sheriff badge on her chest, a high class energy pistol and a snub nosed plasma blaster holstered on her hips, and an energy rifle resting across her lap, she sits in various places about her town, Superfluous, lazily smoking cigarettes.

Personality/History
Fera does enough talking for two, which works out with a partner like Laurel. Growing up as a thief and underage frontier prostitute, her transition to law abiding citizen was fairly recent. In a rugged place like the frontier, it was often safer to flow along with the stampede of darkness than risk being trampled underfoot. She learned to blend in and say just the right things at just the right times. Without parents or family to care for her, she learned to make friends with whomever was strongest, and give them whatever they wanted, including her body. The days without meals and not infrequent beatings, made her lean and strong. After years of bottling up her emotions and rolling with the punches she finally broke, and beat her pimp to death. Even murdering a lying, cheating, abusive pimp draws unwanted attention and Fera fled the frontier town she lived in, and didn't stay in any one place for long. Not very trusting of anyone, she has an undying loyalty to Laurel, after being saved and nursed back to health by the peace keeper. Like a stray clinging to the first real tenderness it was given Fera stayed in Superfluous. Her eye for the sinister element has helped Laurel on several occasions, and she has since been deputized. Her newly discovered volatile temper paired with a tendency to punch first and ask questions later gets her in a bit of trouble, but the good she does outweighs this. With quick hands and reaction speed almost on par with Laurel, she has done well in the gun training her friend gives he. She prefers the wide blast of her snub though, and employs the spray and pray method more than she aims.

Abilities/Skills

Guns and Blades

        -Stan-
A snub nosed plasma blaster Fera has holstered on her right hip. With a design similar to a sawed off shotgun, this plasma blaster has the same shot spread, spraying charged plasma over a wide area. Most effective at short range, this blaster isn't made for precision, but rather maximum damage with little accuracy. Fera has fondly dubbed it 'Stan', as according to her, Stan is the name "a big man who takes no shit" would have.

        -Lucy-
An energy revolver Fera has holstered on her left hip. Revolvers are named for a rotating cylinder similar to the one found on the guns of the late romantic era. Where as the cylinder on revolvers of that time was the place to load ammunition, the cylinder on the energy revolver acts as a dial to select what for your energy shots will take. 'Lucy' is equipped with the eight selection cylinder. Shot types on these are, armor piercing, incendiary, cryogenic, electric, corrosive, explosive, concussive, and frangible.


Gear

        -Zog Brand Assault Jacket with NEW Form-Tech-
This jacket is made of premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any body type, and the form-tech gives a customizable option for shape, length, and style, as well as pocket placement, and seal type. When sealed, has personalized internal climate control. Diamond fiber is the strongest manmade fabric ever created, giving strong protection against small arms and blades. Fera wears hers as an ankle length, sleeveless, black, leather duster, that buttons up the front. She creates pockets as needed.

        -Zog Brand Assault Pants with NEW Form-Tech-
These pants are made of premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any body type, and the form-tech gives a customizable option for shape, length, and style, as well as pocket placement and seal type. When sealed, has personalized internal climate control. Diamond fiber is the strongest manmade fabric ever created, giving strong protection against small arms and blades. Fera wears hers as loose fitting, black, leather pants. She creates pockets as needed.

        -Zog Brand Impact Gloves with NEW Form-Tech-
Made from premium, ultra-thin, smart-tech, microderm diamond fiber, these black gloves are as thin as a single layer of skin. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any hand, and the form-tech gives a customizable option for shape, length, and style. Diamond fiber is the strongest manmade fabric ever created, giving strong protection against small arms and blades. Microderm technology allows full transference of tactile sense through the gloves, preventing loss of feeling and manual dexterity. The impact glove model creates a field around the hand that increases the force of impact the hand makes. The increase is exponential, so the faster and harder the impact would be, the greater that impact gets increased. The stress of the increased impact is absorbed by the glove, only transferring to the wearer the base impact force. So while Fera can punch through a wall without breaking her arm, it still hurts as if she punched it without the glove, so broken fingers are always a risk. Fera wears hers as fingerless, white gloves, that end just above the wrist.

        -Zog Brand Assault Boots with NEW Form-Tech-
These boots, or in this case shoes, are made from premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any foot, and the form-tech gives a customizable option for shape, length, and style, as well as seal type. Diamond fiber is the strongest manmade fabric ever created, giving strong protection against small arms and blades. Fera wears hers as two toned, black and white, leather loafers.

        -Zog Brand Spectrum Goggles with NEW Form-Tech-
The round lenses of these goggles are made from crystal form diamond fiber and set into a housing made from premium, smart-tech, diamond fiber. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any face, and the form-tech gives a customizable option for shape, length, and style. Diamond fiber is the strongest manmade fabric ever created, giving strong protection against small arms and blades. These goggles are a high tech view screen that enhances the world around the wearer, allowing view in any spectrum of light, ranging from infrared, to night vision, to ultraviolet. Fera also finds them handy for obscuring her eyes from onlookers, so they can't see her watching them.


Other items of importance

        -Long Thin Black Cloth-
The only possession she has had since as long as she can remember. She doesn't know where she got it or when, so she likes to think it may have belonged to someone that loved her. She used it to tie her hair back when she had long hair that her customers enjoyed. Now she keeps it around her neck, in cravat style, tied in a bow.

Relationships
-Friends
Laurel Concord

-Enemies

-Developing

History

Quote
"Vile isn't just my name, it's what I'm gonna make your face look like."

