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1
Wanderers and Independents / Sylvy
« on: April 14, 2022, 06:13:23 am »
Disclaimer at the bottom!


Sylvy's body
Art by meeee

__________________QUICK STATS
Name Sylvy
Age Unknown
Gender None (they/it/he)
Species Silph
Ethnicity N/A
Height 7'4"
Occupation Deck Officer
Residence The Loveless
Themesong Color Me Blood - Carpenter Brut

__________________IN-DEPTH STUFF

Physical Description
Like others of their species, Sylvy is a tall individual with pitch black skin. Their body only looks normal when clothed, with somewhat regular (yet gangly) arms, 5-fingered hands, legs, and feet (with what appears to be only two toes.) Their head is a massive spiky black mass with two long ears and a white mask-like face, shaped like an upside-down teardrop, protruding from the center. They have no mouth or nose, only two circular eyes with small irises and pupils, and cat-eye like inner and outer corners. The markings on their face are unique to them only, a few lines that arch down their face vertically. They have one hoop earring on their left ear.

As any other of their species they can change the shape of their body and morph at will; when their clothes are removed for this purpose their body is revealed to be split up in a series of V shapes, split up the middle towards where their clavicle would sit and down their sides in between each shoulder and their neck, forming somewhat of an odd W shape. Most people find them extremely unsettling, which is part of why they keep themself clothed.

Typically they wear rather shapeless clothing that is long enough to cover the majority of their body but is easy to remove via velcro, snaps, or buttons. They seem to prefer deep jewel tone colors such as sapphire blue, amethyst purple or garnet red. What little possessions they own are carried in the pockets lining their coat: an inscribed talisman, some jewelry for special occasions (gemstones set in gold,) and a digital notebook with stylus.

Personality
Sylvy or "Vy" for short is very similar to other members of its species: quiet, keeps to itself, avoids strong negative emotions or conflicts when possible, and is incredibly mysterious. Its emotions are nearly impossible to read which often makes others feel either creeped out or distanced from it, unable to relate to it. Sylvy understands this and doesn't hold it against anyone, but it could be said that they tend to nurture one-sided relationships on occasion. Usually after spending time with an individual or group of individuals, if Vy decides it likes them, it will grow fond of and consider said persons its friends, though it doesn't seem to expect the same emotions or feelings back. (It should be noted that Vy doesn't accept abuse--as long as the other party is polite or nice to them, that's all it needs in its "friendship" with them.)

Vy is also an intensely curious creature, always finding new things to learn about this galaxy and the critters that live in it. It wants to know why people do things, why they say certain things, why they feel certain ways, and what their cultures and customs are. Whenever it sees something new it will quietly approach and get in very close (perhaps uncomfortably so) to observe the new thing with wide eyes.

Sylvy is also a quick thinker and shockingly fast for such a quiet creature. It flits and darts about at the drop of a hat, is spookily nimble, and VERY quick to pick up on little clues or read a room. To some it may appear skittish, but cautious is the more appropriate term, as Vy knows it is the only one responsible for its survival, and survival is key.

Magic/Abilities
Silph-

Silphs are mysterious aliens that rarely turn up on this side of the galaxy. They are vaguely humanoid, polymorphic creatures that seem closer to plants or micro-animals like Tardigrades than they are to humans. They are mute and do not have mouths, nor do they eat, and instead gain energy through absorption of light.

Telepathy: Sylphs communicate with each other using a kind of telepathy that is unknown to this galaxy, meaning another psychic creature cannot listen in or understand a conversation between two Silphs. Silphs are, however, able to communicate with other species using telepathy. They can establish connections with other psychic creatures more easily and communicate through feelings and images, though if they have learned other languages like Common then they can communicate in them. To speak with a non-psychic creature however, they have to physically touch the person to "speak" with them. They are also capable of self-levitation. Through this telepathy they are able to leave behind invisible "messages" for each other, often at places that are dangerous or scary, to warn others of their kind not to go there. Because of this it's nearly impossible to abduct or kill a Silph in the same place twice; they're notoriously slippery creatures.

Shape Shifting- Silphs are soft-bodied which means they have almost no bones or cartillage, allowing them to flex and change their shape at will. Typically this is used for achieving flight (assuming a bird-like shape) or swimming (looking more like an eel.) Do not confuse soft-bodied to mean squishy; their bodies are more akin to hardened muscle, and can be shaped to form sharp or dangerous edges, turning themselves into weapons when situations require it. The only hard part of their body is their "face" which is similar to bone. This protects their brain and is the only part of a Silph's body to remain either in hibernation or after death, meaning their faces or "masks" fetch a high price on the black market. Because their face is a hard structure they are unable to show any emotion outside of rolling their eyes, though curiously, they can cry.

Empathic- As a relatively peaceful species, Silphs tend to avoid negative emotions such as anger, violence, or greed, which is why they are not a conquering race despite their easy abilities to procreate. They avoid crowded or densely populated areas, are almost never seen in battles, and will not go anywhere near Aedolis. They are able to sense the emotions of everyone around them, therefore it is nearly impossible to surprise attack or ambush one with ill intent.

Hardy- They tend to be immune to most diseases in this galaxy. They are, however, susceptible to attacks, though they heal quickly from burns, frostbite, cuts, or punctures. The only way to truly kill a Silph in most cases is to smash their face, which can be difficult as they are able to move it or hide it inside of their bodies. They store massive amounts of energy when absorbing light and require little to run on, so one can last for a decent amount of time without sunlight. When stores deplete however, they will go into a state of hibernation where the body disappears and only the face is left behind, until they are exposed to light again. They can even survive (and move) in the vacuums of space without equipment. They reproduce asexually through fragmentation, so if you cut off one's arm not only will the arm eventually grow back, but the severed arm will turn into a separate Silph. Therefore, they also do not use pronouns within their communities, as all Silphs are the same gender. Most people refer to them using they/them, it, or masculine pronouns. Their natural lifespans are unknown, but are much longer than an average human's.

Strength- Silphs are able to grab and hold onto things with little to no visible effort on their part, which seems due to their ability to adhere themselves to objects at will. Similarly to how geckos can climb on nearly any surface, a Silph can grip onto just about anything and hold onto it tight, whether it be walking on a ceiling or keeping something from getting away.

Relationships

History
Sylvy came into existence from the part that was cut off of another Sylph, and while it was unable to spend much time with that Sylph, really that was all it needed. They retain some base memories and understanding from their parent, and are quick learners. Vy went on its separate way from its parent after it felt it had gleaned enough knowledge (how to communicate, its past, and how to get to its home planet) but decided to explore the galaxy it was born in to observe these new beings and creatures on a mission similar to its predecessor, who was a biologist.

While Vy is not a biologist, it does still share the same curiosity for life forms, if perhaps focusing less on their biological processes and more their culture and behavioral tendencies. It wants to learn the histories and current political climates of these other species before one day returning with its wealth of knowledge to its home planet to reunite with its people.

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Disclaimer:
Silphs are NOT an original species and are only my interpretation of the Phils from the 2006 anime Oban Star Racers!

2
Wanderers and Independents / Ain Sutton, Dragoness Warlord
« on: April 12, 2022, 08:36:21 pm »

Art by meeee

__________________QUICK STATS
Name Ain, goes by "The_Thunder" in chatrooms
Age 23,000+
Gender Female
Species Dragon--a REAL one
Ethnicity Adelan
Height 5'7"
Occupation Warlord, Mafia Boss, Pirate
Residence Everywhere
Voice Peta Wilson
Themesong Older Girl - Omega Tribe

__________________IN-DEPTH STUFF

Physical Description
Ain is a busty, tan-skinned beauty with flowing sun-kissed blonde hair that stops just above her ass. Her eyes are of a piercing golden-bronze, framed with blonde eyelashes and well-maintained eyebrows. Her lips are thick and full, jawline and cheekbones strong. Her figure is thin and curvy, a perfect hourglass from her chest to her slender waist and wide hips. Her legs are long, and her body is taut with muscle--she looks damn good in revealing clothing and is fully aware of it, yet would easily be able to carry a person or two on her shoulders if need be.

Personality
Ain's sly and beautiful like a fox but with the power, strength and viciousness of a hyena. A woman of wit and brute strength, and she often uses either to get whatever she wants whenever she wants it. She's not against using her looks to ease her way into preferable situations and people, gleaning whatever she needs from them and then disappearing just as quickly as she came. She is a powerful, patient, and cunning dragoness, and not one you should ever want to get on the bad side of. Befriend her, though, and she will love you for a lifetime and give you plenty of memories filled with laughs, loyalty and fun times for many years to come.

