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1
The Cancer / Remember the Name (trenzalor)
« on: April 04, 2020, 09:14:37 pm »
It had been a while since Sarah had set foot on the Cancer. Months that had felt like centuries. Perhaps years, even. But surprisingly little had changed in the time she'd been gone. The station was still a haphazard mess, filled with the worst scum this system had to offer, with order kept primarily by practicality and main force.

Jeth had been an interesting experience for Sarah, though the combat she'd experienced on it had not quelled her thirst for the hunt. So it was that she had left Kelly sehala Jeth aboard the Sassy Juice, the android (for a given definition. Nothing about her was andro-, after all), and prowled about for one of the Cancer's many bloodsport arenas. She had, a few decades ago, dabbled, taking part every now and again, though none had really offered her the hunt she really craved. There was no killing in those days, largely because it was bad business to kill off half your best fighters every night when your income was based on betting on who would come out the winner and people paying to watch good action.

It therefore came as a surprise to Sarah to find one such arena not only permitting, but actively encouraging, killing during fights. Killing multiple times during fights, in fact. Between the obvious resurrection technology involved in permitting such a thing in single combat, and the fact that she could finally kill her opponents (though, was it really killing if you couldn't eat them?), it was with great enthusiasm that she signed up, her eagerness tempered only by the fact that it was unlikely she'd find a challenge among her opponents, in her mind. Humans, compared to her, were slow, weak, and generally helpless, and she would likely be started off on the bottom rung unless someone saw potential in her.

Or, of course, unless she... financially encouraged... someone to put her up against someone better. Between paying off the human who set up the fights and showing him just how prepared she was for anything they could throw at her (her tail was at his throat and her hand on his shoulder so fast he had only just processed the fact that she'd moved), she managed to get herself put up against the best of the best. And warned that she'd better make it a good fight, or else.

So it was that Sarah came to be in what looked, felt, and even smelled like a network of seaside caves and tunnels, some underwater, all senses on alert for this hotshot. Some human in power armor, from what she'd learned, so she made sure to be on the alert for smells and sounds associated with human power armor designs.

2
TRIM / Rolling in the Deep [Marjorie]
« on: August 03, 2019, 11:31:23 pm »
It was rare, some mind deep within her comparatively small sea, a lost and nearly forgotten fragment that was, at the time, the only one awake, that enough of the High Priestess's fragments were inactive for her to actually, properly sleep. Dreams were a rarity, and, when they did happen, were an amalgamation of tens of thousands of dreamers, those she'd taken into her being with their consent, who were as devoted to her master and savior as she was. Well, what was left, anyway. There were modern soldiers fighting hordes of beasts the like of which had died out thousands of years ago. There were fish in the sky being chased by birds in clouds of water and magma, while half-mechanical abominations clashed with the majestic dragons that had been their forebears. Ancient temples to long-forgotten gods and modern pillars wrought by greed and vanity shared sometimes-fields, sometimes forests, sometimes wastelands, sometimes all of the above as the air was filled with the scents of plants that were as much amalgamations as the woman whose body slept.

But, regardless of the dream, one place was always at the heart of the madness. Somewhere around 10,000 years, she, a foolish thief of 21, had gone to that place in search of yet another treasure. A bauble like the countless others she had hoped would fill the emptiness she felt. The old temple had been rumored to contain a weapon that could end the world. She knew of no fewer than three tribes that would hail the one who brought it to them as a hero, so she had sought it out. The search had been dangerous, strenuous, and had very nearly cost her her mind. In the end, there was no weapon, as such. The temple had not been a vault for some sacred treasure. Rather, it had been a cage for a beast the ancients (and, even at that time, they'd been ancients) had feared to the point of madness, but lacked the power to destroy. It... They... Had called itself "Red Tide" in the language it had learned when it devoured all but a piece of her. An image of the toxic algae that would accumulate in the waters near her home village had sprung to mind when it had...

She still had no words for how she communicated with Red Tide. She still wasn't suire she needed to. All she cared was that Red Tide had given her the thing she had sought in her treasures: Meaning. She'd never had friends. Her parents had groomed her brother to be the next Chieftain and had no grander plans for her than to be married off to some tribe or another they sought favor with. Her village saw her and her brother the same way one might see a ring or a skirt on a person: An accessory. A bauble. Something to highlight his greatness. But Red Tide saw her as something else. A companion. A confidante. Someone who *understood*. And it was the place she'd met it, joined it, become someone and not something, that sat at the center of her dreamscape, no matter how many minds added their dreams to the amalgamation.