THREAD TRACKER

Current Threads
none

Complete Threads
none

Dormant Threads
none

10
Edanith Characters / Laurel Concord, Peace Keeper
« on: June 03, 2013, 03:35:53 am »
QUICK STATS

Name: Laurel Concord
Aliases: Sheriff Concord
Age: 29
Gender: Female
Species: Human
Orientation: Heterosexual
Height: 5'4"
Weight: 120lbs.
Skin: Lightly Tanned
Hair: Light Brown
Eyes: Light Grey
Measurements: 32A-22-34
Occupation: Sheriff of Superfluous
Residence: Superfluous

IN-DEPTH STUFF

Physical Description
Laurel treads the streets of her town in knee high black cowboy boots with a 3' heel. Being only 5'4", the extra few inches help give her a bit more authority when she has to face off against new fools. Her pants are a light ash-grey color, and lace up on the sides. Why she wears any clothing of light color on this dirt covered red planet is truly a mystery. She wears a sexy ruby red corset fringed with white lace, with its white laces loosely tied. Her long black leather duster has very wide, short sleeves, leaving most of her arms bare. Long black fingerless gloves cover her arms to the elbow. Black and silver goggles with rectangular lenses hang around her neck, and a shallow, thin brimmed, black cowboy hat adorns her head. Straight, light brown hair falls to her shoulders, and blows unbound in the winds of the frontier. Her light grey eyes don't miss a single detail of the world she surveys, no crime escapes her scrutiny. A slender, slightly upturned nose, is well placed on her thin face, and high cheekbones add to her sweeping beauty. Her full lips are still beautiful, despite the fact that she bites and picks at them constantly. Luckily for her, her white skin has taken on a light tan instead of burning in her constant sun exposure. Though piercings and tattoos are usually more common among the criminals of Edanith, Laurel enjoys the freedom from scrutiny the frontier provides and indulges in body modification. She has a plethora of piercings(29 so far), and a few tattoos as well. Her arm was lost in an accident when she was a child and instead of growing a new one, her parents opted for an upgrade to a biomechanical prosthesis, which had to undergo several upgrades as she grew. With her shiny Gold Sheriff badge on her chest, a pair of high class energy revolvers holstered on her hips, and an energy rifle in her hands, she patrols her town, Superfluous, while smoking cigarillos in the custom silver dragon head tip that once belonged to her father.

Personality
Laurel is not much of a talker, definitely the strong silent type. Her deadly combination of beauty and brains could have gotten her far, if her parents hadn't decided to brave the frontier. Instead they drew the unfortunate attention of the greedy and the lustful. In a rugged place like the frontier, it was a miracle she wasn't raped, or kidnapped for the sex trade. She learned to keep to herself, and spoke little to anyone but her parents. Without a school to be taught in, her education came from her parents. Her father taught her to shoot, work on machines, and till the earth. Her mother taught her about language, science, and history. As foolish and adventurous as they were, her parents loved her, and she will always love them. The accident in which she lost her arm, while traumatic, would influence her sense of duty to protect the weak. The attack in which she lost her parents would further cement this ideal, and would instill within her with a strong sense of justice, while simultaneously planting a strong distrust of the Edanith legal system. She takes her time working out every problem, not willing to rush and make mistakes. But while she can be slow to act, her actions are decisive and precise. This slowness however, does not transfer over to her reactions to imminent threats. A fast mind and fast hands give her the edge in dangerous situations. With legendary reaction speed, she has shot projectiles from the air, and has never even been struck in a gun duel.

Abilities/Skills

Guns and Blades

        -Rumble and Roar-
A pair of  energy revolvers Laurel has holstered on her hips. Revolvers are named for a rotating cylinder similar to the one found on the guns of the late romantic era. Where as the cylinder on revolvers of that time was the place to load ammunition, the cylinder on the energy revolver acts as a dial to select what for your energy shots will take. 'Rumble' and 'Roar' are both equipped with the eight selection cylinder. Shot types on these are, armor piercing, incendiary, cryogenic, electric, corrosive, explosive, concussive, and frangible.


Gear

        -Zog Brand Assault Jacket with NEW Form-Tech-
This jacket is made of premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any body type, and the form-tech gives a customizable option for shape, length, and style, as well as pocket placement, and seal type. When sealed, has personalized internal climate control. Diamond fiber is the strongest manmade fabric ever created, giving strong protection against small arms and blades. Laurel wears hers as an ankle length, black, leather duster, that buttons up the front. She creates pockets as needed.

        -Zog Brand Assault Pants with NEW Form-Tech-
These pants are made of premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any body type, and the form-tech gives a customizable option for shape, length, and style, as well as pocket placement and seal type. When sealed, has personalized internal climate control. Diamond fiber is the strongest manmade fabric ever created, giving strong protection against small arms and blades. Laurel wears hers as tight fitting, light ash-grey, silk textured pants, that lace up the sides on the hips. She creates pockets as needed.

        -Zog Brand Data Gloves with NEW Form-Tech-
Made from premium, ultra-thin, smart-tech, microderm diamond fiber, these black gloves are as thin as a single layer of skin. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any hand, and the form-tech gives a customizable option for shape, length, and style. Diamond fiber is the strongest manmade fabric ever created, giving strong protection against small arms and blades. Microderm technology allows full transference of tactile sense through the gloves, preventing loss of feeling and manual dexterity. The data glove model has a holographic read out in each glove that supplies the wearer with information. One glove gives info  picked up by proximity sensors, such as temperature, wind speed, air composition, or anything else you might want to know about the surrounding environment. The other glove has a precision scanner with which information can be gathered about anything scanned, from molecular composition, to life signs. Laurel wears hers as fingerless, black, elbow length gloves.

        -Zog Brand Assault Boots with NEW Form-Tech-
These boots are made from premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any foot, and the form-tech gives a customizable option for shape, length, and style, as well as seal type. Diamond fiber is the strongest manmade fabric ever created, giving strong protection against small arms and blades. Laurel wears hers as knee high, black, leather boots, with a 3" heel.

        -Zog Brand Spectrum Goggles with NEW Form-Tech-
The rectangular lenses of these goggles are made from crystal form diamond fiber and set into a housing made from premium, smart-tech, diamond fiber. Smart-tech allows the wearer to change color scheme, fabric texture, and completely customize fit for any face, and the form-tech gives a customizable option for shape, length, and style. Diamond fiber is the strongest manmade fabric ever created, giving strong protection against small arms and blades. These goggles are a high tech view screen that enhances the world around the wearer, allowing view in any spectrum of light, ranging from infrared, to night vision, to ultraviolet. Laurel also finds them handy for keeping the red dust out of her eyes.