Magic/Abilities
- Shape shifting (from human to dragon)
- Fire breathing
- Precious stones and metals detection
- Storm magic [particular towards lightning, with fair use of wind and water]

Relationships
Kirkley- Her BEST friend. Often refers to him as her "Love" though their relationship is platonic.

History
Ain's life started out as a simple one: a proud and curious four-legged, winged, fire-breathing lizard whose scales shone like the golden rays of the sun. She lived in the Kilanthro Mountains, hunting and learning her magic there until she could properly transform into a human and venture off into the world of the mortals. It was through her magic that she met Kirkley, still a raging beast caught up in a several thousand year bloodlust, and woke him from the clutches of anger and transformed him back into a man. The two had been nigh inseparable, with her often serving as his guide and a symbol of strength to lean on despite him being near twice her age.

As the times changed on their planet, she helped dragons escape to the stars to avoid being tamed and controlled by the mechanical parts their humans tried to imbue them with, before she fled for the stars herself. There she used the money she'd so cleverly hoarded on her home planet to procure herself a ship called The Hydra.She flew through the stars together, conquering nations, space stations, and crime syndicates as a pirate to lay the groundwork for her enterprise, retiring from her piracy when she had the adequate measures in place to seat herself as a warlord. Everything she does these days is done with a goal in mind, or for her own personal entertainment--what exactly she's aiming for is unknown to anyone other than herself, but whatever it is she seems to be far along the right path to achieving it.

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3
Ships and Factions / The Loveless
« on: April 12, 2022, 07:18:52 pm »
The Loveless
Theme Song
Ship Description
The Loveless is a unique, one-of-a-kind vessel that's been around now for centuries, although it disappears from history every now and again when its Captain decides to go into hiding at random.

Fashioned in the image of a deep sea (and long extinct) fish, Loveless is a large ship meant for multiple purposes; first and foremost, it is the home of its Captain, and secondly, it was a pirate ship and warship, though now it serves as an intergalactic smuggling vessel. It holds a crew of 55 comfortably, features a cargo bay and docking hangar that can hold up to two smaller ships, a kitchen, individual crew quarters, shower/locker room, brig, medical bay, weapons storage, and captain's quarters, all placed throughout three levels. It isn't particularly speedy or agile, but The Loveless can take a real beating and serves best as a tank.

Mounted with several ion cannons and fortified for the best defense with intense shields and thick exterior, she can also make jumps into hyperspace much more quickly and efficiently than your average other ship, one of the few vessels still in existence as old as she is that can do it so well and so precisely.

Present Day Crew
Captain:
Kirkley

First Mate:
Hesperus Pholcus

Second Mate:
Open

Third Mate:
Shen

Navigation
Zen

Chief Engineer:
Otto Ripley

First Mechanic:
Wolfgang Burke

Helmsman/Horticulturalist:
Aesir

Chief Weapons Officer
Axia

Electro-technical Officer:
Open

Chief Medical Officer:
Open

Chief Steward:
Open

Deck Officer:
Sylvy

Ship History
The Loveless and her partner The Hydra were commissioned at the same time by Kirkley and Ain some thousand or so years ago. Originally, the two were meant for the purpose of escaping the turmoil brewing on earth between the humans and dragons, and eventually they became the two warships of a fleet under Ain's command for the purpose of establishing a loyal network of illegal connections to serve her later on in life. After a good 200 year run, Ain and Kirkley retired from the life of piracy in favor of her taking a step back and controlling things from the shadows with the empire she had constructed for herself with Kirkley's help. The terrors that were at the time galactically infamous ceased as both ships "disappeared", locked away until Ain called on Kirkley again.

At present he works for her as her head smuggler, taking all manner of mission, both illegal and non, often heading the most dangerous and important runs by his lonesome. Only recently has he recruited a crew again to return to a full-time life aboard his ship.

Ships On-Board
Ironsides
Pilot/Captain: Otto Ripley
[Artwork by nephero]

The Innuendo
Pilot/Captain: Hesperus Pholcus

Ship Threads [In chronological order]


----


Alternate Timeline Threads [In chronological order]

Birthday Bash [M]
Summary: 700 years ago, Kirkley met Hesperus, and nothing's been the same ever since.

Putting Out Fire With Gasoline
Summary: Kirkley meets Nero, the mercenary almost-vampire, hired by Ain to liberate him from Libran prison!

Thank You For Calling Tech Support [M]
Summary: Kirkley has a bit of trouble ends up being saved by the friendly space bug, Otto.

Recycling Fixes Everything
Summary: Kirkley runs into Wolf, a strange guy on The Cancer with an intriguing skillset and personality.

Fancy Meeting YOU Here
Summary: For the first time in thousands of years, Kirkley reunites with Axia the dragoness.

Sticky Little Fingers
Summary: In the three thousand years he's been searching, Kirkley finally finds him... Bifrost. Or is it?

The Transport [Epic Chat RP]
Summary: After suggestion by Otto, Kirkley picked up Hesperus and Vargas (and unknowingly, Dez) on the Cancer and set course to bring Aesir to The Meeting Place to get fresh air. The first step in getting there? Meeting their transport: Shen, the giant space bird with powers of spatial manipulation, who also happens to be Kirkley's son. Except, something's not quite right...

Point of No Return
Summary: The crew of the Loveless meet Shen properly, and embark on their adventure to The Meeting Place.

4
Wanderers and Independents / Kirkley, Captain of the Loveless
« on: April 12, 2022, 07:18:26 pm »

Art by meee

__________________QUICK STATS
Name Kirkley (he supposes)
Age Somewhere around 45,000 years old
Gender Male
Species Cursed human/shapeshifter
Ethnicity A land long forgotten and destroyed
Height 7'
Occupation Ship Captain
Residence The Loveless
Sexuality Pansexual
Voice Dwayne Johnson
Themesong The Widow Maker - Carpenter Brut feat. Gunship

__________________IN-DEPTH STUFF

Physical Description
He's still a big guy, tall as he is built and strong as hell. At one point his skin was likely a mocha color, however after so many years of tattoos put over top of tattoos, it has darkened to a light brown, interrupted by weaving patterns of black ink and the pale gray of too many scars. His hair is a mixture of extreme dark brown and black, and it's now kept free of braids. It's wavy in texture, and potentially hints that he came from a tropical island region originally. He also sports a fancily shaven trim around his chin and jawline, rugged and sharp. His eyes are mismatched; the right eye is permanently damaged from a fight he doesn't even remember, completely blind and an eerie milky white. The left eye is a gold like the metal, shining and sometimes burning amber in dark lights, almost as if it glows.

Personality
Kirkley's got a lot of conflicting emotions in him, built one on top of another over countless centuries of interacting with others, dealing with loss and love and countless lifetimes of emotions he was never meant for.

On the outside he seems like a rather normal guy; he can socialize with just about anybody and no one would guess he's over the age of 50. He's gotten good at burying things deep down and not talking about it; he refuses to. Not like they'd believe him anyways. He can be funny and sweet, still able to care for just about any stranger he meets, empathizing with them and offering to help where he can. He's not a saint--he's lost his humanity a couple of times and had to struggle for many years many times over to find it again.

Get him by himself however, and depending on how much he trusts you, you'll see a different man altogether--mostly just one who's extremely worn down. He's exhausted, plagued by loneliness. He tries not to dwell on it too much, throwing pity parties for himself usually just make it worse. If he focuses on it too long it'll get to him and he'll spend another five or twenty years at the bottom of a bottle, and he'd rather not.

Kirkley just tries to get by on a day to day basis, living life in the moment, not letting himself reflect on the past; it's kind of a defense and survival mechanism, really. He's pretty fed up with dealing with his existential depression.

Magic/Abilities
Amaranth's Enchantment:
Kirkley is gifted/cursed with immortality along with his ability to transform into a prehistoric beast. This makes him like a pseudo were-creature of sorts, and yet different. He can transform at will, however it isn't painless, with much shifting, growing, bone breaking and re-arranging, it's not very pleasant to witness firsthand.
- Increased regeneration
- Immune to diseases
- Increased strength and agility

Relationships
Bifrost-
Kirkley's soul mate, to be put simply. He died 3000 years ago, and Kirkley had been searching desperately for him to reappear in this galaxy ever since.

Ain- An ancient dragon and Kirkley's longest standing best friend--also the only one who he's gotten close with who is even remotely close to him in age. They understand each other, protect each other and do their best to help each other get by.

Shen- Kirkley's son who occasionally tags along on his pirate-y adventures!

Aesir- The current reincarnation of Bifrost.

