Home Forum Wiki The Rules Newbie Guide Roleplay Guide Plot & Setting Wanted Characters Aedolis Teinar Edanith Libra Cancer Thanatos Inc. Contact Us Copyright Affiliates Advertise Us Advertise You Donate! Playing a Leader

Author Topic: Everyone Knows  (Read 404 times)

0 Members and 1 Guest are viewing this topic.

Rising

  • Guest
Everyone Knows
« on: August 31, 2014, 11:39:55 am »
1. Name Everyone knows
2. Rules
1. Nothing true can be spoken; if you accidentally tell the truth as part of the game then you lose.
2. If you blush, flinch, or otherwise show yourself to be emotionally effected by what's been said then you lose.
3. You win by being the last composed person in the group.
4. New players can join at any time.
5. The game is always played whilst doing something else; it should be obvious when you're playing and when you're not from tone and the contents of what you're saying, but specific groups can come up with signals between them.
6. Getting caught sabotaging other players, by giving them drugs or distracting them, will result in a penalty decided by the slighted player.
7. While the use of "Everyone knows that..." is typical, it is not required.
How do you play? It's effectively an absurd conversation, divorced from reality, centred around making the other players lose their composure, generally through embarrassing them. Strategy plays a part as not every sentence has to be designed to shock, one can lull someone into a false sense of security then launch a fresh attack with an ally. Frequently, 'Everyone knows' results in entire fictional worlds being built up, with assorted fictional history, relations, relationships, people, and etc.

 

SimplePortal 2.3.5 © 2008-2012, SimplePortal