It was this small fragment, the one awake and mulling over the oddity of the dream, that noticed  that the High Priestess was not alone. One by one, the other fragments awoke until her mind rang with the cacophony of minds. Unlike the puppets both she and Red Tide were able to control, to attempt to read her mind even at a glance when she was awake was as trying to stare directly at the sun. To look more closely, then, was as to stare from a mere foot away, the desires, hungers, feelings, thoughts, emotions, ambitions, and more of the minds not being filtered through a single fragment's empty body, but, rather, being viewed at the source. "You have come with questions, I presume?", she asked when she noticed the other occupant was clearly a scientist. The High Priestess spoke not with the voice of a single woman, but with a collection of voices, the sum of all the minds she had devoured over the years in service to her master. "If you have brought me sustenance, I shall speak freely. If you have brought none, then you shall only have answers if you pay me in kind. A question for a question. An answer for an answer.". The humans who had captured her had, over the time she'd been here, worn down her patience and any good will she may have felt at some point. She was no longer free with her aid or a willing participant in their experiments.

Each act of defiance was a scouting mission, every detail of her interactions noted and compiled for when it was time to leave, should that time ever come.

3
Thanatos Inc. Characters / High Priestess, TRIM subject
« on: April 14, 2019, 10:28:45 pm »
__________________QUICK STATS
Name Subject 00102 "The High Priestess"
Age Somewhere in the neighborhood of 10,000
Gender Female, at her core. Every gender if the other minds are taken into account.
Species An elf-like race that has long been forgotten
Ethnicity All the ethnicity she cares to claim now is that she is one with Red Tide. She has discarded the culture of her birth.
Height 4'5"
Occupation TRIM subject
Residence TRIM. For now.

__________________IN-DEPTH STUFF

Physical Description

Credit to AzaleasDolls.com, made using Elf Portrait Maker

[to be filled in more later]

Personality
... Complicated. The core personality is that of a lonely thief whose only living companion is the one who made her a nigh-immortal High Priestess and has kept her safe for millennia. The rest? An amalgamation of minds that functions more-or-less on consensus that makes it, at times, difficult to ascertain where Red Tide ends and High Priestess begins, or, indeed, who each *is*. The mishmash of minds often threatens to overwhelm High Priestess, who discarded her name and most of her former identity long ago as a way of making it easier to deal with the constant conflicting identities and mindsets. At times, her behaviour and even demeanor can be unpredictable as different personalities influence her core, but one thing all her minds have in common is the devotion that lead them to offer themselves to her (any taken by force or unsuspectingly are simply given to Red Tide), leaving her with as close to a singleminded determination to serve her only companion to the best of her ability.

Magic/Abilities
Lightning magic: High Priestess has an affinity for lightning magic, and has since she was born. Lightning magic comes easily for her, and she can both control and generate all manner of electricity. Her power as part of a Greater Wyrm has significantly increased her power and control, but, as it is not part of Red Tide's power, it can be warded and nullified rather easily.

Hydrokinesis: As part of Red Tide, High Priestess has near-absolute command over water when at full power. However, either she or Red Tide must be submerged in water to be at full power. The less water there is around the both of them, the less potent this ability becomes. Only at full power can she create or destroy water. This ability cannot be nullified unless both she and Red Tide are under the same wards.

Florakinesis: As part of Red Tide, High Priestess has near-absolute command over all plant life when at full power, however, she or Red Tide must be surrounded by plant life for this ability to be at its full power. The less plant life there is, the less potent this ability is. This ability also cannot be nullified unless both she and Red Tide are under the same wards. She cannot create plant life, only control, grow, or destroy what already exists.

Toxikinesis: As part of Red Tide, High Priestess can create and control toxins. The same rules apply as her other Wyrm abilities. She can create and destroy toxins at full power.

Mind devouring: Another Wyrm ability, this allows her to devour the minds of those near her. Unlike her master, however, her ability in this is equivalent to a lesser Wyrm in that she can only devour the minds of those who are either unaware of her or willing to be devoured. Even knowing she is near is enough to protect others from this ability. The only exception is when she and her master are in close proximity.

Mind/soul bond: So long as Red Tide lives, she cannot be killed, and vice-versa. Each also knows everything the other does, and has access to the pool of minds within the other's body.

Relationships

Red Tide: Due to circumstances surrounding their bonding, Red Tide and High Priestess are two beings whose minds and souls overlap in a sense, binding them together. Each is a part of the other, yet also a different being, and High Priestess has willingly submitted to Red Tide and serves as a priestess and their means of gathering more minds upon which to feed.

History
WIP

Chose to allow herself to be captured when people stopped praying to her in hopes of finding out what the Adelans were capturing people for and seeing if any new adherants could be found among the stars.

__________________THREAD TRACKER
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4
Open Space / Arrival [Rhi]
« on: December 25, 2016, 08:23:55 am »
To the casual observer, the desert was empty for miles around the coordinates Sarah had sent, the sand apparently undisturbed by even so much as animal tracks, the wind little more than a gentle breeze. Beneath the seemingly undisturbed ground, however, three rings of turrets protected by several layers of shielding based on her most recent designs for the Sassy Juice's own formed a virtually unbroken perimeter around the area, ensuring that any spot within it and the mile radius around it was covered by at least three turrets of each of several types, designed to provide as impenetrable a defense as the better part of two days of near-sleepless (for her species, anyway) work could accomplish, what with two similar sites being set up in other areas as decoys, one of which had been set up close enough to a fortress to provoke a response and, if it functioned as planned, tie up the forces of that clan to lower the chances of a patrol blundering into the true LZ, and reinforced with enough artillery to (hopefully) make it too much of a threat to ignore.