Hesperus- What was once an intensely romantic relationship has steadily turned platonic over the years; the two know each other well and are close friends. He's Kirkley's First Mate on the ship, and one of the few people in the galaxy to know so many of Kirkley's secrets.

History
Kirkley was never meant to be immortal. To be honest, from the tribe he came from, he maybe should have lasted to age 40 and then keeled over from a cold. But shit happens, and sometimes you get cursed by a god's enchantment in a prehistoric skull and one thing just leads to another. Like being the eternal companion of said god for the rest of the foreseeable future of the universe.

His mind was not built for immortality, and forty-five thousand years is a lot of memories to try and retain. He's forgotten a lot, much of his past experiences getting pushed to the back of a mind never allowed to age, and often can only recall things unintentionally in dreams. His life is one long smear of a timeline; different ages and events bleed into each other and he can never remember what happened first, where or when, or who was there and who wasn't. He's met so many thousands of people, lost so many friends, had so many loves, it's rather difficult for him to take it all in. So he just... Doesn't. He doesn't think about how old he is, he tries not to reflect on the past, and he just tries to live in the moment right here, right now.

But there is one thing, or rather, one person he can never forget--Bifrost... Amaranth.

And over the past 3000 years since he last died, he's driven Kirkley a little nuts.

He's joined countless wars, explored dozens of nations, searching under every rock and tree and building in the hopes that Bifrost would be reincarnated and they'd get to see each other for a third time; so far, he's been unsuccessful in finding him. He goes through bouts of depression and mourning, wondering if he'll ever even find him again, if he'll ever come back, if he's just waiting for nothing. Alcoholism comes and goes before he finds something or meets someone that gives him the courage to keep trying once again. He doesn't tell just anyone about his true goals and desires. He's tired of being laughed at and made fun of, and he can't blame anyone for calling him crazy. He's literally trying to find a needle in an infinite number of haystacks.

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5

Art by meeee

__________________QUICK STATS
Name Osiris Vertae
Age 77
Gender Male
Species Manticore
Ethnicity Aedolian
Height 6'4"
Occupation Commander General of Ikarys; (former Assistant to the Ipollius Dome General)
Residence Ikarys
Voice Jeremy Irons
Themesong The Vale of Shadows - Gunship

__________________IN-DEPTH STUFF

Physical Description

Personality
Level-headed | Collected | Planner | Control freak | Socially awkward

If there is one thing Osiris is known for, it's for being an exemplary leader under high stress situations. His ability to organize his thoughts quickly in a dire moment and prioritize what needs to be done by who and when have saved his and his citizens' asses numerous times at this point. He's unintentionally made himself out to be a kind of pillar of hope for the community of Ikarys to lean on; they trust in him undoubtedly and know that he is necessary for their survival.

Osiris rarely displays any kind of deep emotions, often maintaining a cool and calm composure. He has a wicked control over his feelings, and is good at reining them in. This isn't because he's afraid of showing them--but because they can get in the way of good, logical decision-making. And when decision-making is his job, then that means the feefees take a permanent back seat.

Unfortunately because of this, he's a bit socially inept. When he's not in his office, he tries to relax a little and often finds himself unable to. He stutters when others invite him to hang out, and gets confused easily about how he should respond in conversation. Often he is jokingly compared to a robot; all he knows how to do is work, and when confronted with something else he short circuits.

Magic/Abilities
Lithokinesis- He can manipulate and create any inorganic mineral compound to his will, though obviously the bigger the task the harder it is on him. Rocks, crystals, metal, and other materials like sand and sulfur are all within his realm of potential. He can create structures, tunnel systems, weapons/materials for building them, as well as use this ability in both offense and defense in combat. He deals particularly in AoE style attacks, and can affect terrain around him within a 200 ft/61 m radius.

Relationships

History
"Why?"

The question every teacher hated to get, time and time again, happened to be Osiris's favorite: why?

Why were things the way they were? Why did we do this? Why do we do that? Why are these the rules? Why can't we break them?

Ever a bookworm, Osiris gradually spent more and more time in the library than with his friends as he grew older. He found they didn't have as many interesting things to say, and they couldn't answer his questions either. For a while, he thought books could, but after so many attempts to find answers and ending up reading the same nationalist storylines again and again and again... Osiris started to not just ask why, but how? How did things end up like this? What was the world like outside?

And why did his neighbor, who always cussed and swore about 'those damn Pilots', disappear?

The afternoon sun tinged the sky golden after the rainshower that day, and he remembered trying to knock on Mr. Panasky's door to see if everything was alright, finding that it came unlatched and creaked open. Looking around and seeing no one, hearing nothing, he stepped inside, clutching the cookies his mom told him to bring as he called out to see if his neighbor was around. The house was empty, and there was trash everywhere. Furniture had been knocked over, and as he stepped further in, he saw there were entire walls that had been covered in notes and diagrams and plans, all of which had been scorched, ripped, or blackened out. Like someone was trying to hide something.

Only a small piece of paper, disturbed by the breeze of an open window, broke his fixation as it brushed against his leg. When he looked down, he could vaguely make out the words "Get to the... Gospels?"


As skeptical as Osiris remained throughout his Candidacy of the validity of their entire government system, he maintained strong grades and exemplary marks in everything he did. He passed with such flying colors that he wasn't really surprised when the Dome General of Ipollius scouted him after graduation, landing him a position in Administration. After all, they already knew each other's deepest secret.

A good number of the Pilots in Ipollius were Gospels, and so was Osiris. Distraught by the system, frightened by the greed of the dragons, desperate for change, they sought to shake up the order and make changes where they could. It was the most perilous time of their lives; one slip-up and they could all be found and murdered--and that's exactly what happened.

First it started with significant staff changes. Slowly, lower military personnel were switched to different positions, promoted, demoted, moved to different cities. Then there were a few career changes for some of the Pilots, more promotions. Osiris didn't think it was a coincidence these things seemed to all be happening together, and he was right.

The next step was the dragons leaving.

It was at that point the General called him into the office, and told him to begin their Plan B. It was time to retreat.

Osiris, using the secret tunnel system out of the dome that he himself had created, began selecting Pilots and escorting them out, followed by other important folk: engineers, doctors, scientists, architects, etc. All the people you would need to build a city.

They were taken to a settlement that Osiris had built using his powers in secret, a shelter that they began defending against raiders, until finally the dome itself collapsed--and every Wastelander turned their attention there, to the husk of a former city, destroyed by the very empire that had governed it.

Since then Osiris has become the General of Ikarys, the new settlement for the refugees of Ipollius, and his life has shifted entirely. While he doesn't have to worry about secrets being uncovered anymore, he has to worry about more direct things: like surviving raids by gangs of Wastelanders, having enough food for everyone to eat, and strong defenses in what has become their own mini-dome of a settlement.

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Aedolis Characters / TRIM Experiment EfVMn-II
« on: March 29, 2022, 01:01:24 pm »

Art by meeeee

__________________QUICK STATS
Name Vey Nim {Efel V. Masahr-Nim II (Pronounced: Ee-fell)}
Age 2,359 {136 at death}
Gender Male
Species Starstrider Elf, House Procyon
Ethnicity Adelan/Aedolian
Height 6'3"
Occupation Pilot Royal, Imperial Advisor
Residence Haviah, Aedolis {Formerly: TRIM}
Voice Michael Wincott
Themesong Another Way Out by Hollywood Undead

__________________IN-DEPTH STUFF

Physical Description

Personality
Jackal | Wild Card | Bloodthirsty | Manipulative | Charismatic | Natural Leader

Ruthlessly calculating, Vey is not one to have any kind of sentimental emotions towards people, though he is good at pretending otherwise. He excels in picking a person up when they're down, being the caring and understanding father figure, encouraging them to do their best and succeed. He does this all for himself, of course, surrounding himself with devout coworkers and friends who would do anything for him or his cause, and his cause has always been and will always be the expansion and growth of the great Aedolian Empire.

While he makes everyone around him feel like they belong and have a place, he is also a strong authority figure with an immeasurable presence that commands respect. You do not want to fail him, not because of fear, but because of fear of disappointing him. However, it is known that he does not give third chances. There's certainly a feeling when he walks into a room, perhaps awe or perhaps of intimidation, that makes most tend to fall silent the moment he starts to speak. Not only is he a wealth of tactical knowledge, but he tends to think of and account for everything before he speaks, often earning him the nickname of "the Man with the Plan" (which is very original.)

These days very few people see his true nature; a zealous and conniving creature always eager for bloodshed if it means great things for his beloved nation. He's willing to do anything and whatever it takes to ensure Aedolis continues to prosper, even if that means killing his own underlings with his bare hands.

