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Author Topic: Sister Sarah; wasteland witch, part-time madman  (Read 587 times)

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Offline nephero

Sister Sarah; wasteland witch, part-time madman
« on: May 19, 2014, 01:28:39 pm »
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Name:
Sarah Toombs, called Sister Sarah

Age:
26

Gender:
Female

Species/Ethnicity:
Human, Teinari

Height:
5'5"

Occupation:
Former con artist, former nun, former bandit, former convict, current outcast

Residence:
Previously: The Wasteland, just skirting the city
Currently: On board The Skeleton Grin


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Physical description:
A fairly pretty young woman with sharp eyes and wild curls of brown hair, her only marring feature is a series of scars around her face and neck. Supposedly, these were self inflicted.

Personality:
This depends. On most days, where she's lucid, she's in good spirits and humor, if a bit callous and prone to swearing. On her off days, however, she is quiet, bitingly sarcastic, almost supernaturally intelligent. These off days are also where she is more violent, capable of sadistic atrocities at one moment before dissolving into rambling hysterics; and more and more it seems the crueler version of her is sticking around longer.

Magic/Abilities:
What most have taken to calling hexes, she has a tendency to leave behind bad luck, especially if provoked on a bad day. This can range anywhere from someone's food turning poisonous or someone forcibly expelling their entire vascular system out through their own skin.

Otherwise, her main bragging rights is in her ability to handle a machete and astonishing learning curve.

Relationships:
Very strained ties with her family, she receives supplies from them every now and again, but otherwise they avoid each other.

Recently she's taken up with the Mean family on their ship, the Skeleton Grin. The relationship is also strained, as neither party are quite sure what to make of one another.

History:
Sarah had always been a disappointment to her family. Lazy, crude, and with little regard for the lives around her, it wasn't hard to see why. She took to petty thievery at a young age, and quickly learned how to talk her way out of trouble, as well as talk people out of their valuables.

Frustrated with the underground life, Sarah took to running with a bandit crew, attacking supply caches and anyone not smart enough to keep their guard up. This eventually got her and her merry band of misfits all arrested, and sent to the deepest pit of a prison there was. There, Sarah flourished, surrounded by people just as bad as she, and as usual, it didn't take her long before she got in trouble again, and was sentenced to be part of the mining crews in charge of digging deeper into the unknown subterranean.

But then something happened. The inmates found a pocket, previously undisturbed, which led into a tiny cavern. Being the smallest, Sarah was the first one in, and lo and behold, there was almost nothing there but bones and rocks. But she found something, and in finding that something, she changed. She became unpredictable, more so than before. She would go from her usual carefree attitude to brooding in an instant, and she was prone to more and more bouts of physical violence. It got so bad at a point, it's said she woke up screaming and clawing at her own face.

Her family also noticed a change in her, those few times they visited. She was no longer the crude girl she was before, and her speech patterns changed. Her vocabulary grew exponentially, well beyond her normal monosyllabic cussing. What was worse, still, was that Sarah had to be reminded who her family even was.

It only got worse when, one night at bed check, Sarah was found to be missing. She escaped back to Teinar proper, took what supplies she could from her family, and vanished into the Wasteland.

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Current Threads:
There's a reckoning a-comin' / - / -

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« Last Edit: May 22, 2017, 02:26:38 am by nephero »

 

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