Sarah herself waited for the arrival of the Sassy Juice in a bunker buried deep beneath the sand, its thick walls coated on the outermost layer by a shell of nahrium to absorb any ground-penetrating radar or heat from the pressure of the earth and stone around and above it, tinkering with her latest project as she mentally counted down the time until the ship would arrive, making adjustments to what looked suspiciously like the torso, legs, and tail of an android made in the image of one of her own species, an incomplete skull lying nearby.

As the time until the ship was supposed to be landing drew into the tenths of a second, Sarah climbed the ladder that lead to a hatch near the surface, then converted enough earth and sand into earth magic, and then rock walls to hold the sand out over what she'd already made around the hatch before installing it to climb the rest of the way, arriving on the surface at precisely the moment the Sassy Juice should have reached the landing site, every sense alert for any hint of an enemy presence.

5
[The message is in Hestari Glyphic (Northern Sea dialect). Hestari weeks are ten standard days (five Hestari days), and one Hestari hour is two standard hours.]

Ranah,

Sarah, it seems, is her usual impulsive self. I was informed by her employer that I've missed her by half a week, so my guess would be she read down to your name, downloaded the attachments, then tore off for Jeth without looking back. As a result, I have arranged to leave the slave with said employer, who has agreed to take her to Sarah in my stead. The equipment you asked me to give the slave will be keyed to her collar to discourage her from 'losing' it, and the slave will be told as much, once either she decides to stop being so standoffish, or we arrive at the meeting point. Sarah will likely disable and destroy the collar, chip, and all associated hardware as soon as she sees the slave, so there's no worry about that ending up in any curious hands. The equipment will likewise probably be destroyed after use. As the humans would say, innocent looks and clean hands all around. I strongly suspect command knows exactly what we're doing this time around, given the circumstances, but I will wait until I return home to disclose my full thoughts on the matter. We will be surfacing at the meeting point in one hour, and I will send another message once the transfer is complete.

Rhevi

PS: Got your care package. Were those Jagged Reef eels? I shared some of them with my Second, and we loved them. Any chance you could send some more in the next one?

6
Open Space / Landfall [open to Rividean and Feylini characters]
« on: October 11, 2015, 08:54:50 pm »
The ring appeared in high orbit on Jeth's night side. A white ring of light, filling in to form a disk from which the fighter emerged, its pilot already awake and already ingesting the cryogel she'd regurgitated, gel which had been formulated to restore nutrients her body had lost during the warp.

The fighter, based on an antique Farenian atmospheric fighter, was shaped more or less like an arrowhead, made of materials designed to absorb most methods of detection, with a magitech device converting its heat emissions to fire magic to disperse them. The ship was colored matte black to minimise the chance of visual detection against the blackness of space, making it almost like a flying black hole. Despite having enough firepower to take on a ship the next class up, Sarah wanted to go in as silently as possible, for now, and get a decent operating base set up before picking any fights.

As soon as she had her bearings, Sarah turned the ship around, then began the first of several burns aimed to deorbit her as close to midnight as possible.

7
Solar System / Signed, Sealed, Not Quite Delivered [Rhi]
« on: September 28, 2015, 06:23:10 pm »
<Sir, the upper deck of the Valari Hesta has been blown and scrubbed as per your orders. The slave is being transferred to your quarters as we speak.>, the XO announced, antennae forward in a gesture of greeting.

<Excellent. Do we have a clear path to approach?>, Rhevi asked as he returned the greeting, then began swimming toward the docking bay.

<Aye, sir. We lucked out. Orias is on the other side of the system's primary. Hesta-actual has confirmed delivery meets the criteria of an Article-26 non-military delivery of convenience.  Command has given us a three-day window.>

<Received. You have the deck.>

-------------------------------------------------------------------------------------------------------------------------

The captain's quarters of the Valari Hesta-class scout ship were, though the ship was barely 150 meters from the curve of the bow to the point of the stern, spacious and lavish, designed not only to accommodate the ship's commanding officer, but also up to four of his slaves, in (relative, in the case of the slaves) comfort. To this end, it was divided into two sections: A flooded captain's area, in which the captain lived in what amounted to a relatively large fishtank, complete with several smaller sea creatures native to Hesta that were as close to candy as Hestari foods really got, aside from the processed fish bars that served as dry-land snacks, and the distinctive blood-red water from the Hestari homeworld of Hesta, water that had gotten its color from pollutants during Hesta's early space age. The area was marked by warning signs that were changed to display in the languages read by slave species, and several dog-sized crabs similar to king crabs scuttled about near it, occasionally entering to clean the tank, or to simply sit inside and breath through their gills.