Some little things:
  • Definitely has a collection of portrayals of himself in media (movies, action figures, tv shows, etc.)
  • Still has a lot of catching up to do in terms of how things work and can sometimes be a little... Out of the loop with technology.
  • Does NOT like robots nope not one bit.

Magic/Abilities
Umbrakinesis- Dark energy manipulation (WIP)

Relationships

History
As part of the indoctrination into Aedolian society starting at the youngest of ages, schools are filled with nationalist propaganda, a good portion of which aimed at youngsters focuses on the country's proclaimed heroes. People who contributed to the founding of their great nation, whose actions and deeds saved the lives of many and paved the way for the bright and prosperous future of generations to come.

In the wake of all the battles he won, the monumental feats of heroism as he saved the lives of Adelan citizens and forged onward towards their next victory, he became etched in history as one of the most pivotal figures in the great Aedolis's formation. His origin story just made him that much more likeable for the average citizen--a common person, like them, rising through the ranks through sheer ability and tenacity, or perhaps destiny, to overcome hundreds of obstacles in his path and become a legendary leader loved throughout time.

Things tend to get skewed as they're passed down through stories told over and over again, and the way he's portrayed now is often so far from the truth it's laughable. TV shows, movies, books, and music about him all tell the tales of a wise and just leader who was calm under pressure, steady as the sea and a tactical genius who would save his men in the nick of time.

Reality is much less idyllic.

Efel was born into an average family--middle class, however--so he was put through a military school and taught about tactical warfare from top professors, he just happened to excel at taking what he was taught and applying those concepts to real life situations. While he remained calm under pressure, it was not a tranquil and soothing calm--it was the calm of quiet, seething rage, that made his subordinates flinch as his expression darkened; he would often step out to the battlefield while muttering under his breath that if he wanted something done right, he had to do it himself. And when his men were in trouble he went out of his way to save them... The ones who were most useful, anyways.

In reality Efel was a calculating and ambitious man who saw every other person around him as a stepping stone or a tool to be used to further him along his journey to greatness. He was adept at recognizing a person's strengths and weaknesses, applying them to where he best saw fit, and he was also good at emotional manipulation. He knew well that you get more flies with honey; praising soldiers when they did a good job, and being gentle and understanding with someone's first mistake, these were all things he did well under the mask of actually caring about others. His men loved and adored him, so much so that when he rarely did slip up and lash out that it was misunderstood as the stress of such an important job putting too much weight on his shoulders. That just made them love him even more.

His victories were heavy blows to the enemy each time, and eventually it was decided that if they were to ever win against the Adelan troops, they had to make Efel their primary target. Take out the general, squash their morale, win the battle--and then the war.

The battle was long and gruesome, still mourned by many to this day. What a tragic event it was to have taken such a kind and competent leader from them, to rip the gifts his presence brought from their hands. Efel was isolated from his soldiers and surrounded, fighting to his eventual death with his equally beloved dragon Taryk against trained and specialized soldiers. The last thing he remembered was the pain of the blade of a bayonet piercing his ribcage and goring his heart, making his blood run cold as the wielder looked him in the eyes and whispered "Die, you Adelan scum."


Unfortunately for the enemy, Efel was a man of many plans, and his plan for this battle worked even as he unexpectedly took his very last breath. The captain and general of the enemy forces were taken down, and both sides were left leaderless, but through his second in command the Adelans were able to push forward long enough to recover his body for the funeral he so rightfully deserved and retreated. It was considered a draw.

News of his death quickly reached those higher in the chain of command, and a special team was sent to take his body and put it into cryostasis, among many other influential Adelan figures, in the hopes that perhaps one day the legendary Adelan hero would be able to open his eyes and see the future of the grand nation he'd helped build. And while the citizens of that great nation continue to mourn to this day, those officials didn't know how right they would be--that one day, Efel would open his eyes in the pristine white labs at TRIM.

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7
The Rest of Aedolis / Re: Domino Dancing (Neph!)
« on: March 08, 2022, 06:23:53 am »
"That's... a very long way to be walking soaking wet."

Oh. So... It wasn't close by then?

Shit.

Well he supposed he could always probably go crash in a trash heap or something, sleep for a bit, and then once he sobered up he could get himself back to the hotel to wash up and sleep more later. Unfortunately it wouldn't be his first time. Even though all he wanted was a nice, soft bed right now, he had to admit he was too tired to go on a long journey across the city or something, that just wasn't happening.

Also he just plain didn't want to.

He had grunted and started to move away when suddenly this stranger grabbed his arm. He recoiled a bit, opening his mouth to say "Nn--" before he was tugged along and he realized oh, maybe this guy knew a shortcut or something? It seemed he was gonna take him to his hotel which was... Very kind of him. Even drunk Loa knew that this guy didn't owe him shit.

So as much as he hated the feeling of a warm hand on his skin, and as much as he hated that when he looked up he thought he saw a swath of grey hair and heard Vander chiding him, he was at least aware enough to know that following a local would be the fastest way to get anywhere.

The guy had already fished him out of the water looking a giant goddamn mess so what more dignity did he really have to lose at this point?

Like an ugly duckling he teetered after the stranger, realizing he didn't know what to call him and feeling far too awkward to ask. Indigo? Navy? Midnight? Midnight sounded nice. He'd go with that.

As they trudged through the city, leaving an ocean water river in their wakes, cold, wet and uncomfortable, Loa said absolutely nothing. He couldn't think of anything to say and what was there to say? He would just thank the guy when they got to the hotel and leave and they could both pretend none of this ever happened. After all, there was definitely a part of him that hoped this was all just a very elaborate bad dream.

But as he looked through his fingers at the world they passed by he still felt that not a single goddamn thing felt familiar. Had he really not passed by any noticable landmarks on his way to the beach? Well, this was probably a different route.

Eventually he noticed the streets were illuminated by a brighter light that reflected off the surface of the street and walkways. He looked up, wondering if they were getting close when he saw up ahead a looming and recognizable presence.

He stopped, resisting and pulling against Midnight before they could take another step further as he groaned. "No, I said hotel, not hospital." Like a stubborn ass pulling against the reins, he simply rooted himself to the sidewalk and refused to budge.

Had Midnight heard him wrong? Maybe, if he was this drunk he was probably slurring his words a bit. Either way he didn't need to go there, he was fine! Been far worse! He just needed to sleep dammit.

8
Edanith Characters / M o r t i s
« on: March 07, 2022, 08:10:01 pm »
__________________QUICK STATS
Name Mortis
Age 100+
Gender None, uses he/him/they/it pronouns
Species Ophiosinensis
Height 40' (12.19 meters)
Occupation
Residence
Voice SAM (Software Automatic Mouth) for the Commodore C64
Themesong Salvation Code - Scandroid, Makeup and Vanity Set Remix

__________________IN-DEPTH STUFF

Physical Description
Something between these two purple people-eaters. (Will design and draw later.)

Personality
A bit neurotic, chaotic and high-stress with a tendency to hyperfixate. At one point in time Mortis was just a very anxious bug full of dread and worry that it wouldn't find a good host, that it would end up as ornamental decor on some rich person's necklace. Now, though, those fidgety tendencies have been turned towards other things.

It is always thinking, overthinking, rethinking, and planning. Permanent access to computer analysis and calculations have allowed it to try and account for every possibility in every kind of scenario to ensure its best odds of survival. Mortis most certainly relies on its data a little too heavily however, as it is incapable of processing its own basic emotions, wants and desires. Like a computer that has been gifted with sentience, the personality of the bug has completely integrated with that of the mech it inhabits, leaving it to excel in matters of critical thinking and problem solving, but failing miserably at having any kind of relatability to other creatures.

Currently, its become fixated on pursuing a strange hobby--capturing and studying the creatures it comes across on Edanith, both sentient and non. It keeps its specimens in constructed chambers within an abandoned Edani military base forgotten after the war. Mortis has outfitted it with impressive defense measures, connected it back online hidden behind numerous cloaking mechanisms, and powers it all via solar power panels. It studies these creatures, looking for... Something.