Other items of importance

        -Silver Dragon Head Cigarillo Tip-
When her father was alive, he had the bad habit of smoking cigarillos. Her mother detested it, but Laurel thought it made her dad look cool. It was an odd thing to be passionate about for a frontiers man. Smoking, it seemed, was not an invention of this System, and he collected cigarillos from around the Universe. In the morning he would often start with a cigarillo originally created by the Brontitallians before the Shoe Event Horizon. It had a mint like flavor, and really gave you a zing. "Better than a raktajino to start the day," her dad would say. His collection was so vast and varied, you could often tell his mood by the scent of the smoke swirling around his head. On special occasions he would smoke a rare and expensive cigarillo from a planet in the vicinity of Betelgeuse. It smelled of white chocolate and honey, and this was Laurels favorite of her fathers cigarillos. Even though her mother did not like her fathers habit of smoking, she helped Laurel pick out this custom smoking tip to give him as a naming day anniversary present. After receiving it he never smoked without it, and since his death, Laurel has never smoked without it.

Relationships
-Friends
Fera Vile

-Enemies

-Developing

History

Quote
"Drawing on me was last mistake you didn't make. Shouldn't have even tried it."

THREAD TRACKER

Current Threads
none

Complete Threads
none

Dormant Threads
none

11
Wants and Limits / You want a piece of Aeyt?
« on: May 30, 2013, 11:40:49 pm »
PLAYER WANTS

-What types of plots are you interested in playing?-
I'm open to anything really. ANYTHING! But different characters will fit different plots better than others.

-What types of plots are you not interested in playing?-
I'm not suer I understand the question. Not interested in? Does not compute.

-How often can you reply to any given thread?-
It'll vary day to day I'm sure. From several times a day to once every couple of days. I doubt I'll take longer than a week to reply.

-What is the longest you're willing to wait for a reply to a thread?-
If you take more than a month to reply, I'll move the thread from active to dormant. But if you decide that you want to start replying again down the road I'll be happy to bring it back. I just hope for a heads up if you ever decide to go on hiatus.

-Are you open to RPing over instant messengers?-
I suppose I'd be up for it, but I really think that the style of RP that I'm doing here on the board wouldn't transfer all that well. It would take some adapting and a bit of the detail would be lost. But if you wanna try it why not. Send me a PM and we'll work out what messenger to use and when.

-Are you open to post volleying?-
I'd love to, however, I am a very slow reader, and a slow typist as well. I live with both dyslexia and dyscalculia, and that slows me down a bit. when a 6 can become a G or even an e, and words randomly appear, you have to slow down to understand all that you read and write.

-Anything else?-
Really, I would just like to have lots of threads. Like really, tons and tons. So if you like a character I have or you like my style and want me to make a certain type of character to play with me, let me know. I am super chill, and very friendly. I'd love to RP with you. Just tell me what you want from me. Just remember not to be timid in driving the direction of the RP. If you want me to take lead or if you leave things hanging, I'll push us all over the place, so please feel free to do the same.


PLAYER LIMITS

-What are your limits regarding powerplay/godmoding?-
Pick me up, throw me, punch me, shoot me, kill me. Just don't feel for me or think for me. What you do to my characters is up to you, I'm open to it. But what they think or how they feel, the core of their being and their emotional responses are what I feel are most important. Just know that if you start pounding on any of my characters, they are likely to retaliate. :P

-What are your limits in regards to romantic situations?-
I am open to it happening organically, I'd prefer not to plan something like that out. If you want that to happen with our characters, I'd prefer you not even tell me. Let your character show mine how they feel, and my character will respond how they feel is best. I will do the same, and as a writer, I welcome the challenge of IC-rejection and/or love-triangles. Lets see where it takes us.

-What are your limits in regards to sex?-
Let's do it baby! ;D I actually have written many erotic tales, and I'm not opposed to raunchy details one bit. So that being said, I'd have to leave it up to you. I'm comfortable with it. Are you? Now I must add that as a man I can describe how a man feels, how a man moves and reacts to sensations based on experience. I can only do my best with my female characters. I can impart emotional response, and to some degree physical, as some things cross that boundary. But I'll never be able to totally capture a woman's response.

-What are your limits in regards to pregnancy within plots?-
Umm... sure? Pregnancy, miscarriages, and loss are all parts of life, and my characters are here to experience just that. If you want it to happen, write it in. If I get you pregnant, well I'll try to be a good dad, unless of course I'm an evil son-of-a-bitch, well then I may not be the greatest papa in that case. I don't think I'll make my female characters get pregnant unless they're in a relationship and have discussed it with their mate. Unless of course she's an evil bitch, in which case she may do it on purpose for some devious plot. :P

-What are your limits in regards to violent scenes?-
I have no issues with violence or gore. I welcome it. Especially on my god-like characters. Chop them up, and describe it well. The more it hurts them the better. Experiencing the pain of death without its release is something I enjoy responding to. Kill me please.

-What are your limits in regards to abuse/rape in plots?-
Non-sexual abuse I'm okay with and I can RP it just fine. My characters will react according to who they are and not how I feel about it of course. Once it becomes sexual, especially in the case of rape, I'm a bit sensitive about that. Men and woman I love have been sexually abused and/or raped and its a brutality that I cannot stand. I think punishments for it should be much more extreme. Now though I am sensitive to it, I know that it is a reality of life and am not opposed to it happening in an RP. You don't have to totally fade to black, saying that it's happening without giving details is okay by me. I just don't want it described in detail like a sensual erotic story would be. The brutalities of rape and sexual abuse don't need to be played out for entertainment purposes. Just know that some of my characters will kill rapists and child molesters without a second thought.

-Are you okay with characters being transformed against their will?-
Anything can be undone, so go ahead and do it. If I'm willing to let you kill y characters whenever you want, you gotta know I'm down for you to turn them into a monster. Shit, you can gender bend them even, I don't mind. It'll be fun. Dewww Eeeet! I'll enjoy responding and playing out how my character reacts to it.

-What about healing?-
Heal me. If I create a one armed samurai and you're playing some crazy angel or something and you make his arm grow back, well, my one armed samurai will now have the experience of living with only one arm, and of it growing back, and will then be a two armed samurai.

-Anything else?-
My roots are in D&D. A DM doesn't give you a choice, they play god, and you have to roll with the punches. So I'm pretty much okay with whatever you throw at me. Let's have some awesome good times.

