Home Forum Wiki The Rules Newbie Guide Roleplay Guide Plot & Setting Wanted Characters Aedolis Teinar Edanith Libra Cancer Thanatos Inc. Contact Us Copyright Affiliates Advertise Us Advertise You Donate! Playing a Leader

Author Topic: Arcadia  (Read 172 times)

0 Members and 2 Guests are viewing this topic.

Offline GoblinFae

Arcadia
« on: March 06, 2022, 08:04:22 pm »
    TW: Slurs, Implied torture, abuse, and SA

    __________________QUICK STATS
    Name Arcadia
    Alias Kady
    Age Unknown
    DOB Unknown
    Gender Agender
    Species Humanoid
    Ethnicity Unknown
    Height Prefers 5’9”-6’2”
    Occupation Tinkerer
    Residence Ghoul’s Hideout

    Playlist: Warning May Contain Explicit or Mature Lyrics and Themes

    __________________IN-DEPTH STUFF

    Physical Description

    Their preferred form is that of a tall, slender androgynous figure with dark, reddish-brown skin and long, thick, nearly knee length, curly black hair. In this form they have no facial hair but a plethora of freckles that dot their nose and cheeks. Their eyes are a pale, pale green set in a wide, doe-eyed shape. Their nose is a little squashed and button shaped above full, pouty lips.

    Their chest is flat and limbs thin and frail looking. A strong breeze would seem enough to knock them over with how delicate they appear. Arcadia tends to wear what is available as far as clothes go in the wastes but would prefer neutral colored items and to wear layered items that remain easy to move in. Form-fitting clothing isn’t as much of an issue as keeping as much of themself covered as possible is.

    Beneath their clothes though regardless of form are countless scars. All viable veins for needle insertion have been mutilated and show the scars of excessive usage and placement to the point of thick scarring. Their back and chest are littered with various scars. Some areas are so scarred it is hard to tell the age of all of the overlapping healed wounds. The skin in this area such as over their heart and on their inner thighs is incredibly sensitive to touch. There is also a large, pebbled acid burn scar across their torso although it is fading as are burn marks on their legs.

    Additionally they also have a variety of tattoos in various states of fading. Crude, black handprints decorate their pecs, waist, the backs of their hips, just below the inside of their knees, the upper inside of their thighs, around their ankles, and finally on their shoulders by their neck as if someone was placing hands on their shoulders from behind them. They also have three, black arrow tattoos: one on their stomach pointing down to between their legs, one on their low back also pointing down towards their backside, and a final one between their pecs pointing up to their throat. This last one is nearly indiscernible now from the excessive scarring overtop of it. There is also text around the base of each of the arrows but it is now impossible to read from other scar layers. Their last tattoo runs the length of their spine in the largest possible blocky, black letters spelling out ‘SLAG.’

    Personality
    • Mouse: Arcadia is bashful and reserved. They tend to fade into the background of things easily and like to avoid large, boisterous gatherings. “Make no waves and they won’t one day drown you,” is their life philosophy. They ask for no more than what they need and never for what they want if it is something they can get by without.
    • Crow: They are a particularly intelligent, resourceful, and curious sort. Arcadia is uneducated but a quick learner and eager to experiment and try new things. They have a great love of puzzles and can easily get lost in thought spending hours trying to repair things or build new tools.
    • Hyena: Arcadia loves a good laugh. Once comfortable, they can be very playful. A good prank is always ruined by their telltale giggle fits. Their laughter is always good-natured and innocent though. While they do tend to encourage Red’s antics, being the brain behind his mischief, they do not condone cruel tricks and play. Arcadia does enjoy mimicking others though either in appearance or voice or seeing how long it takes them to notice them changing things about their person.
    • Dog: They are loyal to a fault if someone has earned it. Arcadia is eager to please and will go to the ends of the earth and bend over backwards to do something for someone if asked. Because of this their naivety has also gotten them into trouble. They do have boundaries however, and won’t do most things that would maliciously put them in harm’s way but they would be willing to sacrifice themself to help someone they cared about.

    Things
    • Is ALWAYS cold both in general and to the touch. Is a majestic burrito blanket roller.
    • Does not curse, ever….will go out of their way to try and find a word to replace the vulgarity of a foul, inappropriate word
    • Has a thing for counting things (especially steps)
    • Mildly germaphobic in odd ways that don’t always make sense for what will and won’t trigger it.
    • Does not like their hair being touched and can become quite hostile when this boundary is disrespected.
    • Really handy and resourceful with mechanical and technological repairs despite never learning.
    • Best damn marksman of the Ghouls regardless of distance or weather conditions.

    Magic/Abilities

    • Shapeshifter: Arcadia naturally has the capability of shapeshifting into any human or animal. While they prefer to remain in their own form, they will do whatever it takes to ensure their survival. They can mimic anyone they have met. The more time they’ve spent in someone’s presence and more they see of them, the more accurate the replication is.

      They can however shapeshift into an appearance of their own creation so long as they have an understanding of a realistic “template base” of the species. For example, they could appear as any randomly generated appearance of a human that they want because they understand what a human should look like. They could not however do the same for a species such as a Kulshedra without having ever encountered one and learned how they move and look.

      The process itself is not entirely too taxing on them although multiple shifts in a short period can be rather exhausting like running a marathon. One limitation though of their shapeshifting is that regardless of what species or form they hold, whether it be humanoid or animal, they will always have the markings on their body that have occurred to their natural body. For this reason they tend to avoid animal forms as there really isn’t much very natural about a dog with a fur pattern that spells out any of the tattoos on their back and chest.
    • Healing Absorption: A great number of their scars are a result of having been forced to absorb and take on the wounds of others. Arcadia possesses the ability to heal others flawlessly of their wounds by simply taking the wounds on as their own and suffering through the long, natural healing from those injuries.