Magic/Abilities
-Interfacing: Mortis is able to connect to almost any modern technology and interface with it. No digital secret is safe with them around.
-Super Intelligence: With direct access to all information found anywhere online hooked right up to their brain, Mortis has vast knowledge of just about everything. This also includes near-fluency in almost any known language.
-Morphability: Mortis can stretch and control their host body seemingly without limits through extensive genetic modifying that it has done, so watch out for surprise tentacles.
-Telekinesis: The original fleshy host body possessed the power of telekinesis, which was then passed to Mortis as it took over. It can lift most objects with the weight limit of a tank (60 tons.)
-Telepathy: An inherent ability found in their species, it can communicate with anything with a brain and the ability to understand speech.
-Transformation: Mortis has modified its outer shell and host body to be able to transform between a few different shapes, from that of an all-terrain vehicle to a jet. It cannot break through the atmosphere on its own... Yet.
-Body swapping: Mortis's initial vessel is a bit... Big. So, over time and with its growing knowledge of machinery and computers it has built itself several alternate robotic bodies that it can connect to through a direct wireless signal and pilot (like how we can control bodies in video games through VR.) One of these bodies is permanently stationed in Comodore and is often believed to be Mortis's main body. There are a few others, like an all-terrain four-legged body and a drone, as well.

Relationships

History
In the height of the Edani war, Mortis found itself in the middle of conflict. What it had hoped might be prime hunting ground--a battlefield full of all kinds of species of potential host bodies--became a living nightmare as they simply tried not to get squashed. Perhaps hopping on that weapon shipment transport from The Cancer hadn't been such a good idea after all.

Right as they were severely regretting their decision to get on that godforsaken dusty planet, the rocky outcropping they were hiding under was nearly squashed as the body of a fallen Edani mech warrior fell on it. Terrified for their own little life, Mortis jumped ship--literally--and integrated with the VERY freshly deceased body of the one who'd been piloting it.

This particular Edani mech was of a series that physically integrated with their pilots through a series of IVs and a neural crown that allowed the pilot to control the mech with their mind as well as their physical movement of the controls.

Through the connection this pilot had with their mech, Mortis was able to integrate with not just the original host body--but the mech itself.

As it lay there, eventually forgotten after the battle ended and the war moved elsewhere, covered in the sands of time, Mortis was able to stretch and and command its host body to become one with the machine in every sense of the word; at this point the host body is entwined with the mech, hooked up to it by wires and tubes made of synthetic materials as much as biological matter.

The mech is fully operational as it's powered now not only by solar power, but also by the fleshy body that's grown around, inside and sometimes outside of it. Whatever you do, don't open that hatch.

Since then, it has set up its residence in an abandoned Edani military base, and has established a variety of other locations scattered throughout the frontier that it can access through remote robotic bodies to ensnare and capture specimens to bring back to the base for further study. One of these bodies is stationed in Comodore, where Mortis was able to aid in setting up higher defense and security systems and has worked its way up to be one of the city's main high security officers. After all, wouldn't a bustling city be one of the best places to pick and choose future targets for study?

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9
Ships and Factions / Re: Ophiosinensis - The Zombie Bugs
« on: March 07, 2022, 07:44:37 pm »
______VI. Notable Figures & Note for the Players

Imon- An older Ophiosinensis who's managed to nab himself a pretty rare host body. He's now utilizing these powers to the utmost of his capabilities, searching the universe for others of his kind to gather them together on a planet in another solar system that he found where they can build their own civilization and become more than bugs hunted for sport.

Mortis- A massive bio-mech suit roaming the lands of Edanith.

Umufgachi [NPC]- One of the oldest Ophiosinensis, living in the body of a colossal prehistoric creature that lived on Edanith in eras long past.

Poltergeist [NPC]- A loyal follower of Imon and one of the first he recruited to his Haven.

Demolition [NPC]- A loyal follower of Imon and one of the first he recruited to his Haven.


Note for the Players

"Okay Cheesy, why would I want to go to the effort of making a space parasite when they won't even be easily determinable as one and will just look like literally any species?" You ask.

8D WELL HERE'S A WHOLE LIST FOR YOU MY FRIEND!

1. Morality:
Did you ever watch the Alien movies and find yourself sympathizing with the Xenomorphs? SAME! They didn't ask to be created and now that they're here everyone hates them literally for existing! But let's be real: the Alien universe is a catastrophe no thanks to Mr Scott so how about having the opportunity to play to the same concepts of morality, fairness in creation and the universe, and what it truly means to be alive, with something that's very similar to a Xenomorph?

2. SURPRISE, MOTHAFUCKA!
Have you ever debated killing off a character or deleting them because you're just not happy with how they turned out? Well a Zombie Parasite is practically your Get Out Of Jail Free card! Keep the character's core visual design and give them an entirely new personality by saying they got eaten by a space bug. Nice!

3. SURPRISE, MOTHAFUCKA! Part Two, Zombie Electric Boogaloo:
Ever wanted to make a character with a deep twist or dark secret to be revealed through roleplay later? Wellllll why not have them be a secret zombie? Because of the nature of these lil guys you really don't have to put "zombie bug" as their species identifier on their profile until you feel like it's relevant. Just think about the possibilities! Your grandma could be a zombie, your best friend, your lover--or the guy who works at the 7-Eleven! What a twist!

4. You want gore? You got gore!
By their sheer nature zombie bugs can be pretty gross! Carnivorous sentient zambinos that wander around in the skinsuit of somebody you used to know, leaking black fluids and dripping glowy slime whenever contextually applicable, you can do so much fun stuff with them being big hungry beasties! Hungry, hungry beasties...

5. Look it's a zombie but more fun:
I don't know what else you want me to say it's a sentient zombie THE POSSIBILITIES ARE ENDLESS! D8

A word of warning:

Obviously it would be easy to say that your Ophiosinensis took over the host body of a god. That they now have the power to destroy planets or change the entire lore of the world. But realistically it is almost impossible.

While some Ophiosinensis have gotten extremely lucky or had the opportunity and privilege to take their time in hunting down the perfect host body (like Umufgachi and Imon,) doing so is an incredible feat. A powerful being is powerful for obvious reasons, and all the stars in the galaxy would have to practically align to get a Parasite a shot at capturing one. Think of it in Pokemon terms: getting a god body is like encountering a shiny in the wild, no hacks. And also managing to capture it without killing it first.

So be realistic, give your zombie bug some constraints and be amazed at how well it can do with very little!

10
Ships and Factions / Re: Ophiosinensis - The Zombie Bugs
« on: March 07, 2022, 06:20:31 pm »
______V. Reproduction

Ophiosinensis reproduce via parthenogenesis, which is a natural form of asexual reproduction in which growth and development of embryos occur without fertilization by sperm.

Essentially, they produce their own unfertilized egg cells in clutches of typically 150-300 eggs which then form embryos on their own. In this regard, their species does not have defined genders but often tend to take on preferred pronouns after exposition to other species that use them. They all have the same basic organs and there is no sexual dimorphism in their species.

Eggs take only 3 months to hatch in ideal conditions, often being carried within the host body of the parent Parasite in a sack they have created for their offspring. So maybe be careful next time you tap someone on the shoulder or slap them on the back or chest--you never know when a flurry of tiny zombie parasites will burst out right at you.

They grow at an alarming rate, reaching full maturity after about 6 months. In this time they stick close to their parent Parasite, learning everything from them and learning the ways of their people as well as how to function, before they finally leave their parent to pursure lives of their own and find their own hosts.

Ophiosinensis have no set breeding time and choose when to do so.

11
Ships and Factions / Re: Ophiosinensis - The Zombie Bugs
« on: March 07, 2022, 06:20:17 pm »
______IV. Range and Ecology

Though they originated in a galaxy far away from this one, through innovations in space exploration technology they have made their way from their home planet out into the vast reaches of space.

Any place that has some kind of sentient life in it and access to spacefaring technology, and you're guaranteed to find one of these zombie bugs under a rock somewhere. Or feasting on your grandma. Hey, when was the last time you called her?

They are strictly carnivorous, eating anything from other insects to other lifeforms, and can glean protein from just about any living creature with little repurcussion, even if that creature would be considered poisonous to most. If they go too long without eating, or enter too extreme an environment, their body will shut down and they will go into hibernation... Like a hamster.

Once entering a host body they are able to change many things about the body, including its digestive system and method of obtaining nutrients. Just because they take over the body of an herbivore doesn't mean they will starve; they will adjust and the body of an herbivore becomes a carnivore.

Similar to lobsters, Ophiosinensis have no known lifespan and may very well be immortal. Research on this matter, however, is insufficient to produce any solid conclusions.

12
Ships and Factions / Re: Ophiosinensis - The Zombie Bugs
« on: March 07, 2022, 06:20:02 pm »
______III. History

Ophiosinensis come from a distant galaxy where they are looked down upon, thought of as vile and disgusting creatures, and generally considered to be dangerous and abhorrent pests. They barely manage to scrape by, their home planet having long since been overtaken by invaders, and tend to fend for themselves as best they can; when someone sees a zombie bug, they try to kill it. The only ways to survive are by killing and parasitizing host bodies bigger and stronger than their own to protect themselves. Infection of other creatures is always how they've survived and is a part of their natural life cycle, which is something that many other species find incredibly offensive and morally wrong.