As for the dry area, it contained four comfortably small rooms, each with its own filtration and oxygen scrubbers, and one medium-sized common area with a food synthesizer, basic dishware, and, as per Rhevi's orders, a small read-only computer (that could be told which videos to display, and what music to play, and given no other instructions). A sign over the door indicated the direction to the restrooms. A shelf area with an automatic dishwasher far too small to fit a Feylini in, and with programming that would not allow it to close with any living organic matter larger than an insect inside of it provided a way to clean the dishware, and a couch just large enough to seat two provided a place to sit, and just soft enough to not harm the occupant (though a fair way from comfortable), sat next to a small table with a tiny lamp for reading by.

Two of the waist-high horseshoe-crab-like beings which seemed to function as the Hestari answer to guard dogs and one large Hestari female of the same subspecies and tribe as Rhevi, distinguishable from him mainly by the fact that she was a good two feet shorter than him, stood guard near the airlock to the captain's section, but no other guards were in or near the room. The inhibitor collars Hestari fitted their vertebrate slaves with were designed to deter escape by activating the pain centers of the slave if he or she were to set foot in an area of the ship they were not permitted to be in. This was the (excruciating) warning. After six minutes, the collar would send a 'kill' signal to the brain, forcing the brain stem to shut down and killing the host, a process explained ( and often demonstrated) to slaves shortly after purchase. The collar also served to identify the owner of the slaves, serving in place of a brand alongside a much less obvious subdermal microchip.

Next to the computer was a small holoplayer, its disk set to display the appearance and important details of Sarah, including her temperament and a list of things never to say to her or do in her presence.

-------------------------------------------------------------------------------------------------------------------------

Sarah's departure had been, suffice it to say, sudden. Between informing Ari of her intentions, receiving his reply, packing, and creating a ship to leave on (a much smaller, much faster fighter than the last time she'd left, this one armed to the proverbial bone), less than one human minute had passed, during which the only progress she'd made on the projects she had been working on had been to write notes in the nearest terminals to each one explaining what had been done, what needed to be done, and where to find hastily (yet still expertly) crafted parts where needed, and detailed installation instructions. By the time Sarah realised she'd left the email open, she was already plotting the coordinates for the second of a total of four warps.

At the time she'd left, the expected arrival time of Ranah's 'gift' had been three days out, with no plans to forward it due to her not having read the post script. It was now two days after the intended delivery date.

8
Captain Maxwell,

Allow me to be brief. I have been asked by my sister to deliver an item of great importance to a former associate of hers, a former 'servant' of our (Ranah and my) elder sister by the name of Sarah. Due to unforseen complications, however, I am a few days late in delivering said 'item', and my window for making the delivery closes soon. Would you be willing, therefore, to allow us to meet your ship somewhere to make the transfer?

Fleet Hunter Rhevi Varrah, Sea and Space Division, Hestari Supremacy Entente Armed Forces.

9
Communication / To Sarah, from Ranah Varrah. Marked PRIVATE, URGENT
« on: September 28, 2015, 04:05:43 pm »
[The entire message is in Hestari Glyphic (Northern Sea dialect), though the email client seems to have options to translate it into several other languages, including most used in Aedolis/Edanith's system, via third-party translation software. Several documents are attached to the email, with options to open translated versions, with information pertaining to Jeth, including population, major exports and imports, and what appear to be partial maps of several diamond mines. There are also image files of both Feylini and several subspecies of Rividean.]

Sarah,

As you know,  I have several contacts within Hesta's main community, including one tasked with making certain acquisitions [the word is written in the Sea of Storms dialect, for emphasis] on my behalf. Recently, he has made a rather interesting purchase, and, in the process, has also relayed a request from the world of the product's [again, Sea of Storms dialect] origin, Jeth. I am, of course, too busy to deal with the matter personally, so I'd greatly appreciate it if you would be willing and able to handle the matter for me. I've included as much information on Jeth as I could, since handling this request requires a little background. I was not permitted to send blueprints of any vessels electronically. The one you'll be working on is named Enavahlu [phonetically spelled out in the Sea of Storms dialect].

Ranah

P.S: Before you go tearing off on this, I've arranged for what I was not permitted to include in this message to be delivered via a very special toolkit. It should arrive three days after you receive this message. Do not leave before it gets to you. The one delivering it is on a very tight schedule.

10
Solar System / Contingincies [open to Aedolian and/or Edani forces]
« on: September 24, 2015, 07:53:44 pm »
Ulia. A contested world in what was known to the Hestari as the Aedolis system. Aedolis and Edanith, the system's native powers, both wanted the world for themselves, each for its own reasons, and, so, the world was no stranger to conflict. So it was that another relatively average day saw the space in its high orbit range begin to ripple.

At first, the spots were small, mere droplets in an unimaginably vast ocean. But soon, the ripples grew into areas of ripples so vast, anyone on the surface could see the space take on the appearance of water just before something surfaces, bursting forth as thirty-two ships, all but six shaped like horseshoe crabs of Destroyer size and larger, burst out of the rifts, the openings splashing like a diver's waves as they closed. As the four large shark-shaped cruisers and two massive ones hung back, the crablike vessels each chose a target, the nearest ship to it, and made no attempt to evade enemy fire as they closed to their chosen targets, nahrium-studded graphene hulls and multi-layer kinetic barriers trusted to hold off enemy fire.