12
Character Catalogues / Pieces of Aeyt
« on: May 30, 2013, 09:11:01 pm »
Isoyutare // Female // Ageless // appears human // Reluctant Savior
Iso is quite literally the guardian of the multiverse. She was crafted before time began, by the One True God, creator of all things. God is the only being more powerful than her. The gods and immortals of the multiverse are like children that she must keep in line. Though they have such short attention spans they often don't know who she is until she kicks in their teeth. When things get out of hand it is her job, to clean up the messes, though she would rather it not be her responsibility. She spends a great deal of eternity, trying to decide if worlds, galaxies, and universes are worthy of being saved. Most often they aren't, and that makes her sad.


Pierce Aubade Zephyr // Male // 24 // Human // Culinary Genius
A shameless flirt, and reckless ladies' man on the surface, Pierce keeps people at a distance through snark and moxie. He is often seen as distant and aloof. His passion for food and his fear of his past have taken him all over the universe. Through necessity, he has mastered the art of war, and only his mastery of the culinary arts is greater. He's all about minimum input for maximum output, and tends to laze about, and sleep his days away. He doesn't think he'll ever stop running.


Laurel Concord // Female // 29 // Human // Peace Keeper
They say you get to choose two out of three of the looks, smarts, and mental stability. Laurel is damn gorgeous and has brains to match. That leaves her a little shaky on the mental stability. After a rough life filled with close calls and great tragedy, Laurel has taken up the mantle of Sheriff in her little frontier town named Superflous. Fast hands and a sharp eye make her a dangerous opponent, and she seldom tries to talk down criminals, prefering to met out frontier justice on the spot. In her town, she's judge, jury, and executioner. Law breakers beware, if you enter Superflous, be on your best behavior, or you're likely to leave in a box.


Fera Vile // Female // 22 // Human // Law Enforcer
Deputy Vile is the living embodiment of the term fiery redheads. With a temper more explosive than most volcanoes, Fera lives by the motto of 'Punch first. Ask questions later.' It's unlikely that you'll survive an encounter with her unscathed. Brutal and to the point, she has next to no patience, and doesn't take shit from anyone. Exceedingly loyal and protective of Sheriff Laurel Concord, she's even more likely to shoot you instead of punch you if you cross her friend.


Leslie Vine // Male // 40 // Human // Libra Knight
Leslie Vine is a patriot. Only his love for his mother ranks above his love of country. Libra utilizes his amazing ability to kill things as a knight of the fleet. Flying around in his big, badass mech, Les kills pirates every chance he gets. His personally can be a bit grating, making him difficult to work with, and nearly impossible to socialize with. If you want results, he's your man, as long as you don't want a smile to go along with it. Insult the sweaters, caps, or scarves his mother knits for him, as ugly or silly as they are, and he'll likely break your jaw, or both your legs, or maybe your neck
.

13
Wanderers and Independents / Pierce Aubade Zephyr, Culinary Genius
« on: May 30, 2013, 06:11:47 am »
QUICK STATS

Name: Pierce Aubade Zephyr
Aliases: The Cook, Chef Professor, Dinner Doctor, Cuisine Master
Age: 24
Gender: Male
Species: Human
Height: 6'1"
Weight: 155lbs.
Skin: Light Brown
Hair: Dark Brown
Eyes: Reddish-Brown
Occupation: Culinary Genius
Residence: Wherever the pay is good and the women beautiful

IN-DEPTH STUFF

Physical Description
Tall and thin in appearance, Pierce has shaggy, dark brown, nearly black hair, reddish-brown colored eyes, and skin of a sun tanned light brown. He wears a sleek black jacket, usually hanging open, that zips up the front, has a snap flap that closes to the left, and has removable sleeves. He wears a dark grey, wide neck tee under the jacket. His pants are of the same style and material as his jacket. Black half-shin boots, with a thick tread, that have five buckle fasteners up the side, adorn his feet. His hands are covered in thin, black, skin tight gloves. On each ring finger he wears a platinum ring, and on each middle finger a titanium ring. His right hand also has a gold pinky ring, and a second ring on his ring finger made of steel. On each wrist Pierce has a platinum cuff bracelet. He almost always wears a pair of black sunglasses, regardless of the amount of light there is. Pierce bears many scars all over his body, a testament to the hardships that he has endured over his short life. The most noticeable is the one across his right eye evidence of the wound that caused him to get his prosthetic eye. Pierce often has a cigarette between his lips, sometimes despite rain or "No Smoking" signs.

Personality
Pierce shamelessly flirts with almost every woman he meets, he's a bit of a pervert who sees himself as reckless ladies' man. He has a minimum input maximum output standpoint for achieving  his goals, and his dangerous actions are a constant point of frustration to those around him, especially Anima. He keeps his emotions concealed preferring not to discuss how he feels, however he has opened up to Anima on occasion, though the artificial intelligence has little wisdom to share. Despite his brash nature, Pierce does have a caring side, which Anima is usually the one to benefit from. Pierce's unconcerned demeanor concerning extremely hazardous or utterly deadly situations and other irresponsible acts are a display of his idea of existing in a "dream-like" state. When he is not working or practicing martial arts, Pierce is very laid back and lackadaisical, often a source of consternation for his crew mates. Generally Pierce just takes life as it comes. He really enjoys sleeping, which connects into his idea of 'living a dream.' Two points to note on Pierce's philosophical viewpoint are, every day without fail one should consider himself as dead, and the idea of death being an awakening from a dream. These and others are based around the ancient samurai ideals of immediacy. The three things Pierce hates most are kids, animals, and women with bad attitudes. Oddly enough he likes women that are cruel toward others, and says he enjoys sass and moxie. He has a weakness for rich foods, beautiful women, boozing, and gambling.