They can't help the way they were created, the way they evolved. It's just how they function.

Many are tired of the treatment but there is little they can do to stop it; little they can do to organize when so many are spread across the galaxy with no way of uniting to fight for any kind of rights or a cause. But there are some of their kind working to rectify this.

Due to their horrific nature, they are one of Aedolis's best kept secrets: the government knows of their existence, but does their absolute best to keep word of them from seriously spreading on the streets. Imagine the panic the public would fly into if they realized any of their precious or beloved Pilots could become a zombie!

This isn't to say they aren't found in Aedolis--they definitely exist there, but they do so in secret to avoid being... Snuffed out.

The separation of their species is only a few generations old, so many Ophiosinensis stress upon their children to do their best to find and reunite with as many others of their kind as they can find. They are the only ones who can truly understand each other after all, and because of this feel strong senses of kinship and protectiveness when they do find each other by chance "out in the wild." They maintain connections with each other and tend to be very distrusting of other species.

Regardless of what host they've ended up in, no Ophiosinensis forgets what it truly is, and that blood bond it shares with others of its kind is far stronger than any other.

13
Ships and Factions / Re: Ophiosinensis - The Zombie Bugs
« on: March 07, 2022, 06:19:48 pm »
______II. Description

Temp image by meeee

A Parasite is traditionally found by themselves in a pale, flexible carapace, with a slight oplacent sheen. Depending on age they can range in length between 17 and 50 cm (6.7 and 19.7 in). As they get older their bodies continue to grow, and thus finding one over 21.59 cm (8.5 in,) as it's typically encouraged for them to find host bodies before they get too large to fit in a typical sentient creature's skull. They are incredibly robust, able to enter hibernation for seemingly unlimited amounts of time, survive in the vaccuum of space, extreme hot or cold temperatures, under vast amounts of pressure, or even at the bottom of seas. They are known to be nearly impossible to kill.

Their exoskeleton is composed of overlapping segments, ending in a tail that allows for dynamic movement in air or water. They have 8 legs, with the front pair used to grab things while the others provide locomotion. They have one pair of large, compound eyes with 12 color cone photoreceptors (in comparison to the average human's 3.) They have four sets of jaws with which to chew and eat food, and a pair of adept mandibles that help them break into the host skull, make a hole and pull them inside as they start to eat the brain.

Like a mosquito, they feature a proboscis located underneath their tails. This proboscis is typically hidden in a sheath underneath the Parasite's body, but it extends and hardens when they are ready to attack their prey. Ophiosinensis aim for the base of the skull where it meets the top of the spinal column, and secrete a specific kind of saliva through this which is used to aid in the paralysis of their prey, poisoning the host's brain and slowly killing them.

Similar to terrestrial isopods, they are capable of curling up into a perfect sphere to protect themselves or hide. They are hunted for their exoskeletons which are often used in jewelry and accessories for exorbitant prices, due to the dangerous nature of hunting them.

______Hosts

Upon selection of a host and full integration into the host body's system, Ophiosinensis slowly change color over time to a pitch black and hardened exoskeleton, and they grow to fit snugly inside the skull of the host.

Ophiosinensis are capable of incredible feats of biomatter conditioning; while they are not only telepathic and often use this as a means of communication in their species, they are able to interface with the brains of any biological creature they deem fit, through a process known to them as ""growing pains."" As the Parasite's original body grows and stretches to fill the skull of its host and fully take it over, it leaves them feeling hyper-sensitive and usually constantly in pain as they receive input from the nerves of their body as well as the host's. For a period of several weeks they regularly excrete a thick viscous black mucus from the various orifices of their host body--this is completely natural, the literal secretions that the parasite is pushing out of the old host. So it sometimes looks like they have nose bleeds, are crying, or coughing up blood. To them it's mildly uncomfortable and really not that different from having a runny nose.

As they push out the host's old fluids, they slowly consume the host's original brain as their body grows to fill that void. Through this process they absorb all of the host's memories, knowledge and a perfect copy of their personality. Eventually the Parasite's body becomes rooted inside of the host's as they command the host's cells to replicate and change as they see fit, such as mending the broken link between the spinal fluid and themself, any wounds, or changing physical appearance (such as changing dentition to fit a carnivorous diet.)

When taking on a host body, the Parasite absorbs the brain and any inherent biological powers that body possessed. A parasitized Pilot would still have all the original powers and abilities, as would a shapeshifter, mage, etc. These are often things taken into consideration by the Ophiosinensis as it considers options of what host body to seek--many deliberately pick host bodies to suit their specific needs (or even personal aesthetics.) However, not all are so lucky--a Parasite may be forced to pick a host out of desperation in a dangerous situation, and unfortunately once the process of integration has begun it's impossible to switch.

A Parasite can reanimate a recently deceased body within 2 days of death.

Typically, the only giveaway that a host body has been taken over by a zombie parasite is that their sclera change to black and the irises tend to take on some kind of bioluminscent glow, which can also be found in the fluids they secret once the host's original fluids have been cleared out. It is considered honorable, and highly encouraged, for an Ophiosinensis to change or alter the host's face in some way so as to not completely desecrate their memory, or imply that they are trying to become a "doppelganger" of that person. Once they complete the takeover of the host's body, they are their own separate person. The only times where a Parasite may opt not to follow this tradition, and keep as close to the original host as possible, is for the purpose of infiltration and spywork, which is rare.

14
Ships and Factions / Ophiosinensis - The Zombie Bugs
« on: March 07, 2022, 06:19:32 pm »

______I. Introduction
As if those in the heavens look down upon us and laugh, it seems these Parasites were created as a joke to the divine, themselves, and on all mortal creatures.

Most have common fears--fear of death, of zombies, of bugs, of horrific and grotesque deaths. Ophiosinensis are all of these things wrapped into one! These Parasites can be found just about anywhere in the universe, and exist solely for the purpose of finding host bodies of any species to devour the brain of and take control over the host body. This is considered their final metamorphosis: a sentient parasitic space bug that took over the body of your loved one and now roams the world wearing their skin suit.

15
The Rest of Aedolis / Re: Domino Dancing (Neph!)
« on: March 07, 2022, 02:25:35 pm »
From between his pale fingers stricken in red he watched the other person pant and heave, and he coughed once or twice himself.

The guy looked pretty fit, and he glanced over his shoulder to see the rock he'd probably been sitting on wasn't really that far out? He looked back to the elf, dark brows furrowing; why was he panting so hard? He could hear the heartbeat, like this person had run sprinted for a mile or something. Oh, was he having a panic attack?

Why?

Well it wasn't any of Loa's business. Just like in theory it wasn't any of this person's business to go save him from drowning. He just felt so disappointed in himself.

"Mercy? Were you trying to die out there?"

He blinked, stirring from where he'd been staring blankly at the sand, and looked back up at the stranger, a bit confused himself because he didn't really have an answer to that question. Did he think of ending it? All the time. Had he been thinking of it this one time?

Hah. No, actually. At least not consciously it wasn't at the forefront of his mind.

He snorted and started quietly laughing, because the irony certainly wasn't lost on him even though he was drunk (though the cold water and the hair pulling seemed to have sobered him just a tad.)

"No, that'd be too cruel to too many people." He finally grumbled after giggling a few more times, struggling to get off of his knees and onto his feet in the sand with only one arm since he had to keep a hand on his face to obscure it. "Unfair."

After stumbling once or twice and finally managing to stand upright without tipping over, he brought up his wrist to see that his comm was still intact, and still recording, and he turned his back to Ren so he could press the stop button. If he actually got the sound of him falling into the ocean that might be kind of cool to put on the song somewhere.

"Figured this beach would be empty this early in the morning. Just work that late, or couldn't sleep?" He rumbled, shaking some of the water-diluted blood off his arm as he tried to focus on clotting it again--easier said than done when he felt like his head had been attacked by five feral cats.

Reaching up he wiped some of the blood out of his eye from the cut over his eyebrow, and he snorted. "Far be it from me to critique... Critique anyone's choice of how they-they spend their time." He nodded, sagely.

He was so funny.

He had no clue what he was trying to achieve here or why he was even talking to this person when he should just be heading back to the hotel. He had another mission in a few days, hell when they sent him out they sent him on errands. First go here, murder this family, while you're at it pick up some eggs, then stop over here and kill this guy and make it look like so-and-so did it and then grab some milk. Actually, yeah he should just go back to his room.