[Note: Their strategy here is to close to grapple distance, use their ships' legs to grapple onto any Aedolian or Edani vessels in orbit, then breach and capture or kill the crews. The cruisers and battlecruisers are going to be using their main particle cannons to fire on any ships that aren't being grappled.]

11
__________________QUICK STATS
Name Fleet Hunter (Equivalent to Rear Admiral) Rhevi Varrah
Age 1522
Gender Male
Species Hestari (Rhanalik subspecies)
Ethnicity Northern Sea Blood Reef Shoal
Height 8'2"
Occupation Commander of Battlegroup Teshari
Residence Hestari Hanarik-class Battlecruiser Teshari

__________________IN-DEPTH STUFF

Physical Description
Rhevi is a fairly large Hestari, even for a male, with a mottled-red shell scarred by centuries of battles. Like all of his species (and subspecies), he has two arms ending in ten-fingered hands resembling king crabs, and four legs which fold close to his body for swimming, with the hind legs hipped higher and being longer than the forelegs. His tail is half as long as he is tall, and a series of flexible, yet extremely durable plates allows his 'torso' to be held upright and his head to bend forward while walking, yet allow his body and head to be parallel when swimming, the result of millenia of Hestari genetic research during the conquering of Hesta's land masses. Like his legs, Rhevi's arms tuck into his sides for swift swimming. Several small finlike structures along his body act like a shark's fins, with the exception of his large upper and lower tail fins.

Rhevi has gold eyes which strongly resemble a shark's, and two six-foot-long, flexible antennae just above them which can sense temperature, changes in the wind, barometric pressure, scent, and, to a lesser degree than his tongue, taste, as well as, in water, provide passive electrolocation. The last two feet of these antennae are highly sensitive to touch. Two three-foot antennae just behind them function as his ears by sensing vibrations, capable of hearing frequencies as low as 5Hz and as high as 110KHz, and are also highly sensitive to touch. With the exception of these antennae, the lack of nostrils, and the plates overlapping to cover his mouth, his head resembles that of a Great White shark in its shape.

Like all Hestari, the hard sections of Rhevi's shell appear smooth from a distance, but are actually sandpaperlike on the surface up close. His mouth is covered by two vertically overlapping shell plates (lower longer than upper), and has several rows of teeth which routinely fall out and grow back in as they dull.

Personality
Rhevi is, like most of his kind, patient, willing to play the long game rather than risk long-term progress over short-term pleasure. In combat, he is the type to let his opponents make the first move, and study them from a distance to find openings before going in for the kill, rather than charging in from the word go.

Like his sisters, Rhevi opposes the enslavement of sentient, self-aware species, though his military position does not allow him to be as vocal about it as he'd like, nor allow him to free slaves as readily as his living sister, Ranah.

Magic/Abilities
Poison immunity: Through rampant genetic science, the Hestari have developed genetic traits which adapt their bodies to any toxins, making it literally impossible to poison a Hestari.

Hestari shell: Rhevi's shell is hard enough to cut steel, and can withstand explosions. He can also survive pressures up to 1000 Earth atmospheres, and survive for up to four minutes in a hard vacuum (at which point he would die of asphyxiation).

Gills: Rhevi has both lungs and gills,allowing him to breath underwater and in atmosphere. Breathing through his lungs, however, is less efficient than using his gills, and his stamina and alertness suffer slightly for it.

Rapid regeneration: Hestari are, with the exception of the two lowest subspecies, capable of rapid regeneration of lost tissue, including their shells. The quickest areas to regenerate are the antennae, the hands, and the mouth, able to regrow in minutes, while the slowest areas are the torso, which can take up to 6 hours, the legs, which can take up to 12 hours, and the brain, which can take up to six months, if the damage is moderate, and years, if at all, for severe damage. Exposure to the toxins in Hesta's water cuts the healing time of everything but the brain in half.

All Hestari are capable of functioning in temperatures in the range of 10-95 degrees Fahrenheit with little to no issues without protective gear. With basic thermal insulation/cooling, that range can be expanded to -5-105 degrees Fahrenheit. Heat stroke will set in at the 100-degree mark (110 with basic cooling gear), and death with occur within 5 minutes at 115 (125) and above. Temperatures below 5 (-10) degrees with cause hypothermia and mild frostbite, with death occurring within 5 minutes at temperatures below -10 (-25) degrees. The Hestari comfortable range is between 32 and 62 degrees Fahrenheit.