      They are limited by the extent and number of injuries they can heal without it causing their own death. While they could heal someone’s mortal wound for instance, it would ultimately kill them instead. They also cannot undo death no matter how fresh the body is. It is also possible for them to overuse their ability by either healing too grievous a wound that is causing death to come too quickly, or too many wounds to the point that it kills them. Their body will not stop them from reaching the danger point either. Additionally, they can only heal current, living wounds. Old scars are not possible to heal or take on as their own.

      This way of healing becomes even more dangerous for them given that their ability is passive. They cannot stop themselves from healing another if someone comes within prolonged contact with their hair. Therefore if they pass out or are unable to remove themselves from contact with someone it could also be the death of them.
    • Accelerated Cell Regeneration: While Arcadia is incapable of healing themself immediately, they are able to do so over time. Once their wounds and ailments have closed they are able to accelerate the scar’s healing process into flawless skin. The more minor a scar, the faster it will return to normal. For this reason things such as windburn, sunburn, even mild radiation sickness or malnutrition do not affect them the way it does others. They appear and are healthier than even the people they live with. Deeper and more traumatic scars however take much longer to return to normal. The same can be said for tattoos as they are several layers deep and need time to work their way out. Their body is in a constant state of healing these days though as it attempts to recover from a turbulent history of damage.
    • Planet Creation: Their strongest and most dangerous ability is that they are quite literally a DIY home planet starter kit inside a humanoid form. Arcadia can create or heal an entire planet, at the cost of their own life. They know that they are capable of this ability and have an instinctual sense on how to do it but for obvious reasons have never tried. Their ability has been researched heavily and yet still very little is known about it beyond that it is possible. Some have speculated that to do so would cost more than their own life but could destroy a planet in order to remake it. Others have speculated that the healing process would heal all on the planet as well as the land itself, or even create new life or undo mass extinction.

      Needless to say however, any current nation would be more than thrilled at the opportunity to get their hands on this ability and use it to their own gain, whether it be to revitalize Aedolis, expand Edanith’s terraforming to an entirely new level, or provide a paradisal planet for Libra.


    Relationships

    Family: Status unknown.

    Red: Former leader of the Ghouls, now second in command and husband to Boss. He discovered and saved them from another raider gang, providing them with a home and safety they never knew before while asking for nothing but loyalty in return. Arcadia has thrown their all into trying to repay that favor even though it has never been asked of them. They regard him like a crazy, protective, older brother, a role he enjoys and takes seriously. Red is aware of some of what they are capable of and recognizes it as enough to be kept hidden and secret. He is fiercely protective of them for this reason.

    Boss: Leader of the Ghouls and husband of Red. He is aware of some of what Arcadia is capable of and shares with his husband the protective nature towards them. He has always been firm regarding their body and their choice even if it would mean choosing between his crew members because of their choice. They are far more shy around Boss however and prefer to speak as little as possible near him out of respect. They also used to be terrified of his two dogs and has slowly warmed up over time to the massive mutts.

    The Ghouls: Their new found family.

    Ravage: She-devil spawn that would do the universe a favor by having the good grace to drop dead posthaste.

    Iro: First person to make them feel….funny


    History


    By fluke or miracle or the watchful hand of an unknown force, Arcadia managed to wake up and find themselves alone and broken, crash-landed on a planet who knows where after their last memory being of them being sedated before transport to an undisclosed location. This moment of fortune would be the last good thing to happen for them in quite a long time to come, for their rescuers could hardly ever be called that.

    A raider party made short work of eliminating the other crew before scavenging the wreck for parts. Ultimately they found Arcadia half-dead among the wreckage and decided they were pretty enough that if they lived they’d be plenty useful in…many ways.

    When it was found that they were essentially a living battery for healing, their fate was sealed. Too bad for the group of raiders though that they were not smart enough to keep their filthy mouths shut. They crowed to anyone that would listen about their goldmine they had found and were soon easily overrun. The entirety of them were slaughtered for the little prize they possessed.

    The second raider group was no better than the first but didn’t hold them for long. They used Arcadia to their advantage and sold them off to the highest bidder for much needed supplies and resources. Human life means little when palettes full of fresh water are on the line. Plenty would sell their own family members for the like let alone a stranger with the ability to heal. What good are stitched wounds if you’re dead of dehydration after all?

    The third raider group was by far the worst though. Arcadia was kept chained up and hidden. Their only interactions were to be used and abused. They prayed for death even as their body fought to heal from slow-knitting wounds. They didn’t even fight back, just accepted their fate in silence, so numb to the world around them that they did not even realize battle was being waged outside their locked room’s door until it was over.

    Their door opened, light bleeding into the room as a tall figure stood their peering in at them, his silhouette tinged in red. Chains were broken, and their body carried off to yet another base. There Red, their newest captor and rescuer nurtured Arcadia, earning their trust over time. Arcadia was shown their first moments of kindness and gentleness.

    Leadership changed but Red kept his promise to them and kept them well protected. The secret of their healing gift is a well-guarded one among Red and Boss, the leaders of the Ghouls. They are never forced to use their gift against their will and have become a useful, contributing member same as the rest. There is no need that is left unmet, and is nothing they would ever dare ask for. They are happy…however long that may last, unknown.

    __________________THREAD TRACKER
    Current Threads


    Complete Threads

    Timeline
    [/list]

     

    SimplePortal 2.3.5 © 2008-2012, SimplePortal