Abilities/Skills
Pierce has many talents and abilities, including very sharp eyesight (not considering the artificially enhanced vision in his cybernetic eye), abnormally acute perception, an eidetic memory, amazing problem solving skills, and extraordinarily amazing luck. Pierce makes use of his amazing manual dexterity to perform sleight-of-hand techniques. He uses these tricks to his benefit in several ways. Winning at games of chance, like cards or dice, picking the pockets of unsuspecting marks, and even to slip things onto other people, such as tracking devices or stolen goods, unnoticed. He is very tactically minded and easily sees a situation from multiple angles. He has an astounding amount of experience in many forms weaponry and hand-to-hand combat. Pierce is well armed with a variety of weapons, including two pistols, a laser blaster, a plasma pistol, a grenade launcher, several throwing daggers, two large knives, an energy scalpel, a rocket launcher, a ninja-to, an assault rifle, a machine gun, and a caster gun. An earring on Pierce's right ear is also incredibly useful to him, as it's a communication device that serves like a two-way radio, allowing him to keep in contact with Anima. Pierce is also a pilot, and often flies the Nigrum Lotos as a small personal combat aircraft, armed with whatever weapons will work best for the situation. In addition, Pierce is a culinary genius. He loves to cook and bake, and believes himself to be the best in the Universe. His quick hands, masterful use of knives, and sharp mind lend him an edge in creating and executing amazing recipes. His penchant for weapons and combat of all kinds, is greatly overshadowed by his love for feeding people the food he makes.

History
Pierce's history is mostly a closely guarded secret. He doesn't speak of how he got his scars or lost his eye. He doesn't speak of where he received all the martial arts and weapons training, or even where he learned to cook. Anima is obviously stolen, but it's of little use asking who or where she came from, even the AI is tight lipped about it. The one thing he will tell you, is that he's wanted in six sectors, and is considered a person of interest on Libra Station. What his crimes were though, he doesn't even hint at.

Guns and Blades

        -Bane and Ruin-
A pair of matching .45 caliber sidearms. They can easily be equipped with silencers and both have a laser sight that switches from standard to infrared. They have custom grips made just for Pierce that are decorated with inlays. Bane has a Joker Card inlay depicting a white cloaked apparition. Ruin has a Joker Card inlay depicting a Grim Reaper. The slide on each gun is engraved with its name. Pierce carries them in his personal gravity-field harness, on the small of his back.

        -Bara-
Made using the most advanced technology and magic in conjunction, to create a sword so nearly indestructible it can be used to parry energy blades, or deflect blaster fire. Pierce carries this ninja-to down his spine in his personal gravity-field harness.

        -Downfall-
A 5.56mm, selective fire, gas-operated assault rifle. Pierce has his equipped with a reflex scope, and a sound suppressor. Pierce carries this rifle on his back to the right of Bara in his personal gravity-field harness.

        -Carnage-
A fast firing 5.56×45mm machine gun with medium recoil and fairly low accuracy. It is equipped with a built in reflex sight which is quite obstructing to the view. The reload is very fast for a machine gun, being closer to that of an assault rifle. Using belt fed ammunition from a box, this gun can carry upward of one hundred bullets in a magazine. It is recommendable to use in close to medium range combat, preferably without aiming down the sight. For increased control, it has been equipped with a recoil control stock.

        -Wreckage-
A lightweight 40 mm six-shot revolver-type MGL (Multiple Grenade Launcher).

        -Slaughter-
An over/under twin-barreled 62 mm incendiary rocket launcher.

        -Eliminator-
An extremely rapid firing laser blaster, that fires somewhat weak lasers. Pierce carries this gun on his right hip in his personal gravity-field harness.

        -Eradicator-
A slow firing but powerful plasma pistol, capable of melting flesh from bones. Pierce carries this gun on his left hip in his personal gravity-field harness.

        -Sakura and Boke-
These long, vicious, curved knives, are used together in close quarters combat. Made in the same method as the ninja-to Bara, they can be used to parry and block energy weapons. Pierce carries them in sheaths suspended in his personal gravity-field harness above his thighs for quick access.

        -Lacerator-
A small, fine tipped, energy scalpel. Used for surgery and other professional tasks, they are fine tuned for precise cutting and a low chance of energy disruption. This makes it a perfect concealed weapon for Pierce, and he can even use it to perform impromptu torture. Pierce keeps it up his right sleeve.

        -Toge-
An assortment of throwing daggers and kunai Pierce keeps hidden all over his person.


Gear

        -Zog Brand Assault Jacket-
This black combination jacket/vest is made of premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to customize color scheme and fabric texture, or even to stealth the jacket (make it fully transparent). Removable sleeves convert this jacket into a stylish vest. When sealed, has personalized internal climate control. The sleeves have a fixed lining for comfort. Action back gussets allow greater freedom of movement. The smart-tech allows for a completely customizable fit, for any body type. Two front, waist-level, on-seam stealth pockets for holding essentials. Snap down collar provides a secure, comfortable fit. Diamond fiber is the strongest man-made fabric ever created, giving strong protection against small arms and blades.

        -Zog Brand Assault Pants-
These black pants are made of premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to customize color scheme and fabric texture, or even to stealth the pants (make them fully transparent). Leg openings feature snap closures and full-length side zippers for easy on/easy off. When sealed, have personalized internal climate control. The smart-tech allows for a completely customizable fit, for any body type. Power stretch panels at the waist and knees provide flexible, more comfortable range of movement. Diamond fiber is the strongest man-made fabric ever created, giving strong protection against small arms and blades. Stealthed pockets offer extra storage space.

        -Zog Brand Stealth Gloves-
Made from premium, ultra-thin, smart-tech, microderm diamond fiber, these black gloves are as thin as a single layer of skin, and extend over three inches of the forearm. Smart-tech allows the wearer to customize color scheme and fabric texture, or even to stealth the gloves (make them fully transparent). The smart-tech allows for a completely customizable fit, for any hand size. Diamond fiber is the strongest man-made fabric ever created, giving strong protection against small arms and blades. Microderm technology allows full transference of tactile sense through the gloves, preventing loss of feeling and manual dexterity. The stealth glove model allows the wearer to charge the gloves with an electrical current, giving them many varying uses, ranging from magnetism for climbing shear surfaces, or electrocuting foes.

        -Zog Brand Assault Boots-
These boots are made from premium smart-tech diamond fiber to provide protection and comfort. Smart-tech allows the wearer to customize color scheme and fabric texture, or even to stealth the boots (make them fully transparent). They feature a 12” top grain diamond fiber upper, welt construction, metal buckles, metal heel plate, molded diamond fiber shin plate, internal ankle protection, and an axial metric titanium shank. The smart-tech allows for a completely customizable fit, for any foot size. Diamond fiber is the strongest man-made fabric ever created, giving strong protection against small arms and blades.