Relationships
Kelly Varrah: Older sister, deceased.
Ranah Varrah: Younger sister.
History

__________________THREAD TRACKER
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12
Communication / Hestari High Command to Battlegroup Teshari: RE: New Orders
« on: September 23, 2015, 04:58:00 pm »
[The orders are in Hestari Glyphic (Royal Lineage dialect), and are marked Priority Zero. A video of a Hestari battlegroup being assaulted and converted by an unknown enemy fleet is attached to the orders, as well as several maps documenting the spread of the unknown force across other territories and into Hestari space.]

Effective immediately, Battlegroup Teshari is to escort a colonisation battlegroup to the Aedolis system. Once there, you are to launch an assault on the softest target of the following three worlds:

Ametheia
Ulia
Lorophon

UNDER NO CIRCUMSTANCES IS BATTLEGROUP TESHARI TO ENGAGE ANY FORCES PRESENT ON THE FOLLOWING WORLDS:

Aedolis
Edanith
Orias

In addition, approaches to any of the three target worlds are to AVOID ORIAS AT ALL COSTS/HAZARDS. The Hestari Supremacy cannot afford to open up an active Alliance or Imperial front at this time, as illustrated by the attached video. If engaged by Draconian, Union, or Alliance forces, your orders are to enact an IMMEDIATE FULL RETREAT. If interdicted, you are ordered to SURRENDER UNCONDITIONALLY (Order code: 1000010) and permanently delete this message and its attachments, as well as all mission-related communications, data, and navigation logs, as outlined in the Frau Holle Contingency.

Upon the successful capture of one of the three target worlds, and commencement of accelerated terraforming, Battlegroup Teshari is to report immediately to Site 1 to reinforce Battlegroups Rhavah, Hanarik, Hahrana, and Hestahla.

[The rest of the orders list the contact frequencies and protocols, names of the ships in the colonisation battlegroup, and other details of the missions.]

13
Wanderers and Independents / Nicholas Hastings, Tokamakian reasearcher
« on: September 09, 2015, 05:37:58 pm »
__________________QUICK STATS
Name Nicholas Irving Hastings
Age 359
Gender Male
Species Tokamakian Reborn
Ethnicity Tokamakian
Height 6'6"
Occupation Biological Researcher, Team lead of Project Super Revenant.
Residence (currently) Mathias's Last Stand, The Sepulcher

__________________IN-DEPTH STUFF

Physical Description Nicholas is a thin, almost skeletal, man with a slight frame with barely any muscle on it (he has had most of his muscles surgically removed since his first death.) The fingers of his natural hands are much longer than normal human hands, and have been surgically altered to be capable of functioning both as fingers and as tentacles. Over the years, he has had innumerable scientific instruments grafted onto and into his body, including multiple arms containing microscopes, various chemical testing and detection gear, and even a transmitter to send his findings directly to the lab on his ship. Nicholas has chestnut hair and dark blue eyes. Of note is the fact that every part of his body except his head has been altered to be capable of changing its rigidity.

Personality Nicholas is rarely entirely serious when he's not at work, preferring instead to fill any silence with terrible puns and worse jokes. He is very rarely found without a smile, and dresses in a manner more reminiscent of a clown than a scientist of any repute.

That said, is is possible to piss Nicholas off, and highly inadvisable. Nicholas is the type to carry a grudge to the grave he will never fill, and is more than willing to use his knowledge of biology to get his revenge.

Nicholas is extremely inquisitive, part of the reason he became a scientist. If he has not seen something before, it takes a lot of self-control for him to not investigate it thoroughly, to the inclusion of taking samples.

Nicholas is terrified of bodies of water, mainly because he can't swim and sinks like a stone.

Magic/Abilities
Tokamakian birthright: Due to a being identified only as Hades, which the Tokamakian people revere as a god, those born on Tokamakian soil, upon death, are brought back to life. During this process, any severed limbs are reattached, and the soul is returned to the body. Moreover, the soul is able to manipulate the limbs of the body without needing to use its muscles, though they cannot go past whatever the highest limits they had were, except by further modifying themselves. This reanimation has no other benefits.

Marker Mimicry: One of Nicholas's mods allows him to mimic the scent and pheromones of nearly any creature he's encountered, enabling him to fool creatures which use scent and/or pheromones to identify others of their species. This won't fool visual species, and it won't protect him from species which are aggressive to whatever he is pretending to be, or creatures he has angered.

Extreme flexibility: Nicholas has had his body altered to make every part of it able to alter its rigidity (with the exception of certain scientific instruments), making him able to bend pretty much anywhere on his body (useful for getting into those tight spaces).

Relationships Aside from various grudges, none.

History (to be completed)

14
Wanderers and Independents / Lich Natasha Orlova
« on: September 08, 2015, 06:16:23 am »
__________________QUICK STATS
Name Natasha Orlova
Age 1675
Gender Female
Species Tokamakian Lich
Ethnicity Tokamakian
Height 5'8"
Occupation commander of Fireteam Chernobyl
Residence (currently) Mathias's Last Stand, The Sepulcher

__________________IN-DEPTH STUFF

Physical Description Natasha, despite having died the first time when she was in her 20's, has iron gray hair with strands of her original chocolate brown, which she keeps in a short bob cut. She has gray eyes, and no facial hair (she had her eyebrows permanently removed.). Natasha has a soldier's build, mostly lean muscle (where she has it.).