He looked up and paused for a second, looking around him with his hand still over the lower half of his face as he came to the quiet realization that he had no fucking clue where he was.

"Uh."

Shit what was it called again? He'd stayed in so many he couldn't remember which one he was at right now.

"There's a hotel. How do I get t-to the hotel?" Surely it couldn't be that far from here, right? He couldn't have walked that far.

"It, uh. Hm." He took both hands and furiously rubbed at his face, desperately trying to think of the name. "Star... The Starling? Yes. That probably. Where is that? From here."

(It was several miles, Loa. Several miles from here.)

16
The Rest of Aedolis / Re: Domino Dancing (Neph!)
« on: March 06, 2022, 10:09:20 pm »
The world was swaying, murky and dark. He felt something soft billow up around him like a cloud as he settled, only barely able to open his eyes just enough to see moonlight scattered above him. Were his eyes so watery because he was crying? He cried a lot, even moreso these days. That was normal. At least it was quiet.

He closed his eyes, feeling lulled and weightless, like a child being rocked in a crib again, it felt so nice--

Suddenly there was a rush of pain from his scalp that made him grunt and groan, twisting, body movements sluggish like he was immersed in something. The pain didn't stop and in fact got worse but he was moving fast and it was hard to get his hands up to try and paw it away.

With a roaring in his ears suddenly the soft quiet erupted into the sounds of roaring waves and he hit the ground face first and his mouth filled up with sand as soon as he opened it to cough.

He just lay there for a few moments, feeling something warm and itchy on his scalp as he coughed and sputtered, groaning as he slowly flipped himself over onto his back, reaching up to wipe the sand away only to wipe more sand clinging from his hand onto his face in the process.

Some furious rubbing later and eventually he was able to squint and see the sky much more clearer than before. Fucking hell had he fallen asleep and fallen into the water?

His arms flopped into the sand and he snorted, coughed, wheezed and started laughing and coughing. Really? Really? Did he really almost drown? Holy shit he was a genius!

"Fuck," He finally croaked, slowly sitting up as he wheezed one more time, glancing down and seeing the fresh scabs on his wounds already washed off as fresh blood rolled down his arms. "Aw... Damn."

His scalp itching made him raise a cold, numb hand up to search and pull away with blood in his fingertips. Huh, if he was drowning why was his head bleeding? Did he hit a rock? Was it the waves that brought him to shore?

It was then that he heard a noise, the noise of a person behind him and he jerked, scrambling clumsily to his feet (and falling over once) before he could finally turn and see that there was another person there--also just as wet.

Loa had squirreled away most of his memories of encounters with others in Candidacy deep in the dark recesses of his foggiest memories, keeping them locked away so he could forever hide from their cruelty. Once he graduated and was chosen as a bagger he rarely came out from his apartment. Perhaps he'd seen them in Candyland, or once or twice in passing on the street, but tonight he found himself gazing upon his first encounter with an elf.

His first thought was how is it possible for nature to make something so intrinsically beautiful that no song could ever hope to capture it? and his second drunken thought was

y tho?

Had he been pulled into the water not by sleep but by the reaching hands of the innocent lives he'd taken? No, no. That couldn't be it. He didn't deserve so peaceful a death. Was that why this person came to pull him from the waters?

He put his face in his hands, rubbing tiredly as his scalp burned, head throbbed and ears rang, as he slowly sank to his knees and sat there in that deep black sand and mumbled,

"That mercy would have been better spent on someone else."

But they were right, he knew they were. His death would need to be far more painful and torturous if he was to ever hope to atone for what he'd done.

"Thanks."

He croaked between his fingers, keeping his face hidden.

17
The Rest of Aedolis / Domino Dancing (Neph!)
« on: March 06, 2022, 08:25:07 pm »
I wasn't cut out for that.

With each heavy step digging into deep sand, chilled with the night air while the cold water danced over to soak his black pantlegs, he felt himself drifting further and further away.

The undersides of his wrists itched as a few escaped rivulets rolled down, every breath felt hollow and his ribcage creaked and sighed as he moved. Muscles felt raw and stretched taut from another stressful night, another mission. The only reassuring thing out here on the beaches of Ryun was the cooling touch of the glass bottle of beer in his hand as he trudged along the shore.

The cut above his eye had wept and made him squint, and before he knew it he was wading waist deep through the water, clumsily reaching up to push the facemask off to take another swig. This was a variety that he could only get in Ryun; he'd had it before, something of a local brew. It tasted a bit like sour tangerines.

Jutting out of the cold waters before him was a large rock, tapered to a point that overlooked some of the waves. During high tide it was probably swallowed whole he would imagine; but he didn't know anything about that. All he knew was the rough feeling of the grit cutting into his palms as he started to pull himself up it, his bottom half drenched and weighing so heavy he fell back down once or twice because of his inability to focus.

The world swayed and danced with the ebb and flow of the tide, and eventually he pulled himself up to the top of the rock, letting his legs dangle over the edge, sprays of seafoam tickling his bare feet. He had no idea what time it was, 3? 4?

He went to take another swig and realized the bottle was gone. He could've sworn he had it a moment ago though? Damn. He'd have to get more when he went back to the hotel room.

As he sat up there, the cold wind against his bare chest only somewhat sobering, he realized he needed to cover up and awkwardly fumbled with his mask, still barely hanging to an ear by one loop, to put it back on. At least out here on the beaches of Ryun he could see the stars. Like the stars he could see in the wife's eyes, the reflection mesmerizing as he stood over her, breath labored in the finally still night.

"Sorry," He said. "Sorry." A few more times, as if she could hear it, with tears mixing with the blood dribbling down his face.

Vander I just wasn't cut out for this.

"I don't know why, I don't know how
I thought I loved you but I'm not sure now
I hear the thunder crashing, the sky is dark
and now a storm is breaking within my heart,"

At some point, in its waterproof case strapped to his forearm, he had started recording on his comm, while the backing track he'd made a few nights ago in his apartment played low. His head nodded slightly off to the music, some of his hair clinging to his face either because of a cold sweat or sea water.

Sorry. I'm sorry. Sorry it had to be this way.

"All day all day, watch them all fall down... All day all day, domino dancing,"

I'll take you with me, I'll remember. You won't be forgotten.

"All day all day, watch them all fall down, All day all day, domino dancing, All day,"

As he sang his chin started drifting closer and closer to his pallid clavicle, his nodding to the beat softer and softer. The sounds of the waves crashing against the rock were so soothing and rhythmic, it made it so much easier to drown out the sound of her shriek still echoing in his ears. Like a soft blanket, a cold blanket slowly wrapping around his shoulders to bring him into its darkness and serenity.



With a rather pathetic plop, Loa fell off the side of the rock into the ocean as he fell asleep sitting up.

18
Aedolis Characters / Pilot Noble Loa Ventir
« on: March 06, 2022, 05:10:59 pm »


__________________QUICK STATS
Name Louis Ventir (Also goes by Loa, or Yeshalupe online)
Age 28
Gender Male
Sexuality Homosexual
Species Human
Ethnicity Aedolian
Height 5'9"
Occupation Inquiry Acquisition Agent/Black Bagger
Residence Haviah
Voice Trevor Something
Themesong Dark Tide - Scandroid

__________________IN-DEPTH STUFF

Physical Description
Sturdily built yet surprisingly small, Louis, or Loa as he often prefers to be called, is a spry man through and through. He has more of a swimmer's build, and is in fact, an excellent swimmer.

He wears all black, and he is never seen in public without a bandana or face mask, though he will take it off for certain occassions (ie meetings with superiors, certain missions, etc.) Underneath he is a VERY pallid man of somewhat boyish looks with short black hair, and cold, sad blue-gray eyes.

Personality
Miserable.

Loa is a person shrouded in mystery. Very few know what he looks like under the masks, and nobody's about to find out any time soon. Ruthless, quick, to-the-point and silent 80% of the time. He doesn't care much for other people and it's hard to get on his good side. He moves with purpose and determination to get things done and he absolutely loathes anyone who will get in his way or slow him down. That being said, those are the easiest ways to agitate him, and some of the best ways to actually get him to talk. He only speaks when he finds it necessary, and when someone's pissing him off that's definitely a necessary occasion. He finds it far too easy to change from serious and quiet to snide and sarcastic at the drop of a hat. Thankfully though, those times are rare as it's rare he's ever seen hanging out with anyone at all. If he likes you though, it's all the way or nothing at all--he's not very gray with his emotions. Either you're a friend or foe; and at the moment, he has none of the former.