        -Zog Brand Spectrum Glasses-
These glasses are a high tech view screen that enhances the world around the wearer, allowing view in any spectrum of light, ranging from infrared, to night vision, to ultraviolet.

        -Zog Brand Platinum Laser Cell Ring (2)-
Absorbs and stores 50% of the energy from laser weapons used against the wearer preventing damage, and uses it to fuel the wearers own laser weapons. When full, the wearer takes full damage from laser weapons.

        -Zog Brand Titanium Plasma Cell Ring (2)-
Absorbs and stores 30% of the energy from plasma weapons used against the wearer preventing damage, and uses it to fuel the wearers own plasma weapons. When full, the wearer takes full damage from plasma weapons.

        -Marlo Brand Gold Energy Vortex Ring-
Absorbs and stores 10% of energy enacted on the wearer, including inertial and kinetic energies from bullets, fists, or simply moving. This ring is magic, and has no limit to the amount of energy it can store. The energy is pure, and can be used to power any type of device.

        -Zog Brand Steel Cloaking Ring-
This ring can be used to bend light around the wearer, rendering them completely invisible when not moving, and nearly so when in motion. This optic camouflage ring runs on any energy type. Pierce pairs it with the Marlo Brand Gold Energy Vortex Ring for nearly unlimited use.

        -Marlo Brand Oxygen Pellet-
A two inch orange prolate spheroid, the oxygen pellet is a Marlo Brand tech-magic device that when breathed through changes both in and out going air into pure oxygen. Pierce has it suspended in his personal gravity-field harness, near the top of his sternum.

        -Zog Brand Platinum Force Field Cuff (2)-
This cuff creates a powerful, localized, arc shaped force field, centered on the cuff. Whichever direction the hand is pointing is the direction the force field protects in, deflecting or stopping things coming at its front, but allowing things to pass out of it. This allows the wearer to shoot out while keeping foes from shooting in. The stronger the force being deflected, the more energy is used.

        -Marlo Brand Personal Gravity-Field Harness-
As all things Marlo Brand, this personal gravity-field harness is a melding of magic and technology. Using thought-tech (not to be confused with the Zog Brand patented smart-tech) this device casts out a personal gravitation field to suspend items around the user. The "gravity patch", as it is commonly called, is made from premium, ultra thin, diamond fiber. It applies directly to the skin on the chest and uses Neuroderm technology to link into the users nervous system. Between the Neuroderm layer that connects to the user, and the diamond fiber that protects the patch, is a layer called the Glial-fold. This part of the patch is pure magic, and supports the Neuroderm system, protecting the links it makes, and supplying it with the energy it needs to run. Once applied to the chest, the user can set the range of the field, and by using thought commands built into the patch, set the position of items within that field. Once assigned a position, that item will remain there until physically removed by the user. To place a set item back in its position, the user must simply release it in close proximity to its set spot. No outside force can remove an item once it is caught in the gravity field, short of removing the patch. The memory log in the patch can store up to five hundred items at a time, and will never make any mistakes, as it logs the actual atoms in an item. So two seemingly identical items cannot be swapped unintentionally, as of course the atoms are different.

Other items of importance

        -Nigrum Lotos (Anima)-
An Omnishift device, controlled by the A.I. Anima, that uses wildly illegal matter rearranging technology to morph itself into just about anything. When not in use she shrinks down to a sphere the size of a billiard ball, called the Gynoecium, where her core is stored. Her parameters prevent her from using living biological matter of sentient organisms. Pierce uses her mainly as a vehicle or temporary dwelling. Her ability to rearrange matter into anything gives Pierce an inexhaustible supply of all resources.

Relationships
-Friends

-Enemies

-Developing

History

Quote
"Hug álainn. An raibh tú riamh collaí i réaltaí?"

THREAD TRACKER

Current Threads
none

Complete Threads
none

Dormant Threads
none

14
QUICK STATS

Name: Isoyutare
Nicknames:  Isoyu, Iso, Yutare, Tare
Incarnations: Traeysiou, Aeytrious, Ritousaey
Aliases: The Immortal, The God Slayer, The Endless One, The Last Hope, The Time Strider, The Dimension Walker
Age: Unfathomable
Gender: Female
Species: Unknown(appears mostly human)
Height: 5'6"
Weight: 125lbs.
Measurements: 34B-22-36
Occupation: Reluctant Savior
Residence: everywhere/nowhere, everywhen/nowhen

IN-DEPTH STUFF

Physical Description
Today, here, at this moment, in this history, of this tiny slice of this galaxy, in an even smaller portion of this universe, in the ever spiraling multiverse, that expands and contracts infinitely, Isoyutare, as she knows her name to be here, is a bit shorter than her first form. She's 5'6" and 125lb of lithe muscle. She's strikingly beautiful in such a subtle way, it surprises you. Her features are mostly human, but just slightly angular, as if a distant relative was an elf. Her gaze is piercing, and the shifting prismatic colors of her eyes can have a disconcerting effect on those to find themselves looking on her gently beautiful face. A pair of goggles with lenses that seem to be filled with oil sit on her forehead, above her thin red eyebrows, waiting to be pulled into place at a moments notice. The soft red honey color of her short hair compliments her pale white alabaster skin. Her black armor seems to be made of dragon scales, but is supple like leather. Shadow and light seem to gravitate and extend, dance and contract around the armor making it difficult to keep your gaze from slipping off of Isoyu. She has a fairly small, somewhat raggedy pack slung across her back, under, rather than over, her silvery-gray cloak. The cloak seems to absorb light rather than be illuminated by it. Under the pack, across the small of her back, Iso carries a plain steel short sword, with the hilt at an easy point for her right hand to grab and draw. Around her neck she wears a heavy chain with a platinum medallion. Other than two rings, one of fine workmanship, made of heavy gold, and a plain silver band, her left hand is bare to the elements. Her right is covered in a deep blood red gauntlet speckled with orange rust. On her left hip she has a magical scabbard that reduces the size of her bastard sword "Bright Rose" to that of a long sword until she is drawn, from her right hip dangles her sickle "Blood Moon". Though her name, features, and even gender, are frequently and unpredictably, changing, the two blades are ever her constant companions.