One of the most distinctive traits is the fact that, like most Tokamakians, Natasha has heavily modified her body. In some places, after her first death, she has had surgery to expose portions of her skeleton, especially around her arms and legs. Natasha has had her fingers lengthened, with an additional joint added to each finger, and a sixth finger has been added to each, as well as two additional, skeletal, arms with six-fingered hands, below her natural ones, and her torso has been elongated accordingly. Two arms have also been added to her back, each sporting several built-in weapons, including hidden blades and plasma projectors. What skin she has is a dark gray color. Each of her fingers and toes is tipped by a razor-sharp, poisoned claw.

Personality Natasha is generally a no-nonsense kind of woman, one who puts the mission first, everything else last, an attitude developed by mostly working with troops that do not stay dead long. She is highly pragmatic, willing to do whatever will get the job done right, and has little concern for putting troops under her command into the meat grinder, often painfully, if she feels it is the best, fastest way to complete the mission. Natasha is not without a sense of humor, however.

Natasha does not believe in love.

Magic/Abilities
Tokamakian birthright: Due to a being identified only as Hades, which the Tokamakian people revere as a god, those born on Tokamakian soil, upon death, are brought back to life. During this process, any severed limbs are reattached, and the soul is returned to the body. Moreover, the soul is able to manipulate the limbs of the body without needing to use its muscles, though they cannot go past whatever the highest limits they had were, except by further modifying themselves. This reanimation has no other benefits.

Toxic/corrosive cloud: Tokamakian liches can create toxic and even corrosive gasses in their lungs (if they still have them. Most do.), and expel them in a steady stream for up to six seconds, creating a cloud of toxic or corrosive gas. Note that only one type of gas at a time can be created with this ability.

Lich Jewel: Tokamakian liches all have a jewel somewhere in their body which contains their soul. This jewel projects a barrier which prevents the lich from being damaged, but also serves as its weakness. Removing a lich's lich jewel renders the lich incapable of moving, and, while the jewel itself cannot be destroyed, it can be rendered harmless by preventing it from being given a body. Putting this jewel into a body (physically implanting it into something it can control, such as a non-sentient creature (corpses count for this definition), a ship, a vehicle, a robot, etc) allows the soul inside to take control of that body.

Relationships
[TBD]

History
[TBD]

15
Sassy Juice / Overhaul [Rhi/Open]
« on: May 31, 2015, 04:52:20 pm »
<For the last time, no, I haven't finished the upgrades yet. I will let you know when I have.>, Sarah snapped, taking a shield generator apart with a speed that would give a human the appearance of the generator disassembling itself, <This is a pretty complicated overhaul, even for me.>, she explained, <It's something I didn't get a chance to try until now, and very easy to fuck up. So, if it can wait, let it.>.

16
TRIM / Rescue [Rhi, TRIM subjects, TRIM staff, open]
« on: August 04, 2014, 02:15:08 pm »
2100 hours

"Confirmation from Ares and Tartarus fleets. Operation is a go. Confirmation from Draconis, Heavies have been approved. Repeat, we are go to use Heavies. Missile cruiser Lanze der Ewigkeit, carriers Ema Vajalikkus and Ema Vaprus, and destroyers Erika and Adelheid are en route to the target and will arrive when we do to provide support against any capital ships that show up. Ares fleet is sending heavy cruisers Tragoúdi tou Drákou and Nýchi Drákou, and Tartarus is sending super transports Klepsýdra, Spirograph, and Kallígrammi̱ 1. All ships projected to arrive simultaneously.", the on-duty comm officer reported, "Secondary objectives suggested. Command wants us to see about liberating as many other subjects as possible, and capture as many staff as we can for interrogation.".

"Let's worry about our big sister first.", the captain reported, "Imperial Knight-Captain Wilhelm, status report.".

<11 Heavies present and accounted for, weapons armed, shuttles stocked, just waiting for the green light, Captain.>, Wilhelm reported.

"Copy that. I'll clear the pilots for launch as soon as our fighters have cleared a path.".

--------------------------------------------------------------

0120 hours

The rings of white light appeared simultaneously, as did the openings in space, marking the arrival of the 11 vessels. Immediately after the void rifts and warp gates closed, fighters began issuing from the two carriers, Lanze der Ewigkeit, and With Joined Hands as the cruisers and destroyers selected targets and opened fire.

[Basically, this stage of the operation is meant to clear out the station's external defenses.

The two carriers are similarly shielded to With Joined Hands, with the exception of the Aresian kinetic barriers and Tartarian plasma shields, but only have 10' of armor. Weapons-wise, each only has 122 particle beam turrets. Each can deploy up to 200 fighters. Each is about four times the size of Warmonger. (bear in mind that Drake replaced a lot of his ship's fighter bays and other space with cargo holds and weapons.)