He has severe depression and is a major alcoholic, drinking it like it's water. He also has Scopophobia, the fear of showing his face/being seen, hence why he rarely shows his face. This is notated on his Pilot profile, but only accessible by superiors.

Magic/Abilities
-Hemokinesis: Loa is able to control blood, from the creation of it to its very movement. He is also able to sense blood, a person's circulatory system, and hear the beat of someone's heart. He excels in using these abilities, from detection (being able to sense up to about 100 feet who is in a room with him and even what blood type they have) to combat, being able to pull blood from open wounds, rupture arteries, create clots, change the course of blood flow and utilize building blood pressure to literally make someone's head or heart explode.
-Telepathy: His telepathy is incredibly strong and clear, however he only uses it to communicate with his dragon.
-Minor Telekinesis: Lightweight objects within his immediate vicinity (think 5-10 feet) are able to be pulled to or pushed away from his person.
-Hand to Hand Combat Mastery: Given his profession, Loa has trained extensively and spends any time out of his apartment running sims or in the gym. He's excellent at both offense and defense, and has thorough knowledge of short-range weaponry and how to use them.
-Intermediate Marksmanship: Loa can handle just about any gun and knows well how to use them with fairly decent range and aiming capabilities. He works best with sniper rifles, but pistols are also handy.
-Parkour: Most of his missions entail getting into hard-to-reach places without alerting targets or civilians, so not only is he adept at running, climbing and yeeting himself to victory, but he can also do it in a way that's scarily quiet.

Relationships
Amontillado- Loa's dragon. It was made clear on day one that he didn't choose Loa because he cared about him, he only wanted him for his abilities. Amon has a bit of a nasty rep among some of the other dragons, as some believe he pushes humans too hard. Prior to Loa he has lost thirteen Pilots and does not seem to have a shred of remorse  or guilt over any of them; due to outside circumstances it's never been determined he was directly responsible for their deaths and thus he keeps getting new ones. He speaks poorly of those who have failed him in the past. His relationship with Loa is strictly professional, potentially abusive, and it is rare that the two of them even speak outside work hours. He monitors Loa constantly.

History
Loa has never been a pleasure-seeker, unlike nearly every other person in Aedolis. And because of this, he was often ridiculed or bullied by others because he stood out from the rest. He was treated like an outcast and rightfully learned to hate nearly every living creature with thoughts and the ability to speak because of it.

There was only one person who had bothered to befriend him, and that boy became his best friend.

Both of them showed psychic abilities at the ages of 13, and both were drafted into the Pilot Candidate Program together. But while Loa was always a bit of a quiet pushover, his best friend was the opposite. Because Ru dared to stand up to their superiors for lack of involvement with bullying and abuse within the program, and to save Loa from being TRIMMed due to the lack of progress with his abilities, Loa's best friend--and first love--was TRIMMed instead. Loa has never once forgotten this, and even now ten years later he still has vivid nightmares of the night it happened.

He hates everyone and everything, including himself. The only reason he hasn't killed himself is because he knows his best friend's sacrifice would be lost, and that's a shame that even he can't bear. He can't help but often wonder--if Ru knew what their superiors would force Loa to become, would he still have made the same choice?

By all definitions, Loa is convinced that he's an irredeemable monster. He lives with the guilt of not only Ru's tragic fate, but now the murders of countless innocents from his missions. Every person he kills is more blood on his hands that won't wash off no matter how much he rubs his skin raw. He sees their faces in the mirrors, and thus smashed all the ones in his apartment. He cries after every mission, apologizing to warm corpses over and over again and wishing that things didn't have to be this way. He tries to give them peaceful deaths, and remembers them in the music he publishes anonymously online under the pseudonym "Yeshalupe."

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19
Haviah / Re: All This Time [Lion]
« on: March 03, 2022, 07:54:26 am »
Though hard sleep came easy at first it seemed like it was destined not to last too long.

She had probably about 3 hours before her mind woke up just enough to start thinking again, overthinking. Thoughts and fleeting memories flashed by in a whirlwind, white hot pain making her eye sear and burn as it was scratched over and over again, Addie's screams shredding her ear drums.

She woke up with a gasp in a cold sweat, panting hard as she slapped her hand over her damaged eye as if that would make the throbbing go down any easier. Reaching out blindly she searched on her nightstand and found her trusty bottle of painkillers right there where she'd always left it, grabbing a few and popping them into her mouth, swallowing dry as she felt the lumps uncomfortably move down her throat.

She needed some water.

As her hand slowly slid down her face, an unsettling realization that her eye was burning so brightly it washed the whole room in its minty aqua glow made her stomach twist. Water. She just needed some water.

Hell, if there was one positive to having a glowing fire eye it meant that she never needed to turn on the lights at night again.

Like an eerie beacon on a Wastelands cryptid she moved with it slowly, quietly through the hall as she made her way into the kitchen. Trying ever so hard to be quiet and not wake Theo, she got a glass from her cupboard and filled it with water, realizing as she raised it to her lips that her hand was shaking.

After downing the whole cup she gasped again, her heart still pounding in her chest as she forced herself to take long, measured breaths like they taught her in DoSaM to get the green flame back down and under control.

See? You had some water, you're fine now. You're fine.

She repeated the thought over and over again until she finally felt calm enough to assess.

At times like these, being able to roll over and touch Addie where they sat, keeping watch, had been her biggest comfort. Knowing that she wasn't alone was a powerful enough thought to make her feel safe even when it wasn't.

She looked over to Theo's form on the couch, grinding her teeth a little as she wondered if touching him would bring the same reassurance. Would he mock her if he woke up? After all, just look at her--she was practically a child seeking out their mother after a bad dream.

But then again, he seemed understanding enough.

She quietly set the glass down, realizing that picking such a deep couch was certainly to her benefit as she came over and laid down next to him at the edge of the seat cushions, sliding her arm around his midsection and closing her eyes, instantly relaxed by his warmth.

20
Edanith Characters / Jason Venner
« on: February 21, 2022, 11:12:07 am »

artwork by meeee 8D

__________________QUICK STATS
Name Jason Venner
Age 33
Gender Male
Sexuality Demiromantic, pansexual
Species Werelion
Ethnicity Edani
Height 6'5"
Occupation Scrapper
Residence Comodore, Edanith
Voice Vin Diesel
Themesong Burning World by Hedemi Miura

__________________IN-DEPTH STUFF

Physical Description
He's big. Huge even. Not quite as big as his grandfather, but with the height on his side the added gods-know-how-many pounds of muscle he's packed on top of it make him an absolute tank. His tan skin is for the most part unmarred, save for the few scratches and battle scars here and there, with a Shen ring tattooed on his throat. His sclera are a dark grayish-black, hinting at his slightly more than human heritage, with burning bright red irises. His lips are thin, and his eyes are shadowed by strong arching dark eyebrows. His hair is shaved in a faux hawk, a deep brown-black with the tips toward the front dyed lime green. The bridge of his nose is pierced, as is the underside of his lip which bears a set of snakebites.

He likes sweatpants, all of his shirts are tight fitting due to his size which is a fact of life he's just come to accept, and sometimes he throws jackets on top--when he can find ones that fit, anyways.

Personality
On his own, Jason is a well-behaved guy for the most part, often not making too many waves and focusing on being around to do his job and do it well. Hunting is something he's exceptionally good at, and he's always on the lookout for danger and threats. When you get him out on the streets he's always on full alert, though he does a great job of hiding it with his relaxed posture, make no mistake--those glowing red eyes of his are always watching.

That being said, get him in his off-time and you'll see a carefree, easy-going guy who's totally up for causing trouble and making a fool of somebody. With Jack he tends to waffle between the level-headed voice of reason and the cunning devil on his brother's shoulder. The look he gets when he comes up with something truly dastardly is definitely one to be on the lookout for, because while it doesn't happen often, his ideas are dangerously great and hell to clean up in the aftermath.

Magic/Abilities
Werelion--

Relationships
Jackson- His little bro who is an absolute riot and a massive dumbass but man he loves him.

History
Raised in Comodore with their father Jason and Jackson were introduced to the hard life of Edanith the moment they were old enough to walk on their own two legs. Their father owned one of the most successful scrapyards in Comodore and when he died on a scrapping mission they ended up taking over. Thankfully Jason had already been studying business to take over the family business one day anyways, so at the ripe old age of 19 he was able to make pretty quick work of taking care of everything to take the reins. Jack works directly under him, and while they may bicker occasionally about differing financial opinions, Jackson backs him wholeheartedly and knows that of the two of them, Jason is the one fit to lead.

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