Personality
Iso is a personality chameleon. When you've lived as long as she has, died as many times as she has, experienced the many lives she has, you become a mishmash of all you've ever been. She generally is a no nonsense type. Ever patient, she's hard to anger or offend, but being as ridiculously powerful as she is, you're likely to get your teeth kicked in, if you piss her off. She loves deeply and feels great loss at every death, even those of her enemies. She cracks jokes at odd times, and finds some of the most unhumorous things to be hilarious. Most confounding of all is her nonchalance and apathy at times when others would expect her to be more emotional.

In contrast to her usual personality types, Isoyutare is quite promiscuous. She is also a bit vicious, often lacking her usual patience. She tends to stab first, and ask questions later.

Magic/Abilities
It'll take Iso a little while to reacquaint herself with the limits of this universe. She brings her own brand of extraordinary, everywhere/everywhen she goes. Remembering the physics and flow of magic in this universe will take her little time, but it generally goes, if she can think it up, she can do it. Mistress of space and time and all that, ya know. While her appearance has a unique default setting in every universe, she can alter her entire appearance, seemingly at will. In her immortal state, even the gods cannot harm her. She is outside all time and space, but the fabric of reality seems to be tied into her essence. She can choose to be mortal, and experience the sensations of mortality. If she dies before returning to her immortality, she is simply returned to her immortal state. One limit set on her abilities is that she cannot kill any being while she is in her immortal state. This does not mean she cannot alter the timeline and make a being cease to exist. Though she rarely does that, it causes too much trouble. And really, you'd be surprised what you can live through. When she must directly confront an adversary, she will move back and forth from mortal to immortal, until she finally is able to deliver the killing blow as a mortal. Another limit to her abilities is that upon killing a being she must spend time in her mortal state equal to the "value" or importance of that being to the multiverse.

In her mortal form Iso lacks her total control over space and time. She can manage a few tricks, some healing magic, minor power over nature and holy energy. She does however retain the power to resurrect the recently deceased in her mortal form. It takes such a great deal of power, that she must rest at least a day afterward if she is not able to return to her immortal form. Since she lacks her godly abilities as a mortal, Iso keeps many magic items on her person to protect herself.

Gear

        -Bright Rose-
Four runes are etched into each flat, and the metal of her blade has a faint pale blue hue. Her hilt is crafted in the likeness of intertwined rose vines, inlaid with emeralds cut into rose thorns. They come to a rose shaped pummel carved from an orange gemstone with yellow speckles. Two similar rose cut gemstones are centered to each side of her cross guard which is crafted to look like rose leaves overlaid and twisted together. Whenever Bright Rose is wielded for good, or against evil, the runes and the three roses shine brightly. Her special abilities only work for wielders with celestial blood. Any evil beings, or beings with fiendish(devil or demon) blood, that attempt to wield Bright Rose, find her hilt to be scalding hot and the emerald thorns to be very sharp.

        »Abilities granted to celestial wielders by Bright Rose (Kiria)
Her wielder can summon three types of light from her pummel. Constant light like that of a torch, a quick bright flare with the intensity of sunlight, and dancing lights like extra large torch flies. Bright Rose can also fight on her own whirling and dancing in the air. She stays near Rit in case he needs to use her directly. Her wielder can also heal them self of serious wounds. This ability is charged by the sunrise, and can only be used once a day. Bright Rose is a holy god wrought item. This protects her from infernal weapons and magics that would harm non holy weapons. Due to her origin, Bright Rose has a Holy Archon bound to her. Like Iso, the physical appearance and name of the Archon changes from universe to universe. This Archon can be summoned or dismissed by her wielder at will.

On top of all this Bright Rose is a telepathic life form. Her name is Kiria. She can see and hear whats happening around her like any sentient being with eyes and ears. She can even see in the dark. She has free will, and a few abilities of her own. She can grant a divine blessing on her wielder if she chooses, granting the protection from evil and enhanced strength and dexterity. She can cast moderate healing spells on her wielder a few times a day as well. She can read minds and sense the amount of evil in anyone nearby. She is incapable of speech, but with telepathy, speech is unnecessary.

        »The Origin
Bright Rose is a sword created from the last flower of its kind. The flowers were created as a gift for an elven maiden that had caught the eye of a nature god. A beautiful orange rose with golden motes of light dancing on its petals. The flowers only grew in two places, both favored by the maiden, under a solitary tree, and along the shore of a nearby reflecting pool. A demon prince, that had a particular hatred for the nature god, learned of the maiden. He took an army of demons to destroy the forest she lived in and kill the elves dwelling there. He tracked her to the reflecting pool himself, and there he made her watch as he destroyed all the flowers. He then ran her through with his sickle, and left her there to die. With her dying breathe she called to the nature god, and he came. With a kiss he transformed her into the flower she had come to love so much. When the demon prince learned of this he returned to smash the flower and found the nature god waiting. The nature god reached down and plucked the Bright Rose and changed it into a Bastard sword. He then turned the sword on the demon prince and his army, slaying them to the last. Once the task was done he drove the sword into the ground by the reflecting pool turning it back to a flower. He charged a loyal Archon with the task of protecting the flower/sword for eternity. Only a being with a pure heart and celestial blood can approach and draw forth the flower, changing it into the sword. The elf maiden Kiria, lives on in Bright Rose.

        -Blood Moon-
In its dormant state, Blood Moon is bone white . The infernal weapon thirsts for blood. Every time it makes contact to blood, whether through inflicted wounds or otherwise, it drinks some into itself. As it drinks it changes to blood red, from tip to pummel, like a flask being filled. Once Blood Moon has its thirst sated, it heals its wielder each time it drinks blood. The real spinal vertebrae hilt always remains bone white. The pummel is tear shaped, with the pointed end down. Being wrought by devils, the blade has an innate hatred for demons. It vibrates with seething hatred when demons are near. Whenever Blood Moon is wielded for evil, or against good, a slight buzzing, like insects, can be heard from the blade. This effect is also present when wielded against demons, though they are evil. It's special abilities only work for wielders with infernal blood. Any good beings, or beings with celestial or demonic blood, that attempt to wield Blood Moon, find the hilt to be unbearably cold, freezing the flesh almost instantly.