The missile cruiser has the same shielding, but no turrets and relies on its EW package and 52 missile tubes (arranged in 4 pods of 13) for offense. It carries a compliment of 46 Schatten Falken fighters. It is about half the size of With Joined Hands.

The destroyers each have a single array of Holy Lance antimatter cannons (that's 4 in a diamond arrangement), and no fighters or turrets. They have 24' of armor plating and 12-layer Holy Shields. Each is about four times the size of the Warmonger

The Aresian heavy cruisers each carry 12 Hades (20 megaton nuclear warheads) missile tubes in 2 pods of 6, as well as twin Alpha massive mass accelerator cannons. They each have 6-layer kinetic barriers and full EW packages, as well as 44 twin-88mm rapid-fire turrets. Size-wise, each is about twice the size of the Warmonger.

The super transports are both Nova-class, and, in their current configuration, carry 200 fighters each, as well as numerous shuttles and ground troops. Each is the same size as the Avarice, and carries no weapons. Novas rely on their fighters and other capital ships for defense. Each has the same shielding as the Avarice.

Current fighter deployments are maximum capacity or 1.5x the number of defending fighters, whichever is less. If there aren't any, then assume each has deployed 1/4 of its compliment to screen the shuttles and unarmed ships.]

17
Let us be brief.

It has come to our attention that you, or entities connected to you, have made the unfortunate decision to capture a soldier of the Draconian Empire and hold her against her will. This is a formal request for the release of said soldier, as well as said soldier's personal effects, weapons, armor, and any other paraphernalia she was captured while in possession of, into Alliance custody as soon as possible. Failure to comply with this request may be treated as a declaration of war with the Union of Andromedian Human Holdings, and may cause a vote to be called in the Human-Draconian Alliance and Draconian Imperial councils as to whether or not to issue a declaration of war and/or initiate fleet actions. Please transmit a reply as soon as your decision is made.

18
[The main text of the email is in Hestari Glyphic (Northern Sea dialect), though a copy of it has been posted by Ranah's translation software in several languages, including other Hestari dialects, Common, Draconian Runic (ancient and modern), and Draconian Common.]

Captain Maxwell.

I've heard that you're the captain of the ship a former "unpaid servant" of my sister's currently works aboard. She has assured me that you treat her acceptably, but I'd like to take the opportunity to insist that you treat her as you would a cherished member of your family. I would consider it a personal favor, one that might see some returns if you're ever in the neighborhood. And don't mind gritpaper skin. Hint hint.

Anyway, she's doing fine. I managed to talk her into extending her stay a little so we could catch up. It shouldn't cut into her timeline too much. She tells me she had been planning on spending a few days on Faren to see how things have changed since her departure, anyway.

Good hunting.
Ranah Varrah.

P.S: Sarah just asked me to ask you whether you prefer spears or armor. Not sure what kind of question that is, but whatever...

19
Plotting Center / Anyone up for attacking a cruiser?
« on: August 31, 2013, 04:57:02 pm »
Given that Drake's become more active in the local system, the Human/Draconian Alliance has sent in their newest cruiser to add to the defense of the Rahulik Vari and colonization efforts on Orias. I was thinking, though, that the major powers probably wouldn't like having a ship that heavy suddenly stopping by, so... Anyone feel like sending some ships to mount an assault?

20
Communication / Engineer's log, [i]With Joined Hands[/i]
« on: July 30, 2013, 03:17:15 pm »
[this is a holo-recording of a human female dressed in black body armor with sky blue trim, including a helmet reminiscient of an EVA helmet with a black visor. Her back is to the recorder, and she is bent over something on a table, apparently in the process of welding something. The sound of the MIG she's using occasionally drowns out her soft voice.]

[the machine drowns out a few sentences. The speaker becomes audible as she stops to inspect her work.]
Well, Alcippe, you wanted a post with lots of prestige... Now you've landed yourself on the first joint-operations vessel in nearly a century. With Joined Hands... Guess it fits, seeing as it's an Alliance collaboration. I'm surprised the Hestari aren't breathing down our necks about that, but, hey, guess that means they're busy tending to their slaves. Fucking skouriálepídes. If you ask me, we'd all be better off if the Sisters would purge them and get it over with. [a loud hiss drowns out part of a sentence as Alcippe dips the part in coolant to cool.] ... creepier, the Sisters or the Scalies... It's just the way they move around. You never see them, never know if one's going to crush you underfoot or brush you with those blades of theirs. Don't know what Command was thinking when they let those freaks add tail blades to the Scalies... [more welding drowns out her opinion. During this time, a leg clad in Draconian armor appears in the 'frame'.] ... damned droids don't move ab... [more welding]

[the welding stops instantly as Alcippe turns to salute the newcomer]
Imperial Knight-Commander, Ma'am! I-I'm finished.

[There is a pause, as if another, unheard individual is speaking]

R-right away, ma'am!

[both leave. The recorder, programmed to shut off after twelve seconds of having no sentient subjects in the 'frame', shuts off, ending the log.]

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