        »The Origin
Blood Moon is a sickle crafted using the bones of a devil torturer. For three thousand years, Behlzark tortured mortals, demons, devils, and celestial beings for his master. He even once had the pleasure of torturing an elder dragon. He reveled in their pain, and drank of their blood. The thing about being the favorite torturer of a powerful devil master, is that when they have their domain usurped, you don't fair well either. When his master fell, Behlzark was no longer torturer, he was the tortured. All the blood in his body was drained, and his body was sliced and ravaged. And each day he was fully restored and put through the torture again. This lasted for five hundred years, in which his thirst for blood grew unbearable, and his hatred truly pure. Though his torturers grew bored with this, it was decided that he would live on as a tool for pain. Using powerful magic to keep his soul intact, his flesh and blood were burned away so that his essence clung only to his skeleton. A segment of his spine was set aside and the rest of his bones were forged and reforged a hundred times until only the purest of his hatred remained. The result was combined with the piece of his spine and forged into a bone white sickle. His hatred and his thirst for blood intact, Belhzark was used to murder and torture, thrilling him with each drop of blood, until he was lost in battle with the nature god wielder of Bright Rose. He was cast into the reflecting pool to prevent him from being used for more evil.

        -Chrono Cloak-
This silvery-gray cloak allows its wearer some limited control over space and time where it is concerned with the physical beings self. The wearer can use it to manipulate his/her molecular structure making himself anything from invisible or insubstantial, to highly dense or indestructible. It also allows teleportation over short distances through space and time.

        -Elemental Gauntlet-
This gauntlet is for the right hand. It's made from a metal called Stones Blood, for its blood red color and that it always appears wet like fresh blood. It is swirled with the bright orange of rust. As its name implies it allows control over the elements. The wearer can call on all the elements of the natural world for aid, or focus them through the gauntlet. This allows the creation of localized storms or earthquakes, and the throwing of bolts of lightning or fire and the like. The wearer can even manipulate metal with a touch. For example, one could turn a sword into crumbling rust or crush a man with his own plate mail. It also protects the wearer from the elements, granting them and any items they carry, the endurance to withstand extreme temperatures, as well as protecting metal items carried from rust, magical or otherwise.

        -Ring of the Mind-
A beautifully crafted heavy gold ring. It allows the wearer to read and delve into the minds of others or even plant thoughts. At the same time it protects the wearer from any mind effects, mind reading or delving.  Any attempt to do so results in the one attempting to receive nothing, as if they were trying to read the mind of a rock or other inanimate object.

        -Ring of Renewal-
A plain silver band. This ring removes the need for sleep or sustenance of any kind. The wearer can still do both as if the ring were not worn, but sleep with it on is more like the reverie of elves, leaving you fully aware of your surroundings.

        -Necklace of Undying Breath-
A heavy chain with a plain platinum medallion. This necklace surrounds the wearer with a perpetual pocket of fresh, clean, breathable air, keeping back the elements. This is especially useful under water or in a vacuum, such as space. This in turn keeps the wearer protected from  poison gas or noxious fumes.

        -The Custom Haversack of Aeytrious-
A small ashen gray satchel that Iso wears slung across her back, under her cloak. The single baldric like strap goes over the right shoulder and links into the scabbard belted at her left hip. Each of the five pockets are attached to a different sub-dimensional pocket that vastly exceed the norm of such an item. As with any haversack, when reaching into a pocket for something specific contained within, the item you are seeking is readily available to your grasp. Normally when an item of this type passes through a portal or other dimensional travel type, it causes a violent tear in space, throwing everything into the astral plane, usually without survivors. This custom sack however severs and reconnects to its pocket dimensions as needed to prevent this from happening.

        -Shadow Dragon Scale Leather Armor-
This black armor is made from the soft underbelly scales of a galactic shadow dragon, made into a leather like armor. These dragons fly through space and grow to the size of small planets. Even the softer scales of such a dragon are very tough, and protect well. The armor bends light around its wearer and pulls shadows to it, making it hard to see the wearer even in the brightest of settings.

        -Shadow Dragon Scale Leather Boots-
Boots made of the same scales as the armor. They have been magically enchanted to allow the wearer to change the sound of his or her footsteps. From no sound at all, to the sound of a giants thumping gait, or dragons talons on glass. If you can think it up, the boots can make that sound.

        -Goggles of True Sight-
To an observer, the lenses of these goggles appear to be filled with a clear oil that blurs the eyes of the wearer. The wearer however observes the world with much more clarity, seeing details that would normally be missed, such as hidden doors or an expertly crafted disguise. In addition, the goggles also give the wearer the ability to see through all types of glamours, invisibility, or other optical camouflage of magical means or otherwise.

Other items of importance

        -Lophophanes-
A golden statuette of a Chickadee. When breathed on it comes to life. It acts as a sentinel, and messenger between the person activating it and the person it is assigned to watch. I gives off no magical aura and cannot be tracked as other magical items of its kind can be.

        -Findra's Crystal Tear-
A gem Isoyutare created from her own tear when she was Ritousaey. She gave it to Findra as a symbol of thanks and friendship. Much like Lophophanes, it is used to watch over the wearer. If the wearer is ever in grave peril, Iso will know it, and will come to the rescue. It cannot be lost or stolen, and is completely indestructible.

Relationships
-Friend

-Developing


History
Isoyutare, is an eternal being created by the prime creator, the "big-G God" as she puts it, before time existed. In God's vast and unfathomable omniscience, it created the being, first known as Aeytrious, and planted his essence into a mortal life. Without the knowledge of his purpose or his powers he lived his life from a purely mortal perspective. Through many journey's and trials, he learned much of mortality, and freewill. He had friends, family, children, he loved, and lost, he experienced all there was for a mortal to experience. But he also sought answers. It wasn't long by the counting of an immortal before he realized he couldn't stay dead, and that he was no longer aging. For thousands of years he wandered from life to life, seeking answers to the question of his existence. When he found that the answers no longer mattered, that all he needed was the journey, and the love of those dear to him, he finally found true mortality and began to age again. As Aeytrious breathed his last mortal breath, he was given all the answers he sought for so long, and only with his mortal perspective did he appreciate what he had been given. So began his stewardship over the multiverse, protecting and destroying to promote growth, like a gardener of reality.

There is so much more than this... we'll get into it more a bit later

Quote

"You wanted inside me, but got my sword inside you instead"

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